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johannesl
January 21st, 2011, 21:21
This has probably been talked about elsewhere on this site, but when I fly the Me-262 (any version) in ETO all my rounds appear to be at the bottom of the gunsite not in the crosshairs. I know there was a way to adjust this in CFS2 so I assume there is an easy fix in CFS3. I'm not that good a shot to begin with so I don't need any help being bad.

OldCrow
January 21st, 2011, 21:32
This has probably been talked about elsewhere on this site, but when I fly the Me-262 (any version) in ETO all my rounds appear to be at the bottom of the gunsite not in the crosshairs. I know there was a way to adjust this in CFS2 so I assume there is an easy fix in CFS3. I'm not that good a shot to begin with so I don't need any help being bad.
I the XDP...
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="upper_cannon" Tracer="80" Trainable="0" Trigger="0" Type="AvHistory_gr_gun_Mk108" Name="Upper Cannons" ConvergeDistance="300" Pitch=".1489" MaxAmmo="200"/>

Try this? The larger the number, the higher the round's arc is.
Pitch=".5" <- for example.

johannesl
January 21st, 2011, 23:45
I tried it, but it didn't work.

The CFS2 method was to edit the panel.cfg. I suspect that the CFS3 version is cockpit.m3d and I don't seem to have the application needed to edit that.

Capt. Winters
January 22nd, 2011, 01:02
Hi Guys,

After taking a look this is a problem across all CFS3 installs not just ETO.

to fix it you need to change the following values (red numbers) in each planes xdp file:

me_262a_1a xdp file
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="40" Trainable="0" Trigger="0" Type="30mmMk108_gun" Name="Left Cannons" ConvergeDistance="300" Pitch="1.2000" MaxAmmo="160"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="40" Trainable="0" Trigger="0" Type="30mmMk108_gun" Name="Right Cannons" ConvergeDistance="300" Pitch="1.2000" MaxAmmo="200"/>
</GunStations>

me_262a_1a_u4 xdp file
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="100" Trainable="0" Trigger="0" Type="50mmBK5_gun" Name="Cannon" ConvergeDistance="300" Pitch="0.9000" MaxAmmo="25" MuzzleFlash="fx_gunblast_Air_50_75mm"/>
</GunStations>

me_262a_2a xdp file
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="40" Trainable="0" Trigger="0" Type="30mmMk108_gun" Name="Nose Guns" ConvergeDistance="300" Pitch="1.2000" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="40" Trainable="0" Trigger="0" Type="30mmMk108_gun" Name="Nose Guns" ConvergeDistance="300" Pitch="1.2000" MaxAmmo="200"/>
</GunStations>

The above changes will place your rounds in the centre of the sight now.

I've added the new changes to the hotfix folder ready for the next ETO update.

regards Rob.

hairyspin
January 22nd, 2011, 01:18
:kilroy: This happens in other aircraft, but it's not a fault with the .XDP, there are different viewpoints at the pilot's station. F6 cycles through the viewpoints for the pilot, if there are several.

johannesl
January 22nd, 2011, 09:36
I'll try these values and see how they work.

It is true that some aircraft do have different views using gunsite view F6, but the Me-262 doesn't have a gunsite view, I tried that also.