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GrayRider
March 7th, 2012, 15:34
Hello all.

I want to ask about one of the old AlphaSim payware aircraft.I'd like to find out if anyone out there,has done a port over fix/update for the FS9 B-58 Hustler so it will work correctly in FSX?.

I still have the FS9 B-58 in hopes of finding an update port over for the B-58.I'm still looking though.I kind of dought anyone will be doing a fix.So I thought I'd ask here,and see what kind of feedback I may get.

I still have the AlphaSim FS9 C-5 as well.

THX

GrayRider

TuFun
March 7th, 2012, 17:15
More info here... http://www.glowingheat.co.uk/

In the forums it's listed as FSX B-58 Project, but nothing in development as of yet.

I have flown the B-58 in FSX, hard to land thou. :frown:

This video I made flying B-58 in FSX...


http://www.youtube.com/watch?v=ihYBmupj8nY

GrayRider
March 8th, 2012, 15:37
More info here... http://www.glowingheat.co.uk/

In the forums it's listed as FSX B-58 Project, but nothing in development as of yet.

I have flown the B-58 in FSX, hard to land thou. :frown:

This video I made flying B-58 in FSX...


http://www.youtube.com/watch?v=ihYBmupj8nY

Thanks for the reply.

Nice vid,by the way.

I did install the FS9 version I have in my FSX.it didn't work out so well.I could fly it,but not without issues.I thought I did see the AlphaSim B-58 ported over for FSX,but I was probably dreaming Hmmm!.
it is very complicated to land it,with out bouncing.I found,to land it the speed had to be at leas 200 knots.
I sure wish I knew how to modify the acft cfg's and panel cfg's?.

I'm also looking for the ported over to FSX,the WB-57F long wing.I have seen a few,but they were for FS9 only.I think AlphaSim had this one as well.Let me know of any for FSX,or that will work in FSX etc?.


THX

GrayRider

dvj
March 8th, 2012, 16:23
We need a B-58, not another 737! :banghead:

centuryseries
March 8th, 2012, 17:14
More info here... http://www.glowingheat.co.uk/

In the forums it's listed as FSX B-58 Project, but nothing in development as of yet.

I have flown the B-58 in FSX, hard to land thou. :frown:

This video I made flying B-58 in FSX...


http://www.youtube.com/watch?v=ihYBmupj8nY

Hi,

Thats not entirely true, since I have the exterior model of the Hustler enhanced and refined, and native flying in FSX. I just haven't released any screenshots of it yet. When she finally gets a coat of paint, I will upload some screenshots here and to my website.

Landing is fairly tricky at first but with practice, the right speed, and the right AOA on approach it's possible to land very smoothly.

Regards,

David.

TuFun
March 8th, 2012, 19:23
Thanks David, glad to here FSX version is coming along. I've checked regularly on your site for updates, hence the comment. ;)

Really looking forward to this one!!! :jump:

GrayRider
March 9th, 2012, 11:45
Hi,

Thats not entirely true, since I have the exterior model of the Hustler enhanced and refined, and native flying in FSX. I just haven't released any screenshots of it yet. When she finally gets a coat of paint, I will upload some screenshots here and to my website.

Landing is fairly tricky at first but with practice, the right speed, and the right AOA on approach it's possible to land very smoothly.

Regards,

David.

Thanks.

Is your website the link shown above the video?.I want to keep an eye on this plane as the plane progresses,towards downloading it for FSX.Are you using bits and pieces from the FS9 version.I'm also wondering if the different paints in the FS9 version will work on your model,when it's done?.

Thanks for the info.

GrayRider

Bjoern
March 10th, 2012, 08:24
We need a B-58, not another 737! :banghead:

*You* need a B-58. *You*.

centuryseries
March 12th, 2012, 11:55
Thanks.

Is your website the link shown above the video?.I want to keep an eye on this plane as the plane progresses,towards downloading it for FSX.Are you using bits and pieces from the FS9 version.I'm also wondering if the different paints in the FS9 version will work on your model,when it's done?.

Thanks for the info.

GrayRider

Hi Yes, the website in my signature will eventually have some screenshots added. The overall paint schemes for the FS9 version will still fit, however due to the nature of FSX, I'm hoping to get some higher resolution textures on her. The model itself is being refined and improved over the fs9 version. The VC will hopefully get an overhaul shortly. Here's the Hustler as she currently stands without her "clothes" on:

61078

TuFun
March 12th, 2012, 12:36
Cool, reminds me of a paper model... a very good paper model!

TuFun
March 12th, 2012, 13:47
Here's a few shots of the old FS9 Hustler with improved AB... still looks awesome! I've flown the Hustler up to Mach 1.6 in FSX!

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1214-04-03-93.jpg

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1213-59-16-01.jpg

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1214-05-37-71.jpg

centuryseries
March 12th, 2012, 13:59
That afterburner looks so much better than the old one! What plane is it from?

TuFun
March 12th, 2012, 14:28
I'm using the old Alpha F-104 AB.... fx_ALPHA_F104_AB

Fore smoke CS 707... cs707_smoke. Has a longer trail and smoother flow in the turns.

dvj
March 12th, 2012, 14:44
I'm using the old Alpha F-104 AB.... fx_ALPHA_F104_AB

Fore smoke CS 707... cs707_smoke. Has a longer trail and smoother flow in the turns.


Excellent! can you share the config file positions for the smoke and AB? I have the FS9 model flying in FSX.

GrayRider
March 12th, 2012, 17:00
Yes indeed.

I'd like to get AB and smoke updated cfg as well for the FS9 version,which I do have installed in my FSX.At least I'll have some good afterburner effects,when I fly it off and on,until the full updated port over version that is in progress comes out.


The screenshot thats showing,sure looks good thus far.


GrayRider

dvj
March 12th, 2012, 18:24
61096

B-58 B-58 B-58

TuFun
March 12th, 2012, 18:52
Here's my setting. If you don't own ALPHA F-104 or Captain Sim 707, then you will need to use a different AB and smoke effects.

Just replace light 8 thru 11...

[lights]

light.8 = 9, -15, -22.1, -2.2, fx_ALPHA_F104_AB
light.9 = 9, 7, -12.5, -3.2, fx_ALPHA_F104_AB
light.10 = 9, -15, 22.1, -2.2, fx_ALPHA_F104_AB
light.11 = 9, 7, 12.5, -3.2, fx_ALPHA_F104_AB

[smokesystem]

smoke.0 = -19, -22, -2.2, cs707_smoke
smoke.1 = 1, -12.5, -3.2, cs707_smoke
smoke.2 = -19, 22, -2.2, cs707_smoke
smoke.3 = 1, 12.5, -3.2, cs707_smoke

http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1214-17-55-81.jpg

TuFun
March 12th, 2012, 20:51
Center tank removed for the speed run!

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1221-24-24-71.jpg

Mach 1.7... The Hustler!!! :salute:

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1221-16-43-26.jpg

nazca_steve
March 12th, 2012, 21:19
Love that paint scheme - so reminiscent of my favourite era of B-52.

DaveQ
March 13th, 2012, 01:57
Center tank removed for the speed run!

http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1221-24-24-71.jpg

Mach 1.7... The Hustler!!! :salute:

http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1221-16-43-26.jpg



Great shots of a truly awesome beast!!. But can I ask, does anyone else get a no-show with the electrical and warning panels on the cockpit right side? Is there a fix for this?

61109

As an aside the Hustler was offered to the RAAF at one stage!

http://i441.photobucket.com/albums/qq136/DaveQ-photos/RAAFB-581Sqdn.jpg


Will wait (im)patiently for an oppportunity to put these skins on David's FSX-native bird!

DaveQ

dvj
March 13th, 2012, 07:30
Here's my setting. If you don't own ALPHA F-104 or Captain Sim 707, then you will need to use a different AB and smoke effects.

Just replace light 8 thru 11...

[lights]

light.8 = 9, -15, -22.1, -2.2, fx_ALPHA_F104_AB
light.9 = 9, 7, -12.5, -3.2, fx_ALPHA_F104_AB
light.10 = 9, -15, 22.1, -2.2, fx_ALPHA_F104_AB
light.11 = 9, 7, 12.5, -3.2, fx_ALPHA_F104_AB

[smokesystem]

smoke.0 = -19, -22, -2.2, cs707_smoke
smoke.1 = 1, -12.5, -3.2, cs707_smoke
smoke.2 = -19, 22, -2.2, cs707_smoke
smoke.3 = 1, 12.5, -3.2, cs707_smoke



Ah Perfect! Turns out I had these effects! Yahoo!

dvj
March 13th, 2012, 07:58
Ah Perfect! Turns out I had these effects! Yahoo!


61122

dvj
March 13th, 2012, 08:49
707 smoke added

61128

TuFun
March 13th, 2012, 11:22
Check out this B-58 model Marek Rys created at http://www.b-58.com/ Scroll down to the one dated Aug 15, 2008... click on the image of a B-58.

The rendering of this aircraft are amazing, plus all three cockpits are rendered. Property of Milviz.com... interesting!

TuFun
March 13th, 2012, 15:39
More of the Hustler...


Alt. 65,640'
http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1313-07-42-23.jpg

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1313-06-20-92.jpg

http://i92.photobucket.com/albums/l40/TwFun/FSX%20Military%20Aviation/fsx2012-03-1313-14-15-47.jpg

GrayRider
March 13th, 2012, 17:00
Ah Perfect! Turns out I had these effects! Yahoo!

I added the config changes lights 8 thru 11.Now I don't have any AB effects.maybe I did read it wrong.I don't have the F-104 or the 707?.Are the changes only for those that have the F- 104 and the 707 etc?.

Since I don't have the F-104 or the 707.Could anyone PM me the effects of both planes.If infact it is effects that go into the effects folder of FSX.I hope I don't have to buy the planes in question.Is the Alpha F-104 for AB effects a freeware plane,or payware?.

GrayRider

dvj
March 13th, 2012, 18:27
I added the config changes lights 8 thru 11.Now I don't have any AB effects.maybe I did read it wrong.I don't have the F-104 or the 707?.Are the changes only for those that have the F- 104 and the 707 etc?.

Since I don't have the F-104 or the 707.Could anyone PM me the effects of both planes.If infact it is effects that go into the effects folder of FSX.I hope I don't have to buy the planes in question.Is the Alpha F-104 for AB effects a freeware plane,or payware?.

GrayRider

yes, and yes.

Both payware. I got the F-104 many years ago and the 707 recently.

GrayRider
March 13th, 2012, 19:06
Oh well.

I guess I'll have to put the backed up acft confg I had.I hope I can find some suitable AB effects,so the AB's will work properly in FSX.I don't think I'll find any,for now.

THX

GrayRider

dvj
March 13th, 2012, 19:28
It's a B-58 Love Fest!

61166

centuryseries
March 13th, 2012, 23:38
It's a B-58 Love Fest!

61166

Thats an awesome screenshot!

Do you find the inboard afterburner effects do not display correctly when using the F104 effects? the outboard effects display fine, but depending what angle I view the rear of the plane the inner AB effects in the jet pipe disappear, the trail of flame stays put though......?

Keep the screenshots coming!

dvj
March 14th, 2012, 07:31
Thats an awesome screenshot!

Do you find the inboard afterburner effects do not display correctly when using the F104 effects? the outboard effects display fine, but depending what angle I view the rear of the plane the inner AB effects in the jet pipe disappear, the trail of flame stays put though......?

Keep the screenshots coming!


No, the AB effects look just fine. Now looking for the perfect sound set.

napamule
March 14th, 2012, 10:08
dvj,
Went an edited out the white contrail from left wing. Makes it look more 'real'? This is one fantastic shot! I do the same: add clouds and fly around taking screenies. Eats up the available 'flying' time (and disc space).

Sound? How's Eric Cantu's sound for the F-104 Starfighter. Download 'v_pnlsnd.zip' from FSCom. Discard the pnl and use the sound-it's my favorite for all mil types.
Chuck B
Napamule

dvj
March 14th, 2012, 11:01
Great shots of a truly awesome beast!!. But can I ask, does anyone else get a no-show with the electrical and warning panels on the cockpit right side? Is there a fix for this?



As an aside the Hustler was offered to the RAAF at one stage!

http://i441.photobucket.com/albums/qq136/DaveQ-photos/RAAFB-581Sqdn.jpg


Will wait (im)patiently for an oppportunity to put these skins on David's FSX-native bird!

DaveQ

Hi DaveQ, can you make this Aus repaint available? I'd like to fly it!

TuFun
March 14th, 2012, 13:48
http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1414-13-55-43.jpg

http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1414-15-00-90bmp.jpg

DaveQ
March 14th, 2012, 15:06
Hi DaveQ, can you make this Aus repaint available? I'd like to fly it!

I'm updating the two RAF skins I did for FS9 some years ago now and will put the lot out when I can. Here's the 1970's grey/green one.

http://i441.photobucket.com/albums/qq136/DaveQ-photos/B-58617Sqdn.jpg

DaveQ

centuryseries
March 15th, 2012, 13:21
No, the AB effects look just fine. Now looking for the perfect sound set.

Strangely enough, the afterburner effects of the inner engines vanish if I use them on the FSX B-58 exterior model......

Have no idea why? It does seem that if I move the effects further below the wing they display okay....anyone got any ideas?!

David.

TuFun
March 15th, 2012, 17:16
Strangely enough, the afterburner effects of the inner engines vanish if I use them on the FSX B-58 exterior model......

Have no idea why? It does seem that if I move the effects further below the wing they display okay....anyone got any ideas?!

David.

That's interesting... I've converted one aircraft to DDS DXT5 and have no issues with the AB.

I made this short video of the flight, some stuttering, I forgot to set it for video recordings. I had the scenery set to extreme. For videos I use dense settings. Scenery is Orbx NA BLUE.
Well anyways, may do another to test a different jet engine sound.



http://www.youtube.com/watch?v=mNO5D2gf0yY

dvj
March 16th, 2012, 19:57
Let's not forget this Alphasim coldie oldie as well. Could really use an FSX update to the VC. 61366

61367

TuFun
March 16th, 2012, 20:05
Yep, that's one of my favorites also...



http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-0914-55-30-50.jpg

GrayRider
March 17th, 2012, 09:35
Awsome shot TuFun

Is the AlphSim FS9 version still around,and is it still available as a freeware or payware?.Either way,where can I get it.

The B-47 I'll never forget.It was one of the first planes I got trained on,when I entered the USAF in 1966,at McClellan AFB,Calif.(55th Weather Recon SQ)

Since I live in Tucson,Az.(The land of the Relics).I retired from Civil Service here at Davis-Monthan AFB(AMARC).Sorry to say all the WWII relics are gone.


GrayRider

dvj
March 17th, 2012, 22:58
61459

centuryseries
March 18th, 2012, 03:27
Are they the default textures? Another good screenshot!

Some more FSX native shots.
61464

61465

61466

dvj
March 18th, 2012, 07:09
[QUOTE=centuryseries;694406]Are they the default textures? Another good screenshot!


No. A high res testure set found on AVSIM some time ago.

falcon409
March 18th, 2012, 07:42
Has anyone found a fix for the two blacked out panels in the VC?

Actually, after looking a bit closer it seems to be not only the two side panels but also the glare shield and I believe they are all one piece. Probably a placeholder and I don't see any way other than having the source code to correct that. Too bad.

dvj
March 18th, 2012, 10:12
[QUOTE=centuryseries;694406]Are they the default textures? Another good screenshot!


No. A high res testure set found on AVSIM some time ago.


Found it here today: 2048 x 2048 textures http://flyawaysimulation.com/downloads/92/fsx-military-aircraft/120/

DaveQ
March 18th, 2012, 11:52
[QUOTE=dvj;694457]


Found it here today: 2048 x 2048 textures http://flyawaysimulation.com/downloads/92/fsx-military-aircraft/120/

Hang on a sec. No offence to you dvj and at the risk of highjacking a really important thread, I never uploaded this here and it's a subscription site too. Is this kosher? I never upload anywhere nowadays except here and Flightsim.com (Avsim as well years ago). What's the story? PM me rather than clog up the thread.

DaveQ

centuryseries
March 18th, 2012, 13:26
Has anyone found a fix for the two blacked out panels in the VC?

Actually, after looking a bit closer it seems to be not only the two side panels but also the glare shield and I believe they are all one piece. Probably a placeholder and I don't see any way other than having the source code to correct that. Too bad.

I know how to correct that, you need to add a dummy texture in the panel.cfg. Give me to tomorrow night (uk time) and I will post the answer for you guys when I'm back home.

hschuit
March 18th, 2012, 13:42
If you encounter black VC panels with portovers, open the MDL file with a text or hex editor and look for a known VC panel name, in this case e.g. "$pan1". Once you find this one, you will easily find all the other panel names, usually they are in the same line. For the B-58, you will find that the missing entries are $pan3, $pan4 and $pan5. The fix is then to add these lines into the panel.cfg:

[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan3

[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan4

[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan5

cheers, Henk.

dvj
March 18th, 2012, 14:08
If you encounter black VC panels with portovers, open the MDL file with a text or hex editor and look for a known VC panel name, in this case e.g. "$pan1". Once you find this one, you will easily find all the other panel names, usually they are in the same line. For the B-58, you will find that the missing entries are $pan3, $pan4 and $pan5. The fix is then to add these lines into the panel.cfg:

[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan3

[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan4

[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan5

cheers, Henk.

That fixed it! 61490

falcon409
March 18th, 2012, 14:10
If you encounter black VC panels with portovers, open the MDL file with a text or hex editor and look for a known VC panel name, in this case e.g. "$pan1". Once you find this one, you will easily find all the other panel names, usually they are in the same line. For the B-58, you will find that the missing entries are $pan3, $pan4 and $pan5. The fix is then to add these lines into the panel.cfg:

[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan3

[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan4

[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan5

cheers, Henk.
I figured it had to be something with the panel.cfg file just wasn't certain how to go about it. Century, looks like Henk has got it covered, thanks for both responses though. . .well done.:salute::applause:

falcon409
March 18th, 2012, 14:48
That did it. . . . .I think the glareshield might be one of those items that wasn't textured and just had a color assigned to it in the mdl file. I downloaded a hex editor, but it was mostly greek to me. I did find the $pan_ references, but looking for anything else that would make sense was going to be impossible. I may mess with that at some point with MDLMat, just to get a color that doesn't look like somethings missing, lol.

centuryseries
March 18th, 2012, 15:22
Glad someone got there first! It's been a while since I ported anything...

TuFun
March 18th, 2012, 17:12
Thought I would take a crack at upgrading the skin. This is just a test and learning stage for me, since this is my first attempt at drawing panel lines. Also, aluminum textures too!

Left wing was faded to soften the lines to test how that looks, me thinks its needs more. The tail is very rough draft. No pain kit, so I'm guessing!!!
Next will be the fuselage, engines, and fix the tail. Plus, I need some military fonts.

This bomber is special to me, since my dad was stationed at Grissom AFB... home of the B-58's. Lots of trial and errors, but I'm having fun! -TF

What I need is some detailed 3d views. I'm using this superb model for reference.

http://blenderartists.org/forum/showthread.php?119108-Convair-B-58-Hustler

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test1.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test3.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test4.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test2.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test6.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test5.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58test7.jpg

TuFun
March 18th, 2012, 20:14
Scroll thru this work of art... and checkout some of his other work!

http://www.fotosik.pl/u/mrys/album/386321

dvj
March 18th, 2012, 22:22
Scroll thru this work of art... and checkout some of his other work!

http://www.fotosik.pl/u/mrys/album/386321

So is there any confirmation from the Milvis team that a B-58 is being developed by them?

centuryseries
March 19th, 2012, 04:52
So is there any confirmation from the Milvis team that a B-58 is being developed by them?

From my point of view I hope not, since I've put in many hours getting this bird into FSX along with all the model refinements.

hschuit
March 19th, 2012, 07:45
That did it. . . . .I think the glareshield might be one of those items that wasn't textured and just had a color assigned to it in the mdl file. I downloaded a hex editor, but it was mostly greek to me. I did find the $pan_ references, but looking for anything else that would make sense was going to be impossible. I may mess with that at some point with MDLMat, just to get a color that doesn't look like somethings missing, lol.

Ed, you are right, the glareshield does not have a texture. I opened the model.a_scp MDL file with MDLMat, then changed the LOD 02 24 diffuse and ambient colors to 60,60,60,255 so at least it blends in more with the rest of the cockpit:

61554

falcon409
March 19th, 2012, 09:31
Hey that looks great. Well done!!:applause: I'm working up a layered paint kit for it, ala the F-100 and T-33 paint kits I did, so I can start doing some liveries as well. I think this model is what we'll have for quite some time yet.:salute:

TuFun
March 19th, 2012, 10:14
I always wondered how you repainters create paint kits. I chose the B-58 for my first project for creating layers and aluminum skin in DDS format. I gotta remember to flip the image on those.

Falcon, do you know where I can locate detailed 3D drawing of the panels on the B-58? I have a few drawing, but not at the level used by Marek Rys model.

falcon409
March 19th, 2012, 10:43
I always wondered how you repainters create paint kits. I chose the B-58 for my first project for creating layers and aluminum skin in DDS format. I gotta remember to flip the image on those.
Falcon, do you know where I can locate detailed 3D drawing of the panels on the B-58? I have a few drawing, but not at the level used by Marek Rys model.
No I don't really. Actually all I use are "walkaround" photos. Usually I can get all the info I need from them, including better close-ups of the decals and access doors.

DaveQ
March 19th, 2012, 12:00
No I don't really. Actually all I use are "walkaround" photos. Usually I can get all the info I need from them, including better close-ups of the decals and access doors.

Me too. But you seem to have them nailed Tufun! There are a number of 3d plan views; here's one off the Net - http://richard.ferriere.free.fr/3vues/b58_3v.jpg

Here's another

61563


DaveQ

dvj
March 19th, 2012, 18:31
61575

TuFun
March 20th, 2012, 10:34
Me too. But you seem to have them nailed Tufun! There are a number of 3d plan views; here's one off the Net - http://richard.ferriere.free.fr/3vues/b58_3v.jpg

Here's another

61563


DaveQ

Thanks Dave... I have that one and bunch more, even from the Russians. This one looks promising...

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-583d.gif

TuFun
March 20th, 2012, 10:50
As I progress and learn new stuff, and looking at those menus and seeing what does this do kinda thing. Practice, practice, and more practice!!!

Once I get parts painted and lined up, I will go back and refine some areas further. The USAF is not correct... it's just a placeholder at the moment.



Tail so far, need further refinement, and fuselage painted, lines are next. Here's where the rivets come into play, something I will try also.

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2011-20-08-64.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2011-13-32-90.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2011-15-25-77.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2011-14-14-74.jpg

Just the wings and tail redone.

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-1920-41-06-58.jpg

TuFun
March 20th, 2012, 12:55
After practicing on Miltons Grumman Trackers... worn/dirty layer applied to the wings, fuselage, and tail.

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2013-26-27-76.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2013-28-23-90.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2013-29-26-14.jpg

Seahawk72s
March 20th, 2012, 17:03
Center tank removed for the speed run!

http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1221-24-24-71.jpg

Mach 1.7... The Hustler!!! :salute:

http://i92.photobucket.com/albums/l40/TwFun/FSX Military Aviation/fsx2012-03-1221-16-43-26.jpg



Can you tell us how you removed the center tank and pylon..?

TuFun
March 20th, 2012, 17:08
^ Left upper panel, just left of the landing gear lever, big red button. Press the red button to release the pod, and press again to return the pod. -TF

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58Redbutton.jpg



http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2017-06-46-03.jpg

dvj
March 20th, 2012, 17:15
After practicing on Miltons Grumman Trackers... worn/dirty layer applied to the wings, fuselage, and tail.

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2013-26-27-76.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2013-28-23-90.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2013-29-26-14.jpg

These are looking real good. Practically FSX native! Just needs a bit of that metal polish that the Milviz rederings have. :applause::applause::applause:

TuFun
March 20th, 2012, 18:10
These are looking real good. Practically FSX native! Just needs a bit of that metal polish that the Milviz rederings have. :applause::applause::applause:

Thanks! That's my inspiration, after seeing Marek Rys B-58, I had to try that look!!!

I finally found some fonts, so the last pic has the correct USAF markings.

Seahawk72s
March 20th, 2012, 19:23
^ Left upper panel, just left of the landing gear lever, big red button. Press the red button to release the pod, and press again to return the pod. -TF

http://i92.photobucket.com/albums/l40/TwFun/Stuff/B-58Redbutton.jpg



http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2017-06-46-03.jpg

Excellent..! My thanks..!

DaveQ
March 21st, 2012, 00:57
Thanks! That's my inspiration, after seeing Marek Rys B-58, I had to try that look!!!

I finally found some fonts, so the last pic has the correct USAF markings.

AmarilloUSAF available from Simmers Paintshop here (http://www.simmerspaintshop.com/forums/downloads/military-fonts/19/amarillousaf-64/). You may need to rebuild the 2 but otherwise does most post-war serials and main lettering. Apologies if that's what you've found. Great job btw!

DaveQ

centuryseries
March 21st, 2012, 02:18
Excellent..! My thanks..!

Be warned though, dropping the tank also drops lots of fuel from your aircraft!!

TuFun
March 21st, 2012, 03:30
AmarilloUSAF available from Simmers Paintshop here (http://www.simmerspaintshop.com/forums/downloads/military-fonts/19/amarillousaf-64/). You may need to rebuild the 2 but otherwise does most post-war serials and main lettering. Apologies if that's what you've found. Great job btw!

DaveQ

Thanks Dave. Yep, that's the one, did find at Simmers Paintshop. Cool sight. Next, need to understand bump and spec files and create those too! -TF

TuFun
March 21st, 2012, 03:31
Be warned though, dropping the tank also drops lots of fuel from your aircraft!!

I think if you return the pod, you get 75% of the fuel back, me thinks. -TF

DaveQ
March 21st, 2012, 04:55
Thanks Dave. Yep, that's the one, did find at Simmers Paintshop. Cool sight. Next, need to understand bump and spec files and create those too! -TF

The spec file denotes the amount of sheen on the model. Light areas have lots, dark less; the model itself will determine the range. You can create them from the 'normal' file quite easily. Bump maps are different; if you're working with Adobe Photoshop (or Photoshop Elements) you'll need the Nvidia plug-in for creating .dds textures. Available here (http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop). This will also invert the image for you when saving as a .dds file. I'd talk you through it but it's years since I did one and I need to check it out myself!! But you start from the line and rivet layers.

DaveQ

fsafranek
March 21st, 2012, 07:36
The spec file denotes the amount of sheen on the model. Light areas have lots, dark less; the model itself will determine the range. You can create them from the 'normal' file quite easily. Bump maps are different; if you're working with Adobe Photoshop (or Photoshop Elements) you'll need the Nvidia plug-in for creating .dds textures. Available here (http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop). This will also invert the image for you when saving as a .dds file. I'd talk you through it but it's years since I did one and I need to check it out myself!! But you start from the line and rivet layers.

DaveQ
I'm not sure that this FS9 version will accept bump and spec files. Using them is a function of the materials of the MDL file. This FS9 model came out before FSX. I believe that the polish you mentioned is a result of the bump maps used by Marek Rys in his renderings.

You can also use ImageTool that comes with the FSX SDK for making the DDS files.
:ernae:

fsafranek
March 21st, 2012, 07:40
I think if you return the pod, you get 75% of the fuel back, me thinks. -TFYou can also take on more fuel by opening the refueling door. It's all in the documentation. We also included fuel level management so keep an eye on that or you can get in trouble fast.
:ernae:

DaveQ
March 21st, 2012, 08:27
I'm not sure that this FS9 version will accept bump and spec files. Using them is a function of the materials of the MDL file. This FS9 model came out before FSX. I believe that the polish you mentioned is a result of the bump maps used by Marek Rys in his renderings.

You can also use ImageTool that comes with the FSX SDK for making the DDS files.
:ernae:

No it won't accept spec files and bump map files at the moment; as you say it's still an FS9 portover that we're playing with. But when David releases the FSX-native version......!!!:jump:


DaveQ

TuFun
March 21st, 2012, 10:18
I'm not sure that this FS9 version will accept bump and spec files. Using them is a function of the materials of the MDL file. This FS9 model came out before FSX. I believe that the polish you mentioned is a result of the bump maps used by Marek Rys in his renderings.

You can also use ImageTool that comes with the FSX SDK for making the DDS files.
:ernae:

At the moment I using DXTbmp to create the DDS DXT5 files. I'm looking at the alpha channels... will they work for DDS files or only 32bit files?

For some reason I don't have mirror shine like I did in the first video I post, which I made last year. I don't know if has to do with video drivers (6 updates) or Shade program. -TF

TuFun
March 21st, 2012, 20:52
Whew, thought I never get this solved... now to work on adjusting that shine.

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2121-14-01-31.jpg

http://i92.photobucket.com/albums/l40/TwFun/Stuff/fsx2012-03-2121-05-57-05.jpg

centuryseries
March 22nd, 2012, 11:19
I think if you return the pod, you get 75% of the fuel back, me thinks. -TF

That should not be happening since the pod is linked inextricably to FS9 droptanks. Once dropped thats it, they're dropped. The pod animation is just that an animation, but the code behind that triggers FS droptanks!

dvj
March 23rd, 2012, 16:03
61804

DaveQ
March 28th, 2012, 04:57
Here are four fictitious paints of the B-58 I did some while ago. The RAF ones have been published before but these are substantially updated; the RAAF ones I did for myself but there was a request to publish. When I looked them over they were rubbish so I've completely overhauled them.


http://i441.photobucket.com/albums/qq136/DaveQ-photos/B-581SqdnRAAF1.jpg


http://i441.photobucket.com/albums/qq136/DaveQ-photos/B-586SqdnRAAF.jpg

http://i441.photobucket.com/albums/qq136/DaveQ-photos/B-58617SqdnWhite.jpg


http://i441.photobucket.com/albums/qq136/DaveQ-photos/B-58617Sqdn1.jpg

Hope you enjoy them.

DaveQ

dvj
March 28th, 2012, 06:45
Here are four fictitious paints of the B-58 I did some while ago. The RAF ones have been published before but these are substantially updated; the RAAF ones I did for myself but there was a request to publish. When I looked them over they were rubbish so I've completely overhauled them.







http://i441.photobucket.com/albums/qq136/DaveQ-photos/B-58617SqdnWhite.jpg




Hope you enjoy them.

DaveQ

Love them all, but this white on is Amazing! Thank you DaveQ!

dvj
March 28th, 2012, 07:21
http://fsfiles.org/flightsimshots/images/462Untitled_3.jpg

SWEEEEEET :icon29::guinness::icon29::guinness::icon29::guinn ess:

dvj
March 28th, 2012, 07:23
http://fsfiles.org/flightsimshots/images/877Untitled_2.jpg

DaveQ
March 29th, 2012, 01:35
Glad you like the dvj! Enjoy!!

DaveQ

centuryseries
April 2nd, 2012, 12:21
Just been experimenting with Dave's textures which fit really well on the new FSX native model.

62339

DaveQ
April 3rd, 2012, 09:00
Just been experimenting with Dave's textures which fit really well on the new FSX native model.

62339

I take it the red cones are intake covers..? Cool!:cool:

I've done a bit of work on her since then but need to do some more on the engine pods/pylons.

DaveQ

Bone
April 3rd, 2012, 09:42
Just been experimenting with Dave's textures which fit really well on the new FSX native model.

62339

I don't have the fs9 version, because I would rather spend money on getting FSX models. But, I've been waiting for your FSX version, and it's kind of been a tough wait. I'm glad the fs9 paints are going to work on it. Will we be able to see the engine pods and wing from the VC? Please say yes, lol. Captain sim just put out an update for their B-52, which includes the wing and engine pods being viewable from the VC. It really makes a big difference for TrackIR users.

rayhere48
April 3rd, 2012, 09:48
Is this plane still available for purchase? Looks very nice.

centuryseries
April 3rd, 2012, 10:00
Is this plane still available for purchase? Looks very nice.

Still available for FS9 (mod able for FSX), although an updated FSX native version is being built as per above my screenshot showing DaveQs textures on it.

You can either buy the FS9 version or wait until the native version comes out. FS9 version is on sale at Simmarket and PC Aviator.

Bone, if you want wings and engine pods from the VC then you shall get these! Although I'm not sure why you'd want to look backwards while flying this! The nose is already visible, so what the heck!!

centuryseries
April 3rd, 2012, 10:02
I take it the red cones are intake covers..? Cool!:cool:

I've done a bit of work on her since then but need to do some more on the engine pods/pylons.

DaveQ

Yes the intakes now have covers on when the engines are off! I'm considering the giant gantry the crew used for access to the cockpit too.

Bone
April 3rd, 2012, 10:09
Bone, if you want wings and engine pods from the VC then you shall get these! Although I'm not sure why you'd want to look backwards while flying this! The nose is already visible, so what the heck!!

Thanks, I do appreciate it. A pilot has to look around while flying, and it's a continuous sweep around the entire field of view. You're taught to do that from the first flight.

:)

dvj
April 3rd, 2012, 10:22
Yes the intakes now have covers on when the engines are off! I'm considering the giant gantry the crew used for access to the cockpit too.

This is going to be excellent! :salute:

centuryseries
April 3rd, 2012, 11:54
Thanks, I do appreciate it. A pilot has to look around while flying, and it's a continuous sweep around the entire field of view. You're taught to do that from the first flight.

:)

Hi Bone,

I've added the wings and the engine intakes into the VC model. Due to the clamshell escape pod the Hustler used instead of ejector seats, the engines and wings can only be seen if you are virtually out of the cockpit!! But I'll leave them in there since they aren't poly heavy.

Bone
April 3rd, 2012, 15:42
Thank you, sir.

DaveQ
April 4th, 2012, 00:05
Yes the intakes now have covers on when the engines are off! I'm considering the giant gantry the crew used for access to the cockpit too.

This is going to be a blast!!!:icon30:

Would it be possible to map the inside of the cockpit clamshells to a texture somewhere? As far as I can tell they were white/cream. No big deal though.

http://jetpilotoverseas.files.wordpress.com/2010/12/convair_b-58a_hustler_crew_with_aircraft_b-58a-10-cf_sn_59-2447_-rapid_rabbit-_061101-f-1234p-024.jpg


DaveQ

FlameOut
April 4th, 2012, 02:23
Now that is a great pic Dave :salute:

centuryseries
April 9th, 2012, 01:39
This is going to be a blast!!!:icon30:

Would it be possible to map the inside of the cockpit clamshells to a texture somewhere? As far as I can tell they were white/cream. No big deal though.

http://jetpilotoverseas.files.wordpress.com/2010/12/convair_b-58a_hustler_crew_with_aircraft_b-58a-10-cf_sn_59-2447_-rapid_rabbit-_061101-f-1234p-024.jpg


DaveQ

Hi Dave,

Do you mean the inside of the hatches or the inside of the ejecting capsules?

Great photo, i always find it quite odd how far the crew have to climb before they can get into the cockpit! And the Hustler always looks like its going fast even on the ground at zero speed!

David.

DaveQ
April 10th, 2012, 10:04
Th inside of the clamshell hatches. Many thanks!

DaveQ