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Bookman1960
August 3rd, 2011, 20:14
I've collected an assortment of ships from FS/CFS2, etc and have them all working in FS9 but I'm trying to provide smoke fro them. I have been trying to understand how/what actually controls the placement of the smoke in the vessels.

If I understand correctly, the smoke is controlled in the aircraft.cfg under [SMOKESYSTEM]

I have reviewed several ships which do have working smoke in an effort to adapt these for my ships but so far, I have been unable to get the smokes moved.
The smoke appears above the ships I'm working with but it's placed incorrectly (obviously, as I'm using a smoke from another ship).
What help I am requesting is how to work to make these display correctly.
Is anyone out there informed and able to assist me with this?
I'd appreciate any help.

KB
Amherst, Ohio

The B24 Guy
August 7th, 2011, 20:03
Hi KB,

Since your from the "Sandstone Center of the World" I will do my best to help.


The entry should be Smoke type, then the position. longitudinal, lateral, vertical distance from reference datum

Here is a link to MS SDK

http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId510108

Hope this helps,

B24Guy

Bookman1960
August 9th, 2011, 18:58
Hi KB,

Since your from the "Sandstone Center of the World" I will do my best to help.


The entry should be Smoke type, then the position. longitudinal, lateral, vertical distance from reference datum

Here is a link to MS SDK

http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId510108

Hope this helps,

B24Guy

Thank you. I'll take another look. I've reviewed this document already but could really some guidance from an experienced 'adapter'. Meanwhile, I'll give it another look.

KB

Collin
August 10th, 2011, 15:58
OK, lets take the example given in

http://msdn.microsoft.com/en-us/libr...mozTocId510108 (http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId510108)

smoke.0=-10.00, -0.70, 0.0, fx_smoke_w

smoke.0 is the order of the effect in the cfg/dp
fx_smoke_w is the name of the effect.

-10.00 is the distance from the centre of the plane/ship along the longitudinal axis (Z axis) in the cfg/dp file. Negative is behind.

-0.70 is the distance from the centre in a vertical line (Y axis). Negative is below.

0.0 is the X axis, which is the distance from the Z axis. A negative number is on the left, positive on the right, so 0.0 is dead centre.

I'm not sure if the measurements in FS9 and FX are in meters or feet, but, an example for a funnel on a destroyer would be roughly (in feet).

smoke.0=15.00, 40.00, 0.0, fx_smoke_w

This order of the Z,Y,X co-ordinates and is pretty much standard for all the effects in the flight sims.

Now someone is gonna point out how much of a prat I have been and got summat wrong.

regards Collin:ernae: