PDA

View Full Version : Azon Bomb



FOO FIGHTER
January 29th, 2011, 11:51
I've been spending alot of time in the weapons folder lately and got to looking at the "a_azon" bomb folder. The bomb appears to be incomplete and unusable having only an M3D file. So, I copied and modified the XDP file from the stock 2000lb bomb and put it in the a_azon folder. Presto! Instant Azon bomb.

It's nothing special really, just a different looking 2000lb bomb. The real Azon's were guided bombs used in the ETO, MTO and CBI with mixed results . . . the CFS3 version is unguided of course.

Has anyone done this before? If not and there is an interest I'll upload it.

gosd
January 29th, 2011, 12:23
Very interesting please upload it:jump:

popsaka
January 29th, 2011, 12:23
Makes a good looking bomb... Was it supposed to be rocket propelled?

grizzly50
January 29th, 2011, 12:40
:kilroy:Azon was radio-guided free-falling gravity bomb. They used a 1,000 pouind GP bomb as the basis of the bomb, and fitted it with a special octagonal electro-mechanically operated tail;fin structure.

It also had a powerful flare on the tail structure for visual tracking purposes.

It was intended as a solution of the problem of accurately dropping bombs on narrow wooden bridges found along the Burma Railway.

Only 10 B-24 crews of the 458th Bomb Group were trained to use the weapon.

There were mixed results of actual drops, and bad weather seemed to be a foil.:d

OldCrow
January 29th, 2011, 12:41
Makes a good looking bomb... Was it supposed to be rocket propelled?It was the U.S. 1st smart bomb, it was remotely controlled.
The bomb had a flare on the rear so the missle "pilot" could see it, It's not rocket propeled.

FOO FIGHTER
January 29th, 2011, 22:44
Alrighty then, look for it in the next day or two.

As mentioned, the Azons were free fall bombs with steering apparatus. There was a flare at the aft end so it could bee seen and therefore guided to it's target. As it fell, the aircraft that dropped it had to fly straight and not take evasive action. In the ETO this eventually led to the B-24 dropping the Azon and then breaking off with an escorting P-38 guiding the bomb to it's target. It was thought that the P-38 made for a smaller target and would be harder to shoot down.

The smoke from the third pic above is just a contrail effect that was to be used in conjunction with a flare effect. I'm having trouble with the flare staying with the bomb as it falls . . . but I'll get it sorted.

Pat Pattle
January 29th, 2011, 23:30
Looks great, and I've learned something too!
CFS3 = Recreation and education! :)

grizzly50
January 30th, 2011, 04:42
:kilroy:FOO FIGHTER, there are a number of flare effects available in a full ETO load. I am assuming that it is possible that one may work for the flare effect on your Azon bomb. You would have to experiment to sort it out.

You would just have to make sure that it does not interfere with any existing ETO effects.

We have always invited use of anything in ETO for the endeavors of others, as long as there is no interference with exisiting aspects of ETO. This is with regard to online play, of course.

I'll even volunteer to test it for you, if need be.;):d

hairyspin
January 30th, 2011, 05:33
A little confused here, the Azon was a 1000lb bomb which could be steered left or right only: Azon - azimuth only. The Razon was a 2000lb bomb which could steer up or down as well: Razon - Range and Azimuth.

Whichever you've built, please upload! :jump:

grizzly50
January 30th, 2011, 05:55
:kilroy:OK, guys, for the record, and the sake of clarity, yes, Razon was a designed 2,000 pound GP bomb, for Range and Azimuth Only. It was first used in the Korean War.

Tarzon was a device based on a 12,000 pound Tallboy and Razon, Tallboy Range and Azimuth Only. Tarzon, too, was first also first used in the Korean War.:d

Led Zeppelin
January 30th, 2011, 10:47
Interesting thread.

From whay I've read, Azon have been used by 301st BG B17's on june 25th 1944 against Tarascon viaduc (southern France).

They were covered by P38's of 94th FS. Two B17's were used for each Azon: one to drop the bomb and the other one to guide it. Each pair was covered by 4 Lightnings!

After the B17's finished their Azon's bomb run, B24's of 456th BG performed a standard bomb run with GP bombs. Viaduc was hit but the Wehrmacht managed to repair it within a few days.

FOO FIGHTER
January 30th, 2011, 21:54
Thanks Grizzly, I really appreciate the help. I may need your assistance in finding the appropriate flare for this. The "fx_air_flare" just ignites on bomb release and drifts down like the paraflare. The "fx_flare_red" is way too large but is close to what I'm looking for, if only it was smaller. These FX are using the "emmitter_exhaust__" in the Azon's M3D. Any suggestions?

The CFS3 designers apparently had plans for the Azon but did not follow through for some reason.

As Grizzly mentioned, the VB-1 & VB-2 were called Azon's. VB-1 was 1000lb & VB-2 was 2000lbs. VB-2 is what I'm working on (see the pics in my first post). Here's a pic of VB-1 and the red flare fx.

BTW - Thrasmussen had made a VB-13 Tarzon quite a long time ago and is still available for download here . . . in one of his weapon packs I believe. I'm trying to add a flare to that as well. Here's a pic (ignore the WIP skin).

grizzly50
January 31st, 2011, 05:35
:kilroy:FOO FIGHTER:

http://www.youtube.com/watch?v=W20ayF7e9NI

http://www.youtube.com/watch?v=WkJdlxG_6Aw

http://www.ausairpower.net/WW2-PGMs.html

http://www.vectorsite.net/twbomb_04.html

:d

FOO FIGHTER
February 8th, 2011, 19:06
Try as I might Grizzly, I can't get any of the various flares to work. I did try the landing light effect and it seems to work pretty well but only as a 2D image. I can't get it to emit spherically. If you don't hit F9 and follow the bomb down you really can't tell the difference and it looks cool. I did change the size of the light effect and give it more of a red hue. I also used Dancat's X-4 rocket effect and gave it a slightly yellowish color. I think I've run the course on this and what you see here is how they will probably be uploaded . . . after checking with Dancat and Thrasmussen (VB-13).:mixedsmi: You'll also need the "cookie" and "tallboy" effects.

FOO FIGHTER
February 16th, 2011, 06:05
:bump:

These have just been uploaded.

HouseHobbit
February 16th, 2011, 06:12
Thanks very much for these, I do look forward to dropping them on some orcs and trolls..
And placing them in some missions in ETO and MAW..
BRAVO..

:salute: :salute: :salute:

Led Zeppelin
February 16th, 2011, 07:07
thanks

loverboy1
February 16th, 2011, 08:40
not to be canadain, but can these work in eto or already set in ,,only for cfs3, so summary can i load these in eto/maw as well

tks

lb

Old Tiger
February 16th, 2011, 13:38
not to be canadain, but can these work in eto or already set in ,,only for cfs3, so summary can i load these in eto/maw as well

tks

lb

:wavey:LB Here it is in ETO. Gona try in MAW:salute:
312163121431215

FOO FIGHTER
February 16th, 2011, 14:28
Nice pics Old Tiger!

LB1 - You can use these in any theater.:jump:

PRang
February 16th, 2011, 15:50
Foo

Thanks for the new weapon. Must find an ETO/MAW mission to use them.

God bless

PRang :jump:

loverboy1
February 16th, 2011, 18:34
thanks for the update ...... cant wait between prang and hobbit a mission will be of most high end

trip .....lol, be like in highschool first acid trip with the colours these guys will use on drops lol

gosd
February 17th, 2011, 19:37
Try as I might Grizzly, I can't get any of the various flares to work. I did try the landing light effect and it seems to work pretty well but only as a 2D image. I can't get it to emit spherically. If you don't hit F9 and follow the bomb down you really can't tell the difference and it looks cool. I did change the size of the light effect and give it more of a red hue. I also used Dancat's X-4 rocket effect and gave it a slightly yellowish color. I think I've run the course on this and what you see here is how they will probably be uploaded . . . after checking with Dancat and Thrasmussen (VB-13).:mixedsmi: You'll also need the "cookie" and "tallboy" effects.

I also am having a problem getting the flares to work. All of the effects seem to be there.

FOO FIGHTER
February 18th, 2011, 03:20
Are you having trouble with the Azon flares?

wsmwsm
February 18th, 2011, 04:18
I think I've installed the Azon and its components correctly, and it works, but I do have a question.

First, I've used the ETO B-17 (AVH_US_B-17G-80) as the aircraft equipped with the Azon. After doing so, the Azon partially appears through the closed bomb bay doors (but won't release until the doors are opened.)

With the doors open, two bombs appear. A white one on the right side of the bomb bay (the one which partially protrudes beneath the aicraft) and a green one to the left side. They release seperately. When released, each bomb seems to "divide" and make three trailing contrails and, after hitting the ground, three explosions. However, only a single Azon will appear in the bomb view.

Is this designed in this fashion, or was the installation amiss?

Old Tiger
February 18th, 2011, 06:07
:wiggle:wsmwsm here are some shots of the b24 and the bombs falling. Will see how they look in AVH's b17's, FP's b17s and b29 look ok. :salute:
314983149931500

Old Tiger
February 18th, 2011, 07:48
:wavey:wsmwsm you're right bout white one on sticking out the right side of the bomb bay.:salute:
31526 31525

gosd
February 18th, 2011, 08:53
Are you having trouble with the Azon flares?

Yes there is no flare effect or contrail.

wsmwsm
February 18th, 2011, 13:45
:wavey:wsmwsm you're right bout white one on sticking out the right side of the bomb bay.:salute:
31526 31525
Well, at least I know that I did not mess up the install. I have yet to try this with another aircraft.

FOO FIGHTER
February 18th, 2011, 14:19
@WSMWSM & Old Tiger - That may be due to incorrect pylon position in the XDP. I tested these primarily on the FP B-29. I did test it on the stock B-17 but did not inspect the bomb bay. It is possible I got the B-17 pylon arrangement wrong in the example given in the "Read Me" . . . if that's what you are using. I'll have a look at it.

@gosd - That's an effects issue. Can you double check that both DDS files are in the fxtextures folder and that the effects from the "Read Me" are copied & pasted into the effects.xml? That isn't meant to be a silly question, but it's easy to overlook something when there is alot of copying & pasting.

FOO FIGHTER
February 18th, 2011, 14:50
It was the pylon arrangement. Sorry 'bout that. Here's how it should appear in both FP and AVH B-17's. I just realized that I keep calling the FP B-17 stock.:173go1:

<Loadout Name="(4)Azon 2000lb Bombs">
<Hardpoint ID="3" PylonType="pylon_null" PayloadType="azon01" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_null" PayloadType="azon02" Quantity="1"/>
<Hardpoint ID="5" PylonType="pylon_null" PayloadType="azon01" Quantity="1"/>
<Hardpoint ID="6" PylonType="pylon_null" PayloadType="azon02" Quantity="1"/>
</Loadout>

Mix & match to your needs.

wsmwsm
February 18th, 2011, 15:32
It was the pylon arrangement. Sorry 'bout that. Here's how it should appear in both FP and AVH B-17's. I just realized that I keep calling the FP B-17 stock.:173go1:

<Loadout Name="(4)Azon 2000lb Bombs">
<Hardpoint ID="3" PylonType="pylon_null" PayloadType="azon01" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_null" PayloadType="azon02" Quantity="1"/>
<Hardpoint ID="5" PylonType="pylon_null" PayloadType="azon01" Quantity="1"/>
<Hardpoint ID="6" PylonType="pylon_null" PayloadType="azon02" Quantity="1"/>
</Loadout>



Mix & match to your needs.

FF: Thanks. This solved the bomb showing through the bay door issue. But should there be three bombs/contrails/explosions? Or am I the only one with this issue?

FOO FIGHTER
February 18th, 2011, 18:25
@WSMWSM - There should only be one flare and smoke trail per bomb. Can't think of what might be causing that. Can you post a pic of what's happening?

gosd
February 18th, 2011, 20:42
I am sorry to report that afther several install and desinstal I still can't get those babies to work in ETO.

rcafmad
February 18th, 2011, 21:15
I loaded the new Azon bombs in my PTO. The two aircraft were the AvH_Us_B-17G-80_002 and the

TK_B24_D_849. The image of the Azon appeared outside the bomb bay doors of the B-17. The B-


24 was just fine.

The correction from the SOH was added to B-17 xml and the the picture is clear.

rcafmad
February 18th, 2011, 21:49
gosd. Drop me a PM with your email address. I have the Azon Bombs working in my ETO. I will send you all the files you need.

wsmwsm
February 19th, 2011, 05:00
@WSMWSM - There should only be one flare and smoke trail per bomb. Can't think of what might be causing that. Can you post a pic of what's happening?


Well, I feel rather foolish now. When I tested the Azon in Free Flight, I failed to note two trailing wingmen. It's their bombs which cause the additional contrails.

In the words of Emily Latella, "Never mind."

FOO FIGHTER
February 19th, 2011, 10:46
No problem. I've done things like that more times than I care to remember.:173go1:

HouseHobbit
February 19th, 2011, 10:54
I have been dropping these things all over ETO, MAW and PTO and DPC Korea..

:applause: :applause:
No problems except for the Targets on the ground..ALL make Big Bangs..:ernae:
I like Big Bangs..:applause:

They work well, and look Great.
Thanks very much..

off to trash some Birds..:gameoff:

cjcz7
February 20th, 2011, 02:30
Just a random thought, would it be possible to imitate the 'guided' part of the bomb by creating a flyable anzon that could be started from 5,000 ft and flown down to the target.



I seem to remember someone did something similar with an oka kamikaze missile, but I can't remember what happened to it.

FOO FIGHTER
February 20th, 2011, 10:26
Neat idea, I think that would be within the realm of possibility. You would have to spawn over the target and the "flight" would only last about 15 - 20 seconds though. The Ohka/Baka was different IIRC in that it "flew" more or less like an airplane, the Azon would only have something like rudder control.