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LUCE1
October 28th, 2011, 00:52
Below a short movie showing our Harrier model doing deck landing tests on an Italian model of carrier cruising at 28 kts. (IT 550 "CAVOUR").
It shows model capability to do deck landing procedure as it is used by Italian Navy, Spanish Navy and United States Marine Corps. (NAVAIR 00-80T-106 and NAVAIR 00-80T-111)

SIM SKUNK WORKS HARRIER II CHARACTERISTICS:
- Highly detailed while FPS friend external model
- Highly detailed and completely animated internal model
- Most systems modeled and working as in real plane
- Italian, Spanish an USA liveries
- VSTOL capability modeled with:
(**) Water injection control, wet/dry RR 408 engine
(**) Ground effect
(**) LIDS (Lift Improuvment Device System)
- Flap/nozzle scheduled control
All togheter make a smooth and real "feel" transition between nozzle sustained and conventional flight.
- (**) SAAHS (stability and attitude holding system) greatly improuves harrier manouverability and prevent "departure"
- HUD display
- MFCD display with VTL, STO and CRUISE mode
- AG/AA radar (next versions)
- (**) Weapon loading and drop/launch in single and multiplayer environment.
and much more..
enjoy
SIM SKUNK WORKS HARRIER II DEVELOPING TEAM

(**) SSW HARRIER unique feature

http://www.youtube.com/watch?v=yLcpcdCnT9E

(http://www.youtube.com/watch?v=yLcpcdCnT9E)

strykerpsg
October 28th, 2011, 16:15
Thank you for sharing. Very much looking forward to this release, free or payware, its on my must have list. Can't wait to see the painted textures and the final beta model.

Matt

LUCE1
October 28th, 2011, 23:25
Thank you for sharing. Very much looking forward to this release, free or payware, its on my must have list. Can't wait to see the painted textures and the final beta model.

Matt
thanks for kind words, we plan to release the model before year ends.
Since it is really complex and time consuming to model exactly all the systems of the Harrier, we're thinking of an incremental development/release, we will publish the first version fully functional but not with all systems operating, ie: full avionics and weapon system. Subsequent versions that will be released in a short time, will fill those gaps. Obvious that those who have donate for the first version acquires the right to have subsequent minor releases with no fee. (*)
cheers
SSW

(*) Version numbering system
SIM SKUNK WORKS adopts the version numbering system widely used on Linux and Open Source word, each version released cames with a number X.y.z where X is the "major" version number, y the "minor" version number and z a "patch" suffix.
Minor even number means a "stable" release, an odd number an "unstable" developing version mainly reserved to developer and beta testers.