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Bjoern
August 9th, 2012, 08:38
(Thready title kept ambiguous to keep up mysterious aura of mystery.)


Yes, I'm still alive.

http://i120.photobucket.com/albums/o183/t3h_3vil/3DS%20Max/th_vc2.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/3DS%20Max/vc2.jpg)

http://i120.photobucket.com/albums/o183/t3h_3vil/3DS%20Max/th_vc.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/3DS%20Max/vc.jpg)

Anyone want to guess what, how, and when?

Bjoern
August 18th, 2012, 11:22
http://i120.photobucket.com/albums/o183/t3h_3vil/3DS%20Max/th_732.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/3DS%20Max/732.jpg)

(Wonky rudder courtesy of ModelConverterX.)

hairyspin
August 18th, 2012, 11:28
Sorry Bjoern, I kept up with this one at FSDeveloper.com.

Bjoern
August 19th, 2012, 09:07
I know. But since the communities do not completely overlap, I've also posted about it here.

kikas
August 20th, 2012, 10:17
Did i understand right, a proper 737 with VC for good ol' fs9 after so many years? I will build a shrine for you in my closet.

Sascha66
August 20th, 2012, 10:34
Looking good already - I'll be waiting with a fistful of dollars ...:applause:.:applause:.:applause:...

Bjoern
August 27th, 2012, 13:05
Did i understand right, a proper 737 with VC for good ol' fs9 after so many years? I will build a shrine for you in my closet.

Something like that, yeah.

(FS9 first, then FSX.)



Looking good already - I'll be waiting with a fistful of dollars ...:applause:.:applause:.:applause:...

Won't be payware.



Since I did get some responses after all, here's a bit more info:

- The source files are Erick Cantu's. The VC is 90% new though.
- The fuselage had to be remapped, so compatibility to existing repaints for the KH/EC/VL 732 is not present anymore.
- The panel is going to(!) be the TinMouse's.



I'm currently painting the VC textures. They won't be spectacular, but better than nothing.

CG_1976
August 29th, 2012, 18:30
Bjoern, may i please ask will there be a combi with hush kits?? Like seeing this beast get your treatment.

Bjoern
September 1st, 2012, 11:07
Hush kits:

No for the external Nordams as they're ugly, drag inducing and I'm lazy.
The AvAero kit, however, is an internal mod and hence, the much preferred option (for me).


Combi/QC/F:

I'll add a painted-on freight door to the fuselage texture. Again, no 3D stuff due to laziness.


Gravel kit (someone WILL ask for it eventually):

If I'm in the mood. Fortunately got some space left on the main texture sheet for the deflector plate and fuselage attached storage thing.



Still painting VC textures. Urgh.
(The "pain" in "painting" is there for a reason.)




General note:
I don't want to make too many commitments to a specific configuration as 732s come in billions of varieties.
So if one can live with a (later retrofitted) ADV slat configuration, it's possible to paint the auxiliary intakes typical for early JT8Ds on the engine nacelles and get a non-ADV 732.

Matt Wynn
September 1st, 2012, 11:15
Looking forwards to this one Bjoern! the seven-three-two always used to be a favourite when i was growing up...

keep up the great work :salute:

Bjoern
September 6th, 2012, 16:04
http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/th_B732_1.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/B732_1.jpg)

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/th_B732.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/B732.jpg)


VC textures are done.


Sim integration will take a while. Materials, animations, XML stuff, panel...:blind:

hairyspin
September 6th, 2012, 21:44
Looking good Bjoern! (the VC, not you.... :mix-smi:)

Bjoern
September 7th, 2012, 11:20
Looking good Bjoern! (the VC, not you.... :mix-smi:)

How would you know...? :cool:

CG_1976
September 10th, 2012, 16:21
I got a spot right next to your First Air paint you did for the 727. 737-200C is a perfect hanger mate and will get severely used as a slave in the Arctic virtual skies. Now I must go and abuse the Do-328 you made(cracks the whip at the Do).

Bjoern
September 12th, 2012, 15:36
The model is merged and in the sim now, but still requires a lot of work.
Unless someone can live without instruments or some special animations... :blind:


There's an option for the C/QC and F versions in the paintkit now. The latter is fairly rare though (Northern Air Cargo only).


Hm, might be time for an earnest paint. A cool one.

Bjoern
September 13th, 2012, 03:52
The office.

Cool features:
The rudder pedals double as brake pedals (just like the real thing).
Trim button on the yoke.

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/732_VC_FS9.jpg



The exterior model in all its 1024² px "one-piece fuselage texture" glory. And Combi/QC configuration.

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/732_FS9.jpg

hairyspin
September 13th, 2012, 10:30
Looks a good place to go to work, tidy job Bjoern! :salute:

Bjoern
September 13th, 2012, 15:05
Well, for now, it's a nice place to look at at least. :kilroy: :icon_lol:

Bjoern
September 21st, 2012, 10:56
Getting there...(note: wipers!)

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/th_737_VC_almost_zpsf922b4a8.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/737_VC_almost_zpsf922b4a8.jpg)


Also, customizable night lighting.

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/th_737_almost_zpsb13d8d51.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/737_almost_zpsb13d8d51.jpg)

Bjoern
September 22nd, 2012, 12:55
New wipers:

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/th_737_VC_almost2_zps4f7af1ea.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/737_VC_almost2_zps4f7af1ea.jpg)


Wire HF antenna (optional):

http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/th_737_almost2_zps5172e633.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/737_almost2_zps5172e633.jpg)

Bjoern
September 28th, 2012, 14:56
Here's a release candidate:
http://www.mediafire.com/?ahwuncf11wf8he3 (http://www.mediafire.com/?ahwuncf11wf8he3Includes)

Includes two repaints, a broken panel.cfg for the SP177 autopilot (anyone wanna fix this?) and the paintkit.
Everything else should work (if not, well, it's a RC...).

READ THE README (or face execution)!!

Have a nice weekend.

Bjoern
October 1st, 2012, 04:59
Continued here:

http://www.sim-outhouse.com/sohforums/showthread.php?71741-TinMouse-II-with-VC-%28unofficial%29&p=750271#post750271

Milton Shupe
October 1st, 2012, 07:45
Bjoern,

No one really understands how much work that goes into doing a VC like this until they have had to do one. Great progress!

There are two things that I would recommend to put finishing touches on all your work.

First would be to smooth a lot of the edges (select edges and Chamfer), then remooth.

Secondly, try to use some basic gray textures as you have but add some shading and noise to them. Add subtle shading to the floor, corners and rudder pedal areas to darken those places where the sun has trouble finding, or never gets direct sunlight. Maybe remove specular from those lower hidden places.

Great work and quite the office. :-)

Bjoern
October 1st, 2012, 12:30
First would be to smooth a lot of the edges (select edges and Chamfer), then remooth.

Been there, done that. It does add to the polycount considerably though.


Secondly, try to use some basic gray textures as you have but add some shading and noise to them.

Been there, done that, buuuuut...


Add subtle shading to the floor, corners and rudder pedal areas to darken those places where the sun has trouble finding, or never gets direct sunlight.

...a "highlights" layer (like for the exterior textures) might not be the worst idea.


Maybe remove specular from those lower hidden places.

There is no specular in the VC. *Scratches head*

Milton Shupe
October 1st, 2012, 12:46
Are you certain there is no specular lighting added to the material?

The yoke stems, seats, side panels and overhead in pictures above all seem to have it.
For FS9, I use a value of 37 for most things (no texture allowed for FS9).

I was simply saying, if you have it on the floor or lower darker areas, it may work best to eliminate it.

Specular lighting adds realism of course and lots of color variation, but your choice.

Bjoern
October 2nd, 2012, 11:23
Are you certain there is no specular lighting added to the material?


I've set it to "0" in GMax. Is that another "this setting doesn't work that way" trap door?


- Edit: What's a good, universal setting for the exterior model?

Milton Shupe
October 2nd, 2012, 20:21
I've set it to "0" in GMax. Is that another "this setting doesn't work that way" trap door?


- Edit: What's a good, universal setting for the exterior model?

Hello Bjoern,

I use 37 for most things, exterior and VC parts that get direct sunlight.

I do not usually do the floor or rudder pedals or anything I want to be more in the background.

When you pull up the material see the specular row at the top and just set it where you want.
You should see the change in gmax when you do this.

Milton Shupe
October 3rd, 2012, 07:42
Back in 2005, I ran a test to better understand the effects of Specular values, low to high.

I created these objects to better see the impact of those values on differing surfaces.

Displayed here showing values low to high, right to left, you will note that low values spead the lighting wider and completely washes out flatter surfaces. (The values may have been 10, 20, 30, 40, 50 ,60 right to left.)

Higher values tighten the glare (smaller on round surfaces) and make it brighter.

The problem with low values is washout of flatter surfaces; the problem with high values is intense concentration of brightness on small areas making the mesh look hard and unsmooth.
Ideally a mid-value like 35 will give the desired effect and keep the glare soft.

I ran a series of 8 tests using different materials on each object set (cube, sphere, cylinder) but unfortunately I cannot find the data, just the pics.

It may help you to do a similar test.

Bjoern
October 3rd, 2012, 10:43
Thanks, Milton.

I've set it to 27 now and it looks better than before.


The material count is already at ~16, so I can't afford any specialized materials anymore.

jrbirdman
December 30th, 2012, 09:32
:applause: This looks really great!! I can't wait to download her. One question I have is, and forgive me if it's off topic but, if there is ever going to be an FS9 737-100? Kind regards, Jeremy

Bjoern
January 1st, 2013, 10:48
No 737-100. Too little in numbers to warrant time intensive remodeling and retexturing.

Also, the panel system is specific to the -200Adv.


The model discussion has been here for quite some time, by the way:
http://www.sim-outhouse.com/sohforums/showthread.php?71741-TinMouse-II-with-VC-%28unofficial%29&p=750271#post750271