IanP
December 18th, 2010, 03:14
I wasn't going to upload this one anywhere, as it was only done as a test while trying to fathom a flatten/exclude issue between my sceneries and Orbx's modifications. However, after seeing SADT's thread about getting the DC-2 into and out of Camp Banjo so easily (to be fair, the main problem with that one is a highly inappropriately placed and worryingly tall autogen tree...), I wondered whether anyone might like a go at this one?
Being the over-enthusiastic type that I am, I sort of invented a back-story for the place that it was originally built to supply logging operations, then when they stopped it was taken on by Rangers to look after the National Parks and when they went away it was taken over by a "Wilderness Survival Training" company as a basic training location. Of course, in reality it doesn't exist. It's just a bit of comparatively flat ground that I thought "Ooh, I'll see whether a flatten/exclude file works there". How that ended up as an airport is... well. Let's just say that any errors are down to a severe lack of sleep, shall we?
While you're crashing aircraft into trees, can people tell me if it works with their scenery configuration, please? I'm seriously low on testing time and development time is pretty much extinct for the foreseeable future. I know it works with my settings at Orbx PNW and with a little autogen exclude file mod, it seems to work with my settings on the default scenery.
So far, successful aircraft with "dense" autogen and zero wind have been the default C172SP, A2A AccuSim Cub (with Heidi on board in "scared" mode), Carenado C185 skis, Carenado C206 cargo, Aerosoft Beaver (too easy!) and... I think that's it. Notable failures have been any kind of Turboprop. The runway is way too short for them, even Lionheart's Kodiak.
So. Anyway. An easy flight out of Seattle to the East, plenty of room for a go-around as bush bashing places go... It's all default objects and techniques, although some of the objects may be from Accel and not show up in "vanilla" FSX. Comments and criticisms, please?
http://www.ianpsdarkcorner.co.uk/fictional/ipbt/IJP_IPBT.zip
Cheers,
Ian P.
(Now off to change yet another nappy...)
Being the over-enthusiastic type that I am, I sort of invented a back-story for the place that it was originally built to supply logging operations, then when they stopped it was taken on by Rangers to look after the National Parks and when they went away it was taken over by a "Wilderness Survival Training" company as a basic training location. Of course, in reality it doesn't exist. It's just a bit of comparatively flat ground that I thought "Ooh, I'll see whether a flatten/exclude file works there". How that ended up as an airport is... well. Let's just say that any errors are down to a severe lack of sleep, shall we?
While you're crashing aircraft into trees, can people tell me if it works with their scenery configuration, please? I'm seriously low on testing time and development time is pretty much extinct for the foreseeable future. I know it works with my settings at Orbx PNW and with a little autogen exclude file mod, it seems to work with my settings on the default scenery.
So far, successful aircraft with "dense" autogen and zero wind have been the default C172SP, A2A AccuSim Cub (with Heidi on board in "scared" mode), Carenado C185 skis, Carenado C206 cargo, Aerosoft Beaver (too easy!) and... I think that's it. Notable failures have been any kind of Turboprop. The runway is way too short for them, even Lionheart's Kodiak.
So. Anyway. An easy flight out of Seattle to the East, plenty of room for a go-around as bush bashing places go... It's all default objects and techniques, although some of the objects may be from Accel and not show up in "vanilla" FSX. Comments and criticisms, please?
http://www.ianpsdarkcorner.co.uk/fictional/ipbt/IJP_IPBT.zip
Cheers,
Ian P.
(Now off to change yet another nappy...)