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piperarcherpilot
October 25th, 2007, 01:50
Question about graphics cards...

I have the Nvidia 8600GS and acceleration runs surprisingly well. My friend has the Intel GMA 950 series (not known for its graphics might, we know). We both have laptops, btw.

Acceleration installed okay, but when he tries to launch FSX, it gives him a hardware error saying that his card doesnt meet the shader requirements. We found this odd, so we went to intels site, and it said that his card has pixel shader 2.0 and vertex shader 3.0, and FSX acceleration needs a minimum of 1.1. FSX before acceleration was installed, ran fine....

Any ideas? We already updated the driver, to no avail...

As far as we can tell, it meets all the shader requirements...:ques:

Heres what the card has, shader-wise...

Up to 4 pixels per clock rendering
Microsoft* DirectX* 9
Hardware Acceleration Features:
Pixel Shader 2.0
Volumetric Textures
Shadow Maps
Slope Scale Depth Bias
Two-Sided Stencil
Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)
Texture Decompression for DirectX* and OpenGL*
OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching

http://www.geocities.com/btempletonchs/HELP.jpg

jdhaenens
October 25th, 2007, 09:42
Yes and no.

This thread may shed some light:

http://forum.notebookreview.com/showthread.php?t=94738

JimD

Lewis-A2A
October 25th, 2007, 10:13
'Intel GMA 950 series'

This is not a card, but onboard jobby with shared everything. If you get down to barebones I bet it has trouble running a fast flash game let alone 3d applications. The killer though is the shared fact, it means it wants to use system memory but with fsx the system wants to use that memory and wins the fight to use it, this also applies to pretty much everything inc processor power.