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View Full Version : The Collimated HUD



Chuck_Jodry-VJPL
February 2nd, 2011, 08:02
The Collimated HUD has been a topic of occasional discussion and i had promised to provide a sample of the parts and material settings used to produce these in FS .
Below is a link to a MAX9 and Gmax file comprised of the bitmaps, parts, animation and material properties used to produce the horizon following version developed for use in fighter aircraft.


Collimated HUD Download
(http://www.estrie3d.com/collimated_hud.zip)

hairyspin
February 2nd, 2011, 21:59
Many thanks, Chuck! :ernae:

Chuck_Jodry-VJPL
February 3rd, 2011, 05:12
To install the HUD in an aircraft , position the small end directly in front of the glass of the HUD, the $VC texture is listed in the [Vcockpit01] texture= section, your choice of HUD gauge goes in gauge00= section.

This file contains the model parts used to project the HUD, the animation allows it to follow the horizon whatever the aircrafts AOA .