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View Full Version : SCROFA: SOH RTWR scheme?



OleBoy
May 8th, 2011, 12:49
I can't make up my mind. So, I can't seem to get this one finished. :kilroy:

I put the spec layers back in the drawer for now. (right-click "view image")
http://img835.imageshack.us/img835/1889/wipbeta.jpg
http://img845.imageshack.us/img845/9192/wipsidebeta.jpg

OleBoy
May 8th, 2011, 16:35
Update

Now I know the direction this is going. As you can see from the nose front/sides and trimming out the canopy frame. I'll be happy with the end results.

(right-click "view image")
http://img222.imageshack.us/img222/630/wipnosebeta.jpg
http://img863.imageshack.us/img863/6959/wipcanopybeta.jpg

txnetcop
May 8th, 2011, 19:06
I couldn't agree more...excellent work!
Ted

OleBoy
May 8th, 2011, 20:07
As you can see, off in yet another direction!! :icon_lol:

http://img714.imageshack.us/img714/4444/scrofacanopybeta1.jpg

Cag40Navy
May 8th, 2011, 21:25
Looking good Don!

fleurdelys
May 9th, 2011, 04:57
Just a thought or a question of preference, maybe... :kilroy:

I guess that whenever a plane is made of metal, then you should at least see rivets (even flushed ones) on those parts...

If it is made of space age composite materials or even fiberglass and resin, then you can dispense with showing them.

If you have both type of materials, then stick with a selection as per the type of material involved.

If we take a look at the above pic, then I'd surmise that you have a plane with metal body and space age material for the wings. Is it the case ?

I must say that your previous research into spec and bump mapping was coming along very well...
Perhaps it is only a question of "dosage" of the effect. A little bit can sometime go a long way, while a little more can overdo the effect that is wanted...

Anyway you look at it, your work is gorgeous and I hope that you'll publish it soon...

Cheers,

Fleurdelys

OleBoy
May 9th, 2011, 05:54
You build'em, I'll paint'em.