PDA

View Full Version : Blurry Ground Textures in FS2004



TARPSBird
January 5th, 2011, 22:55
:banghead: I just wasted over an hour of my life trying to resolve a problem with blurry ground textures, which suddenly resolved itself and I have absolutely no idea what combination of fs9.cfg settings and/or aircraft selection caused it or fixed it. My default aircraft is the Koolhoven FK58, a nicely detailed plane but not at all a resource hog and I've flown it before with no impact on ground detail. So I try a few .cfg adjustments based on what I read online, still blurry. Then in mid-flight I switch aircraft to Paul Clawson's basic B-18 Bolo and voila, the ground detail looks fine. Switch back to the Koolhoven and it's still good. If anybody's encountered this before, where do you start troubleshooting? What settings do you use to maintain decent ground detail?

Draenog
January 6th, 2011, 06:46
I found some addons cause it for me..
I installed the Italian Breda Ba.65 and all my ground and building textures went blurred and there was nothing i could do, as soon as i removed it everything was normal again.

Gary

Z-claudius24
January 6th, 2011, 10:39
Hi,


as soon as i removed it everything was normal again.Dunno why .. but sometime this can be caused by the VC panel.
Try it without VC panel .. for seen if it's cure the problem.
You can get rid completely of the VC panel by editing the model file with a Hex editor.
I made a small tutorial available here:
http://www.4shared.com/file/3BEV4Dbz/Hexeditor-Model-Tutorial.html

stuartcox
January 6th, 2011, 13:18
Some nice tips how to utilize the fs9.cfg can be found here:

http://www.fsworld.co.za/community/viewtopic.php?f=3&t=211 (one off easy registration required)

This link helped me a lot in understanding the fs9.cfg.
There are plenty of tips of how to improve any texture issues.
My FS9 was never as good as it is today!
A document well worth printing out!

Sascha66
January 6th, 2011, 14:28
Ah, the old blurries strike again - I have lost so much hair on this over the years to teach me that they rarely can be caught, but this old fs9.cfg entry might give some relief:

[DISPLAY]
UPPER_FRAMERATE_LIMIT=25
TEXTURE_BANDWIDTH_MULT=200
TEXTURE_MAX_LOAD=10
Ignore this, it just changes the light size --->RUNWAY_LIGHTS_SURFACE_SCALAR=0.7 // 1 or 0.6=rather dim
RUNWAY_LIGHTS_VASI_SCALAR=0.7
RUNWAY_LIGHTS_APPROACH_SCALAR=1.0
RUNWAY_LIGHTS_STROBE_SCALAR=1.0 <---


[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=21
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=9.000000
TERRAIN_EXTENDED_RADIUS=9.000000 <--- Most recommends will put 4.50000 in this line put I find the 9.000000 makes textures that much crisper
TERRAIN_EXTENDED_LEVELS=4


I am convinced that my computer runs FS2004 best between 1 and 3 am, so help me!

Sascha

Willy
January 6th, 2011, 14:55
Tarps, that Koolhaven has always put everything into the blurries for me. And that's with DXT 3 textures.

OleBoy
January 6th, 2011, 15:08
Personally, I'd like to see something similar to an FS9 configurator like ( Bjoetes<--spelling?) that is available for FSX (can't remember the website) that scans your hardware and pops out the best FS9.cfg, I really think it would take a lot of the guess work out of things for people like me.

Z-claudius24
January 6th, 2011, 15:09
Hi,


Tarps, that Koolhaven has always put everything into the blurries for me. And that's with DXT 3 textures. Do you test it with VC panel removed ?


Ah, the old blurries strike again - I have lost so much hair on this over the years to teach me that they rarely can be caught, but this old fs9.cfg entry might give some relief:The blurries of the posters above have nothing to do with their FS9.CFG settings.
They have blurries only when they use some particular planes....
Again .. remove VC panel (Hexedit model) and check for any improvements.


Personally, I'd like to see something similar to an FS9 configurator like ( Bjoetes<--spelling?) that is available for FSX (can't remember the website) that scans your hardware and pops out the best FS9.cfg, I really think it would take a lot of the guess work out of things for people like me. http://www.venetubo.com/fsx.html
Your dream (don't come true) :) :)
http://www.venetubo.com/fs9.html

Brian_Gladden
January 6th, 2011, 16:32
I have gotten blurries with Joe Binka's Cessna 195 and AFG's King Air 300. Also, Some of Sid's earlier scenery objects also caused blurries. The culprit If I remember right is something to do with some textures being set as DXT1 with or without mips. (Can't remember which)

Also it can be a glitch in how the model was compiled.

With the AFG King air, I get the Blurs when I switch to external view and move the eyepoint. hitting alt twice (bringing up the menu bar) seems to cure the problem. I have only seen this problem with GMax created planes (And only rarely) and not with FSDS created model files.

I think some of the problem lies in how the textures are assigned when the model is compiled. Particularly if there is a mix of 32 bit, DXT3 and DXT1 textures. Mips may also affect things as well.

This is just my theory and I haven't been able to nail down the exact cause.

OleBoy
January 6th, 2011, 16:39
Hi,

http://www.venetubo.com/fsx.html
Your dream (don't come true) :) :)
http://www.venetubo.com/fs9.html

I had the FSX link already.
The FS9 link is no good

Z-claudius24
January 6th, 2011, 23:56
Hi,


The FS9 link is no good

Hence:
Your dream don't come true :)

OleBoy
January 7th, 2011, 03:18
I had the FSX link already.
The FS9 link is no good


Hi,



Hence:
Your dream don't come true :)

That's why I make red..lol Help!!

aeromed202
January 7th, 2011, 19:22
It simplifies things if certain planes start the trouble, sceneries are way harder to diagnose. I agree with trying replacing the panel with say the default C-172. Similarly try different texture swaps where possible. Gauge problems usually crash the game instantly or you get an error box.

momone
January 10th, 2011, 09:26
I found some addons cause it for me..
I installed the Italian Breda Ba.65 and all my ground and building textures went blurred and there was nothing i could do, as soon as i removed it everything was normal again.

Gary

Here's the fix:
in the common texture folder rename the BASE.bmp file to met.bmp (and make sure it's copied into all texture folders). You can delete the old base.bmp file.

ben

OleBoy
January 10th, 2011, 09:35
Here's the fix:
in the common texture folder rename the BASE.bmp file to met.bmp (and make sure it's copied into all texture folders). You can delete the old base.bmp file.

ben

What does it change?

momone
January 10th, 2011, 09:56
What does it change?

The result is that FS no longer looks in vain for met.bmp; framerates are much improved; FS finds the met.bmp file where's it's supposed to be; and there are no more blurries on the ground... which was the reason the original poster needed to delete the whole model from the sim. I also had the same problem and the fix (supplied by the developper who apologized for the mistake on another forum) works.

OleBoy
January 10th, 2011, 12:11
Renaming base.bmp to met.bmp fixed it. It took a reboot for my machine to clear it from the cache. After loading up fs again the VC was smooth as glass and the blurries were gone.

Thanks for the tip momone. Greatly appreciated for the tip on how to correct it :ernae:

I since went into the common folder inside the .zip and fixed it there also. That way it won't happen again. With this one anyway.

Do you know any other of MVG aircraft that have this issue, so I can fix it while thinking about it?
...I know. I can check the files. I figure you might be able to save me the trouble!!:jump:

momone
January 10th, 2011, 14:27
Renaming base.bmp to met.bmp fixed it. It took a reboot for my machine to clear it from the cache. After loading up fs again the VC was smooth as glass and the blurries were gone.

Thanks for the tip momone. Greatly appreciated for the tip on how to correct it :ernae:

I since went into the common folder inside the .zip and fixed it there also. That way it won't happen again. With this one anyway.

Do you know any other of MVG aircraft that have this issue, so I can fix it while thinking about it?
...I know. I can check the files. I figure you might be able to save me the trouble!!:jump:

OK!
It's such a finely crafted model and the skins are gorgeous. Perhaps now - more people will enjoy it. All it needs is a bit of reminding and that there's an easy fix for the blurries it's causing. I'm thinking that many may have looked at it but uninstalled it, unfortunately.
re: other models; if I remember correctly a patch was issued for the Ansaldo S.V.A.-5. I don't recall anything else regarding the rest of his work.

OleBoy
January 10th, 2011, 14:35
I enjoy all of Manuele & Team aircraft. They are done very nicely!!
...I do have the fix for the Ansaldo too.

Again, thanks so much for the information to fix the issue of the VC :ernae: