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View Full Version : DeHavilland DH.86 Express by Kazunori Ito



OleBoy
January 2nd, 2011, 15:48
T-Square brought this one to my attention in another topic. I figured best to start a new topic, rather than add to the DH89 topic.


T-Square says

Hey OleBoy

If you like De Havillands Ito did this one.

FS2002 - FS2002 Aircraft FS2002/FS2004 DeHavilland DH.86 Express
[ Download (http://www.flightsim.com/kdl.php?fid=127632) | View (http://www.flightsim.com/zview.php?cm=list&fid=127632) ]
Name: dh86_exp.zip (http://www.flightsim.com/kdl.php?fid=127632) Size: 3,431,385 Date: 10-03-2008 Downloads: 2,509
http://www.flightsim.com/n/dh86_exp.gif http://www.flightsim.com/wbicons/fcq1.gif http://www.flightsim.com/wbicons/fbq1.gif FS2002/FS2004 DeHavilland DH.86 Express. This was a four engined development of the D.H.84 Dragon, developed in 1933 to meet an order by the Australian QANTAS for an airliner to fly the Singapore to Australia route. A number were operated by various military services. A total of 62 were built. The DH 86 had a busy career until eight were impressed into RAAF service from late 1939. Three kind of paint examples (Imperial Airways, Qantas Airlines, for military) are included. By Kazunori Ito (http://www.flightsim.com/main/review/ito/ito2.htm).

Mr Ito did a great job. It flies very nice. Has a great 2D panel and VC that's not bad either.

A few shots
http://img145.imageshack.us/slideshow/webplayer.php?id=2011jan3007.jpg

RyDraiggoch
January 2nd, 2011, 18:06
Add to this

Two sets of repaints for it over at the Pond - plus Garys sounds can be modded for 4 engines :)

Sorry The devil made me do it

Leif

BTW there is a new Express in the works dont quote me but I do believe for FSX and its not by Ito san


what I want is a Dragonfly

T Square
January 2nd, 2011, 18:34
Needs a good sound file. Any suggestions ?

harrybasset
January 3rd, 2011, 01:56
There is a Heron sound file at Classic British Files.

http://classicbritishfiles.com/index.php?option=com_remository&Itemid=162&func=fileinfo&id=448

Sounds good to me.

T Square
January 3rd, 2011, 05:48
Thanks Harry! Downloading as I type.

OleBoy
January 3rd, 2011, 07:02
Something I noticed about the start-up is that it takes forever to get the engines to fire. I tried adding in a bit of throttle but that made little to no difference. Are others experiencing the same?

I looked at the config file but I'm not sure what to be looking for to change.

Terry
January 3rd, 2011, 07:27
Something I noticed about the start-up is that it takes forever to get the engines to fire. I tried adding in a bit of throttle but that made little to no difference. Are others experiencing the same?

I looked at the config file but I'm not sure what to be looking for to change.

Under engine section, increase starter torque bit by bit until you have it where you want it. :salute:

OleBoy
January 3rd, 2011, 08:36
Thanks for the tip Terry. I'll play around with it.

Z-claudius24
January 3rd, 2011, 08:40
Hi,


Under engine section, increase starter torque bit by bit until you have it where you want it. Mind you .. this aircraft have not a engine or a prop chapter in aircraft.cfg :)
And adding those have no effects ... so they must also not be in the air file !!

srgalahad
January 3rd, 2011, 08:50
Something I noticed about the start-up is that it takes forever to get the engines to fire. I tried adding in a bit of throttle but that made little to no difference. Are others experiencing the same?

I looked at the config file but I'm not sure what to be looking for to change.

The key is found in "General Engine Data". It's well-documented that Ito-san took great pains with the visual model as that was his area of interest, but was NOT an 'airfile guy'. His only desire was to have a model fly so he could enjoy the visuals and thus he cut many corners. In this case (as many other of his a/c) you find:

[GeneralEngineData]
engine_type=1

engine_type: 0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
so the reason it takes so long to "spool up" is just that - you are starting a shop-heater.

Many of us cherish every plane he has modeled, but the work required to tidy up the details, as well as respect for his wishes regarding modification tend to limit the number that have been brought up to a high level of flight dynamics accuracy.

Terry
January 3rd, 2011, 08:54
Hi,

Mind you .. this aircraft have not a engine or a prop chapter in aircraft.cfg :)
And adding those have no effects ... so they must also not be in the air file !!

Sorry, forgot that Ito uses turbines in all planes. I was thinking of the DH-89.

AndyG43
January 3rd, 2011, 13:21
Wasn't there another DH.86 over at The Old Hangar? I seem to recall that it was a beta version, but could well be worth checking out - and maybe the FDE could be applies to Itosan's model?

OleBoy
January 3rd, 2011, 13:26
Is this the one? http://www.theoldhangar.net/CLH_DH86Express.zip

RyDraiggoch
January 3rd, 2011, 13:37
I think a couple of us over at the Pond played mix and match with those two Oldboy :)


I know Peter Watkins did a couple of repaints including a Union Airways one


Leif

OleBoy
January 3rd, 2011, 14:17
This is odd. I installed the beta and tested it. I found the FDE is better so I backed up the originals from Kaz Ito's and popped the config and air file in there and loaded it up. Contact points are way off, but that wasn't my concern right now. The spooling is no longer there and the engines fire more realistically. Kaz's 86 had a 2D and no VC. But when I put the new air and config file in there, now there's a VC. Problem is, the viewpoint is from the passenger area. Once I get that figured out (if I can) it will have the same view for the 2D and VC. Here's a snap from VC view

http://img708.imageshack.us/img708/8215/dh86vcview.jpg
http://img708.imageshack.us/img708/8215/dh86vcview.jpg

RyDraiggoch
January 3rd, 2011, 14:42
AH yes

I do remember that problem -- you can move the POV forward (Had to do the same with the Skyvan as the VC position was sitting on top of a box behind the flight deck bulkhead.


Leif

OleBoy
January 3rd, 2011, 14:55
How does one go about moving the POV? Please be specific as this is new to me..lol

Z-claudius24
January 3rd, 2011, 15:11
Hi,

This work perfect for me (using the airfile (renamed) of the old hangar DH86)
I don't use VC (it's my religion dictat .. lol ) so I have no further problems :)

[piston_engine]
power_scalar = 1.0 //Piston power scalar
cylinder_displacement= 93.4 //Cubic inches per cylinder
compression_ratio= 6.5 //Compression ratio
number_of_cylinders=6 //Number of cylinders
max_rated_rpm= 2400 //Max rated RPM
max_rated_hp= 224 //Max rated HP
fuel_metering_type= 1 //0=Fuel Injected, 1=Gravity Carburetor, 2=Aerobatic Carburetor
cooling_type= 0 //0=Cooling type Air, 1=Cooling type Liquid
normalized_starter_torque= 0.3 //Starter torque factor
turbocharged= 0 //Is it turbocharged? 0=FALSE, 1=TRUE
max_design_mp= 0 //Max design manifold pressure, (inHg)
min_design_mp= 0 //Min design manifold pressure, (inHg)
critical_altitude= 0 //Altitude to which the turbocharger will provide max design manifold pressure (feet)
emergency_boost_type= 0 //0=None, 1=Water Injection, 2=Methanol/Water injection, 3=War Emergency Power
emergency_boost_mp_offset= 0 //Additional manifold pressure supplied by emergency boost
emergency_boost_gain_offset= 0 //Multiplier on manifold pressure due to emergency boost
fuel_air_auto_mixture= 0 //Automixture available? 0=FALSE, 1=TRUE
auto_ignition= 0 //Auto-Ignition available? 0=FALSE, 1=TRUE
max_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on maximum RPM mechanical efficiency
idle_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on idle RPM mechanical efficiency
max_rpm_friction_scalar= 1.0 //Scalar on maximum RPM friction
idle_rpm_friction_scalar= 1.0 //Scalar on idle RPM friction

[propeller]
rotation= -1,-1,-1,-1 //both CCW
thrust_scalar = 1.0 //Propeller thrust scalar
propeller_type= 1 //0=Constant Speed, 1=Fixed Pitch
propeller_diameter= 6.56 //Propeller Diameter, (feet)
propeller_blades= 2 //Number of propeller blades
propeller_moi= 4.94 //Propeller moment of inertia
beta_max= 0 //Maximum blade pitch angle for constant speed prop, (degrees)
beta_min= 0 //Minimum blade pitch angle for constant speed prop, (degrees)
min_gov_rpm= 0 //Miminum governed RPM
prop_tc= 0.1 //Prop time-constant
gear_reduction_ratio= 1.0 //Propeller gear reduction ratio
fixed_pitch_beta= 25 //Fixed pitch angle of fixed pitch prop, (degrees)
low_speed_theory_limit= 80 //Speed at which low speed theory becomes blended in (feet/second)
prop_sync_available= 0 //Prop synchronization available? 0=FALSE, 1=TRUE
prop_deice_available= 0 //Prop de-icing available? 0=FALSE, 1=TRUE
prop_feathering_available= 0 //Prop feathering available? 0=FALSE, 1=TRUE
prop_auto_feathering_available= 0 //Prop auto-feathering available? 0=FALSE, 1=TRUE
min_rpm_for_feather= 0 //Minimum RPM for prop feathering
beta_feather= 0 //Feathering pitch angle (degrees)
power_absorbed_cf= 0 //Coefficient of friction for power absorbed by propeller
defeathering_accumulators_available= 0 //Defeathering accumulators available? 0=FALSE, 1=TRUE
prop_reverse_available= 0 //Prop reverse available? 0=FALSE, 1=TRUE
minimum_on_ground_beta= 0 //Miminum pitch angle on ground, (degrees)
minimum_reverse_beta= 0 //Minimum pitch angle in reverse, (degrees)

[flight_tuning]
cruise_lift_scalar=1.000
pitch_stability=1.000
roll_stability=1.000
yaw_stability=1.000
parasite_drag_scalar=1.000
induced_drag_scalar=1.000
elevator_effectiveness=0.9
aileron_effectiveness=1.000
rudder_effectiveness=1.000

[weight_and_balance]
station_load.0=3500,0,0,0
reference_datum_position = 0.0000, 0.0000, 0.0000 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position=-6.000000,0.000000,0.000000
empty_weight=5000.000000
empty_weight_roll_MOI=174852.000000
empty_weight_pitch_MOI=160676.000000
empty_weight_yaw_MOI=227355.000000
empty_weight_coupled_MOI=0.000000
max_gross_weight=10000.000000

[contact_points]
point.0=1,-20.784000,0.000000,-1.381000,6153.305130,0,0.625997,48.540000,0.305390 ,2.500000,0.726310,0,0,0,0,0
point.1=1,10.873000,-9.680000,-7.959000,6153.305130,1,0.625997,0.000000,0.407181, 2.500000,0.726510,0,0,2,0,0
point.2=1,10.873000,9.680000,-7.959000,6153.305130,2,0.625997,0.000000,0.407181, 2.500000,0.726510,0,0,3,0,0
point.3=2,2.083333,-27.083333,2.083333,2475.912819,0,0.000000,0.000000 ,0.000000,0.000000,0.000000,0,0,5,0,0
point.4=2,2.083333,27.083333,2.083333,2475.912819, 0,0.000000,0.000000,0.000000,0.000000,0.000000,0,0 ,6,0,0
point.5=2,-25.750000,0.000000,-1.333333,2475.912819,0,0.000000,0.000000,0.000000, 0.000000,0.000000,0,0,9,0,0
point.6=2,11.250000,0.000000,0.000000,2475.912819, 0,0.000000,0.000000,0.000000,0.000000,0.000000,0,0 ,4,0,0
static_pitch=11.752000
static_cg_height=4.60000

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//6=taxi light, 7=recognition light, 8=wing light, 9=logo light
// Z, X, Y
light.0=3, 6.10, 32.91, 4.99, fx_navgre ,
light.1=3, 6.10, -32.91, 4.99, fx_navred ,

light.2=3, -21.10, 0.00, 0.36, fx_navwhi ,


[Views]
eyepoint= 3.0, -0.99, 1.70 //(feet) longitudinal, lateral, vertical distance from reference datum

[General]
performance=Wing Span: 29.4 m (96.46 ft.)\nWing Area: 99 m sq (1066 ft. sq)\nLength: 22.1 m (72.5 ft.)\nHeight: 5.574 m (18 ft. 3 in.)\nWeight Empty: 6754 kg (14859 lbs.)\nWeight Loaded: 11100 kg (24420 lbs.)\nEngines: 3 645 hp Hispano Suiza 9v\nMax Speed: 315 km\/h (195.6 mph)\nCruise Speed: 280 km\/h (173.8 mph)\nCeiling: 5000 m (16404 ft.)\nCrew: 4\nPassengers: 22-24\nRange w\/max fuel: 2000 km (1243 mi)\nRange w\/max Payload: 850 km (528 Mi)\n

[fuel]
LeftMain=0.000000,0.000000,0.000000,100.000000,0.0 00000
RightMain=0.000000,0.000000,0.000000,100.000000,0. 000000
fuel_type=1.000000
number_of_tank_selectors=1
electric_pump=0

[airplane_geometry]
wing_area=600.000000
wing_span=64.6
wing_root_chord=12
wing_dihedral=2.999268
wing_incidence=0.000000
wing_twist=-0.999756
oswald_efficiency_factor=0.65
wing_winglets_flag=0
wing_sweep=5.000000
wing_pos_apex_lon=-1.000000
wing_pos_apex_vert=0.000000
htail_area=100.000000
htail_span=16.000000
htail_pos_lon=-27
htail_pos_vert=0.000000
htail_incidence=0.000000
htail_sweep=3.000000
vtail_area=50.000000
vtail_span=8
vtail_sweep=20.000000
vtail_pos_lon=-27.416667
vtail_pos_vert=0
elevator_area=100
aileron_area=100
rudder_area=70.000000
elevator_up_limit=27.501974
elevator_down_limit=20.626481
aileron_up_limit=19.480565
aileron_down_limit=15.000035
rudder_limit=23.995472
elevator_trim_limit=17.761692
spoiler_limit=0.000000
spoilerons_available=0
aileron_to_spoileron_gain=0.000000
min_ailerons_for_spoilerons=0.000000
min_flaps_for_spoilerons=0.000000

[brakes]
toe_brakes_scale=0.4
parking_brake=1

[gear_warning_system]
gear_warning_available=0
pct_throttle_limit=0.000000
flap_limit_power=0.000000
flap_limit_idle=0.000000

[Flaps.0]
type=1
span-outboard=0.500000
extending-time=5.000000
system_type=0
flaps-position.0=0.000000,0.000000
flaps-position.1=11.250026,0.000000
flaps-position.2=22.500053,0.000000
flaps-position.3=33.750079,0.000000
flaps-position.4=45.000105,0.000000

[GeneralEngineData]
engine_type=0
Engine.0=1.000000,-13.500000,-1.500000
Engine.1=2.000000,-6.500000,-2.500000
Engine.2=2.000000,6.500000,-2.500000
Engine.3=1.000000,13.500000,-1.500000
fuel_flow_scalar=1.000000
min_throttle_limit=0.000000

[Reference Speeds]
flaps_up_stall_speed=70.000000
full_flaps_stall_speed=56.000000
cruise_speed=133.035714
max_indicated_speed=180.000000

[keyboard_response]
elevator=200.000000,1000.000000
aileron=200.000000,1000.000000
rudder=200.000000,1000.000000

[autopilot]
autopilot_available=1
flight_director_available=0
default_vertical_speed=0
autothrottle_available=1
autothrottle_arming_required=0
autothrottle_takeoff_ga=0
autothrottle_max_rpm=90.000000
pitch_takeoff_ga=8.000000
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain=0.000000

[hydraulic_system]
normal_pressure=0.000000

[stall_warning]
type=-0

[attitude_indicators]
attitude_indicator.0=1

[turn_indicators]
turn_indicator.0=1,0

[direction_indicators]
direction_indicator.0=1,0


Note that you can also add effect as you like .......

PJMack
January 3rd, 2011, 15:19
OB,

Go to aircraft config and find views. The first number is side to sid, the second is up and down and the thir, which you want to move foward is the front to back. Just make it a higher positive number in low increments until you are where you want to be.:ernae:

OleBoy
January 3rd, 2011, 15:35
Here's what I got. Works perfect for me

[Views]
eyepoint= 15.2, -0.99, 1.70 //(feet) longitudinal, lateral, vertical distance from

reference datum

Kodiak
December 4th, 2014, 21:01
Sorry for the necro post, but it is applicable...

Did anyone ever put together a workable DH.86 that they could email me?

Mr. Ito's looks very nice externally, has a VC...all good enough for me except it has a jet flight model!!! It is screaming fast and won't stay in the air at realistic speeds, so...

just wondering if anyone has a modded version of Mr. Ito's DH.86 that I could use. I'm not real fussy (I don't care that the engines take a long time to spool up...lol) but I would like something that will cruise nicely at about 120-125 knots.

Thank you!

Mick
December 5th, 2014, 05:28
... Did anyone ever put together a workable DH.86 that they could email me? ...

I adapted the flight model from Lee Holmes' DH.86 by patching in the User Interface, Contact Points and Lights sections from the Ito plane into the Aircraft.cfg file and substituting the Holmes AIR file. I don't have the expertise to vouch for the accuracy of the Holmes flight model, but at least it's not a jet!

I've attached the flight files here. Don't forget to edit the User Interface sections if you don't have the same paints as I have.

Kodiak
December 5th, 2014, 09:48
Thanks for this, Mick!

I'll put it together this evening and see if I can get it up and running :encouragement: Close will be good enough for me, just so I don't feel like a jet...lol :biggrin-new:

Kodiak
December 5th, 2014, 13:22
Thank you, Mick.

I just applied your files to my DH.86 Ito installation and it flies very nicely. It holds altitude at reasonable cruise speeds and seems to handle just fine.

Mr. Ito made a very nice DH.86 model visually and it just needed some tweaks like this for a more realistic flight model.

Happy holidays!

Bill

P.S. I was also able to find the extra skin you had listed in the cfg, so I've added another skin to boot :biggrin-new:

lemonadedrinker
December 6th, 2014, 06:24
Hi,
I cheated :pop4:. I like the models and found the earlier version from Bluegrass Aviation by Lee Holmes as well as Ito-san's, but I also like Fraser McKay's panels and so used the one from the Dh 104 in both versions. A bodge I know, but it is nice to fly around in, so apologies to all!
Andy.

peterwatkins2
December 6th, 2014, 08:58
Hi Guys,
I created a few repaints for Ito-san's DH86 for BritSim in 2009. They are not available elsewhere while BritSim is down. I have uploaded them to Sendspace for a few days in case anybody is interested in them. Link is:
https://www.sendspace.com/file/vdypi9


cheers, Peter W

Kodiak
December 6th, 2014, 13:27
Thanks, Peter!

I really like the Kiwi repaints in particular :encouragement:

Naismith
December 6th, 2014, 14:05
Just in case anyone else gets this :-
Internal Server ErrorSource "" is missing
#0 App\Core\Core->route()
#1 /facemoods/web/landings-production/lib/F3/2.0.10/base.php:1204 call_user_func(array(0=>AppCoreCore::__set_state(),1=>'route'))
#2 /facemoods/web/landings-production/lib/F3/2.0.10/base.php:1345 F3::call(array(0=>AppCoreCore::__set_state(),1=>'route'),true)
#3 F3::run()
#4 /facemoods/web/landings-production/lib/F3/2.0.10/base.php:2303 call_user_func_array('F3::run',array())
#5 /facemoods/web/landings-production/public/index.php:103 F3instance->__call('run',array())
#6 /facemoods/web/landings-production/public/index.php:103 F3instance->run()



The pop up for the download was hiding behind the IE11 page. Didn't see it until I was closing down for the day.

Thanks for these paints! :adoration:

PeteHam
December 6th, 2014, 17:53
Thanks for the Kiwi paints Peter. :applause: :applause:

Pete.

Mick
December 7th, 2014, 04:56
Thanks Peter! Very nice work!
:ernaehrung004:
Thanks for the HU about sendspace too. I'd never heard of it, and it will be very handy if I ever get involved in collaborative development again. I haven't known of a service like that since they shut down Mega Upload.