Bjoern
November 23rd, 2010, 13:35
After the primary lights (see link at the bottom of this post), the secondary lights are done now.
Daytime - a weak ground splash and a weakly illuminated lamp (probably invisible due to the white livery):
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Day.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Day.jpg)
Dusk - the lights are growing stronger and more visible:
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Dusk.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Dusk.jpg)
Dusk with rain - in areas with high humidity (rain, clouds) the light beams will become visible:
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Dusk_Rain.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Dusk_Rain.jpg)
Nighttime - party on!
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Night.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Night.jpg)
Nighttime with rain - beams!
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Night_Rain.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Night_Rain.jpg)
Cabin lighting:
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Night_Side.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Night_Side.jpg)
The primary lights. Note: The light beams of the landing and taxi lightsare humiditiy dependant now as well.
http://www.fsdeveloper.com/forum/showpost.php?p=139841&postcount=40
All modeled in Max. What modeled lights are saving in textures (and materials), they're more than making up in the XML department.
Oh well, it was worth it.
P.S:
Did you know that using Windows Vista/7 and/or the Shader 3.0 mod lets you enable aircraft ground shadows again without making portover traffic disppear?
I found that out during my last FSX tweaking session. Pretty cool to have the shadows back.
Daytime - a weak ground splash and a weakly illuminated lamp (probably invisible due to the white livery):
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Day.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Day.jpg)
Dusk - the lights are growing stronger and more visible:
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Dusk.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Dusk.jpg)
Dusk with rain - in areas with high humidity (rain, clouds) the light beams will become visible:
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Dusk_Rain.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Dusk_Rain.jpg)
Nighttime - party on!
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Night.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Night.jpg)
Nighttime with rain - beams!
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Night_Rain.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Night_Rain.jpg)
Cabin lighting:
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_Lts_Compl_Night_Side.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_Lts_Compl_Night_Side.jpg)
The primary lights. Note: The light beams of the landing and taxi lightsare humiditiy dependant now as well.
http://www.fsdeveloper.com/forum/showpost.php?p=139841&postcount=40
All modeled in Max. What modeled lights are saving in textures (and materials), they're more than making up in the XML department.
Oh well, it was worth it.
P.S:
Did you know that using Windows Vista/7 and/or the Shader 3.0 mod lets you enable aircraft ground shadows again without making portover traffic disppear?
I found that out during my last FSX tweaking session. Pretty cool to have the shadows back.