piperarcherpilot
October 25th, 2007, 01:50
Question about graphics cards...
I have the Nvidia 8600GS and acceleration runs surprisingly well. My friend has the Intel GMA 950 series (not known for its graphics might, we know). We both have laptops, btw.
Acceleration installed okay, but when he tries to launch FSX, it gives him a hardware error saying that his card doesnt meet the shader requirements. We found this odd, so we went to intels site, and it said that his card has pixel shader 2.0 and vertex shader 3.0, and FSX acceleration needs a minimum of 1.1. FSX before acceleration was installed, ran fine....
Any ideas? We already updated the driver, to no avail...
As far as we can tell, it meets all the shader requirements...:ques:
Heres what the card has, shader-wise...
Up to 4 pixels per clock rendering
Microsoft* DirectX* 9
Hardware Acceleration Features:
Pixel Shader 2.0
Volumetric Textures
Shadow Maps
Slope Scale Depth Bias
Two-Sided Stencil
Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)
Texture Decompression for DirectX* and OpenGL*
OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching
http://www.geocities.com/btempletonchs/HELP.jpg
I have the Nvidia 8600GS and acceleration runs surprisingly well. My friend has the Intel GMA 950 series (not known for its graphics might, we know). We both have laptops, btw.
Acceleration installed okay, but when he tries to launch FSX, it gives him a hardware error saying that his card doesnt meet the shader requirements. We found this odd, so we went to intels site, and it said that his card has pixel shader 2.0 and vertex shader 3.0, and FSX acceleration needs a minimum of 1.1. FSX before acceleration was installed, ran fine....
Any ideas? We already updated the driver, to no avail...
As far as we can tell, it meets all the shader requirements...:ques:
Heres what the card has, shader-wise...
Up to 4 pixels per clock rendering
Microsoft* DirectX* 9
Hardware Acceleration Features:
Pixel Shader 2.0
Volumetric Textures
Shadow Maps
Slope Scale Depth Bias
Two-Sided Stencil
Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)
Texture Decompression for DirectX* and OpenGL*
OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching
http://www.geocities.com/btempletonchs/HELP.jpg