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OldCrow
September 22nd, 2010, 23:10
Anyone know what this line in the Config file means and/or does exactly?

[Views]
eyepoint= -2.27, 0, 2.9

gaw
September 23rd, 2010, 06:10
I'd always assumed it had to do with head placement/eye line in the cockpit with

greycap.raf
September 23rd, 2010, 06:25
It's a leftover from the CFS2 (and probably FS2000 & 2002 too) days, back then the eyepoint was defined that way. Older flight model workbooks may put it in, I guess. "Pure" CFS3 models usually don't have it as it's not used in any way.

ndicki
September 23rd, 2010, 07:53
I was going to say... It's redundant.

lewis11777
September 23rd, 2010, 08:42
If you were asking because you wanted to move the eye point around, Nigel posted something awhile back that relocates the pilots view position in the cockpit. I found that very helpful to relocate the eyepoints of some of johns planes that have the view point starting off slightly to the right of center. Its an adjustment made in the .xpd but I don't recall off hand which text line requires the modification. Could check and see when I get home.

ndicki
September 23rd, 2010, 10:19
I can't remember which one I did it to. Basically, you add X,Y,Z co-ordinates to the eyepoint in the xdp.

Somebody put this into the knowledge base!

Found this in one of the AvH Thunderbolts:

<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="25" FovDown="15">
<PadlockLimit AzimuthMin="-154" AzimuthMax="154" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>

ndicki
September 23rd, 2010, 10:24
And this in an experimental DR2 Bf109g-6 test aircraft:

<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="25" FovDown="15">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0" X="-0.1" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0" X="0.1" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
</GunStations>
</Station>
<Station Name="Pilot IFR" Type="pilot_station" View="0" FovUp="1" FovDown="35">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0" X="-0.2" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0" X="0.2" Y="0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
</GunStations>
</Station>
<Station Name="Rear View" Type="pilot_station" View="0" FovUp="25" FovDown="35">
<PadlockLimit AzimuthMin="-180" AzimuthMax="180" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop" Azimuth="-180" Elevation="0" X="0" Y="1.0" Z="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Observer">
<Stations>
<Station Name="Observer" Type="gunner_station" View="0" FovUp="55" FovDown="25">
<PadlockLimit AzimuthMin="-134" AzimuthMax="100" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0"/>
</Views>
</Station>
</Stations>
</Seat>
</Seats>


The idea of the red line was to be able to see out of the back. Unrealistic, because 109s didn't have mirrors, so it was scrapped. Didn't work well, anyway. Coming back to normal forward view was a bit iffy.

noelberrier
September 23rd, 2010, 11:05
AFAIK, it works well for snap views, looking rearward above your shoulder for instance. But it doesn't work well for forward view, it resets to default forward view after a snapshot to XYZ modified view.
It's a shame as it could be used to look forward from the side, for taxiing purpose, of forward closer to the panel for better aiming ...

OldCrow
September 23rd, 2010, 12:46
Thanks buddies. I was messing with it and it never affected anything. It's probably a useless leftover like Greycap said.