Captain Kurt
December 22nd, 2011, 22:59
5488954890
In an earlier post I asked about framerate issues using the Alphasim P-51D model and P-47 model when more than one flight is in the mission. These both are by far the more accurate models available but they aren't multi LOD, hence the problem.
I've chosen the Andrew Wai P-51D and KM P-47D-30 to use as the additional flights models. They would rate next best in accuracy IMHO and they are multi LOD so they take the load off of the computer power. They have new air, config and dp files to match the main Alphasim models. There are also some good 354th FG skins by CobraUK which takes some of the load off me to match the AI paint jobs to the main player's flight aircraft. Some needed a bit of tweaking to be accurate but that was not much to do. I still needed to make a 355th FS skin for the P-51D and the AW pilot needed to be an American instead of the stock Japanese pilot, so he got a repaint as well. Here's the result.
I have 10 more missions to rewrite and test in the campaign.
After that I can start to get it packaged up. That will take a bit of work. I will need to break it into 2 parts because CFS2 will send the player home after some 20 wingmen are lost. There's no way to make it through 102 missions with that low a loss number. Part one will be the 8th Air Force bomber offensive and D-day. Part two will be the move to France and into Germany to the end of the war. The campaign really shows how the complexion of the air war changed from 1943 to 1945.
While I am packaging the campaign, I will start uploading some of the many aircraft, and other things like the UIRES set for the 354th so they can be available separately. This will be a very large package - heck, just the campaign missions alone total 2.7 megs and there are 47 modified and or repainted aircraft - but I promise I have done everything I can to make the game experience worth your while for the effort to set it all up.
In an earlier post I asked about framerate issues using the Alphasim P-51D model and P-47 model when more than one flight is in the mission. These both are by far the more accurate models available but they aren't multi LOD, hence the problem.
I've chosen the Andrew Wai P-51D and KM P-47D-30 to use as the additional flights models. They would rate next best in accuracy IMHO and they are multi LOD so they take the load off of the computer power. They have new air, config and dp files to match the main Alphasim models. There are also some good 354th FG skins by CobraUK which takes some of the load off me to match the AI paint jobs to the main player's flight aircraft. Some needed a bit of tweaking to be accurate but that was not much to do. I still needed to make a 355th FS skin for the P-51D and the AW pilot needed to be an American instead of the stock Japanese pilot, so he got a repaint as well. Here's the result.
I have 10 more missions to rewrite and test in the campaign.
After that I can start to get it packaged up. That will take a bit of work. I will need to break it into 2 parts because CFS2 will send the player home after some 20 wingmen are lost. There's no way to make it through 102 missions with that low a loss number. Part one will be the 8th Air Force bomber offensive and D-day. Part two will be the move to France and into Germany to the end of the war. The campaign really shows how the complexion of the air war changed from 1943 to 1945.
While I am packaging the campaign, I will start uploading some of the many aircraft, and other things like the UIRES set for the 354th so they can be available separately. This will be a very large package - heck, just the campaign missions alone total 2.7 megs and there are 47 modified and or repainted aircraft - but I promise I have done everything I can to make the game experience worth your while for the effort to set it all up.