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DarrenL
December 22nd, 2011, 03:14
Just downloading these at Simviation, FSX update of FS9 Battle of Midway scenery.

"All ships and carriers now are dynamics, have prewar and 1942 dx10 texture, have arrestors cables, was fully compatible whit FSX Acceleration, and can be placed anywhre in FSX with FSX Boat Traffic Compiler or FSX mission editor."

http://simviation.com/1/browse-Misc-58-0?mark=38924#38924

GregG
December 22nd, 2011, 04:37
Thanks for the heads -up! Looks awesome! Can they be used with aicarriers2?

airattackimages
December 22nd, 2011, 05:27
Wow!

gradyhappyg
December 22nd, 2011, 05:45
Thanks for the heads -up! Looks awesome! Can they be used with aicarriers2?

Working on that now. So far so good the whole Yanco fleet seems to be there -1 carrier got to figure out which one and why.

GregG
December 22nd, 2011, 05:53
Working on that now. So far so good the whole Yanco fleet seems to be there -1 carrier got to figure out which one and why.

Let me know if you find a solution! Many thanks! :salute:

Butcherbird17
December 22nd, 2011, 07:26
They do show in aicarriers2. But the carriers do not move,:kilroy: to get them to move you need to delete or backup (your choice) the air and cfg files, and rename the asSim.cfg file to SIM.


Joe

PRB
December 22nd, 2011, 08:28
Exellent news. These were fantastic ships in FS9. Glad to see them in the FSX universe.

GregG
December 22nd, 2011, 08:58
What exactly do you have to put as "unit"? The folder name, or what? Cheers.

Butcherbird17
December 22nd, 2011, 09:21
What exactly do you have to put as "unit"? The folder name, or what? Cheers.

Yes, put the name of the folder.

Joe

gradyhappyg
December 22nd, 2011, 09:51
Anyone else having trouble getting the USS Yorktown to show up? Could it be there is a limit to how many ships you can have in one fleet?
This is so cool arrestor cables IJN carriers Merry X-Mas to me.
Here is a quick fleet set up for the US and IJN Yanco fleets.
54821
5482354822

[formation.xx]
title=TASK FORCE 3
unit.0=VEH_Enterprise_1942_yanco_CV6AI, -600, 400
unit.1=VEH_DD352_yanco, 400, 600
unit.2=VEH_CL51_yanco, 0, 800
unit.3=VEH_DD433_yanco, 1200, 0
unit.4=VEH_DD410_yanco, 0, 0
unit.5=VEH_DD412_yanco, -1200, 0
unit.6=VEH_CA33_yanco, 400, -800
unit.7=VEH_DD363_yanco, -400, -1000
unit.8=VEH_CA32_yanco, 900, -900
unit.9=VEH_Hornet_1942_yanco_CV8AI, 1500, 800
unit.10=VEH_CA24_yanco, -1500, -1000
unit.11=VEH_CA34_yanco, 2000, 2000
unit.12=VEH_Yorktown_1942_yanco_CV5AI, -900, 900
unit.13=VEH_DD360_yanco, -2400, -2100

[formation.xx]
title=WW2 IJN carrier fleet
unit.0=VEH_Soryu_yanco, -400, 400
unit.1=VEH_Hiryu_yanco, 400, 400
unit.2=VEH_Akigumo_yanco, 0, 800
unit.3=VEH_Shinkokumaru_yanco, 1200, 0
unit.4=VEH_Hamakaze_yanco, 0, 0
unit.5=VEH_Arashi_yanco, -1200, 0
unit.6=VEH_Mogami_yanco, 400, -800
unit.7=VEH_Nowaki_yanco, -400, -1000
unit.8=VEH_Kaga_yanco, 900, -900
unit.9=VEH_Mikuma_yanco, 1500, 800
unit.10=VEH_Akagi_yanco, 1900, -900
unit.11=VEH_Arashi_yanco, 1500, 1800

GregG
December 22nd, 2011, 10:27
I got it! Yay !

I've gotta say it's a LOT more difficult to land a corsair on an old carrier than an F-14 on a modern floating island.
It's so thin, and the nose blocks it out completely. Not to mention the lack of HUD and ILS...

Not a big formation, but it works as long as you rename your file to SIM (see above)

[formation.40]
title=CV 6 USS Yorktown (Group)
unit.0=VEH_Yorktown_1942_yanco_CV5AI, -400, 400
unit.1=VEH_DD433_yanco, 0, 0
unit.2=VEH_DD410_yanco, -1200, 0
unit.3=VEH_DD352_yanco, 400, -400

TeaSea
December 22nd, 2011, 10:27
This is cool....I'm needing something to drop bombs on from my Vertigo Dauntless.

fliger747
December 22nd, 2011, 11:09
Glad to see this. The YANKO carrier groups were very good in FS9 but originally sat up in "Islands" in the ocean when people first tried to bring them over to FSX. I used them in FS9 to develop the deck landing manners for many a WWII Naval aircraft.

Indeed a Corsair is not an easy deck lander. Requirements are (1) proper approach speed, which at lighter weights should be 87 knots (2) Circular approach such that one rolls into the groove at 500 ft or less behind the ramp (3) helps a bunch if you use the ability to shift the eyepoint with keys (or a hat) to the left such as to sight alongside the cowl rather than over it.

Cheers: t

Butcherbird17
December 22nd, 2011, 12:08
Here is my IJN fleet for aicarriers2. I like my fleets more spread out as i don't want enemy a/c sinking 2 ships with one bomb/torpedo.:icon_lol:
Another thing is i can't seem to get the wakes to show on Akagi, Kaga and Soryu. I have tried using Hiryu
fx wake but they will not show.

[formation.xx]
title=IJN carrier task force
unit.0=VEH_Akagi_Yanco, 0, 0
unit.1=VEH_Kaga_yanco, 0, -5000
unit.2=VEH_Hiryu_Yanco, -1400, -2500
unit.3=VEH_Soryu_yanco, 1400, -2500
unit.4=VEH_Mogami_yanco, -1000, -1500
unit.5=VEH_Mikuma_yanco, 1000, -1500
unit.6=VEH_Akigumo_yanco, 0, 4000
unit.7=VEH_Nowaki_yanco, 0, -9000
unit.8=VEH_Arashi_yanco, 3000, -4000
unit.9=VEH_Hamakaze_yanco, -3000, -4050

Edit: Figured out why the wakes didn't show, they were "//" out in the SIM.cfg file


Joe

Ian Warren
December 22nd, 2011, 14:07
P JEEPERS .. ya hit a nerve here .. Tonight is Battle of Midway night .... have my Dauntless installed:salute:

P38man
December 22nd, 2011, 19:35
Thanks to you guys on this thread I have it all working - just did exactly what was here.

Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

I wonder if it is possbile to save a flight being on one of the carriers?

Sieggie
December 23rd, 2011, 05:06
Thanks to you guys on this thread I have it all working - just did exactly what was here.

Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

I wonder if it is possbile to save a flight being on one of the carriers?

I have a somewhat convoluted technique for getting on the carrier. Create a waypoint and an empty airport at the height of the carrier deck using ADE then place the carrier group at the waypoint and start the airplane at the airport. Sometimes you have to start the aircraft a couple of times cause if will fall through the deck (most likely I have the height slightly incorrect) but eventually it will be on the deck of the carrier. Then just start the group moving and you are on the deck of an underway carrier. The carrier placement requires a waypoint and the airplane requires an airport so you have to have both at the same location for it to work. I have created "Yankee Station" using this technique so it should also work for Midway.

Dave

TeaSea
December 23rd, 2011, 05:29
Remember,


5 - 6 MINUTES.....

Time it took the USN to destroy the IJN's fleet and essentially shut Japanese Imperial expansion down.

"Five minutes! Who would have dreamed that the tide of battle would shift completely in that brief interval of time?

Visibility was good. Clouds were gathering at about 3,000 meters, however, and though there were occasional breaks, they afforded good concealment for approaching enemy planes. At 1024 the order to start launching came from the bridge by voice-tube. The Air Officer flapped a white flag, and the first Zero fighter gathered speed and whizzed off the deck. At that instant a lookout screamed: 'Hell-divers!' I looked up to see three black enemy planes plummeting toward our ship. Some of our machine guns managed to fire a few frantic bursts at them, but it was too late. The plump silhouettes of the American 'Dauntless' dive-bombers quickly grew larger, and then a

<tbody>
http://www.eyewitnesstohistory.com/images/midway04.jpg


The Douglas SBD Dauntless

</tbody>
number of black objects suddenly floated eerily from their wings. Bombs! Down they came straight toward me! I fell intuitively to the deck and crawled behind a command post mantelet [rolled mattresses providing protection from shrapnel]. The terrifying scream of the dive-bombers reached me first, followed by the crashing explosion of a direct hit. There was a blinding flash and then a second explosion, much louder than the first. I was shaken by a weird blast of warm air. There was still another shock, but less severe, apparently a near miss. Then followed a startling quiet as the barking of guns suddenly ceased. I got up and looked at the sky. The enemy planes were already gone from sight.
The attackers had gotten in unimpeded because our fighters, which had engaged the preceding wave of torpedo planes only a few moments earlier, had not yet had time to regain altitude.
Consequently, it may be said that the American dive-bombers' success was made possible by the earlier martyrdom of their torpedo planes. Also, our carriers had no time to evade because clouds hid the enemy's approach until he dove down to the attack. We had been caught flatfooted in the most vulnerable condition possible - decks loaded with planes armed and fueled for attack.
Looking about, I was horrified at the destruction that had been wrought in a matter of seconds. There was a huge hole in the flight deck just behind the amidship elevator. The elevator itself, twisted like molten glass, was drooping into the hangar. Deck plates reeled upward in grotesque configurations. Planes stood tail up, belching livid flame and jet-black smoke. Reluctant tears streamed down my cheeks as I watched the fires spread, and I was terrified at the prospect of induced explosions which would surely doom the ship."

- Fuchida Mitsou

The torpedo bombers were of course from VT8 and VT6, neither of whom scored any hits upon the IJN, having been intercepted by 50 AM6 fighters. However, the fighter CAP was now off station....right at the time Enterprise and Yorktown's Dauntless bombers found the fleet and merged on it from different directions. I've always been fascinated by how all factors came together. Historians always point out that the USN was exceptionally lucky in hitting when and where they did...maybe so....but most military people know that you make your own luck.

PRB
December 23rd, 2011, 12:18
In the AICarriers CFG file, in what units are the "offset X and Y from center" numbers? Feet, yards? In the book Shatterd Sword, there is a diagram of the IJN fleet disposition just before the dive bombers from CV-5 abd CV-6 arrived. It's sort of a ragged line abreast, after all the maneuvering from the doomed torpedo squadron attacks. I'm gonna make my IJN formation to match, then take off and look at it from 15000 feet in an SBD...

Butcherbird17
December 23rd, 2011, 13:24
Paul,
The first set of numbers is for forward or back using the (-) sign for back. Second set is for left or right, (-) is for left. I believe that the distance is in feet but not sure.
I've been going through my books but couldn't find any overhead view of fleet setup (for IJN or US), so i just went with a diamond formation that i posted earlier in this thread.
If you would be so kind to post what ever you come up with i would be very thankful for it.

Joe

PRB
December 23rd, 2011, 13:41
Thanks Joe,

Here is the diagram from the book. The caption reads: "Kido Butai immediately before attack. The carriers are in a loose line abreast, with the two carrier divisions widely separate. Positions of the other vessels are approximate (at best) and not neccessarily to scale."

This is from the book Shattered Sword, The Untold Story of the Battle of Midway, by Jonathan Parshall and Anthony Tully.

Butcherbird17
December 23rd, 2011, 14:32
Thanks for the diagram Paul. From the looks of it, it seems they had their carriers in a battle line before all turning into the wind. Pretty easy to set this up in aicarriers2.
(into the wind formation) I would guess that the carriers were atleast a mile apart from one another? I'll see what i can come up with.
Might be a little more work using a carrier track, where they are steaming in battle line then turn into wind. (which would be cool if someone
could do this) but i'm not that talented.:kilroy::icon_lol:
Its to bad that we don't have all IJN ships that were there that day for fsx. Would make for a very impressive site from the air.

Joe

Butcherbird17
December 23rd, 2011, 16:25
Ok, here is a quick and dirty Midway task group for the IJN steaming into the wind. The ships are spread out over a 6 mile radius, so lots of area to cover.:salute:
When you start up aicarriers you will be centered on Soryu, as thats the ship i started with.:engel016:

[formation.xx]
title=IJN Midway Task Force
unit.0=VEH_Soryu_yanco, 0, 0
unit.1=VEH_Hiryu_Yanco, -5280, -250
unit.2=VEH_Mogami_yanco, -10560, 0
unit.3=VEH_Akagi_Yanco, -15840, 0
unit.4=VEH_Kaga_yanco, -19800, 750
unit.5=VEH_Mikuma_yanco, -21120, -250
unit.6=VEH_Mogami_yanco, -4000, -10560
unit.7=VEH_Mikuma_yanco, -13240, -10560
unit.8=VEH_Akigumo_yanco, -10560, 15840
unit.9=VEH_Nowaki_yanco, -10560, -15840
unit.10=VEH_Arashi_yanco, 7920, 0
unit.11=VEH_Hamakaze_yanco, -29040, 0
unit.12=VEH_Akigumo_yanco, -2640, 3960
unit.13=VEH_Nowaki_yanco, -14520, 4000
unit.14=VEH_Arashi_yanco, -19800, -5280
unit.15=VEH_Hamakaze_yanco, 3960, -14400


Joe

PRB
December 23rd, 2011, 17:07
Cool, thanks BB!

TeaSea
December 24th, 2011, 03:51
I've two questions for you more expereinced Naval Aviation simulators types:

1) I use AICarriers 2, but I'm not sure how to put any additional simobject units into the program. I've not found documentation that indicates how to go about that. Could someone point me the way?

2) If I wanted to leave these carriers out there off Midway, for instance IAW the code above, what's the best utility to do so and again, is there documentation that lays this out?

Thanks so much. I'm a bit new to the carrier utilization aspect of the sim.

PRB
December 24th, 2011, 06:26
To add ships to your AICarriers, locate the AICarriers installation folder, then find the aicarriers.cfg file in that folder. Open this file with notepad. If will have stuff like this inside:

[formation.0]
title=TF-16
unit.0=USS_Yorktown_CV5, 900, 300
unit.1=USS_Enterprise_CV6, -900, -300
unit.2=CVE73_AI, -1200, 500
unit.3=CA25_ai, 1200, -500

[formation.1]
title=Lone carrier
unit.0=veh_carrier01_high_detail_sm, 0, 0

[formation.2]
title=Lone destroyer
unit.0=VEH_destroyer01, 0, 0

So, to add the Midway fleet that Butcherbird17 posted, just copy and past to the aicarriers.cfg, making sure that the [formation.x] is sequential. Just like adding a panel to the panel.cfg file. In the case of these Yanco Midway ships, do go inside each ship folder in the SimObjects\Boats and make sure the SIM.cfg file is actually named SIM.cfg, and not “asSIM.cfg” as some of them are. Open the SIM.cfg files and make sure the wake effect is not commented out (remove the “\\” in front of the line.) If you look at the “title=” line, this is the name of the ship that goes in the aicarriers.cfg line. Just like airplanes, there can be several textures here, and possibly more than one ship listed.

Then when you're flying in FSX, hit SHIFT-J to bring up the AICarriers application, find your new formation and select it. You may have to hit “0” to page through if you have a lot of formations installed.

I don't think you can use AICarriers to permanently place a task force someplace. I think you would need to setup actual AI for that.

OT: Here's Butcherbird17's IJN formation. Thanks Joe!

Butcherbird17
December 24th, 2011, 06:59
I've two questions for you more expereinced Naval Aviation simulators types:

1) I use AICarriers 2, but I'm not sure how to put any additional simobject units into the program. I've not found documentation that indicates how to go about that. Could someone point me the way?

2) If I wanted to leave these carriers out there off Midway, for instance IAW the code above, what's the best utility to do so and again, is there documentation that lays this out?

Thanks so much. I'm a bit new to the carrier utilization aspect of the sim.


1: Paul beat me to it:ernae:

2: I don't know if the ships keep going or stop as i never tried flying back to start point then flying back with aicarriers running. (will test this out) If you want a fleet to be permanent you can use Lamont Clark's AI Boat Traffic Compiler and google earth to setup a track that will run on a scheduled time. David Wilson (dwso) did a track for the SOLOMON ISLANDS 1943 scenery by roger-wilco-66 that you can use to see how this is set up.

thread: http://www.sim-outhouse.com/sohforum...reply&p=462961 (http://www.sim-outhouse.com/sohforums/newreply.php?do=newreply&p=462961)


I've never used this program, but i do believe there is a tut for it.


Joe

vora
December 24th, 2011, 07:16
Lamont Clark's AI boat traffic compiler (aibtc) can be found here (http://lc0277.gratisim.fr/boat/).
The description how to use it is on this site as well.


Merry Christmas :wavey:

TeaSea
December 24th, 2011, 11:52
Well hey, that was easy!

Thanks for the info. I've both fleets up and running....hard to land that F4U though!

Butcherbird17
December 25th, 2011, 14:03
Here are a couple more entries for aicarriers, first is for US side, second is a revised IJN from my first attempt posted earlier in this thread.
I have the fleet spread out over a 3 mile radius instead of 6.
I also have most of the ships sitting lower in water as they don't look right to me at stock height. Working on getting the bow splash adjusted
to new height, then i will post these fixes.
Another thing i'm trying to figure out is CA32's texture do not show. Yes the texture is in the texture folder. I've tried a different texture from
CA34 (same ship) and the mdl from CA34, but then i get same textures showing (Hull number). So this tells me its in the MDL file, but i have no
idea where in it to change/add the texture. Does anyone know there way around a mdl file using a hex editor that can point me in the right direction?
Thanks for any help with this.


[formation.xx]
title=US Midway Task Force
unit.0=VEH_Enterprise_1942_yanco_CV6AI, 0 , 0
unit.1=VEH_Hornet_1942_yanco_CV8AI, -2640, -800
unit.2=VEH_Yorktown_1942_yanco_CV5AI, 2640, -1000
unit.3=VEH_DD352_yanco, 0, 2640
unit.4=VEH_DD433_yanco, 5280, -500
unit.5=VEH_DD410_yanco, -5280, -600
unit.6=VEH_CL51_yanco, -1320, 800
unit.7=VEH_CA33_yanco, 1320, 600
unit.8=VEH_CA32_yanco, -1320, -1320
unit.9=VEH_CA24_yanco, 1340, -1380
unit.10=VEH_CA34_yanco, 0, -2640
unit.11=VEH_DD412_yanco, 0, -5280
unit.12=VEH_DD363_yanco, -3960, -2000
unit.13=VEH_DD360_yanco, 3960, -2100

[formation.xx]
title=IJN Midway Task Force
unit.0=VEH_Soryu_yanco, 0, 0
unit.1=VEH_Hiryu_Yanco, -5280, -75
unit.2=VEH_Mogami_yanco, -7920, 0
unit.3=VEH_Akagi_Yanco, -10560, 0
unit.4=VEH_Kaga_yanco, -14520, 375
unit.5=VEH_Mikuma_yanco, -13200, -125
unit.6=VEH_Mogami_yanco, -2000, -5280
unit.7=VEH_Mikuma_yanco, -9240, -5280
unit.8=VEH_Akigumo_yanco, -5280, 7920
unit.9=VEH_Nowaki_yanco, -5280, -7920
unit.10=VEH_Arashi_yanco, 7920, 0
unit.11=VEH_Hamakaze_yanco, -13200, 0
unit.12=VEH_Akigumo_yanco, -2640, 1320
unit.13=VEH_Nowaki_yanco, -7920, 2000
unit.14=VEH_Arashi_yanco, -9240, -1320
unit.15=VEH_Hamakaze_yanco, 3960, -7200


Joe

woodylepic
December 25th, 2011, 14:26
55040
CV2 "Lady Lex" in pre war livery
55039
"The Big E" 1942 livery
55038
Yorktown 1942 livery
55036
Soryu Akagi and Akigumo 1942 livery
55037
Flying formation of Sbd3 in "bombing run mission" 42 minute after take off from Yorktown.

There also a new mission of Midway 1942, whit all the ships Good flight !





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woodylepic
December 25th, 2011, 14:30
Thanks to you guys on this thread I have it all working - just did exactly what was here.

Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

I wonder if it is possbile to save a flight being on one of the carriers?


Yes you can save a flight, then open or edit them in the flight sim x folder.

Butcherbird17
December 25th, 2011, 17:53
Edit to my above post. Sent an email off to the author of this package and he found the problem in the CA32 mdl.
He is uploading the patch to SimV, and should be up soon. A big THANKS to Ronald Dandurand for fixing the small
problem.

Joe

woodylepic
December 26th, 2011, 20:06
Edit to my above post. Sent an email off to the author of this package and he found the problem in the CA32 mdl.
He is uploading the patch to SimV, and should be up soon. A big THANKS to Ronald Dandurand for fixing the small
problem.

Joe


Problem solved Joe
I have forget to check this D... boat lol:running:

Sorry for the time, a problem whit my modem prevent me to upload to simviation !
the problem for CA 32 come from Gmax overload memory, to many node on the same texture, not en off to cancel the compilation but en off to scrap the texture, (I have see this before so not so long to find the
problem.)
File uploaded to night at simviation.com and will be there tomorrow. :sleep:Happy new years and good flight to all !:icon29:

PRB
December 27th, 2011, 02:52
Is there a Lexington (CV-2) in the Yanco package? I can't find it.

TeaSea
December 27th, 2011, 03:09
My question as well....also, I spoke too soon. I can't get the Yorktown to show up either, although the IJN is there in all it's glory.

Lots of fun playing around with this though, and the Vertigo SBD is a wonderful addition. Might have to go out and get me an F4F somewhere (1942 was too early for the F6F was it not?).

PRB
December 27th, 2011, 03:12
Rgr the F6F. Went into service in early 1943. JustFlight has a beautiful F4F for FSX. Agree on the VS SBD, and TBF too. For FS9, Yanco came out with a "Coral Sea Fleets" package after the Midway set, which contained not only Lexington, but Zuikaku and Shokaku. That would be cool.

expat
December 27th, 2011, 04:10
Is there a Lexington (CV-2) in the Yanco package? I can't find it.

Me neither despite a search. Best looking early WWII CV in the bunch. Would love to get the FSX converted model for AICarriers2.

woodylepic
December 27th, 2011, 07:42
Me neither despite a search. Best looking early WWII CV in the bunch. Would love to get the FSX converted model for AICarriers2.

The Lexington, wil fallow whit the zuikaku, shoho ,shokaku and a bunch of new DD and CA "Coral sea" package that I'm working on, expect 3 or 4 week :salute:

PRB
December 27th, 2011, 07:43
The Lexington wil fallow whit the "Coral sea" package that I'm working on, expect 2 or 3 week :salute:

Does the yourtown there ?

Good news! Thank you sir!

Butcherbird17
December 27th, 2011, 10:07
Problem solved Joe
I have forget to check this D... boat lol:running:

Sorry for the time, a problem whit my modem prevent me to upload to simviation !
the problem for CA 32 come from Gmax overload memory, to many node on the same texture, not en off to cancel the compilation but en off to scrap the texture, (I have see this before so not so long to find the
problem.)
File uploaded to night at simviation.com and will be there tomorrow. :sleep:Happy new years and good flight to all !:icon29:


Thanks woodylepi,
I will keep an eye on Simv for the update. One more small thing that i just came across, is there are some missing textures on CA-24 USS Pensacola
I don't think its the same problem as CA-32 USS New Orleans as the textures show black. Here is a pic of all CA's and you can see the missing textures
on CA-24 (crane, life boats, catapults and top mast of tripod mast) and the way CA-32 looks as of now (before update).
Looking forward to the Coral Sea package when finished.



Joe

woodylepic
December 27th, 2011, 14:43
Thanks woodylepi,
I will keep an eye on Simv for the update. One more small thing that i just came across, is there are some missing textures on CA-24 USS Pensacola
I don't think its the same problem as CA-32 USS New Orleans as the textures show black. Here is a pic of all CA's and you can see the missing textures
on CA-24 (crane, life boats, catapults and top mast of tripod mast) and the way CA-32 looks as of now (before update).
Looking forward to the Coral Sea package when finished.



Joe

Ya I see the problem "wrong texture on the mast" I have corrected this and will put the update in Coral see Ca 24 if you see other anomaly email me thank

To day I have convert 5 IJN Yanco san ships and have find 2 similar texture problem in CA !

Butcherbird17
December 27th, 2011, 15:30
Ya I see the problem "wrong texture on the mat" I have corrected this and will put the update in Coral see Ca 24 if you see other anomaly email me thank

To day I have convert 5 IJN Yanco san ships and have find 2 similar texture problem in CA !

No problem on the email, if you need someone to test before release id be happy to assist. So far these are the only problems i have spotted, but will look over all ships in the Midway packages to see if there are anymore. Thanks again, and Happy New Years to you.

Joe

expat
December 28th, 2011, 00:28
Enjoying this very much!

Mithrin
December 28th, 2011, 13:07
God that looks impressive expat!

GypsyBaron
December 28th, 2011, 13:38
Yes you can save a flight, then open or edit them in the flight sim x folder.

You can't save a flight on a MOVING carrier, i.e. one driven by aicarriers2, and expect to be back on
deck when you reload the flight. You can, as I recall, save a flight on deck of a CV driven by the AI Boat Traffic
tool that drives the ships on fixed routes and times. I've not flown any CV flights in a very long time but I do recall
having saved several flights and was able to relaunch later.

I also posted a lengthy description, some time ago, of a method to place yourself on the deck of a moving CV
without being thrown over the side or immediately launched into the air. I don't remember if that was posted in the forums here
or at AVSIM.

You can, of course, save and relaunch flights from the deck of a static "scenery" CV, but what's the challenge in that? :) :)

Paul

Smashing Time
December 30th, 2011, 16:11
I'm afraid I don't understand how this works. I downloaded the application and installed it but what am I supposed to do to fly to these fleets? I don't have any folders called ai carriers.

woodylepic
December 30th, 2011, 20:19
I'm afraid I don't understand how this works. I downloaded the application and installed it but what am I supposed to do to fly to these fleets? I don't have any folders called ai carriers.

Do you have downloaded the ship ?

Smashing Time
December 30th, 2011, 20:27
What ship?

Butcherbird17
December 31st, 2011, 06:52
Do you have AI Carriers 2 installed? You can get it at Flightsim just search for "aicarriers2.zip". You will also need the latest Java installed to make it work.

Joe

Smashing Time
December 31st, 2011, 09:32
Do you have AI Carriers 2 installed? You can get it at Flightsim just search for "aicarriers2.zip". You will also need the latest Java installed to make it work.

Joe
Thanks Joe.
The instructions imply that all that is needed is the fleet packs, not that you must have Ai Carriers2 installed also.

http://i7.photobucket.com/albums/y260/SmashingBomb/mid5.jpg

TeaSea
December 31st, 2011, 12:41
So, I manged to find the Yorktown out there NW of Hawaii......Yeah Me!

Thanks for your older carrier dude's patience with us newbies....I've managed to figure out AI Carriers (sort of) and get into some of the Midway missions. Quite a challenge wandering around out there over the Pacific with the fuel gauge getting closer and closer to EMPTY! I've also actually landed without either smashing into the stern, or flinging myself over the bow. These are things I do not take for granted. :)

Whole new part of the simulation.

PRB
December 31st, 2011, 12:55
Don't forget "crashing into the island structure" That's doable too! :icon_lol: IRL, the pilots would be given a "Point Option", which was the "gonculated" location of the carrier when they returned, which was based on expected course and speed of the ship, divided by expected time of the mission, added to the square root of luck. Of course, while the mission was away, the home carrier would be attacked by the bad guys, and that tossed "expected course & speed of the ship" over the side! The carriers did have the YE radio homing beacon, sort of like an ADF, and that was often a huge help.

TeaSea
December 31st, 2011, 13:12
Don't forget "crashing into the island structure" That's doable too! :icon_lol: IRL, the pilots would be given a "Point Option", which was the "gonculated" location of the carrier when they returned, which was based on expected course and speed of the ship, divided by expected time of the mission, added to the square root of luck. Of course, while the mission was away, the home carrier would be attacked by the bad guys, and that tossed "expected course & speed of the ship" over the side! The carriers did have the YE radio homing beacon, sort of like an ADF, and that was often a huge help.


Oh great! Now I can fling myself into the superstructure....sure, why not....


Don't suppose the YE beacon is simulated anywhere is it?

woodylepic
December 31st, 2011, 14:20
Thanks Joe.
The instructions imply that all that is needed is the fleet packs, not that you must have Ai Carriers2 installed also.

http://i7.photobucket.com/albums/y260/SmashingBomb/mid5.jpg

Look like you have finaly find the Ships !

Wow Biutifull Wilcat here ! how dificult is, to land this "cat" on the deck ?. and where did you get this biuti ! By the way, Coral see package is near completions, Happy news years :icon29:!

Butcherbird17
December 31st, 2011, 14:49
That looks like the Payware JF/AH (JustFlight/ Airplane Heaven) wildcat to me? There is a freeware FM2 (native FSX) out there, but not to many paints for it.
Looking forward to the coral sea update. Have a Happy New Year.:salute:

Smashing Time
December 31st, 2011, 19:26
Yes it is the Just Flight 'Wildcat'
http://i7.photobucket.com/albums/y260/SmashingBomb/land8.jpg

http://i7.photobucket.com/albums/y260/SmashingBomb/land10.jpg

woodylepic
January 1st, 2012, 07:27
Whit theYanco san Carrier package this is the perfect pair !:monkies:

Smashing Time
January 1st, 2012, 08:07
Rising Sun :kilroy:
http://i7.photobucket.com/albums/y260/SmashingBomb/sun1.jpg

MartinM
January 1st, 2012, 09:05
Rising Sun :kilroy:
http://i7.photobucket.com/albums/y260/SmashingBomb/sun1.jpg

Where did you get that ZERO from?

Smashing Time
January 1st, 2012, 10:40
Its from the old A2A WWII Fighters for FSX pack. Skin is mine.

Skyhawk_310R
January 1st, 2012, 19:38
CFS4 is most certainly being created before our eyes by many talented add-on developers! It is nice to see.

Ken

RobH
January 2nd, 2012, 14:28
Thank you Woodylepi for the conversion! And thanks for all the cfg help in here. I have been having a lot of fun with these!

http://i9.photobucket.com/albums/a83/RobH1108/FSX%20F4F%20Wildcat/oncarrier2.jpg

http://i9.photobucket.com/albums/a83/RobH1108/FSX%20F4F%20Wildcat/oncarrier3.jpg

gradyhappyg
January 2nd, 2012, 15:46
Yes thanks this is a blast!5555055551555525555355554

gradyhappyg
January 5th, 2012, 09:30
Just noticed part one of Yanco's Coral Sea project conversion by Woodylepi is up at Simviation
: :
:banghead:Tried posting the link but a brain poot is preventing me from doing so LOL.

aeronca1
January 6th, 2012, 08:09
Are these packages available someplace other than Simviation? I have D/L problems there similar to AVSIM.

woodylepic
January 6th, 2012, 10:49
Are these packages available someplace other than Simviation? I have D/L problems there similar to AVSIM.

For now available only at Simviation but do a google search in one week I think it will be available somewhere.

Butcherbird17
January 6th, 2012, 11:15
Thanks woodylepic for the new toys to play with (Coral Sea packages):icon29:. The US side is up at SimV now.
Only problem i see with the new US side is, still missing the textures for CA-32.
(could be my install and will check to make sure)
Here is an entry for aicarriers2 for US side, still working on the Japanese side.

[formation.XX]
title=US Coral Sea TF-17
unit.0=VEH_Lexington_1942_yanco_CV2AI, 0 , 0
unit.1=VEH_Yorktown_1942_yanco_CV5AI, -2640, -800
unit.2=VEH_CA24_yanco, 2640, -1000
unit.3=VEH_DD352_yanco, 0, 2640
unit.4=VEH_DD433_yanco, 5280, -500
unit.5=VEH_DD410_yanco, -5280, -600
unit.6=VEH_CL51_yanco, -1320, 800
unit.7=VEH_CA33_yanco, 1320, 600
unit.8=VEH_CA32_yanco, -1320, -1320
unit.9=VEH_DD417_yanco, 1340, -1380
unit.10=VEH_CA34_yanco, 0, -2640
unit.11=VEH_DD412_yanco, 0, -5280
unit.12=VEH_DD363_yanco, -3960, -2000
unit.13=VEH_DD360_yanco, 3960, -2100
unit.14=VEH_CA36_yanco, -2640, 1800

Joe

woodylepic
January 6th, 2012, 11:25
Thanks woodylepic for the new toys to play with (Coral Sea packages):icon29:. The US side is up at SimV now.
Only problem i see with the new US side is, still missing the textures for CA-32.
(could be my install and will check to make sure)
Here is an entry for aicarriers2 for US side, still working on the Japanese side.

Joe

Its suposed to be ok ? delette CA32 and download midway usnavy package again.

Butcherbird17
January 6th, 2012, 11:34
Its suposed to be ok ? Delette ca32 and install
coral Sea package If still not working I will upload again tomorrow.

Yes this is the Coral Sea package. I just checked again by deleting CA-32 in my install and replacing with (Coral Sea) CA-32
which was from same package. Its the only problem i could find, all other ships are good.
Here is a pic i just took.


Joe

woodylepic
January 6th, 2012, 11:48
Yes this is the Coral Sea package. I just checked again by deleting CA-32 in my install and replacing with (Coral Sea) CA-32
which was from same package. Its the only problem i could find, all other ships are good.
Here is a pic i just took.


Joe

Download midway package again its suposed to be corrected.Il will check that to night and upload again if the problem still there.

Butcherbird17
January 6th, 2012, 12:28
I redownloaded Midway package dated Dec 26 from SimV, (latest version?) and texture still do not show.
Like i said before its the only problem with US side. All other texture problems (CA-24) are fixed in this
package. (Coral Sea)

Joe

woodylepic
January 6th, 2012, 12:31
I redownloaded Midway package dated Dec 26 from SimV, (latest version?) and texture still do not show.
Like i said before its the only problem with US side. All other texture problems (CA-24) are fixed in this
package. (Coral Sea)

Joe

Ok I will upload Coral Sea package again to night at simviation.

redriver6
January 6th, 2012, 16:21
i sure do wish i could find my fsx discs....this stuff looks great:medals::salute:

woodylepic
January 7th, 2012, 05:59
I redownloaded Midway package dated Dec 26 from SimV, (latest version?) and texture still do not show.
Like i said before its the only problem with US side. All other texture problems (CA-24) are fixed in this
package. (Coral Sea)

Joe

Joe I hope this time is the good one ! :kilroy:

I have check 3 time in my FSX all look ok for me ? Coral Sea USNAVY package was up at simviation to day !

Good flight !

Butcherbird17
January 7th, 2012, 07:08
Joe I hope this time is the good one ! :kilroy:

I have check 3 time in my FSX all look ok for me ? Coral Sea USNAVY package was up at simviation to day !

Good flight !

All ready got the new package, but haven't got around to installing it.:engel016: If I'm still having same problem i will shoot an
email off to you. I'd like to know if anybody else is seeing same thing, or if its just on my end?

Joe

crashaz
February 1st, 2012, 06:35
Just in case those of you USS Enterprise fans might be interested in a new book.

Offering a naval history of the entire Pacific Theater in World War II through the lens of its most famous ship, this is the epic and heroic story of the aircraft carrier USS Enterprise and of the men who fought and died on her from Pearl Harbor to the end of the conflict.

Award-winning author Barrett Tillman has been called ''the man who owns naval aviation history,'' and Enterprise is the work he was born to write: the first complete story of ''The Big E,'' incorporating oral histories and the author's own interviews with the last surviving veterans who served on her through the major battles of the Pacific war.

America's most decorated warship of World War II, Enterprise was constantly engaged against the Japanese Empire, earning the title ''the fightingest ship'' in the navy. Her career was eventful, vital, and short. Commissioned in 1938, her bombers sank a submarine just ten days after the Pearl Harbor attack, claiming the first Japanese vessel lost in the war. It was the auspicious beginning of an odyssey that Tillman captures brilliantly, from escorting sister carrier Hornet as it launched the Doolittle Raiders against Tokyo in 1942 to playing leading roles in the pivotal battles of Midway and Guadalcanal to undergoing the shattering nightmare of kamikaze strikes in May of 1945. This is the definitive history of the ship whose aviators claimed 911 enemy aircraft and 71 ships, a saga of seemingly ceaseless heroism.

http://www.amazon.com/gp/product/1455132039/ref=pe_143810_22534830_snp_dp

:wavey: