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kikas
June 18th, 2012, 12:10
It's been out for some time now, but seems gone unnoticed, it adds static cars to roads and moving lights at night, not fsx but still very nice and no fps hit on my old machine:
http://www.avsim.su/f/fs2004-effekti-i-dobavleniya-46/animirovannie-vechernie-i-nochnie-avtodorogi-34218.html?action=download&hl=

Wing_Z
June 18th, 2012, 13:09
Yes and another one to try:
http://www.unnt.ru/meeee/index.php

stuartcox
June 21st, 2012, 07:13
Thank you both for the HU! :icon29:

These are great little files, subtle but still noticeable.
They also work superb with GE Pro!
I especially like the 3D vehicles!

Excellent little additions!
Maybe one of the admins could move the links to the 'Tweaks and Tips' sub-forum?

Cheers, Stuart

Willy
June 22nd, 2012, 16:02
I can't make heads or tails out of that website. It's all in Russian.

Moses03
June 22nd, 2012, 16:07
See if this helps Willy.

http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fwww.avsim.su%2Ff%2Ffs2004-effekti-i-dobavleniya-46%2Fanimirovannie-vechernie-i-nochnie-avtodorogi-34218.html%3Faction%3Ddownload%26hl%3D

http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.unnt.ru%2Fmeeee%2Findex.php&act=url

PRB
June 22nd, 2012, 16:11
See if this helps Willy.

http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fwww.avsim.su%2Ff%2Ffs2004-effekti-i-dobavleniya-46%2Fanimirovannie-vechernie-i-nochnie-avtodorogi-34218.html%3Faction%3Ddownload%26hl%3D

http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.unnt.ru%2Fmeeee%2Findex.php&act=url

Dang that's cool, M. I didn't know you could "wash" en entire web site through "Googly Translate".

EMatheson
June 22nd, 2012, 16:13
It's really nice where it works, but just know that it isn't compatible with Ultimate Terrain or VOZ, so that rather limits its usefulness for ME at least.
On the other hand, I guess my autogen.xml must have gotten corrupted or something, because installing the new one INCREASED my FPS instead of lowering them as you may expect, even where the new effects weren't present.

Willy
June 22nd, 2012, 17:45
Thanks Moses! I believe that worked :ernae:

Naismith
June 22nd, 2012, 23:39
Dang that's cool, M. I didn't know you could "wash" en entire web site through "Googly Translate".
The Google Toolbar (for IE at least ) has an automatic translating function which is often really good. Gives odd results occasionally in far eastern languages.
Thinks..... why are there no Far Western nor Middle West countries.....
:icon_eek:

Willy
June 24th, 2012, 00:45
Just tried it on a night flight and darn if this don't work as advertised. Surprised the heck out of me seeing the lights on the roads moving.

WarHorse47
June 24th, 2012, 08:42
Which one works best, or did you install both? Are they geographic specific or do they work on all roads? Can someone post a couple pics for those of us intrigued??

Thanx
:ernae:
--WH

Willy
June 24th, 2012, 09:22
I got the files from Kikas's original link that Moses posted the translation for. The top translated link that Moses posted. The second link worked, but I couldn't get anything to download in my meager poking around.

I haven't seen the 3d cars yet as my daytime flights lately have been largely over the South Pacific at supersonic speeds. But last night in my Howard 500 flight, taking off from St Louis, I noticed some lights I'd never seen before blinking on and off and thought that was the headlights effect and figured that if that was all there was to it, then no big deal and didn't pay much more attention to it. Then when I was going low and slow again on the downwind into KDAY in Dayton, I saw that on the main highways, the car headlights were moving. Pure magic! I didn't see the lights move anywhere but on the major highways but still I don't know how they did it, but those Russians sure cranked the realism up a notch.

I'd expect that they got it to work everywhere as I'd imagine that it works in Russia and it darn sure works here in the US so it must be worldwide. I was easily able to figure out how to get it installed. Just for the moving lights alone it's worth the effort. Now, I'm going to be keeping my eyes out for the cars during the daylight.

There are some screenshots on the link I downloaded from that are about as good as any I could do.

Bjoern
January 15th, 2013, 07:38
Note: If you're not afraid of .cfg editing, you can make this work with UT yourself, as the author has convieniently annotated his added entries in the terrain.cfg.

This is *my* terrain.cfg; using UT USA, Canada and Alaska.


[General]
DefaultTextureCount=1261
//238
AutogenCount=14
// texture order = wi,hw,sp,su,fa,nighttexture

//Stream Lines
[Texture.1024] // stream lines / unknown / perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
offset=-10

[Texture.1025] // stream lines / unknown / non-perennial
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=RiverSU.bmp
offset=-10

// Ocean Shorelines - Perennial
[Texture.1026] // ocean / white sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_whitesand_ls.bmp
Effect=wavecontroller

[Texture.1027] // ocean / tan sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tansand_ls.bmp
Effect=wavecontroller

[Texture.1028] // ocean / black sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp, o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ ls.bmp
Effect=wavecontroller

[Texture.1029] // ocean / urban / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_ta nrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
Effect=lakewavecontroller

[Texture.1030] // ocean / harbor / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_ta nrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
Effect=lakewavecontroller

[Texture.1031] // ocean / ice / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp
Effect=wavecontroller

[Texture.1032] // ocean / bank / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_ta nrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
Effect=wavecontroller

[Texture.1033] // ocean / swamp / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp
Effect=wavecontroller

[Texture.1034] // ocean / dry oceanbed / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tansand_ls.bmp
Effect=wavecontroller


//Ocean Shorelines - Non Perennial
[Texture.1035] // ocean / white sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1036] // ocean / tan sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1037] // ocean / black sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1038] // ocean / urban / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1039] // ocean / harbor / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1040] // ocean / ice / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1041] // ocean / bank / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1042] // ocean / swamp / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1043] // ocean / dry oceanbed / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp


// Ocean Shorelines - Surf
[Texture.1044] // ocean / white sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_whitesand_ls.bmp
Effect=wavecontroller

[Texture.1045] // ocean / tan sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tansand_ls.bmp
Effect=wavecontroller

[Texture.1046] // ocean / black sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp, o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ ls.bmp
Effect=wavecontroller

[Texture.1047] // ocean / urban / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_ta nrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
Effect=lakewavecontroller

[Texture.1048] // ocean / harbor / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_ta nrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
Effect=lakewavecontroller

[Texture.1049] // ocean / ice / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp
Effect=wavecontroller

[Texture.1050] // ocean / bank / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_ta nrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp
Effect=wavecontroller

[Texture.1051] // ocean / swamp / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp
Effect=wavecontroller

[Texture.1052] // ocean / dry oceanbed / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tansand_ls.bmp
Effect=wavecontroller


// Ocean Shoreline - No Surf
[Texture.1053] // ocean / white sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_whitesand_ns.bmp
Effect=lakewavecontroller

[Texture.1054] // ocean / tan sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tansand_ns.bmp
Effect=lakewavecontroller

[Texture.1055] // ocean / black sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp, o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ ns.bmp
Effect=lakewavecontroller

[Texture.1056] // ocean / urban / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1057] // ocean / harbor / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1058] // ocean / ice / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp
Effect=lakewavecontroller

[Texture.1059] // ocean / bank / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp, o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ ns.bmp
Effect=lakewavecontroller

[Texture.1060] // ocean / swamp / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp
Effect=lakewavecontroller

[Texture.1061] // ocean / dry oceanbed / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_tansand_ns.bmp
Effect=lakewavecontroller



// Lake Shorelines - Perennial
[Texture.1062] // lake / white sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_whitesand_ns.bmp
Effect=lakewavecontroller

[Texture.1063] // lake / tan sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tans and_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
Effect=lakewavecontroller

[Texture.1064] // lake / black sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp, o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ ns.bmp
Effect=lakewavecontroller

[Texture.1065] // lake / urban / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp

[Texture.1066] // lake / harbor / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1067] // lake / ice / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp
Effect=lakewavecontroller

[Texture.1068] // lake / bank / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1069] // lake / swamp / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp
Effect=lakewavecontroller

[Texture.1070] // lake / dry lakebed / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tans and_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
Effect=lakewavecontroller



// Lake Shorelines - Non Perennial
[Texture.1071] // lake / white sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1072] // lake / tan sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1073] // lake / black sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1074] // lake / urban / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1075] // lake / harbor / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1076] // lake / ice / non-perennial
Type=2
Size=4
ExcludeAutogen=1
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1077] // lake / bank / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1078] // lake / swamp / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1079] // lake / dry lakebed / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp


// Lake Shorelines - Surf
[Texture.1080] // lake / white sand / surf
Type=2
Size=4
ExcludeAutogen=1
Textures=o_whitesand_ls.bmp
Effect=lakewavecontroller

[Texture.1081] // lake / tan sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tans and_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
Effect=lakewavecontroller

[Texture.1082] // lake / black sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp, o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ ns.bmp
Effect=lakewavecontroller

[Texture.1083] // lake / urban / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1084] // lake / harbor / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1085] // lake / ice / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp
Effect=lakewavecontroller

[Texture.1086] // lake / bank / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blackrock_ls.bmp,o_blackrock_ls_hw.bmp, o_blackrock_ls.bmp,o_blackrock_ls.bmp,o_blackrock_ ls.bmp
Effect=lakewavecontroller

[Texture.1087] // lake / swamp / surf
Type=2
Size=4
ExcludeAutogen=1
Textures=l_swamp_p.bmp
Effect=lakewavecontroller

[Texture.1088] // lake / dry lakebed / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tans and_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp
Effect=lakewavecontroller


// Lake Shorelines - No Surf
[Texture.1089] // lake / white sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_whitesand_ns.bmp

[Texture.1090] // lake / tan sand / no surf
Type=2
Size=4
ExcludeAutogen=1
Textures=o_tansand_ns.bmp

[Texture.1091] // lake / black sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp, o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ ns.bmp

[Texture.1092] // lake / urban / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp

[Texture.1093] // lake / harbor / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_ta nrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp

[Texture.1094] // lake / ice / no surf
Type=2
Size=4
ExcludeAutogen=1
Textures=o_ice_ns.bmp

[Texture.1095] // lake / bank / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp, o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ ns.bmp

[Texture.1096] // lake / swamp / no surf
Type=2
Size=4
ExcludeAutogen=1
Textures=l_swamp_p.bmp

[Texture.1097] // lake / dry lakebed / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tans and_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp



// River Shorelines - Perennial
[Texture.1098] // river / white sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tans and_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp

[Texture.1099] // river / tan sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tans and_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp

[Texture.1100] // river / black sand / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp, o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ ns.bmp

[Texture.1101] // river / urban / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp

[Texture.1102] // river / harbor / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp

[Texture.1103] // river / ice / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp

[Texture.1104] // river / bank / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp

[Texture.1105] // river / swamp / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp

[Texture.1106] // river / dry riverbed / perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp


// River Shorelines - Non Perennial
[Texture.1107] // river / white sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1108] // river / tan sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1109] // river / black sand / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1110] // river / urban / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1111] // river / harbor / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1112] // river / ice / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1113] // river / bank / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1114] // river / swamp / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp

[Texture.1115] // river / dry riverbed / non-perennial
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp ,rbankNPsu.bmp,rbankNPsu.bmp


// River Shorelines - Surf
[Texture.1116] // river / white sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tans and_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
Effect=lakewavecontroller

[Texture.1117] // river / tan sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tans and_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp
Effect=lakewavecontroller

[Texture.1118] // river / black sand / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp, o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ ls.bmp
Effect=lakewavecontroller

[Texture.1119] // river / urban / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1120] // river / harbor / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1121] // river / ice / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp
Effect=lakewavecontroller

[Texture.1122] // river / bank / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
Effect=lakewavecontroller

[Texture.1123] // river / swamp / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp
Effect=lakewavecontroller

[Texture.1124] // river / dry riverbed / surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp
Effect=lakewavecontroller


//River Shorelines - No Surf
[Texture.1125] // river / white sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tans and_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp

[Texture.1126] // river / tan sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tans and_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp

[Texture.1127] // river / black sand / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp, o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ ns.bmp

[Texture.1128] // river / urban / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp, o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ ns.bmp

[Texture.1129] // river / harbor / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp, o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ ns.bmp

[Texture.1130] // river / ice / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_ice_ns.bmp

[Texture.1131] // river / bank / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp, o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ ns.bmp

[Texture.1132] // river / swamp / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=l_swamp_p.bmp

[Texture.1133] // river / dry riverbed / no surf
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=3
Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_ta nrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp

// Roads

// 1 Lane - Divided Median
[Texture.1134] // concrete / 1 lane / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiway su.bmp,hiwaysu.bmp,hiwaylm.bmp
offset=flat


[Texture.1135] // asphalt / 1 lane / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwa yAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
offset=flat


[Texture.1136] // gravel / 1 lane / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1137] // dirt / 1 lane / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 2 Lanes - Divided Median
[Texture.1138] // concrete / 2 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiway su.bmp,hiwaysu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=3

[Texture.1139] // asphalt / 2 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwa yAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=3

[Texture.1140] // gravel / 2 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1141] // dirt / 2 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 4 Lanes - Divided Median
[Texture.1142] // concrete / 4 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiway su.bmp,hiwaysu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1143] // asphalt / 4 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwa yAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1144] // gravel / 4 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1145] // dirt / 4 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 6 Lanes - Divided Median
[Texture.1146] // concrete / 6 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiway su.bmp,hiwaysu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1147] // asphalt / 6 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwa yAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1148] // gravel / 6 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1149] // dirt / 6 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 8 Lanes - Divided Median
[Texture.1150] // concrete / 8 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiway su.bmp,hiwaysu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1151] // asphalt / 8 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwa yAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1152] // gravel / 8 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1153] // dirt / 8 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 10 Lanes - Divided Median
[Texture.1154] // concrete / 10 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiway su.bmp,hiwaysu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1155] // asphalt / 10 lanes / divided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwa yAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp
offset=flat
VectorAutogen=6

[Texture.1156] // gravel / 10 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1157] // dirt / 10 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat


// 1 Lane - Undivided Median
[Texture.1158] // concrete / 1 lane / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roads su.bmp,roadssu.bmp,roadslm.bmp
offset=flat

[Texture.1159] // asphalt / 1 lane / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,road sAsu.bmp,roadsAsu.bmp,roadslm.bmp
offset=flat

[Texture.1160] // gravel / 1 lane / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1161] // dirt / 1 lane / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 2 Lanes - Undivided Median
[Texture.1162] // concrete / 2 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roads su.bmp,roadssu.bmp,roadslm.bmp
offset=flat
VectorAutogen=2

[Texture.1163] // asphalt / 2 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,road sAsu.bmp,roadsAsu.bmp,roadslm.bmp
offset=flat
VectorAutogen=2

[Texture.1164] // gravel / 2 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1165] // dirt / 2 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 4 Lanes - Undivided Median
[Texture.1166] // concrete / 4 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roads su.bmp,roadssu.bmp,roadslm.bmp
offset=flat
VectorAutogen=3

[Texture.1167] // asphalt / 4 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,road sAsu.bmp,roadsAsu.bmp,roadslm.bmp
offset=flat
VectorAutogen=2

[Texture.1168] // gravel / 4 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1169] // dirt / 4 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 6 Lanes - Undivided Median
[Texture.1170] // concrete / 6 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roads su.bmp,roadssu.bmp,roadslm.bmp
offset=flat
VectorAutogen=4

[Texture.1171] // asphalt / 6 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,road sAsu.bmp,roadsAsu.bmp,roadslm.bmp
offset=flat
VectorAutogen=4

[Texture.1172] // gravel / 6 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1173] // dirt / 6 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 8 Lanes - Undivided Median
[Texture.1174] // concrete / 8 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roads su.bmp,roadssu.bmp,roadslm.bmp
offset=flat
VectorAutogen=4

[Texture.1175] // asphalt / 8 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,road sAsu.bmp,roadsAsu.bmp,roadslm.bmp
offset=flat
VectorAutogen=4

[Texture.1176] // gravel / 8 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1177] // dirt / 8 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

// 10 Lanes - Undivided Median
[Texture.1178] // concrete / 10 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roads su.bmp,roadssu.bmp,roadslm.bmp
offset=flat
VectorAutogen=5

[Texture.1179] // asphalt / 10 lanes / undivided median
Type=2
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,road sAsu.bmp,roadsAsu.bmp,roadslm.bmp
offset=flat
VectorAutogen=5

[Texture.1180] // gravel / 10 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat

[Texture.1181] // dirt / 10 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu. bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bm p
offset=flat


\\ Airport Backgrounds

[Texture.1182] // Unknown
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1183] // Grass
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1184] // Arid
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1185] // Dirt
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1186] // Tundra
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1187] // Coral
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1188] // Lava
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1189] // Low Sparse Grassland
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1190] // Cold Grassland
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1191] // Cool Grasses and Shrubs
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1192] // Marsh Wetland
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1193] // Mire Bog Fen
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1194] // Sand Desert
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1195] // Bare Desert
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1196] // Semi Desert Sage
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1197] // Semi Desert Shrub
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1198] // Barren Tundra
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1199] // Upland Tundra
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2

[Texture.1200] // Ice
Type=1
Size=4
ExcludeAutogen=1
MaskClassMap=2


// Parks
[Texture.1201] // City Park
Type=1
Size=4
ExcludeAutogen=1
Textures=134

[Texture.1202] // Forest Park
Type=1
Size=4
ExcludeAutogen=1
Textures=134

[Texture.1203] // Grass Park
Type=1
Size=4
ExcludeAutogen=1
Textures=128

[Texture.1204] // Golf Course
Type=1
Size=4
ExcludeAutogen=1
Textures=135

[Texture.1205] // Cement Park
Type=1
Size=4
ExcludeAutogen=1
Textures=136

[Texture.1206] // Tan Sand Beach Park
Type=1
Size=4
ExcludeAutogen=1
Textures=137

[Texture.1207] // White Coral Beach Park
Type=1
Size=4
ExcludeAutogen=1
Textures=137

[Texture.1208] // Black Sand Beach Park
Type=1
Size=4
ExcludeAutogen=1
Textures=138


// Non Perennial Hydro Polygons

[Texture.1209] // All Types
Type=1
Size=4
ExcludeAutogen=1
Textures=126

// Misc vector types

[Texture.1210] // railroad
Type=3
Size=4
Textures=railroadsu.bmp
ExcludeAutogen=1
MaskClassMap=1
offset=flat


[Texture.1211] // utility
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
VectorAutogen=0
Textures=utilitymask.bmp
RenderToTexture=0

[Texture.1212] // utility
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=1
VectorAutogen=0
Textures=utilitymask.bmp
RenderToTexture=0

[Texture.1213] // railroad bridges
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=12

//road bridges

// 1 Lane - Divided Median
[Texture.1214] // concrete / 1 lane / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7


[Texture.1215] // asphalt / 1 lane / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7


[Texture.1216] // gravel / 1 lane / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1217] // dirt / 1 lane / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 2 Lanes - Divided Median
[Texture.1218] // concrete / 2 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=8

[Texture.1219] // asphalt / 2 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=8

[Texture.1220] // gravel / 2 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1221] // dirt / 2 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 4 Lanes - Divided Median
[Texture.1222] // concrete / 4 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=8

[Texture.1223] // asphalt / 4 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=8

[Texture.1224] // gravel / 4 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1225] // dirt / 4 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 6 Lanes - Divided Median
[Texture.1226] // concrete / 6 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=8

[Texture.1227] // asphalt / 6 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=8

[Texture.1228] // gravel / 6 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1229] // dirt / 6 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 8 Lanes - Divided Median
[Texture.1230] // concrete / 8 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=9

[Texture.1231] // asphalt / 8 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=9

[Texture.1232] // gravel / 8 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1233] // dirt / 8 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 10 Lanes - Divided Median
[Texture.1234] // concrete / 10 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=9

[Texture.1235] // asphalt / 10 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=9

[Texture.1236] // gravel / 10 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1237] // dirt / 10 lanes / divided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7


// 1 Lane - Undivided Median
[Texture.1238] // concrete / 1 lane / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1239] // asphalt / 1 lane / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1240] // gravel / 1 lane / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1241] // dirt / 1 lane / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 2 Lanes - Undivided Median
[Texture.1242] // concrete / 2 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=10

[Texture.1243] // asphalt / 2 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=10

[Texture.1244] // gravel / 2 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1245] // dirt / 2 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 4 Lanes - Undivided Median
[Texture.1246] // concrete / 4 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=10

[Texture.1247] // asphalt / 4 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=10

[Texture.1248] // gravel / 4 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1249] // dirt / 4 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 6 Lanes - Undivided Median
[Texture.1250] // concrete / 6 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=11

[Texture.1251] // asphalt / 6 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=11

[Texture.1252] // gravel / 6 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1253] // dirt / 6 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 8 Lanes - Undivided Median
[Texture.1254] // concrete / 8 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=11

[Texture.1255] // asphalt / 8 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=11

[Texture.1256] // gravel / 8 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1257] // dirt / 8 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

// 10 Lanes - Undivided Median
[Texture.1258] // concrete / 10 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=11

[Texture.1259] // asphalt / 10 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=11

[Texture.1260] // gravel / 10 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7

[Texture.1261] // dirt / 10 lanes / undivided median
Type=3
Size=4
ExcludeAutogen=1
MaskClassMap=0
VectorAutogen=7



// autogen format
// [Autogen.id.type.variant]
// id = the id of the object specified in the "autogen" tag for the vector data
// type = an extra identifier that allows mulitple autogenned types to be associated
// with a single tag. For example an autogen type 0 could have a specifier
// of type 0 for medians and a type 1 for billboards. Both will be applied to
// any vector data that specifies autogen=0.
// variant = this is a variant that may be applied to the autogen of vector data.
// For each id/type pair multiple variants may exist. On any given segment
// that applies an id/type autogen specification a single variant will be
// chosen.
// AutoObject - guid of the primary object to use
// AutoObjectEnd - guid of any endpoint object to use
// ObjectSize - length to apply between objects (in meters)
// ObjectEndSize - length of the end segments (in meters)
// ExlusionWidth - width to exlude autogen around this type
// this will exclude along the entire line,
// not just where an object is actually placed.
// ClipData - BOOL flag that determines whether the object
// should be clipped between cells. Should be
// 0 for anything with end objects (bridges)
// Offset - This is an offset to apply from the vector line
// can be used to place object beside a road like
// billboards.
// Density - This is the percentage of objects to place. If the
// number is 50, 50% of all objects will be placed.
// This is a repeatably random 50%. This number is
// further modified by the autogen density setting.
// NOTE: if 100 is set here, then all objects will be
// placed and the number will not be modified by the
// autogen density setting
// MinDensity - This setting determines the min percentage of autogen
// that must be present for this object to appear.


// utility lines
[Autogen.0.0.0]
AutoObject="054382ec5h,04a43b1bdh,05f4f1aaah,0c3569352h"
ObjectSize=600
ExclusionWidth=20
ClipData=1
Offset=0
Density=100
PlaceOnWater=0
MinAutogenDensity=20


// test bridge data
[Autogen.1.0.0]
AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h"
AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh"
ObjectSize=30
ObjectEndSize=30
ExclusionWidth=30
ClipData=0
Offset=00
PlaceOnWater=1
Density=100
MinAutogenDensity=20

// Small road with telephone poles only
[Autogen.2.0.0]
AutoObject="046f3d6cbh,043734270h,0fb89e9aeh,0a92e4638h"
ObjectSize=200
ExclusionWidth=3
ClipData=1
Offset=15
Density=95
PlaceOnWater=0
MinAutogenDensity=20

// Moving road traffic
// moving light!
[Autogen.2.1.0]
AutoObject="013074061h,023105116h,023105117h,000000006h"
ObjectSize=100
ExclusionWidth=0
ClipData=1
Offset=5
Density=20
PlaceOnWater=0
MinAutogenDensity=20

// car blue
[Autogen.2.2.0]
AutoObject="013074061h,023105116h,023105117h,000000101h"
ObjectSize=455
ExclusionWidth=0
ClipData=1
Offset=5
Density=9
PlaceOnWater=0
MinAutogenDensity=20
// car red
[Autogen.2.3.0]
AutoObject="013074061h,023105116h,023105117h,000000104h"
ObjectSize=688
ExclusionWidth=0
ClipData=1
Offset=-5
Density=8
PlaceOnWater=0
MinAutogenDensity=20


// Medium road with light poles and telephone poles
[Autogen.3.0.0]
AutoObject="046f3d6cbh,043734270h,0fb89e9aeh,0a92e4638h"
ObjectSize=219
ExclusionWidth=3
ClipData=1
Offset=15
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.3.1.0]
AutoObject="047c97cedh,04e4bc4e6h,010b19f8eh,062ea9e98h"
ObjectSize=173
ExclusionWidth=3
ClipData=1
Offset=-15
Density=90
PlaceOnWater=0
MinAutogenDensity=20

// moving light!
[Autogen.3.2.0]
AutoObject="013074061h,023105116h,023105117h,000000005h"
ObjectSize=100
ExclusionWidth=0
ClipData=1
Offset=5
Density=50
PlaceOnWater=0
MinAutogenDensity=20

// car blue
[Autogen.3.3.0]
AutoObject="013074061h,023105116h,023105117h,000000101h"
ObjectSize=255
ExclusionWidth=0
ClipData=1
Offset=5
Density=2
PlaceOnWater=0
MinAutogenDensity=20
// car red
[Autogen.3.4.0]
AutoObject="013074061h,023105116h,023105117h,000000104h"
ObjectSize=388
ExclusionWidth=0
ClipData=1
Offset=-5
Density=4
PlaceOnWater=0
MinAutogenDensity=20
// car white
[Autogen.3.5.0]
AutoObject="013074061h,023105116h,023105117h,000000106h"
ObjectSize=177
ExclusionWidth=0
ClipData=1
Offset=5
Density=5
PlaceOnWater=0
MinAutogenDensity=20
// car brown
[Autogen.3.6.0]
AutoObject="013074061h,023105116h,023105117h,000000109h"
ObjectSize=188
ExclusionWidth=0
ClipData=1
Offset=-5
Density=8
PlaceOnWater=0
MinAutogenDensity=20

// Small highway with road signs and generic signs and light poles
[Autogen.4.0.0]
AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
ObjectSize=208
ExclusionWidth=3
ClipData=1
Offset=15
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.4.1.0]
AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h"
ObjectSize=511
ExclusionWidth=3
ClipData=1
Offset=-15
Density=80
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.4.2.0]
AutoObject="047c97cedh,04e4bc4e6h,010b19f8eh,062ea9e98h"
ObjectSize=796
ExclusionWidth=3
ClipData=1
Offset=-15
Density=95
PlaceOnWater=0
MinAutogenDensity=20

// moving light!
[Autogen.4.3.0]
AutoObject="013074061h,023105116h,023105117h,000000005h"
ObjectSize=100
ExclusionWidth=0
ClipData=1
Offset=5
Density=70
PlaceOnWater=0
MinAutogenDensity=20

// car blue
[Autogen.4.4.0]
AutoObject="013074061h,023105116h,023105117h,000000101h"
ObjectSize=55
ExclusionWidth=0
ClipData=1
Offset=5
Density=7
PlaceOnWater=0
MinAutogenDensity=20
// car red
[Autogen.4.5.0]
AutoObject="013074061h,023105116h,023105117h,000000104h"
ObjectSize=66
ExclusionWidth=0
ClipData=1
Offset=-5
Density=3
PlaceOnWater=0
MinAutogenDensity=20
// car white
[Autogen.4.6.0]
AutoObject="013074061h,023105116h,023105117h,000000106h"
ObjectSize=77
ExclusionWidth=0
ClipData=1
Offset=5
Density=5
PlaceOnWater=0
MinAutogenDensity=20
// car brown
[Autogen.4.7.0]
AutoObject="013074061h,023105116h,023105117h,000000109h"
ObjectSize=88
ExclusionWidth=0
ClipData=1
Offset=-5
Density=4
PlaceOnWater=0
MinAutogenDensity=20
// car taxi
[Autogen.4.8.0]
AutoObject="013074061h,023105116h,023105117h,000000105h"
ObjectSize=99
ExclusionWidth=0
ClipData=1
Offset=5
Density=3
PlaceOnWater=0
MinAutogenDensity=20
// car gaz
[Autogen.4.9.0]
AutoObject="013074061h,023105116h,023105117h,000000107h"
ObjectSize=133
ExclusionWidth=0
ClipData=1
Offset=-5
Density=2
PlaceOnWater=0
MinAutogenDensity=20

// Large highway with road signs and generic signs and large billboards
[Autogen.5.0.0]
AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
ObjectSize=511
ExclusionWidth=3
ClipData=1
Offset=20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.5.1.0]
AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h"
ObjectSize=623
ExclusionWidth=3
ClipData=1
Offset=-20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.5.2.0]
AutoObject="0f64a1a40h,042ae27ffh,0e25047b5h,0331f480dh"
ObjectSize=809
ExclusionWidth=3
ClipData=1
Offset=-20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

// moving light!
[Autogen.5.3.0]
AutoObject="013074061h,023105116h,023105117h,000000005h"
ObjectSize=100
ExclusionWidth=0
ClipData=1
Offset=5
Density=99
PlaceOnWater=0
MinAutogenDensity=20

// car blue
[Autogen.5.4.0]
AutoObject="013074061h,023105116h,023105117h,000000101h"
ObjectSize=355
ExclusionWidth=0
ClipData=1
Offset=5
Density=12
PlaceOnWater=0
MinAutogenDensity=20
// car red
[Autogen.5.5.0]
AutoObject="013074061h,023105116h,023105117h,000000104h"
ObjectSize=688
ExclusionWidth=0
ClipData=1
Offset=-5
Density=19
PlaceOnWater=0
MinAutogenDensity=20
// car white
[Autogen.5.6.0]
AutoObject="013074061h,023105116h,023105117h,000000106h"
ObjectSize=44
ExclusionWidth=0
ClipData=1
Offset=10
Density=9
PlaceOnWater=0
MinAutogenDensity=20
// car brown
[Autogen.5.7.0]
AutoObject="013074061h,023105116h,023105117h,000000109h"
ObjectSize=977
ExclusionWidth=0
ClipData=1
Offset=5
Density=12
PlaceOnWater=0
MinAutogenDensity=20
// car bus
[Autogen.5.8.0]
AutoObject="013074061h,023105116h,023105117h,000000108h"
ObjectSize=195
ExclusionWidth=0
ClipData=1
Offset=10
Density=18
PlaceOnWater=0
MinAutogenDensity=20
// car taxi
[Autogen.5.9.0]
AutoObject="013074061h,023105116h,023105117h,000000105h"
ObjectSize=466
ExclusionWidth=0
ClipData=1
Offset=-10
Density=19
PlaceOnWater=0
MinAutogenDensity=20
// car gaz
[Autogen.5.10.0]
AutoObject="013074061h,023105116h,023105117h,000000107h"
ObjectSize=3133
ExclusionWidth=0
ClipData=1
Offset=5
Density=18
PlaceOnWater=0
MinAutogenDensity=20
// car jeep
[Autogen.5.11.0]
AutoObject="013074061h,023105116h,023105117h,000000110h"
ObjectSize=574
ExclusionWidth=0
ClipData=1
Offset=-5
Density=11
PlaceOnWater=0
MinAutogenDensity=20

// Large divided highway with road signs and generic signs and large billboards and median barrrier and middle lights
[Autogen.6.0.0]
AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
ObjectSize=511
ExclusionWidth=3
ClipData=1
Offset=20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.6.1.0]
AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h"
ObjectSize=623
ExclusionWidth=3
ClipData=1
Offset=-20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.6.2.0]
AutoObject="0f64a1a40h,042ae27ffh,0e25047b5h,0331f480dh"
ObjectSize=809
ExclusionWidth=3
ClipData=1
Offset=20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

[Autogen.6.3.0]
AutoObject="0db86abdeh,04ab551fdh,0c2a37084h,0f8a734d3h"
ObjectSize=297
ExclusionWidth=3
ClipData=1
Offset=0
Density=95
PlaceOnWater=0
MinAutogenDensity=20

// moving light!
[Autogen.6.4.0]
AutoObject="013074061h,023105116h,023105117h,000000005h"
ObjectSize=100
ExclusionWidth=0
ClipData=1
Offset=5
Density=99
PlaceOnWater=0
MinAutogenDensity=20
// moving light!
[Autogen.6.5.0]
AutoObject="013074061h,023105116h,023105117h,000000006h"
ObjectSize=100
ExclusionWidth=0
ClipData=1
Offset=-5
Density=99
PlaceOnWater=0
MinAutogenDensity=20


// car blue
[Autogen.6.6.0]
AutoObject="013074061h,023105116h,023105117h,000000101h"
ObjectSize=155
ExclusionWidth=0
ClipData=1
Offset=5
Density=18
PlaceOnWater=0
MinAutogenDensity=20
// car red
[Autogen.6.7.0]
AutoObject="013074061h,023105116h,023105117h,000000104h"
ObjectSize=588
ExclusionWidth=0
ClipData=1
Offset=-5
Density=19
PlaceOnWater=0
MinAutogenDensity=20
// car white
[Autogen.6.8.0]
AutoObject="013074061h,023105116h,023105117h,000000106h"
ObjectSize=544
ExclusionWidth=0
ClipData=1
Offset=10
Density=19
PlaceOnWater=0
MinAutogenDensity=20
// car marsh
[Autogen.6.9.0]
AutoObject="013074061h,023105116h,023105117h,000000102h"
ObjectSize=277
ExclusionWidth=0
ClipData=1
Offset=-10
Density=18
PlaceOnWater=0
MinAutogenDensity=20
// car brown
[Autogen.6.10.0]
AutoObject="013074061h,023105116h,023105117h,000000109h"
ObjectSize=677
ExclusionWidth=0
ClipData=1
Offset=5
Density=11
PlaceOnWater=0
MinAutogenDensity=20
// car micro
[Autogen.6.11.0]
AutoObject="013074061h,023105116h,023105117h,000000103h"
ObjectSize=899
ExclusionWidth=0
ClipData=1
Offset=-5
Density=12
PlaceOnWater=0
MinAutogenDensity=20
// car bus
[Autogen.6.12.0]
AutoObject="013074061h,023105116h,023105117h,000000108h"
ObjectSize=195
ExclusionWidth=0
ClipData=1
Offset=10
Density=18
PlaceOnWater=0
MinAutogenDensity=20
// car taxi
[Autogen.6.13.0]
AutoObject="013074061h,023105116h,023105117h,000000105h"
ObjectSize=366
ExclusionWidth=0
ClipData=1
Offset=-10
Density=19
PlaceOnWater=0
MinAutogenDensity=20
// car gaz
[Autogen.6.14.0]
AutoObject="013074061h,023105116h,023105117h,000000107h"
ObjectSize=133
ExclusionWidth=0
ClipData=1
Offset=5
Density=18
PlaceOnWater=0
MinAutogenDensity=20
// car jeep
[Autogen.6.15.0]
AutoObject="013074061h,023105116h,023105117h,000000110h"
ObjectSize=174
ExclusionWidth=0
ClipData=1
Offset=-5
Density=12
PlaceOnWater=0
MinAutogenDensity=20

// 1 lane bridges
//Covered Dirt Road Bridge - gen_bridge06
[Autogen.7.0.0]
AutoObject="0c9775c1fh,048561e3eh,0ad3416a4h,0b696c0efh"
AutoObjectEnd="0b2b05be7h,04b927dafh,0f150928fh,050cc149fh"
ObjectSize=9.71
ObjectEndSize=16.96
ExclusionWidth=30
ClipData=0
Offset=00
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Small Concrete Bridge - gen_bridge03
[Autogen.7.0.1]
AutoObject="0dd021ee7h,0441fa57bh,0db6e35a0h,004e1cd24h"
AutoObjectEnd="0b0013e7ch,04a90fea9h,0b0a976b5h,0415bdd51h"
ObjectSize=11.94
ObjectEndSize=37.92
ExclusionWidth=30
ClipData=0
Offset=00
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Small Divided Highway Bridges
//Dual Other Concrete Bridges - ConcreteBridge1
[Autogen.8.0.0]
AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h"
AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh"
ObjectSize=30
ObjectEndSize=30
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Dual Hiway Bridge - gen_bridge07
[Autogen.8.0.1]
AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
ObjectSize=40
ObjectEndSize=120
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Dual new 4 lane bridge - gen_bridge08
[Autogen.8.0.2]
AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
ObjectSize=60
ObjectEndSize=60
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Large Divided Highway Bridges
//Dual 4 lane bridge - gen_bridge01
[Autogen.9.0.0]
AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h"
AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach"
ObjectSize=80
ObjectEndSize=220
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Dual Hiway Bridge - gen_bridge07
[Autogen.9.0.1]
AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
ObjectSize=40
ObjectEndSize=120
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Dual new 4 lane bridge - gen_bridge08
[Autogen.9.0.2]
AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
ObjectSize=60
ObjectEndSize=60
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Small undivided hiway bridges
//Single 4 lane bridge - gen_bridge01
[Autogen.10.0.0]
AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h"
AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach"
ObjectSize=80
ObjectEndSize=220
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Single Concrete Bridge - ConcreteBridge1
[Autogen.10.0.1]
AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h"
AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh"
ObjectSize=30
ObjectEndSize=30
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Single Hiway Bridge - gen_bridge07
[Autogen.10.0.2]
AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
ObjectSize=40
ObjectEndSize=120
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Single new 4 lane bridge - gen_bridge08
[Autogen.10.0.3]
AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
ObjectSize=60
ObjectEndSize=60
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Large undivided hiway bridges
//Single Hiway Bridge - gen_bridge07
[Autogen.11.0.0]
AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h"
AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h"
ObjectSize=40
ObjectEndSize=120
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Single 4 lane bridge - gen_bridge01
[Autogen.11.0.1]
AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h"
AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach"
ObjectSize=80
ObjectEndSize=220
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Single new 4 lane bridge - gen_bridge08
[Autogen.11.0.2]
AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h"
AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h"
ObjectSize=60
ObjectEndSize=60
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Railroad Bridges
//Railroad Bridge 1 (aka gen_bridge02)
[Autogen.12.0.0]
AutoObject="018b41d45h,047f8749eh,03813e5b6h,057cdd735h"
AutoObjectEnd="09ed413c1h,0463590dfh,03efdc984h,0fb1c67dah"
ObjectSize=50
ObjectEndSize=100
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Railroad Bridge 2 (aka gen_bridge05)
[Autogen.12.0.1]
AutoObject="05c0f70dah,04c3efe09h,03727e7a2h,0220470ech"
AutoObjectEnd="0193a2264h,0464e53ech,0796b39b1h,0ae929f0dh"
ObjectSize=25
ObjectEndSize=50
ExclusionWidth=30
ClipData=0
Offset=0
PlaceOnWater=1
Density=100
MinAutogenDensity=20

//Telephone Lines
[Autogen.13.0.0]
AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h"
ObjectSize=1000
ExclusionWidth=3
ClipData=1
Offset=20
Density=95
PlaceOnWater=0
MinAutogenDensity=20

(Back up your original terrain.cfg and just copy&paste the above into an empty text file, save it as "terrain.cfg" (no quotes) and save it in your main FS9 folder.)

The increased FPS is mst likely due to the trimmed down default.xml included.


I'm not getting much flying time lately, but I've definately seen the lights at night over UT USA cities.

Navy Chief
January 15th, 2013, 07:44
It's been out for some time now, but seems gone unnoticed, it adds static cars to roads and moving lights at night, not fsx but still very nice and no fps hit on my old machine:
http://www.avsim.su/f/fs2004-effekti-i-dobavleniya-46/animirovannie-vechernie-i-nochnie-avtodorogi-34218.html?action=download&hl=


So not possible to modify to use with FSX? NC

Bjoern
January 15th, 2013, 07:47
If you find out which entries got added to the default.xml and terrain.cfg, you can just as well copy them into their FSX counterparts and see if it works.
(Don't forget to copy the .bgl)

Navy Chief
January 15th, 2013, 07:51
If you find out which entries got added to the default.xml and terrain.cfg, you can just as well copy them into their FSX counterparts and see if it works.
(Don't forget to copy the .bgl)

Thanks:)