Captain Kurt
February 15th, 2011, 22:48
This is the Donationware / FDG2 P51B nose. The forward part of the nose section's texture is mapped to just several pixels on the spinner texture map (pointer and circled area). It makes it impossible to paint the spinner color separate from the forward nose section, and the forward nose section can't be detailed to match the rest of the fuselage.
My question is -- is there ANY way to fix this by mapping the nose to another part of the skin .bmp?
Is there anyone who can volunteer to do this for me and any other future painters? I have permission to modify the plane, but I don't know how to do it even if it is possible. :banghead:
31159
My question is -- is there ANY way to fix this by mapping the nose to another part of the skin .bmp?
Is there anyone who can volunteer to do this for me and any other future painters? I have permission to modify the plane, but I don't know how to do it even if it is possible. :banghead:
31159