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Radioman123
March 25th, 2011, 05:44
My freeware MS FSX SP2/A Martin B-26B/C Marauder has been posted at SOH under FSX/
American Aircraft.

A new entry has been added to Add-Ons Library, category FSX American Aircraft

Description: FSX SP2/A B-26C-11-MO 41-18322 modeled as Hell's Belle II of the 439th BS/319BG based in Sardinia in 1944. This aircraft was from the 12th Air Force, 319th Bomb Group (Medium), 439 Bomb Squadron based in Rufisque French West Africa, Tafaraoui, Algeria (outside of Oran), Maison Blanche, Algeria (outside of Algers), Dejedeida, Tunisia (outside of Tunis) and Decimomannu, Sardinia (outside of Cagliari) in the Mediterranean Theater of Operations. She flew over one hundred missions between June 1943 and November 1944 in North Africa, Italy and southern France. Her first crew was led by Lt. J. H. Logan but was flown by other crews.

This aircraft is a native code FSX SP2/A aircraft created by W. E. Stephens. The pilot character "Pilotpfc" was originally created by David Eckert.

Have fun

Radioman123

Roger
March 25th, 2011, 05:52
Great! Gets a stickie:ernae:

jankees
March 25th, 2011, 06:31
excellent! thank you so much!

now if I only had time to fly...

mal998
March 25th, 2011, 06:37
Thanks for one of my favorite medium bombers! Only have one small issue so far and that's the props. Have a look at the screenie and see if there is a way to fix'em up. Appreciate any help you can provide.

thanks again.

FSX/Accel/SP2

33907

Thoe6969
March 25th, 2011, 06:40
Thanks for one of my favorite medium bombers! Only have one small issue so far and that's the props. Have a look at the screenie and see if there is a way to fix'em up. Appreciate any help you can provide.

thanks again.

FSX/Accel/SP2

33907 Yep same thing for me also,very nice except for that .

Bruce Thompson
March 25th, 2011, 07:16
Same problem here also otherwise a great aircraft.

mal998
March 25th, 2011, 07:45
OK, weird thing is, the props look OK from the VC...go figure?

33910

Thoe6969
March 25th, 2011, 09:09
OK, weird thing is, the props look OK from the VC...go figure?

33910 Yeh I noticed that also.

falcon409
March 25th, 2011, 09:28
Yep, oddly, that's a very common anomaly for FS9 portovers, not native FSX models.:salute:

Roger
March 25th, 2011, 09:47
There's a file posted in the what's new section that I think will fix the issue...

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=34&id=3789

big-mike
March 25th, 2011, 10:02
There's a file posted in the what's new section that I think will fix the issue...

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=34&id=3789

Yep--it does.
Thank you for this really very nice aircraft.
Michael

big-mike
March 25th, 2011, 10:08
STOP--it doesn`t!
Now the props are ok in the outside view,
but from the VC they are black.
Michael

Roger
March 25th, 2011, 10:25
STOP--it doesn`t!
Now the props are ok in the outside view,
but from the VC they are black.
Michael

Fine in spot and vc views for me.

mal998
March 25th, 2011, 10:33
OK, that seems to have fixed the issue. As far as viewing the props from the VC goes, you might need to give them a couple of seconds for the textures to load.

big-mike
March 25th, 2011, 10:55
It`s ok now.
Michael

mal998
March 25th, 2011, 11:26
Now, for those of you who happen to own the AS Lockheed Hudson and really want to add a touch of realism to this fine bird, simply use the Hudson sounds and crank'em up.

big-mike
March 25th, 2011, 11:47
Good idea,gone to test that....
Michael

Stan V.
March 25th, 2011, 11:51
There's a file posted in the what's new section that I think will fix the issue...

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=34&id=3789

Question: The fix file downloaded from SOH contains only one file named B26B_propblur.dds Looking at the original a/c file, the only comparable file I see is named AH_propblur.dds. Is it necessary to rename the fix file so that it overwrites the original?

Roger
March 25th, 2011, 12:04
Question: The fix file downloaded from SOH contains only one file named B26B_propblur.dds Looking at the original a/c file, the only comparable file I see is named AH_propblur.dds. Is it necessary to rename the fix file so that it overwrites the original?

No just drop it in the texture folder. I'd guess the other one was a test file that didn't get removed.

Radioman123
March 25th, 2011, 12:51
That is correct. The AH_propblur file was as test file until I got around to painting it right. Just drop the B26B_propblur.dds file into the texture file and you should be good to go. I will clean the distro up with the admin.

Regards

Radioman123

big-mike
March 25th, 2011, 12:54
I`ve replaced the sound with the one from this package:

http://www.flightsim.com/file.php?cm=SEARCH1&fsec=0&fname=HHIKER.ZIP

Sounds better for me.
Michael

Cirrus N210MS
March 25th, 2011, 14:16
thank you for the b26

MBLTCKduJnM

Radioman123
March 25th, 2011, 20:08
Wonderful video.

Regards

Radioman123

PRB
March 25th, 2011, 20:40
This is nice! I think I came in a bit hot on my first landing. Thanks Radioman!
:ernae:

CG_1976
March 25th, 2011, 23:09
Excellent B-26, thank you. Ive been trying to go thru my Grandpa's pics looking for his B-26 he was member of. This B-26 earns a special spot in my hanger.

Rami
March 26th, 2011, 05:29
Radioman123,

I hope you don't mind, but I altered the original package so that it contains the missing prop textures, rather than approving a fix.

jojohnson9
March 26th, 2011, 07:27
I`ve replaced the sound with the one from this package:

http://www.flightsim.com/file.php?cm=SEARCH1&fsec=0&fname=HHIKER.ZIP

Sounds better for me.
Michael

I replaced the 2D panel with this package's panel. Also replaced the DC-3 gauges in the VC with the gauges that came with it. I like the looks and operation better.

I also learned to keep up the speed on landing and stop stalling/crashing. From what I have read about the real Marauder, this is quite realistic.

big-mike
March 26th, 2011, 10:54
I replaced the 2D panel with this package's panel. Also replaced the DC-3 gauges in the VC with the gauges that came with it. I like the looks and operation better.

How to do this?
Would you please explain me?
Thanks
Michael

jojohnson9
March 26th, 2011, 11:43
How to do this?
Would you please explain me?
Thanks
Michael

Download HHIKER.ZIP to get the panel and gauges. Modify the VC sections of the new panel.cfg as shown below.



//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$B26_L

gauge00=B26B10!B26B_bomb_release_plate, 230,111,36,42
gauge01=B26B10!Airspeed, 118,237,112,112
gauge02=B26!RLC_Turn_Indicator, 232,241,97,97
gauge03=B26!RLC_Vertical_Speed, 116,122,110,110
gauge04=B26!RLC_Attitude, 369,65,136,141
gauge05=B26!RLC_Heading_Indicator, 378,216,122,122
gauge06=B26!RLC_Altimeter, 2,241,110,111
gauge07=B26!RLC_Clock, 247,352,54,53
gauge08=B26!RLC_Suction, 64,365,63,63
gauge09=B26!RLC_CHT, 363,348,95,94
gauge10=B26B10!plate_flap_limits, 151,440,84,52
gauge11=B26B10!switch_torpedo_arm, 305,353,54,82
gauge12=B26B10!plate_airspeed, -13,436,170,39
gauge13=B26B10!plate, 297,8,214,59
gauge14=douglas_dc3!annunciator_cabin_doors, 239, 120 ,21,28
gauge15=B26B10!B26 Gear Flap Position, 141,352,106,106
gauge16=B26B10!B26_radio_recognition, 334,256,36,57
gauge17=B26B10!Recognition light, 337,256,29,55
gauge18=B26B10!marker_beacon, 247,431,43,59
gauge19=B26B10!B26 Marker Beacon Lamp, 257,451,25,25


//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$B26_R

gauge00=B26!RLC_Radio_Compass, 240,272,110,109
gauge01=B26!RLC_Oil_Temp, 123,137,110,108
gauge02=B26!RLC_Fuel_Pressure, 243,24,110,110
gauge03=B26!RLC_Tachometer, 124,22,110,110
gauge04=B26!RLC_OAT, 242,148,80,81
gauge05=B26!RLC_Manifold_Pressure, 8,22,110,110
gauge06=B26!RLC_Oil_Pressure, 8,139,110,110
gauge07=B26!RLC_CHT, 8,268,110,110
gauge08=B26B10!plate_fuel_type, 235,385,120,21
gauge09=B26B10!torpedo_plug, 247,233,81,43
gauge10=B26B10!check_prop_switches, 328,131,40,120
gauge11=B26B10!Fuel_Indicator, 374,106,99,173
gauge12=B26B10!Cowl Flaps Intercooler Position 1 2, 119,267,119,168
gauge13=B26B10!B26B De-Ice Pressure, 373,284,88,108


//--------------------------------------------------------
[Vcockpit03]
Background_color=0,0,0
size_mm=256,256
visible=1
pixel_size=256,256
texture=$rpm

gauge00=B26B10!B26B10_RMI, 4,3,247,247


//--------------------------------------------------------
[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=1
pixel_size=256,256
texture=$airspeed

gauge00=B26!RLC_Attitude, -2,0,258,258


//--------------------------------------------------------
[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=1
pixel_size=256,256
texture=$alt

gauge00=B26B10!B26_PDI, 1,2,251,251


//--------------------------------------------------------
[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$fuel

gauge00=B26B10!Hydraulic Pressure, 0,0,256,256

jojohnson9
March 26th, 2011, 11:54
Radioman123

I hope my changing your cockpit doesn't upset you . I spend my cold winters fooling around with airplane panels. This in no way indicates that I am unhappy with your great work.

John J. ex P2V-5 radioman

pbearsailor
March 26th, 2011, 15:15
Thanks, John.

-steve :wavey:

RCAF_Gunner
March 26th, 2011, 17:06
Thanks for sharing your hard work. A native B-26 is very much appreciated.

Cheers,
Rick

Willi Breihof
March 27th, 2011, 05:22
STOP--it doesn`t!
Now the props are ok in the outside view,
but from the VC they are black.
Michael

Hello
I've the same problems with th the props in outside view.
The prop disk are black.

Please can You help me to chanche it.

Thank You in advance regards Willi Breihof

W.Breihof@T-Online.de

thunder100
March 27th, 2011, 05:39
Hello
I've the same problems with th the props in outside view.
The prop disk are black.

Please can You help me to change it.



Sorry same for me

rolandx.berger@aon.at if you wont mind

Roland

flaviossa
March 27th, 2011, 05:55
People,
As the Warbirdīs Library manager said in this topic, the original package was updated with the missing texture (B26B_propblur.dds). I just made a test redownloading it and itīs all ok. Just redownload the package and try again ... :ernae:

Radioman123
March 27th, 2011, 07:33
All

The revised distro has the prop texture that was missing from the original disto. It somehow got dropped in the cleanup process.

If you are having a problem with black props, please redown load. It should work fine as the revised distro has the missing texture. Sorry for the inconvenience.

Regards

Radioman123

italoc
March 27th, 2011, 07:56
Hi Radioman
your Marauder is the best on all aspects.
A little problem though: what's wrong with the sky appearing on the boxes around these two gauges in the VC ??
Anyone else has this ?
Italo

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=34022&d=1301240577&thumb=1&stc=1

Radioman123
March 27th, 2011, 08:24
Can you send a pic. It probably came be fixed easily.

Regards

Radioman123

Radioman123
March 27th, 2011, 08:52
Radioman123,

I hope you don't mind, but I altered the original package so that it contains the missing prop textures, rather than approving a fix.


No problem. It was a minor oversight by me. Too many late nights working on this.

Regards

Radioman123

Radioman123
March 27th, 2011, 09:00
No issue. In the early versions I was using the Hitchhiker gauges and attempted to contact Rob Clark for their use. He does not seem to be active in the hobby any longer, therefore could not obtain is permission for use.

To launch the model, I needed to replace all of the gauges and that is what we have which is a combo of DC-3 gauges and my own gauges. There is always room for improvement. Rob's gauges are rather old in they date back to the 2000 timeframe. As a rev A on this model I would like to work with a true gauge expert to get something that is spectacular. In addition I have all of the flight manuals on the bird and would like to work through a complete cold start sequence which would take some additional coding.

Regards Radioman123

Radioman123
March 27th, 2011, 09:22
For those that like reading about the history of the B-26B/C in the Med, a great book is

Osprey Combat Aircraft 73, B-26 Marauder Units of the MTO by Mark Styling.

Also, the following web site is great. The 320thbg was one of the operators of B-26s in the MTO. On the photos page are some bomb damage assessment pictures from Italy in 1944. These guys were good at what they did.

http://320thbg.org/


Regards

Radioman123

PRB
March 27th, 2011, 09:48
Hi Radioman
your Marauder is the best on all aspects.
A little problem though: what's wrong with the sky appearing on the boxes around these two gauges in the VC ??
Anyone else has this ?
Italo

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=34022&d=1301240577&thumb=1&stc=1

Mine looks ok. On gauges, I replaced the DC-3 gauges with A2A P-51H and B-24 ones...

Wild Bill Kelso
March 28th, 2011, 07:15
For those willing to learn how to operate this awesome aircraft:

JSIsoj1QPAc

Enjoy!

Cheers,
Markus.

Bjoern
March 28th, 2011, 10:41
Thanks, Radioman! :ernae:

muletrain
March 28th, 2011, 18:46
Thanks for posting the instructional movie, Wild Bill.
Instructions for more than just flying, eh? :)

italoc
March 29th, 2011, 06:19
Can you send a pic. It probably came be fixed easily.
Regards
Radioman123


Thanks Radioman
Hope this can help
Italo
34138

DennyA
March 29th, 2011, 08:04
Radioman123,

Just had to drop a thank you note for creating this awesome historic plane! It looks great, and it's seriously fun and challenging to fly. Been messing around with engine failures, and wow, what a challenge.

Radioman123
March 29th, 2011, 18:20
Radioman123,

Just had to drop a thank you note for creating this awesome historic plane! It looks great, and it's seriously fun and challenging to fly. Been messing around with engine failures, and wow, what a challenge.

You may want to try a run away prop governor on the left engine which was the most common failure on take off. The prop would change to fine pitch and the RPMs would go way up. Would make life very interesting at about 140 miles per hour.

Regards

Radioman123

Bone
March 29th, 2011, 18:29
Thanks Radioman
Hope this can help
Italo
34138

Is that Sky on the face plate of those Instruments, or the FSX start up screen picture? It loooks like it says "flight Simulator" backwards and upside down.

jandjfrench
March 29th, 2011, 23:21
Hi,

I downloaded the aircraft and am very impressed. I experienced no transparency problems. From my ignorant perspective, creating an aircraft simulation such as this borders on black magic. As such I've noticed some small problems and I don't know if correcting them is a simple matter or an impossible task. I did a little tweaking of the several things such as the checklist, cameras and eyepoint. I reset the eyepoint so it's centered on the yoke thereby improving my forward visibility and swapped a couple of gauges to make them more visible from the new location.
Here are several things that I noticed that I'd like to change but don't have the slightest idea of how to. With the parking brake set and engines idling there's a slight rotation of the aircraft. If I release the parking brake the rotation stops. I've never noticed this on any other aircraft. Once I've shut down the engines the only way I've been able to restart is with Ctrl + E. By clicking and dragging on the left prop and mixture levers (not the knobs) both levers move but only the left settings are changed. Clicking and dragging the right levers changes the settings without any visible indication. The pitch trim wheel only shows movement for a small range when zero pitch is crossed; dragging the wheel continues to change pitch but without any visible change.
I tried out several changes posted in this thread to the sound and panel files but decided to stick with the aircraft as downloaded.
If anyone has any insight as to the anomalies I noticed I would appreciate hearing it.
And to the creator of this aircraft thanks and you have my sincerest admiration.

Jim F.

Roger
March 30th, 2011, 03:36
Thanks Radioman
Hope this can help
Italo
34138

You must be in Dx10 mode Italo. The gauge holders seem to have non-FsX material in them. Doesn't bother me as I don't use Dx10 any more.

Radioman123
March 30th, 2011, 06:35
You must be in Dx10 mode Italo. The gauge holders seem to have non-FsX material in them. Doesn't bother me as I don't use Dx10 any more.

The aircraft was nnt tested in Dx10 mode as the development machine is an older machine. I could not duplicate the issuewith the transparent gauges. It may be beneficial to do a gauge swap for those 2 gauges with similar gauges that does not have that problem.

Regards

Radioman123

italoc
March 30th, 2011, 07:05
QUOTE=Is that Sky on the face plate of those Instruments, or the FSX start up screen picture? It loooks like it says "flight Simulator" backwards and upside down.

Yes Bone
it"s like you said


The aircraft was nnt tested in Dx10 mode as the development machine is an older machine. I could not duplicate the issuewith the transparent gauges. It may be beneficial to do a gauge swap for those 2 gauges with similar gauges that does not have that problem.

Regards

Radioman123

OK Radioman it's clear now: no problem; I'll try to swap with other gauges DX10 compatibles.
Anyway, except for this very minor issue, your Marauder is perfectly DX10 compatible (she does'nt even suffer of the well known DX10 compatibility problems with prop and glass)

Let's go to fly now and thank again for your outstanding modeling

Italo

gaucho_59
March 30th, 2011, 18:26
My freeware MS FSX SP2/A Martin B-26B/C Marauder has been posted at SOH under FSX/
American Aircraft.

A new entry has been added to Add-Ons Library, category FSX American Aircraft

Description: FSX SP2/A B-26C-11-MO 41-18322 modeled as Hell's Belle II of the 439th BS/319BG based in Sardinia in 1944. This aircraft was from the 12th Air Force, 319th Bomb Group (Medium), 439 Bomb Squadron based in Rufisque French West Africa, Tafaraoui, Algeria (outside of Oran), Maison Blanche, Algeria (outside of Algers), Dejedeida, Tunisia (outside of Tunis) and Decimomannu, Sardinia (outside of Cagliari) in the Mediterranean Theater of Operations. She flew over one hundred missions between June 1943 and November 1944 in North Africa, Italy and southern France. Her first crew was led by Lt. J. H. Logan but was flown by other crews.

This aircraft is a native code FSX SP2/A aircraft created by W. E. Stephens. The pilot character "Pilotpfc" was originally created by David Eckert.

Have fun

Radioman123

I installed your marvelous bB-26 but it has a problem... what causes the prop blurr to show up black?????????? (see enclosed jpg)34244

Roger
March 30th, 2011, 23:16
I installed your marvelous bB-26 but it has a problem... what causes the prop blurr to show up black?????????? (see enclosed jpg)34244

Check post #10 on page 1 of this thread.

gaucho_59
March 31st, 2011, 11:00
Radioman123,

I hope you don't mind, but I altered the original package so that it contains the missing prop textures, rather than approving a fix.

Dear Rami,
Where did you post this new prop blurr file????

gaucho_59
March 31st, 2011, 11:02
No just drop it in the texture folder. I'd guess the other one was a test file that didn't get removed.
Where... pray tell... is this fix file to be found???

jandjfrench
March 31st, 2011, 11:13
Hi,

It's my understanding that it's included in the latest download. I downloaded the file rather late and experienced none of the transparency problems.

Jim F.

gaucho_59
March 31st, 2011, 18:17
Check post #10 on page 1 of this thread.

I did check post nr. 10 as you suggested... it responds that the linkid (????) in non-existent...
how about that... am I missing something....any more suggestions?

N2056
March 31st, 2011, 18:31
It looks like that first fix was incorporated into the original download, so if you go download the plane again you should be good to go.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=34&id=3785 :salute:

Radioman123
March 31st, 2011, 19:10
The fix was installed in the download. Just re download the model and install. You will be good to go.

Regards

Radioman123

Radioman123
March 31st, 2011, 19:48
Hi,

I downloaded the aircraft and am very impressed. I experienced no transparency problems. From my ignorant perspective, creating an aircraft simulation such as this borders on black magic. As such I've noticed some small problems and I don't know if correcting them is a simple matter or an impossible task. I did a little tweaking of the several things such as the checklist, cameras and eyepoint. I reset the eyepoint so it's centered on the yoke thereby improving my forward visibility and swapped a couple of gauges to make them more visible from the new location.
Here are several things that I noticed that I'd like to change but don't have the slightest idea of how to. With the parking brake set and engines idling there's a slight rotation of the aircraft. If I release the parking brake the rotation stops. I've never noticed this on any other aircraft. Once I've shut down the engines the only way I've been able to restart is with Ctrl + E. By clicking and dragging on the left prop and mixture levers (not the knobs) both levers move but only the left settings are changed. Clicking and dragging the right levers changes the settings without any visible indication. The pitch trim wheel only shows movement for a small range when zero pitch is crossed; dragging the wheel continues to change pitch but without any visible change.
I tried out several changes posted in this thread to the sound and panel files but decided to stick with the aircraft as downloaded.
If anyone has any insight as to the anomalies I noticed I would appreciate hearing it.
And to the creator of this aircraft thanks and you have my sincerest admiration.

Jim F.

Anomalies

Most can only be fixed with a recompile of the aircraft, some are very subtle and some are features.

1. rotation of the aircraft - nose down when on the brakes. That is a feature and is how the aircraft actually behaved when you stepped on the brakes. The stiffness of the front shock is controlled by the aircraft.cfg file. The compression is modelled along with the steering.

2. View point. I moved the pilot viewpoint to the right of the center of the yoke so to be able to see all of the instruments. The view in the cockpit of the original is terrible and the pilot needed to look around particularly at the airspeed indicator and VSI to keep from stalling the aircraft on takeoff or approach. The instruments are in the original location. Moving the viewpoint from its present location means that you cannot see critical instruments behind the yoke. Your compromise of moving instrument positions is fine but is not faithful to the original locations in the aircraft.

3. The restart from a cold start is something I am still working through the modeling on and is subtle issue. Instead of working another 6 months on the issue, I decided to release this version as a limited release on SOH for everyone's enjoyment and to get some feedback.

4.Trim Wheel. Is a problem. The compile code from the MS SDK does not seem to be correct and am working through experimental code for a future release to fix this. It is a compile issue and cannot be solved with changes to the panel or aircraft config files.

5 Knobs and controls. You should be able to grab just below the knobs and individually move the controls. Still need to merge the knobs with the levers.

Regards

Radioman123

jandjfrench
March 31st, 2011, 20:57
Hi Radioman,

Let me again express my admiration for your handiwork. When I really like something I find myself being very critical. If I didn't like the aircraft so much I'd simply dismiss any minor imperfections and move on. I hope you're not offended by my critique.
I never know if my observations are unique to my system or others have noticed the same things. When I said rotation I probably should have said pivoting. With the parking brake applied the aircraft stays in the same position but slowly changes heading. If I release the brake this pivoting stops but restarts when applied again. CW or CCW seems arbitrary as well as rate of change. Always very slow but present.
I noticed one other thing that seems strange. It takes quite awhile to get off the ground but once airborne it tends to climb at an angle that seems unnaturally steep. When I was quite a bit younger I recall taking off aboard a DC-7 and it was hard to tell when the plane was off the ground. The way this plane leaves the ground reminds me of my first flight in a DC-8.

Jim F.

expat
April 1st, 2011, 01:34
When I was quite a bit younger I recall taking off aboard a DC-7 and it was hard to tell when the plane was off the ground.

Off topic - but reminds me of a former DC-7C pilot friend of my Dad's who liked to say "she only left the ground due to sheer brute force and the curvature of the Earth."

Sorry - thread hijack over - the Marauder is probably my favorite WWII bomber and very grateful that you have shared your hard work with all of us.

expat

Radioman123
April 1st, 2011, 05:43
Hi Radioman,

Let me again express my admiration for your handiwork. When I really like something I find myself being very critical. If I didn't like the aircraft so much I'd simply dismiss any minor imperfections and move on. I hope you're not offended by my critique.
I never know if my observations are unique to my system or others have noticed the same things. When I said rotation I probably should have said pivoting. With the parking brake applied the aircraft stays in the same position but slowly changes heading. If I release the brake this pivoting stops but restarts when applied again. CW or CCW seems arbitrary as well as rate of change. Always very slow but present.
I noticed one other thing that seems strange. It takes quite awhile to get off the ground but once airborne it tends to climb at an angle that seems unnaturally steep. When I was quite a bit younger I recall taking off aboard a DC-7 and it was hard to tell when the plane was off the ground. The way this plane leaves the ground reminds me of my first flight in a DC-8.

Jim F.

Rotation: Sorry, I thought you were talking about the pitch rotation when under power with the brakes applied. The yaw rotation, slowly moving around the vertical axis, I have not noticed but will look for. A possible cause is that one of the engines is developing more thrust then the other. Is the aircraft turning to the left or the right?

Regards

Radioman123

gaucho_59
April 1st, 2011, 09:21
My freeware MS FSX SP2/A Martin B-26B/C Marauder has been posted at SOH under FSX/
American Aircraft.

A new entry has been added to Add-Ons Library, category FSX American Aircraft

Description: FSX SP2/A B-26C-11-MO 41-18322 modeled as Hell's Belle II of the 439th BS/319BG based in Sardinia in 1944. This aircraft was from the 12th Air Force, 319th Bomb Group (Medium), 439 Bomb Squadron based in Rufisque French West Africa, Tafaraoui, Algeria (outside of Oran), Maison Blanche, Algeria (outside of Algers), Dejedeida, Tunisia (outside of Tunis) and Decimomannu, Sardinia (outside of Cagliari) in the Mediterranean Theater of Operations. She flew over one hundred missions between June 1943 and November 1944 in North Africa, Italy and southern France. Her first crew was led by Lt. J. H. Logan but was flown by other crews.

This aircraft is a native code FSX SP2/A aircraft created by W. E. Stephens. The pilot character "Pilotpfc" was originally created by David Eckert.

Have fun

Radioman123

Following to my last private message (I don't know how to enclose a jpg in it) here is a sample of a p51 profile I am currently working on...34320

I would love to collaborate on texturing any model you create...

jandjfrench
April 1st, 2011, 14:12
Hi Radioman,

I did a little checking and the pivoting is on the aircraft "center". I switched to top down view and zoomed so that I could see the inside of the aircraft. The crosshairs are fixed on one spot. A check of camera.cfg defines its focal point as "Center". I eliminated wind and the engines as having any effect. Rotation had been in either direction but now each time I try either holding or setting the brakes it's CCW. One wheel will be moving in the opposite direction of the other but no wheel rotation is animated.
I changed the "normalized_starter_torque" to equal 0.1 and now I can start the engines without resorting to Ctrl+E. Clicking on the left starter switch animates both switches but only starts the left engine. Clicking the right switch shows no animation but starts the right engine.
Hope this helps.
Jim F.

Radioman123
April 1st, 2011, 20:48
Hi Radioman,

I did a little checking and the pivoting is on the aircraft "center". I switched to top down view and zoomed so that I could see the inside of the aircraft. The crosshairs are fixed on one spot. A check of camera.cfg defines its focal point as "Center". I eliminated wind and the engines as having any effect. Rotation had been in either direction but now each time I try either holding or setting the brakes it's CCW. One wheel will be moving in the opposite direction of the other but no wheel rotation is animated.
I changed the "normalized_starter_torque" to equal 0.1 and now I can start the engines without resorting to Ctrl+E. Clicking on the left starter switch animates both switches but only starts the left engine. Clicking the right switch shows no animation but starts the right engine.
Hope this helps.
Jim F.

That helps to start solving the issue of cold start. Many thanks for the hint.

Regards

Radioman123

muletrain
April 2nd, 2011, 14:47
I, too, noticed the rotation when brakes were on. Not sure what it is but reminds me of rotation secondary to the "slew" command. Guess I'll reload and see what happens when "y" is clicked!

muletrain
April 2nd, 2011, 14:58
Nope, it's not a "slew" problem.
With the parking brake on there is a slow rotation to the left.
Rotation stops when brakes released.
Application of standard joystick activated brakes yields a slower rotation to the right!
Go figure....
:isadizzy:

Radioman123
April 3rd, 2011, 16:20
I am still looking at it. I am not sure the cause. It is not noticeable on my rig.

Regards

Radioman123

jandjfrench
April 3rd, 2011, 17:00
Hi,

I came across this post yesterday, which is about the pivoting problem:
http://www.flightsim.com/vbfs/showthread.php?228849-Unwanted-Yaw-and-it-Ain-t-the-Wind!
It seems the problem is not unique to the Marauder but only its degree. I never noticed it with any other aircraft.
I noticed the [Airwrench] section in the .cfg file and downloaded the trial version. Not sure what to look for but noticed several values that seemed worth investigating. I think they were in regards to the center of gravity.

Radioman123
April 3rd, 2011, 18:00
Hi,

I came across this post yesterday, which is about the pivoting problem:
http://www.flightsim.com/vbfs/showthread.php?228849-Unwanted-Yaw-and-it-Ain-t-the-Wind!
It seems the problem is not unique to the Marauder but only its degree. I never noticed it with any other aircraft.
I noticed the [Airwrench] section in the .cfg file and downloaded the trial version. Not sure what to look for but noticed several values that seemed worth investigating. I think they were in regards to the center of gravity.

Thanks for the heads up. It is certainly a aircraft.cfg issue.

Regards

Radioman123

Radioman123
April 3rd, 2011, 18:02
I uploaded my B-26B/C paintkit to SOH.

<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--><!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026"/> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1"/> </o:shapelayout></xml><![endif]--> http://www.sim-outhouse.com/sohforums/local_links.php?catid=3&linkid=3838 (http://www.sim-outhouse.com/sohforums/local_links.php?catid=3&linkid=3838)


It is fairly crude but it will be a good start to anyone wanting to repaint the model.

Regards

Radioman123

limjack
April 3rd, 2011, 21:02
Thank you thank you and thank you radioman. I have been waiting for this aircraft to be apart of fsx for family reasons. My aunts husband died on the B26 heading to war by way of the northern rout. The aircraft went down during heavy weather near Iceland and the the plane was never found. Cant wait to get home and add this aircraft to the fleet. :salute:

Jim

Milton Shupe
April 11th, 2011, 18:07
I am still looking at it. I am not sure the cause. It is not noticeable on my rig.

Regards

Radioman123

A quick look at the aircraft.cfg and I see what I think is the problem. The empty weight yaw is 1/10th what it should be (typically the sum of pitch and roll values will put you in the ball park):

empty_weight_pitch_MOI=72639.00000
empty_weight_roll_MOI=80032.00000
empty_weight_yaw_MOI=14524.00000

I think a number is missing, maybe like a low order zero:
empty_weight_pitch_MOI=72639.00000
empty_weight_roll_MOI=80032.00000
empty_weight_yaw_MOI=145240.00000

Now you see that the yaw figure is in the ballpark and problem is solved for me.

Thank you for this very nice aircraft. :)

jandjfrench
April 11th, 2011, 20:05
Hi,

All better!

Jim F.