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View Full Version : I found another trick to reduce blurries.


cdahmedeh
June 22nd, 2007, 13:56
I noticed that many people increase their detail radius as an attempt to reduce the blurries. Well, I tried to reduce it to 'low' and what do you know, there blurries are gone ; even at 300 kts ! I think the problem is your overloading the video memory, so the video card doesn't have time to erase some of it and create the new textures. But if you use a little part of the video memory, you have time add new textures and then remove them ! :applause:

Barvan40
June 24th, 2007, 12:18
Yes the blurries are gone, but so is any scenery detail beyond a small circle around your aircraft. It seems no matter what setting you pick, there are issues. The choice is yours as to which issues you can live with.:isadizzy:

frogslegs
June 28th, 2007, 09:41
I have found that no matter what settings I have tried I still cannot get anywhere near the detail and smoothness of fs9 and although fsx is playable (moreso than on many of my colleagues machines) it is still not there yet!!!

frogslegs
June 28th, 2007, 09:43
I have found that no matter what settings I have tried I still cannot get anywhere near the detail and smoothness of fs9 and although fsx is playable (moreso than on many of my colleagues machines) it is still not there yet!!!

joem.44
October 1st, 2007, 19:38
at about default settings... my aircraft jump on the runway! every time i change views, thay jump. when i get in the air. its OK. Landing is OK. Is this a NEW problem for FSX?

TheOracle
October 1st, 2007, 20:25
They jump? Perhaps it's a bad install of the game, or something corrupt.

Daube
October 31st, 2007, 08:53
at about default settings... my aircraft jump on the runway! every time i change views, thay jump. when i get in the air. its OK. Landing is OK. Is this a NEW problem for FSX?

This is not a new problem. Aircraft jump exist in FS9 as well. It occurs when the CPU gets too busy for handling the ground contact properly. The aircraft shortly sinks through the ground, then goes back to ground level, and the intertia makes her jump. On FS9, this happened quite often with small CPUs on dense airports with unlimited FPS. Limiting the FPS to a reasonable value was most of the times enough to solve the problem. This solution still applies to FSX.

mikereg
December 10th, 2007, 00:13
thanks for the info !!!:jump: