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tobob
July 14th, 2011, 07:13
Rhumba's mesh changes the coastlines in southern italy so now sander's coasts(yellow line) don't line up with Rhumba's waterflattens...

43471 43472

I have singled out the coast file 952170cst_8.bgl in the Eurw/scenery folder which covers most of southern italy.

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If i remove it, the funky coasts jutting out into the water are gone but then there are no coastlines over a large area(although most don't look right anyway). Maybe a fair trade off for now?

43473


TARANTO BEFORE - Here is the harbor at Taranto with rhumba's mesh and waterflattens with Sander's Eurw coastlines. Things obviously don't look right...

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TARANTO AFTER - Now I have removed the coast file and did some magic with Ground2k around the Taranto Harbor...

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tobob

tobob
July 14th, 2011, 07:18
Here it is in CFS2...

43476

Jagdflieger
July 14th, 2011, 09:35
That sure looks better than the default CFS 2 Taranto.

Canion
July 14th, 2011, 14:07
Huaaau...!!!! :applause::applause::applause:
Muy Bueno! :jump:

CrisGer
July 14th, 2011, 14:34
Can you make a BGL of that for us? it would be great to able to do an accurate British torpedo raid of the Italian fleet in harbour. that looks really great.

tobob
July 14th, 2011, 16:02
Can you make a BGL of that for us? it would be great to able to do an accurate British torpedo raid of the Italian fleet in harbour. that looks really great.

Sure C, I would love to see it get some action! In a few days...

tobob

CrisGer
July 14th, 2011, 16:28
Thanks so much, I have stored up as much of the Italian Fleet as i could find on such happy possible event. thanks again!!!:medals:

Jagdflieger
July 14th, 2011, 18:49
I've tried to duplicate Taranto Harbor a couple of times, but the stock CFS 2 landscape is pretty marginal for such efforts. Still, with many of the harbor objects available and the European buildings by Xaviar, Wolfi and others, it can be a productive effort. Tobo's new Taranto matches my map research closely and would be a great base for further iterations of the Battle of Taranto.

Piloto Azul (Blue Pilot) from Spain made a payware pack of many of the RM units at Taranto as well as a Swordfish for Taranto duplication. I don't know if it is still available or not. At one time, you could get her CFS 2 products at Sim Market.

Rami
July 15th, 2011, 02:12
I've tried to duplicate Taranto Harbor a couple of times, but the stock CFS 2 landscape is pretty marginal for such efforts. Still, with many of the harbor objects available and the European buildings by Xaviar, Wolfi and others, it can be a productive effort. Tobo's new Taranto matches my map research closely and would be a great base for further iterations of the Battle of Taranto.

Piloto Azul (Blue Pilot) from Spain made a payware pack of many of the RM units at Taranto as well as a Swordfish for Taranto duplication. I don't know if it is still available or not. At one time, you could get her CFS 2 products at Sim Market.

Jagd and others,

Good morning. Well, as you might have expected, I have something to do with this. A couple of months ago, I went to tobob and and him for some scenery help to complete a few campaigns. Thus far, he has been a tremendous help to me with providing scenery for Bari, Italy and Trondheim, Norway. We also discussed the problems at Taranto, which is a mission covered by the Fleet Air Arm campaign that is awaiting this scenery. I do plan on creating a GSL harbor at that location, and any information that can be provided will be incorporated into my design. Additionally, this campaign requires scenery at Bermuda and Dakar, Senegal, so he has generously pitched in there as well!

And for tobob, the scenery is looking great! Removing the coastlines in that area IS more than acceptable...it is what it is.

Oh...one more thing....the Alphasim Swordfish, which is now freeware, contains a Taranto Swordfish model, painted in the colours of 11 November, 1940.

CrisGer
July 15th, 2011, 04:38
Wow Jag that is great to hear, i will go looking for her pack..that sounds very promising.

thanks again Rami, great call. and thanks for the work on this tobob.

klausreiss
July 15th, 2011, 07:25
Years ago, Piloto Azul (Silvia Borja) has released the Vittorio Veneto, Conte di Cavour, Ciao Duilio and HMS Illustious as a payware. But now his page is closed and therefore this beautyfull ships lost. Maybe someone has contact to him and ask him, if he will release them as freeware? They would be a great addon to a Taranto-mission.

Best wishes

kdriver
July 15th, 2011, 09:09
Hi Rami,

Here are some shots of Taranto Harbour from the Australian War Memorial website. The aerial pictures were taken after the attack.

tobob
July 15th, 2011, 12:31
Rami,

check your email...

tobob

Rami
July 15th, 2011, 14:17
Tobob,

I will get to that tomorrow evening, but tonight I am studying to pass my MTEL re-certification for history, and some of the stuff has escaped my memory in the past few years, so I'm going through Ancient history, European history, US History, Geography, and Economics. The test takes up to four hours, I'll be there at 1:30 tomorrow afternoon.

CrisGer
July 15th, 2011, 14:59
I found the website but all the links are kaput..it looks like...

still searching..

http://www.geocities.ws/coreacfs/

here is working links page including the naval units..i e mailed to her and will wait for reply..

http://www.oocities.org/coreacfs/cfs2_2.html

Looks like we have the following ships in the library here and elsewhere for dl:

Rm Vittorio Veneto BB
Rm Zara CA
Rm Pancaldo....a Navigatori DD
Rm Aquila CV
Rm Partenope DD
Rm Miraglia CV Seaplane

so i suppose we can make do but it would be nice to have those extra ships..she did a very nice job on the camoflage ....

CrisGer
July 15th, 2011, 16:51
Sim Market has only two of her planes no ships. I am trying to contact her via several channels. If anyone has contact please advise.

Jagdflieger
July 15th, 2011, 21:46
At one time Xavier (also from Spain) had contact with her. As I recall, she had some health issues and she disapeared quickly from the sim community several years ago. I could only surmise, what to me at any rate, was the obvious.

We do have enough well made RM ships in the library and over at the big sites to replicate the RM anchorage fairly well. I think that we also have the HMS Illustrious by the Virtual Navy (VN) somewhere as well a couple of British destroyers and cruisers from Collin's Shipyard that can all be used for the raid.

Shot on the left is the Virtual Navy's Illustrious and the shot on the righ is Silvia Borja's (Piloto Azul) Illustrious.

CrisGer
July 16th, 2011, 08:06
I am sorry to hear she had health challenges, I know what that is like. I did hear back from Sim Market already and they passed on my message to her so she is still about it sounds like which is hopeful. Those are both very nice ships, either would be great. Yes it does look hopeful that we can get a good roster of shipping ....very encouraging.

Rami
July 17th, 2011, 04:02
Good morning,

I had the sheer joy of taking the "Taranto guided tour" last night, and I must say that the scenery tobob has created is unsurpassed, and the removal of the coastline .bgl from Sander's work just cures a lot of details.

I also began to see how the finished product might look in GSL....but it's going to take a LOT of work.

Shessi
July 17th, 2011, 06:55
Hi Folks,
Looking like a cunning plan is coming together!

A small something of interest for you Rami, Yeovilton's just a few miles up the road from me, and were handing out these cards. Follow the site link for personal accounts of Taranto.

Cheers

Shessi

tobob
July 17th, 2011, 15:35
Good morning,

I had the sheer joy of taking the "Taranto guided tour" last night, and I must say that the scenery tobob has created is unsurpassed, and the removal of the coastline .bgl from Sander's work just cures a lot of details.

I also began to see how the finished product might look in GSL....but it's going to take a LOT of work.

Rami,

I'm glad to hear you like it! I can't wait to see what you guys do to the scenery! :icon29::icon29::icon29:

tobob

Rami
August 5th, 2011, 03:49
Good morning,

Once I get my Med install working, I think I will start building the GSL for Taranto this weekend. :running:

kelticheart
August 6th, 2011, 09:49
Great news, folks! :jump:

Replicating the Taranto attack in CFS2 will yield the same emotions as the definitive release of Pearl Harbour last year!

Another missing tile in the "secondary" Med front: nice, very nice!


:applause: :applause: :applause: :applause: :applause:


Thank you, Rami and Tobob!
KH :ernae:

CrisGer
August 6th, 2011, 22:29
I am working to learn conversion as I have received permission to convert some great Italian ships but it will take a bit of time.

Rami
August 12th, 2011, 12:48
Good afternoon,

The work has begun...I'm using Wolfi's Med houses and other goodies, Wolfi's palm and other trees, steel and wooden bridges, and other stuff.

I've built some of the breakwater so far....this is going to be a BIG GSL job, something on the neighborhood of being Gibraltar-esque.

In other words, let's give it a few days, folks!

CrisGer
August 12th, 2011, 16:45
Rm Vittorio Veneto BB
Rm Zara CA
Rm Scipione Africano Capitani Romani Class CL
Rm Aquila CV
Rm Pancaldo....a Navigatori Class DD
Rm Partenope DD
Rm Miraglia CV Seaplane

is the fleet we have now for Italy

Rami
August 12th, 2011, 18:04
Good evening,

This is VERY beta, but here are a few screen shots. So far, I have included things like torpedo nets, barges so I can anchor barrage balloons, breakwaters all around the harbor area, and a couple of bridges, one steel, one wooden.

Additionally, there are some trees placed, Mediterranean houses, and I'll start tomorrow on creating the port facilities and expanding the cityscape. It's coming along, bit by bit.

Rami
August 12th, 2011, 18:06
Good evening,

Here are the final three for tonight.

CrisGer
August 12th, 2011, 19:10
wonderful Rami, thanks so much.

here is some background for those interested....

Italian Naval Base at Taranto
http://img52.imageshack.us/img52/6171/06380261319424727.jpg


In due course an official RAF Opinion was delivered on the subject of barrage balloons, but the navy had already modified its plan to take them into account.

Although the Italians had nothing in the way of radar, the area around Taranto was guarded by thirteen huge electrical listening devices that could hear an airplane many miles away. There were three rows of barrage ballons: one along the eastern Edge of the harbor, one on the mile long Diga Breakwater di Tarantola and a third in the middle of the cruiser anchorage in the northern half of the main harbor. What the British could not have known however is that of ninety ballons recently installed sixty had been destroyed in bad weather around November 6 and had not been replaced because of a shortage of hydrogen

Scattered around the periphery of the harbor were 21 batteries of four inch anti aircraft guns, 84 automatic cannons of twenty and thirty seven millimeters and 108 light machine guns. Twenty two modern searchlights were ready to illuminate attacking planes and dazzle the pilots destroying their night vision.

The six battleships, seven cruisers, and twenty eight destroyers in the inner and outer harbors of Taranto mounted more than 600 antiaircraft machine guns. Further under the surface of the water were huge steel mesh nets that could catch torpedoes. These nets suspende from buoys extended across much of the harbor. The harbor authorities had ordered 14,000 yards of net but several senior Italian officers feared that the nets woudl interere with ships manuvering so only 4,600 yards of netter were in position on Novemmber 11, 1940.

The admiral in charge of the port, Arturo Riccardi, was fully aware of the likelilhood of an airborne torpedo attack and at nightfall the harbor defesnes were put on high alert. In an offical report by the Italian commander in chief afloat to the chief of naval staff dated November 10, 1940, he enumerated the guns, searchlights, listening devices and nets and described the plans for dealing with moonlight attacks, the scheme for coordinating shore based guns with those on ships the clear anticipation of imminent attack and the extensive state of readiness.

In brief, twenty one slow, heavily laden, canvas covered airplanes were to launch an attack against battleships with armor ten inches thick in a harbor with approximately 800 antiaircraft guns, against an enemy that was expecting them. The sky contained thirty steel cables suspended from balloons and the sea held 12,000 linear feet of steel nets to catch torpedoes.

With the loss of the Eagle, several Swordfish and a revised timetable, the final Royal Navy attack plan, glorious in its complexity, took the following form:

The naval craft of the RN were organized for this operation into six groups. Force A consisted of the battleships Warspite, Malaya and Valiant: the aircraft carrier Illustrious: the cruisers Glocester and York and the destroyers Hyperion, Havock, Hero, Hwereward, Hasty, Ilex, Decoy, Defender, Nubian, Mohawk, Janus, Juno and Jervis.

Force B contined the cruisers Ajax and Syndey. Their initial assignment was to take troops and equipment form Port Said in Egypt to Suda Bay on the northern shore of Crete and there get Bofors antiaircraft guns mounted. The Sydney was then to join Force A: the Ajax was to remian at Suda Bay until relieved by the Calcutta and then join Force A. Force C consisted of merely the cruiser Orion which was to take RAF supplies and personnel to Piraeus, the harbor near Athens and then to proceed to Suda Bay. Force D was comprised of the battleshiop Ramilles; the antiaircraft Cruisers Coventry and Calcutta, the destroyers Vampire, Voyager, Waterhen, Dainty, Diamond and Wyrneck and the slow trawlers Kinsgston Coral, and Sindonis, and the minesweeper Abingdon.

Force F consisted of reinforcements from England bound for the Mediterranean fleet: the battleship Barham, the cruisers Berwick and Glasgow and the destroyers Griffin, Greyhound and Gallant. Force F also contained on temprary loan from Force H, the destroyers Faulknor, Fortune and Fury.

Force H based at Gibraltar under Vice Adm Sir James Somerville escorted Force F as far as Malta and returned to its Gibralter base. For the operation, Force H consisted of the aircraft carrier, Ark Royal, the cruiser Sheffield and the destroyers Duncan, Isis, Foxhound, Forester and Firedrake.

Intimately connected with these six naval forces were four convoy groups of supply and transport ships. Convoy AN6 carrying petrol and bunker fuel from Egypt to Greece, sailed on Novemeber 4 from Port Said and consisted of the Dutch ship, Abinda, and the British ships Pass of Balmaha and British Sergeant. The convoy was limted to seven knots because the armed trawlers Kingston Coral and Sindonis were even slower than the merchant ships. This convoy was escorted part of the way by the antiaircraft ship Calcutta. As they neared Crete, the Calcutta went ahead to assist operations at Suda Bay, which were still quite undeveloped and the convoy steamed on along the northern coast of Crete arriving safely in Piraeus with its anxiously awaited cargo of supplies and petrol. To its good fortune, it had seen nothing of enemy submaries or aircraft.

Convoy MW3 which left Alexandria, Egypt on November 5 consisted of the transports Waiwera, Devins, Plumleaf, Volo and Rodi, bound for Malta and two ships headed for Suda Bay; the Brisbane Star, carrying trucks and mobile AA guns and the Brambleleaf with bunker fuel and gasoline. On November 8, MW3 rendezvoused with Force A halfway between Crete and Malta, and the naval vessels took a covering position to the north of the convoy. Near noon that day an Italian reconnsisance craft spotted the convoy and radioed its postion before being chased off by Gladiators. At this point, the fleet and the convoy were about 180 miles from Scily. Before 2:00 PM seven SM79 bomberes appeared, British Fulmars shot down two and the remaining five bombers dropped their bombs and returned to Sciliy. The following day, the Ramilles and theee destroyers were detached to convoy MW3 to its destination on Malta while the remainder of the fleet remained at sea. (to be continued)
http://desmond.imageshack.us/Himg705/scaled.php?server=705&filename=tarantobase.jpg&res=medium


http://desmond.imageshack.us/Himg546/scaled.php?server=546&filename=navyitalybattleshipgiul.jpg&res=medium


The Attack on Taranto: Blueprint for Pearl Harbour T..P. Lowry, J. Wellham and other sources...

CrisGer
August 12th, 2011, 19:12
http://img824.imageshack.us/img824/4695/attackontarantomap.jpg

Anchorages of the Italian fleet at Taranto

The Taranto Harbor has two main areas, the Mara Grande, a circular basin three miles wide and about 45 feet deep, separated from the sea by breakwaters and an inner harbor, the landlocked Mar Piccolo. The two are joined by a canal. The battleships, battlecruisers and heavy cruisers were moored in the former, the inner harbor held smaller craft, destroyers and many other lesser craft and were surrounded by seaplane hangars, storage sheds, warehouses and fuel tanks.

Williamson commanding the first wave decided that part of his group would approach the harbor from the west at 9000 feet, drop to sea level crossing the Diga di Tarantola, and launch their torpedoes at the Cavour, while the other half of his flight wouldl come in from the north west giving the anti aircraft defenses two attacks to think about at once.

Hale the leader of the second wave chose to take his entire flight in from the northwest, then turn south, to increase the chances of hitting a battleship as the targets overlapped each other at this angle. The drawbacks of Hale's approach were the concentration of AA guns at the nearby canal and the row of almost invislble barrage balloons. The chances were against hitting a balloon cable, however as the cables were 900 feet apart and plane wingspans were 48 feet.

Rami
August 12th, 2011, 19:41
CrisGer,

Thanks for the encouragement. Putting in those breakwaters is a real pain when you have to cross distances of more than a mile, connecting the breakwaters in a curve to the islands, and then around to the other side of the mainland. It requires a real fine touch with the mouse to get 'em to line up just right.

To make the curve, you only have a single section of breakwater with a twenty-five degree angle shift, the rest are all straight. Also, the anti-submarine nets are large, so they have to be carefully placed to reasonably re-create how they were laid out in 1940.

Lastly, I'm having to balance looks and functionality, no easy task.

CrisGer
August 12th, 2011, 20:10
I think the Italian naval command would approve...i certainly do, you are performing wonders with the tools at hand. We are cheering you on.:medals::guinness::icon29::jump:

Rami
August 13th, 2011, 08:38
Good afternoon,

Here are a couple of progress shots from today's work, they include a bridge on the far right of the most distant image, as well as the circled area on the larger image that I zeroed in on in the second shot.

Rami
August 13th, 2011, 18:02
Good evening,

Here are the latest two screen shots...I finished the city scape, and am now working on putting in the piers and the industrial areas. This is really the last section before I will put in the anti-aircraft guns, ships, and vehicles.

Rami
August 14th, 2011, 10:44
To all,

I'm looking for a few brave souls to test out the GSL scenery I've been working on for Taranto and check how the framerates are. With my rig, which is on the middle-low end, I can get 20-35 over the harbor area, and 18-25 over the city scape, which is admittedly very dense. I'd like to get a few other testers on a varying scale of computer power and see what the numbers are like.

It is also extremely necessary to provide feedback on ways that some of the additional space can be utilized, and what else can be done, within reason. There are no ships or AA guns just yet, or any vehicles. This is all infrastructure-based scenery.

A hyperlinked readme will be provided for those who volunteer, of course, to make installation easier. I'm only building up to where I have the breakwaters on the northwestern side of the city, as it was in 1940,...and will speak to tobob about possible changes to the land class west of the breakwater, but if it has to remain that way, it can be.

I'd like to really do a bang-up job on this, because of the historical significance involved here.

And to CrisGer....please take this round off, I anxiously await reports from you on the Kondor missions! :salute:

Thanks,

CrisGer
August 14th, 2011, 11:41
Rami I am just now setting up my MED, i will be happy to test

what water texture do you use for the MED?

I will work on the Kondors too, but i really wanted to see Taranto and try some of the ships i am working on in it with all the items you have added.

tobob
August 14th, 2011, 14:58
Wow! Speechless! :icon29::icon29::icon29: :salute:

I'll give it a shot on my rig.

tobob

kdriver
August 14th, 2011, 17:44
Rami and Tobob,

It looks great - I'll test it tonight.

Rami
August 14th, 2011, 19:31
Good evening,

Here is the second beta version of Taranto. I noticed a couple of things in the pictures, such as a missing ramp, and I filled in some of the harbor area a bit more, leaving a few spaces for vehicles and perhaps train cars later on.

Additionally, there is a mosque in the city (I'll give you a virtual beer :icon29: if you can find it!) which is from Jean Bomber's unreleased Afnor, Part II, so I'll have to talk to Wolfi about using it.

If no other problems crop up, I'll release it. I'm not going to include a ship and anti-aircraft gun layout, I think I'll hold that in reserve for the Swordfish mission.

CrisGer
August 14th, 2011, 20:55
OK will add new items thanks Rami, sounding better and better, i loaded up Wolfi's great Train set just in case. I love the trains he did. I may re texture using his paint kit for the italian trains of the period, the coaches were dark green and or brown.

dombral
August 15th, 2011, 09:45
Good evening,

Here is the second beta version of Taranto. I noticed a couple of things in the pictures, such as a missing ramp, and I filled in some of the harbor area a bit more, leaving a few spaces for vehicles and perhaps train cars later on.

Additionally, there is a mosque in the city (I'll give you a virtual beer :icon29: if you can find it!) which is from Jean Bomber's unreleased Afnor, Part II, so I'll have to talk to Wolfi about using it.

If no other problems crop up, I'll release it. I'm not going to include a ship and anti-aircraft gun layout, I think I'll hold that in reserve for the Swordfish mission.

J'ai essayé le scenery de Tarente par Tobob . L'avant port ou etaient mouilles les cuirassés ainsi que Mare Piccolo sont très bien rendus et avec les scenes de la ville l'effet est saisissant . Par contre le port de la cote nord est hors de propos . Il ressemble plutot à un port de portes conténaires de Shangai . D'apres le document joint je pense qu'il faut tout enlever pour redonner l'aspet de novembre 194146024460234602246025

Rami
August 15th, 2011, 09:55
J'ai essayé le scenery de Tarente par Tobob . L'avant port ou etaient mouilles les cuirassés ainsi que Mare Piccolo sont très bien rendus et avec les scenes de la ville l'effet est saisissant . Par contre le port de la cote nord est hors de propos . Il ressemble plutot à un port de portes conténaires de Shangai . D'apres le document joint je pense qu'il faut tout enlever pour redonner l'aspet de novembre 1941

Translation

I tried the scenery of Taranto by Tobob. The front port or the battleships were wet and Mare Piccolo are very well made ​​and with the scenes of the city the effect is striking. As against the wearing of the north coast is irrelevant. It looks more like a port door contenair Shanghai. In the attached document after I think we should all take to restore the aspect of November 1941

Dombral,

So which areas are problematic, and what changes do you recommend? :wiggle:

dombral
August 15th, 2011, 11:19
Translation

I tried the scenery of Taranto by Tobob. The front port or the battleships were wet and Mare Piccolo are very well made ​​and with the scenes of the city the effect is striking. As against the wearing of the north coast is irrelevant. It looks more like a port door contenair Shanghai. In the attached document after I think we should all take to restore the aspect of November 1941

Dombral,

So which areas are problematic, and what changes do you recommend? :wiggle:

je pense qu'il faut laisser la cote nord dans l'etat d'origine , comme sur le plan .

dombral
August 15th, 2011, 11:24
je pense qu'il faut laisser la cote nord dans l'etat d'origine , comme sur le plan .
46027

Rami
August 15th, 2011, 11:36
Dombral,

The area off to the left I will talk to tobob about modifying, but I organized the piers in a similar manner to how they looked in 1940, not how they appear today.

kdriver
August 16th, 2011, 02:20
I went for a fly over Taranto but could only get between 10 and 15 FPS on my ageing computer.

The city looks perfect as does Tobob's new coastline for the heel of the boot of Italy.

As Dombral points out, all of the port - the wharves, the areas of concrete and the petro-chemical industry to the west of the town are totally fictitious for 1940.

The port mainly consisted of a quay on the southern shore of the Mare Piccolo. Ships which were not tied up there were out on moorings in the Mare Grande.

I'll delete all of the post-war infrastructure and see if I can get better frame rates.

gius
August 16th, 2011, 03:02
Hi Rami,
the port and the city are beatifully rendered, but i agree with Dombral's observations: the other docks are lacking of any infrastructures; more, i have some mediterranean blocks (Gsl objects) used in my Madrid, that can fit well to Taranto, if you think you need them i can upload the files here at the Outhouse...
Thanks you for the beautiful scenery!!
Moreover,as far as the frame rates, i'm getting 21 fps in cockpit view over the city,35 over the harbour, meanwhile in external view i'm getting 30 fps over the city and 45 over the harbour, since my acer quad core runs cfs2 only with a single cpu....
Hope this helps,
Best Regards my friend,
Gius

Rami
August 16th, 2011, 04:21
Okay,

So I'm gathering it would be prudent to eliminate the concrete section all together and the dockyards, leaving just the city? From Dombral's pictures, it appears that one pier might be all that's required, if I need to leave one.

Also, what about that inlet on the lower middle right? Does that need to be included?

If that's the case, that's easy! I can wipe out the infrastructure in about thirty seconds.

And, please allow me to thank all of you for providing HONEST feedback, not just an "atta boy!" :ernae:

kdriver
August 16th, 2011, 04:57
Okay,

So I'm gathering it would be prudent to eliminate the concrete section all together and the dockyards, leaving just the city? From Dombral's pictures, it appears that one pier might be all that's required, if I need to leave one.

Also, what about that inlet on the lower middle right? Does that need to be included?



Rami,

That one looks like a post-war dock as well. If you're after WW2 authenticity, I would get rid of it, as well as the concrete section with everything sitting on it.

If you feel like it, perhaps you could place a concrete wharf along the northern shore of the town (the southern shore of Mare Piccolo) to the east of the canal. The aerial pictures taken after the raid which I posted and the one posted by ChrisGer before the war show it was just a simple affair with the ships lined up with their bows pointing into the quay.

As I said, all your other infrastructure looks great including the balloons and torpedo nets.

Kevin :applause:

Rami
August 16th, 2011, 05:04
Rami,

That one looks like a post-war dock as well. If you're after WW2 authenticity, I would get rid of it, as well as the concrete section with everything sitting on it.

If you feel like it, perhaps you could place a concrete wharf along the northern shore of the town (the southern shore of Mare Piccolo) to the east of the canal. The aerial pictures taken after the raid which I posted and the one posted by ChrisGer before the war show it was just a simple affair with the ships lined up with their bows pointing into the quay.

As I said, all your other infrastructure looks great including the balloons and torpedo nets.

Kevin :applause:

Kevin,

Au contraire, mon frère! According to the recon photos I have, that was not a post-WWII dock on the lower middle right of the Google Earth image, and I added a concrete pier that you requested, I believe it was already included, facing into the lagoon.

kdriver
August 16th, 2011, 05:54
I was talking about a quay rather than a pier - a picture's worth a thousand words:

kdriver
August 16th, 2011, 05:57
Note the black and white picture was originally taken upside down (north to the bottom of the picture)

gaucho_59
August 16th, 2011, 06:06
Translation

I tried the scenery of Taranto by Tobob. The front port or the battleships were wet and Mare Piccolo are very well made ​​and with the scenes of the city the effect is striking. As against the wearing of the north coast is irrelevant. It looks more like a port door contenair Shanghai. In the attached document after I think we should all take to restore the aspect of November 1941

Dombral,

So which areas are problematic, and what changes do you recommend? :wiggle:

"J'ai essayé le scenery de Tarente par Tobob . L'avant port ou etaient mouilles les cuirassés ainsi que Mare Piccolo sont très bien rendus et avec les scenes de la ville l'effet est saisissant . Par contre le port de la cote nord est hors de propos . Il ressemble plutot à un port de portes conténaires de Shangai . D'apres le document joint je pense qu'il faut tout enlever pour redonner l'aspet de novembre 1941"

Corrected Translation: I have tested the TARANTO (actual Italian name... possibly Tarante in French) scenery done by Tabob. The INLET HARBOR where cruisers were MOORED as well as the [Mare Piccolo] are rendered very well and the addition of the town {structures} makes it quite striking. Conversely, the northern coast harbor does not serve any purpose. It ressembles something like containing harbor gates in the port of Shanghai. With reference to the enclosed document, I feel that we should do everything possible to more faithfully depict the appearance of the scenery back in 1941...

[Working on technical translations for over 10 years in Italy, I learned that oftentimes one must change the text a bit so as to render it "in tune" with vocabulary and idiomatic expressions in the host language.... literal translations often change the original meaning... far more than "opportune" changes in nouns or verbs...]

blohmundvoss
August 16th, 2011, 06:41
Hi Rami

if you haven't seen this already there are some surprisingly clear recon pics that might inspire you.

http://www.killifish.f9.co.uk/Malta%20WWII/Taranto.htm

I think it includes a copy of the one kdriver attached above.

Cheers
BuV

dombral
August 16th, 2011, 08:03
46093
I went for a fly over Taranto but could only get between 10 and 15 FPS on my ageing computer.

The city looks perfect as does Tobob's new coastline for the heel of the boot of Italy.

As Dombral points out, all of the port - the wharves, the areas of concrete and the petro-chemical industry to the west of the town are totally fictitious for 1940.

The port mainly consisted of a quay on the southern shore of the Mare Piccolo. Ships which were not tied up there were out on moorings in the Mare Grande.

I'll delete all of the post-war infrastructure and see if I can get better frame rates.

voici mon interpretation de la base navale de Tarente en novembre 1940 , restent à crueser les bassins de radoub sur la Mare Piccolo et installer les canons AA sur les barges . Pour les projecteurs ils eront installés pour la mision de nuit
e4609046091 4608946092

kdriver
August 16th, 2011, 08:17
C'est bon Dombral! :applause:

Rami
August 16th, 2011, 09:04
C'est bon Dombral! :applause:

Dombral,

J'ai pris vos suggestions à coeur, et ont éliminé les chantiers et les installations industrielles sur le côté ouest de la Grande Mare. J'ai aussi déplacé la jetée sur le Mare Piccolo sur le côté de la Grande Mare, à ouvrir un espace pour les piles que vous avez inclus dans vos images.

Voulez-vous s'il vous plaît avoir la gentillesse de partager votre présentation avec moi, y compris les navires? Il me permettrait d'obtenir une longueur d'avance sur la modification de la mission Espadon original.

Je ne peux pas exprimer combien j'apprécie une crituque honnête de mon travail, me permettant de réellement affiner et d'obtenir qu'il soit prêt pour ceux qui veulent inclure dans leur installation de la Méditerranée.

Rami
August 16th, 2011, 13:21
Good afternoon,

Tobob has sent me the revised scenery for Taranto that eliminates the concrete section and cleans up the area around the city.

It looks fantastic, we're getting closer and closer!

dombral
August 17th, 2011, 06:42
Good afternoon,

Tobob has sent me the revised scenery for Taranto that eliminates the concrete section and cleans up the area around the city.

It looks fantastic, we're getting closer and closer!

excellent , j'attends le nouveau scenery de Tobob avec impatience pour terminer mon interprettation de la scene , j'ai déjà modifié les jetées à lentrée de ce qui semble etre le port de commerce ainsi que la cote nord de la petite ile .
.46183461844618546186
il faudra aussi refaire l'arsenal et les cales sèches

gaucho_59
August 17th, 2011, 08:19
Note the black and white picture was originally taken upside down (north to the bottom of the picture)

This might sound like an ignorant question... but - if there is such a quest for authenticity here - WHY is the shape of the islet (rather angular and connected by a bridge... ) different???
Notwithstanding the fact of the real picture being upside down... which to me seems irrelevant... In the photograph the bridge appears to be accross a straight, narrow channel of approximately some 10 or more " bridge breaths" length, that ends on both extremities in jutting points... whereas in the sim representation it appears rounded at both ends and almost like spanning a very short sort of isthmus...
I concede the structures that could not be there at the time should be changed... but some of the other points are a bit of "guilding the lilly"... The overall appearance of the project is VERY, VERY nice... the "rivet counters" might be exagerating a bit on minuciae...

dombral
August 17th, 2011, 11:14
This might sound like an ignorant question... but - if there is such a quest for authenticity here - WHY is the shape of the islet (rather angular and connected by a bridge... ) different???
Notwithstanding the fact of the real picture being upside down... which to me seems irrelevant... In the photograph the bridge appears to be accross a straight, narrow channel of approximately some 10 or more " bridge breaths" length, that ends on both extremities in jutting points... whereas in the sim representation it appears rounded at both ends and almost like spanning a very short sort of isthmus...
I concede the structures that could not be there at the time should be changed... but some of the other points are a bit of "guilding the lilly"... The overall appearance of the project is VERY, VERY nice... the "rivet counters" might be exagerating a bit on minuciae...

exacte le passage entre Mare Grande et Mare Piccolo est un canal artificiel 4621046211

tobob
August 17th, 2011, 13:44
Waterclass...I'm trying to make the bay a bit more interesting! Note the darker(deeper) water.

46219

tobob

dombral
August 18th, 2011, 01:36
Waterclass...I'm trying to make the bay a bit more interesting! Note the darker(deeper) water.

46219

tobob

est il possible de modifier la cote nord de la ville suivant la ligne en rouge ?46258

Robert John
August 18th, 2011, 03:15
Good work Tobob.

Rami
August 18th, 2011, 05:34
est il possible de modifier la cote nord de la ville suivant la ligne en rouge ?46258

That would require a major re-do, as well as a GSL modification, I wouldn't ask that of tobob at this point.

tobob
August 18th, 2011, 06:49
That would require a major re-do, as well as a GSL modification, I wouldn't ask that of tobob at this point.


:pop4: Ahhhh!

I have already changed it. It shouldn't effect the GSL. Here's a screenshot.

46265

Some trees may need to be moved and a port added here, other than that I didn't change anything too drastically.

46266

Let me know what you guys want?

tobob

Rami
August 18th, 2011, 07:01
Tobob,

No worries, we'll go with the mods. Please post a copy of the revised .bgl and scenery files for Dombral, and he and I will work on the final layout to finish the scenery for release.

Robert John
August 18th, 2011, 07:13
Hi Tobob,
you are getting better and better.

kdriver
August 18th, 2011, 07:45
Here's an AFD and an airbase file if you need them.

You're doing a great job fellas.

dombral
August 18th, 2011, 10:13
:pop4: Ahhhh!

I have already changed it. It shouldn't effect the GSL. Here's a screenshot.

46265

Some trees may need to be moved and a port added here, other than that I didn't change anything too drastically.

46266

Let me know what you guys want?

tobob

excellent travail et merci ; je vais revoir mon GSL sur la nouvelle scene

dombral
August 18th, 2011, 10:43
Here's an AFD and an airbase file if you need them.

You're doing a great job fellas.

désolé mais votre hydrobase fait décoller les hydravions sur la lign de mouillage des croiseurs je vous propse cet autre emplacement qui correspond à l'hydrobase historique à la pointe de la presquile nord


46278462794628046281

kdriver
August 18th, 2011, 12:18
No problem - I thought it might be a bit close to the ships. Here's a new one.

Rami
August 22nd, 2011, 16:56
Dombral,

I have new scenery for Taranto, perhaps you can send me your GSL files and layouts, that we we can consolidate and upload the scenery package.

dombral
August 27th, 2011, 23:28
46945469464694746948
Dombral,

I have new scenery for Taranto, perhaps you can send me your GSL files and layouts, that we we can consolidate and upload the scenery package.

d'accord pour vous envoyer le nouveau GSL sur la base du nouveau scenery de Tobob . Mais je pense que le mieux est que vous m'envoyez le scenery de Tobob , ainsi je pourrais refaire le Layout et le GSL .
J'ai lu dans une de vos dernières intervention que vous préconisiez de ne pas placer dans les GSL des objets mobiles ou évolutifs comme les navires , véhicules , avions batteris AA et projecteurs car ils changent avec le temps et c'est très difficile de les éliminer . Pour certains il existe un truc que j'ai utilisé dans PHB2 . Il suffit d'intervertir les éléments du dossier : par exemple enlever les éléments du dossier F3F et les remplacer par ceux du F4F3 ou ceux du C47 par ceux du C33 .
existe t'il pour CFS2 une représentation des fusées éclairantes por les combats navales de nuit ?

je joins des pics des projets de mission

a bientot et mes amitiés au talentueux Tobob


Dominique

46939469404693846937

dombral
August 27th, 2011, 23:51
46945469464694746948

d'accord pour vous envoyer le nouveau GSL sur la base du nouveau scenery de Tobob . Mais je pense que le mieux est que vous m'envoyez le scenery de Tobob , ainsi je pourrais refaire le Layout et le GSL .
J'ai lu dans une de vos dernières intervention que vous préconisiez de ne pas placer dans les GSL des objets mobiles ou évolutifs comme les navires , véhicules , avions batteris AA et projecteurs car ils changent avec le temps et c'est très difficile de les éliminer . Pour certains il existe un truc que j'ai utilisé dans PHB2 . Il suffit d'intervertir les éléments du dossier : par exemple enlever les éléments du dossier F3F et les remplacer par ceux du F4F3 ou ceux du C47 par ceux du C33 .
existe t'il pour CFS2 une représentation des fusées éclairantes por les combats navales de nuit ?

je joins des pics des projets de mission

a bientot et mes amitiés au talentueux Tobob


Dominique

46955469564695346954




46939469404693846937

pics attaque de Tarente suite

elephant
August 28th, 2011, 01:52
This is just fascinating stuff. Many thanks indeed to all developers!

Merci beaucoup, Dombral.

:salute::icon29:

Elephant

Rami
August 30th, 2011, 17:16
Dombral,

Mes plus sincères excuses pour ne pas répondre à ces deux derniers jours. J'ai été téléchargeant certains projets paysages que j'avais commencé, mais jamais fini. Il est temps de le faire maintenant avant que je commence l'année nouvelle doctrine. Certains de ces projets incluent un port révisés pour Beyrouth qui fonctionne avec les masques de l'eau nouvelle, avec les fichiers modifiés GSL pour les décors de Jean Bomber et Brunosk.

Suite à votre demande, j'ai joint les fichiers demandés pour vous. Ils sont destinés à remplacer les fichiers originaux. Je vais attendre vos résultats, et l'espoir d'obtenir ce libérés le plus rapidement possible. J'espère recevoir le paysage de Dakar dans les prochains jours, ce sera la dernière scène nécessaire pour libérer Fleet Air Arm!

Avec plus vifs remerciements,

In English,

Dombral,

My sincerest apologies for not responding these last two days. I have been uploading some scenery projects that I had started, but never finished. It is time to do so now before I begin the new teaching year. Some of the projects include a revised harbor for Beirut that works with the new water masks, along with modified GSL files for scenery by Jean Bomber and Brunosk.

Per your request, I have attached the requested files for you. They are meant to replace the original files. I will await your results, and hope to get this released as quickly as possible. I hope to recieve the scenery for Dakar in the coming days, that will be the last scenery required to release Fleet Air Arm!

With warmest thanks,

Rami
September 4th, 2011, 07:55
Dombral,

Je n'ai pas entendu parler de vous dans quelques jours. J'ai justed voulais m'assurer que vous avez vu ce fil à nouveau afin que nous puissions passer à la finalisation du décor!

Avec tous mes remerciements,

dombral
September 5th, 2011, 06:39
Dombral,

Je n'ai pas entendu parler de vous dans quelques jours. J'ai justed voulais m'assurer que vous avez vu ce fil à nouveau afin que nous puissions passer à la finalisation du décor!

Avec tous mes remerciements,


excusez moi de ne pas vous avoir répondu mais j'étais loin de mon ordinateur cette semaine , je vais m'en occuper . Merci pour Dakar et surtout bonne idée de reprendre la campagne de Syrie . J'ai quelques skins de De520 des II.6 en réserve et n'oubliez pas les LeO451 et 257 et meme les Moranes 406 du III.7 .

Rami
September 5th, 2011, 07:15
excusez moi de ne pas vous avoir répondu mais j'étais loin de mon ordinateur cette semaine , je vais m'en occuper . Merci pour Dakar et surtout bonne idée de reprendre la campagne de Syrie . J'ai quelques skins de De520 des II.6 en réserve et n'oubliez pas les LeO451 et 257 et meme les Moranes 406 du III.7.

Dombral,

Ce n'est pas un problème, mon ami! Pour ce point, j'ai utilisé le Maryland, Martin à la place du Breguet Bre-693, et les deux missions que j'ai jusqu'ici incluent une mission d'escorte impliquant le Bloch 200. J'ai été la planification sur l'utilisation du LeO 451 à la place du Breguet Bre-693 sur la mission d'escorte de reconnaissance. J'ai aussi été à jouer avec l'idée d'avoir commencer la campagne à Istres, et de vous avoir scène à travers la Méditerranée (Istres - Rome, Rome - Athènes, Athènes - Rhodes, Rhodes - Rayak) au lieu de commencer au Liban.

In English,

Dombral,

It is not a problem, my friend! To this point, I have used the Martin Maryland in place of the Breguet Bre-693, and the two missions I have so far include a escort mission involving the Bloch 200. I was planning on using the LeO 451 in place of the Breguet Bre-693 on the reconnaissance escort mission. I was also toying with the idea of having you begin the campaign in Istres, and having you stage across the Mediterranean (Istres - Rome, Rome - Athens, Athens - Rhodes, Rhodes - Rayak) instead of beginning the campaign in Lebanon.

Rami
September 19th, 2011, 11:27
Dombral,

J'espère que vous allez bien et que vous venez d'être loin de votre ordinateur. Je ne souhaite pas imposer, mais je voudrais pour finir la campagne Fleet Air Arm aussi rapidement que possible, donc si vous le voulez bien, je serais très reconnaissant les fichiers que vous avez à compléter le décor pour Tarente, de cette façon je peux travailler sur la mission et obtenir que la mission achevée pour la campagne. Si vous éprouvez des difficultés à m'envoyer les fichiers, vous pouvez toujours les inclure en tant que pièce jointe dans ce fil.

S'il ya des problèmes, s'il vous plaît n'hésitez pas à m'envoyer un message privé.

respectueusement,

In English,

Dombral,

I trust that you are well, and that you have just been away from your computer. I do not wish to impose, but I would like to finish up the Fleet Air Arm campaign as quickly as possible, so if you would be so kind, I would very much appreciate the files you have to complete the scenery for Taranto, that way I can work on the mission and get that mission completed for the campaign. If you are having trouble sending me the files, you can always include them as an attachment in this thread.

If there are any problems, please do not hesitate to send me a private message.

Respectfully,

Rami
October 24th, 2011, 04:01
BUMP! :bump:

Rami
October 24th, 2011, 18:12
http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/265913195087747533.JPG
A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons

Description: This is Tobob’s Taranto scenery, with contributions from Rami, Dombral, and Kdriver. This package is for CFS2, and will be used for the upcoming Fleet Air Arm campaign. Tobob has graciously donated his coastlines and land class to the project, allowing for me to build GSL scenery which approximates the historical setting of Taranto, Italy in 1940 for the devastating attack by British Fairey Swordfish biplanes the night of November 11th, 1940.

To check it out, rate it or add comments, visit Tobob_Taranto.zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=4795&catid=45)
The comments you make there will appear in the posts below.

Rami
October 24th, 2011, 18:21
Good evening,

I wanted to let you know that the GSL scenery, landclass, and waterclass for Taranto, Italy has been released. Tobob has donated his wonderful landclass and waterclass to the project, and was very gracious while we changed bits and pieces of the scenery on him. Credit must also be given to Kdriver for providing a takeoff point in the harbor.

While I do take credit for much of the original GSL work, Dombral was instrumental in "fine-tuning" much of my work and making it better than I thought it could be. The missions for the Fleet Air Arm will follow fairly soon, though I'm going to work on putting together a package for the GSL harbor at Dakar, Senegal first.

Enjoy! :salute:

JapLance
October 25th, 2011, 03:34
Nice joint effort here :applause:.

The pictures look great, but I can't seem to get the same result in my CFS2. Is it possible that some textures are missing from the final download?

50621

I've tried copying the textures in the Tobob_Taranto\texture to the main texture folder, but it didn't work, and now I don't know what else to try. I'm stuck.

Rami
October 25th, 2011, 04:46
Japlance,

That looks like a missing texture, all right. However, I'm confused as well with regard to what exactly it is. I will attach all of the texture bitmaps for Tobob's scenery, including Bermuda, Jan Mayen, La Rochelle, and Bari. (Except for the Bermuda bitmap, it's safe to say that one can be ruled out)

It looks like this may be a process of elimination exercise.

tobob
October 25th, 2011, 05:01
Did you move(not copy) all files from scenedb/world/texture to main texture folder per Sander's instructions?

...Ok I looked into it further and it could be a missing texture called vaRoadsu.bmp.:banghead: Sorry 'bout that.

Try this one and if that fixes it I'll have Rami add it into the library.

50624
save as .bmp

tobob

JapLance
October 25th, 2011, 06:07
The textures in Rami's file did it. Everything looks great now.

Rami
October 25th, 2011, 07:12
Japlance and others,

I added the texture bitmaps to the package, so other users from this point forward should not have this problem. :mixedsmi:

misson
October 25th, 2011, 14:28
A big THANK U!:icon29:

voyager
October 25th, 2011, 14:50
Many thanks to all involved!

voyager

Discus
October 26th, 2011, 04:31
Thanks for this great team work and for the astonishing results!!:applause::applause::applause:

Cheers, Discus

miamieagle
October 28th, 2011, 19:31
Thank you!:salute: