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casey jones
August 29th, 2010, 07:46
I am a big convert to FSX my PC runs it very smooth but I hope I will be able to voice my concern as to the future of FSX and would appreciate any feedback. My short time with FSX it appears unlike FS9 that there is more and more pay ware airplanes then freeware airplanes, then I find a lot of cross over FS9 airplanes that do not always work in FSX, FS9 has of course been out long before FSX and freeware planes continue to dominate the landscape of FS9....I do buy payware airplanes...I just wonder if payware planes continue to outspace the freeware planes and also that MS made it difficult to make new airplanes for FSX (I read this in a early review of FSX) this prevent FSX from expanding into the great sim it is. Thank You All for reading this.

Cheers

Casey

heywooood
August 29th, 2010, 08:42
in my mind the payware addons both enhance FS series and harm it

With the addons - FS enjoys broader appeal as well as the benefit of having an expandable product with limitless content provided by third party artisans that make for (over a period of time) an incomparably fantastic, realistic simulation....

However

this same 'feature' of the MSFS brand makes it harder for the users to accept new versions of flight sim and harder for M/S to develop them - because from our point of view we are spending a great deal of time and money on these 3rd party addons (as are the developers) and we don't want to see that money lost when the new version of FS is not backward compat. with the one we purchased the addons for....and when M/S tries to make the new versions backward compat. for our sake, they make a compromised product fraught with bugs and other 'issues'

its really a no win situation - either we can have this open architecture and pay a price for it...
or - the sim can be relatively closed with only MS approved addons allowed (hopefully with a price cap of some kind) thus reducing our loss between FS new versions

or - it can be completely closed - with MS then free to update the software as rapidly as they like

given that MS so far is not prone to rapid updates or addons or patches - I guess most of us would prefer that they just leave it as is - and we will continue to gamble on how long we get good use out of the addons we buy...but we shouldn't complain when MS decides to develop a new program and NOT make it backward compat. because all we are then asking for is a lesser product.

hopefully FSX taught us that we can keep our current products (like FS9'ers did) AND buy the new sim...just keep em separated

falcon409
August 29th, 2010, 09:41
Initially, when FSX was just out of the box, the number of Payware FSX aircraft could be counted on one hand, so there was very little choice except to either fly the default aircraft or port over your favorite FS9 aircraft. I found that GMax aircraft ported far better than aircraft made in FSDS. The modeling requirements for an FSX aircraft are quite different and so that also kept freeware developers from venturing into the FSX area since it was relatively new and changes were ongoing.

FS9 portovers were my mainstay for quite awhile as the default didn't appeal to me much really. . .I never fly Commercial Aircraft, the Cessna "high wings" are boring to me and I had better Military Aircraft than what was available in default so I had plenty of my favorite FS9 airplanes to fly until something started happening with FSX payware.

I think FSX has a nice mix now of freeware and payware to choose from although I tend to stay with freeware as the payware, for the most part, has gone way outside my financial standing. Every once in a while though, when something really special comes along, I'll suck it up and spend money I don't have to get it, but that's not very often any more.:salute:

stiz
August 29th, 2010, 10:12
and also that MS made it difficult to make new airplanes for FSX (I read this in a early review of FSX)

Its not any harder or easier, its just different, and most people either didnt want to re-learn or where more than happy in fs9 so stayed there.

Snave
August 29th, 2010, 11:00
I am a big convert to FSX my PC runs it very smooth but I hope I will be able to voice my concern as to the future of FSX and would appreciate any feedback. My short time with FSX it appears unlike FS9 that there is more and more pay ware airplanes then freeware airplanes, then I find a lot of cross over FS9 airplanes that do not always work in FSX, FS9 has of course been out long before FSX and freeware planes continue to dominate the landscape of FS9....I do buy payware airplanes...I just wonder if payware planes continue to outspace the freeware planes and also that MS made it difficult to make new airplanes for FSX (I read this in a early review of FSX) this prevent FSX from expanding into the great sim it is. Thank You All for reading this.

Cheers

Casey


Dunno where you've been but there is no `future` to FSX, only the `now`.

And for now the development frequency may have slowed, but the results are stupendous. Bill Lyons work, Ant's freeware Tiggie and the payware Tecnam, and a myriad of other projects whcih are either already here, or coming soon tell me that the `now` still has plenty of time to run.

Quite why there is this expectation for compatibility between sims is beyond me.. My old BMW 1100GS shares almost no commonality in parts with the new latest R1200GS so new parts had to be developed for it.

It's called `progress` and as the very best payware and freeware products show in FSX, it means improvements are always preferable to the status quo, which is really little more than going backwards by standing still.

empeck
August 29th, 2010, 11:52
From my point of view making planes for FSX isn't harder. Market slightly changed, that's the problem. Quality of aircrafts raised a lot, making one plane take much more time, and most freeware developers just given up. Many of those who stayed are still making planes for FS9. I really doubt that any simulator will see as many aircrafts and sceneries as FS9.

stansdds
August 30th, 2010, 02:13
As I see it, the problem with FSX is that MS did not fully finish it before disbanding the ACES team. Now, MS is developing a new flight sim, so FSX is what it is, bugs and all. It remains to be seen if MS's new flight sim will be FS 11 or if it will be something different, maybe online only or a console game. If it turns out to be FS 11, I expect development of aircraft and scenery for FSX will die much faster than for FS9, which is still getting new add-ons.

hey_moe
August 30th, 2010, 02:36
I like FSX, but is a hog when it comes to memory and your processor...lol.I think DX10 for FSX was a huge flop. The payware scenery add ons seem to work fine on my system and it also adds nice candy eye. But when flying in and around a airport, the FPS sure seem to take a bite out of the FPS. I have always felt MS could have done a better job with the hardware usage and scenery. When it first came out the huge amount of tweaking was unreal. To see some of the other games on the market and see the trees and water compared to the trees and water in MS leaves much to desire.

Bjoern
August 30th, 2010, 12:42
...and also that MS made it difficult to make new airplanes for FSX (I read this in a early review of FSX)

I want poke whoever spread that rumor in the eye right now.

Where FS9 offered n possibilities for developers to render their stuff into the sim FSX offers nē. Other than that I don't see much difference in the whole "get a FS9 source file into FSX" process, apart from the forced use of the Animation Manager, Attachtool and new syntaxes in the Modeldef.xml as well as new materials (which basically work just fine with standard settings).

Granted, I've only started developing with FSX but I've found it way, way less difficult and scary than usually regarded.

With SP2 FSX really turned into a rock steady sim (as long as you don't have any faulty add-ons which crash the sim).

So, to all you still hesitant devs...
"What better place than here?
What better time than now?
(Only hell can stop us now!)"



(The only real danger to FSX I see is FlightGear. Dang good for a hobby project and by far away from its fullest potential!)

Helldiver
August 31st, 2010, 05:09
Living on Social Security and not having a raise in pay in the past three years makes you look at FSX with jaundiced eyes. I just don't have the extra funds to spend on my hobby.
First off, compared to FS9, there are not as many aircraft being built, either freeware or payware. Freeware is few and far between and thank you Tim.
In payware their asking exorbitant prices with $35 bucks seems to be the norm. A couple of them and you have the price of FSX with Acceleration. In my case it was a present from a generous brother. So when it gets over $15 bucks for payware, I have to look at them from afar. Eventually the builders will find their being priced out of their market and the payware models will dry up.
I believe that I'm talking for a lot of retirees who love their hobby.

bazzar
August 31st, 2010, 14:06
Unfortunately, Helldiver, it's a vicious circle. To enable devs to build cheaper models, the market needs to be much bigger to create volume. To create volume we need more hobbyists but the hobbyists have less money these days. And around you go.

Most modelers are working at around a 1 or 2 dollars an hour if you try to put a rate on the work. It is really only those that can afford to maintain "hobby businesses", work in other forms of computer entertainment or have other means of support that can build for this game. A sad state of affairs but this flight sim business is nowhere close to the main computer games industry when it comes to remuneration for work and market size for volume.:engel016:

DaveKDEN
August 31st, 2010, 15:03
Tend to both agree and disagree. I'm more than willing to support payware developers, so long as the price isn't too exorbitant. However, with the complexities of high end add-ons since the advent of FS9, I can somewhat understand the pricing on some add-ons. I recently purchased Aerososft's F-16 and find it absolutely amazing. However, I waited until the price dropped below the $30.00 US mark - since that's my upper end limit for a single aircraft add-on (with maybe a rare exception up to $35.00). In the end, I strongly believe that payweare developers would do better to start with slightly lower prices, as I think there are many like me who are very hesitant to buy high priced items - just for FSX. Therefore, if the price point is lower, it generates more sales and a higher profit for the developers.
Trying not to diminish the enjoyment of FSX here, but it doesn't pay the bills, and it's really just a PC simulation. As such, I have a really tough time justifying expensive add-ons for a simulation (game) that costs $65.00 to begin with (if I remember correctly).

TeaSea
August 31st, 2010, 15:33
So, to recap what I've been reading.....


We want a completely new, revised flight sim using the latest software and technology -- that runs all our old stuff.
We want a super realistic flight sim with fantastic graphics and speed -- that runs on our old dusty hardware.
We want perfectly detailed high quality models and software -- for little or no cost.
We want all third party add-ins to work perfectly without any issues -- without doing any research or coding.
We want a big software company to create the simulation environment using fundamental programming rules -- then want to break those rules and the environment.
And mostly, we want all software companies to completely ignore the market -- and still exist.

Did I miss anything?

:)

DaveKDEN
August 31st, 2010, 15:53
So, to recap what I've been reading.....


We want a completely new, revised flight sim using the latest software and technology -- that runs all our old stuff.
We want a super realistic flight sim with fantastic graphics and speed -- that runs on our old dusty hardware.
We want perfectly detailed high quality models and software -- for little or no cost.
We want all third party add-ins to work perfectly without any issues -- without doing any research or coding.
We want a big software company to create the simulation environment using fundamental programming rules -- then want to break those rules and the environment.
And mostly, we want all software companies to completely ignore the market -- and still exist.
Did I miss anything?

:)

We want a completely new, revised flight sim using the latest software and technology -- that runs all our old stuff.
- Don't really think anyone's stated that in this thread.

We want perfectly detailed high quality models and software -- for little or no cost.
- Depends on what your definition of little or no cost is... For me, $30.00 - $35.00 isn't little or no cost - for an FS add-on.

We want all third party add-ins to work perfectly without any issues -- without doing any research or coding.
- Don't think anyone's said that either.

We want a big software company to create the simulation environment using fundamental programming rules -- then want to break those rules and the environment.
- Not a developer - so I can't comment.

And mostly, we want all software companies to completely ignore the market -- and still exist.
- I actually think there has been very little market analysis for FS add-ons. Just one developer looking at what another's charged for a product. Then either mirroring it or hiking it just enough. Sounds like greed driving the show vs. supply and demand. I'll emphasize once again that I strongly believe many products would do better from the outset if they were priced a bit less. For example, I still won't buy the Lotus L-39 as it's too expensive (currently $40.00 US at the flightsim store). If they drop the price below $30.00 US I'll likely buy it (depending on what's going on in the homefront at the time). Also, software developers have virtually no distribution costs as compared to conventional products. Host the software somewhere and let your customers download it. Sure, you have to pay for hosting and bandwidth, but compared to conventional shipping, storage, and distribution it's really negligible.

PS: ONE BIG THING HERE - TO THE BEST OF MY KNOWLEDGE NOT A SINGLE ADD-ON DEVELOPER HAS EVER HAD TO PAY A SINGLE CENT TO MS FOR ROYALTIES!!! Name any other other industry where you'd find such a thing???

PPS: Since FS2002, I've raised my personal limit for a single aircraft add-on from $20.00 US to $30.00 US. 50% inflation for my upper limit is pretty significant - IMO.

Triple PS: Don't mean to come across as trying to stir up a controversy here. Just stating what I think.

flyer01
August 31st, 2010, 19:34
"I'll emphasize once again that I strongly believe many products would do better from the outset if they were priced a bit less."


DaveKDEN , there is no dought about that.
lower prices= more sales.
Say you sale a plane for $30.00 and get 1 sale that day. You lower the price to $10.00 and get 10 sales of that plane the next day.

You do not build the planes one at a time so there is no over head.

IMHO The developers that low there prices will survive and the one's that don't won't.


flyer01

bazzar
August 31st, 2010, 20:00
"I'll emphasize once again that I strongly believe many products would do better from the outset if they were priced a bit less."


DaveKDEN , there is no dought about that.
lower prices= more sales.
Say you sale a plane for $30.00 and get 1 sale that day. You lower the price to $10.00 and get 10 sales of that plane the next day.

You do not build the planes one at a time so there is no over head.

IMHO The developers that low there prices will survive and the one's that don't won't.


flyer01

Well, to start with, this is not a "build it and they will come" business. It costs money to promote the product in order for people to be aware it exists. Page ads in magazines can cost $10,000 per. So on your count if the product was $10, that's a 1,000 sales before you even get into covering your costs on the item itself.

Many developers do build "one at a time" and there are overheads, especially if you are sub-contracting.

3DS Max is a very expensive piece of software, per licence. Is that not an overhead?
Internet server costs to store and distribute your product. Is that not an overhead?
Good modelers can cost $30-60 per hour. Is that not an overhead?

To build these things for a retail price of less than say, $18 would be commercial suicide.

And then you'd need to be selling in volume. Are you going to guarantee that?

Sorry mate, anyone who works in this business is just plane(sic) crazy...

Lionheart
August 31st, 2010, 20:22
Well put Baz...



PS: ONE BIG THING HERE - TO THE BEST OF MY KNOWLEDGE NOT A SINGLE ADD-ON DEVELOPER HAS EVER HAD TO PAY A SINGLE CENT TO MS FOR ROYALTIES!!! Name any other other industry where you'd find such a thing???

PPS: Since FS2002, I've raised my personal limit for a single aircraft add-on from $20.00 US to $30.00 US. 50% inflation for my upper limit is pretty significant - IMO.

Triple PS: Don't mean to come across as trying to stir up a controversy here. Just stating what I think.

DaveKDEN


One of the BIG things that brought in developers like me was the ability for 'anyone' to make their own planes, which came about with FS2002 Pro. It came with Gmax and thats why I bought it. I wanted to make my own planes. I had other sims, but this one offered a free program (Gmax) to make planes with.

And......... As Baz states, there are large overheads with payware. Its not as cheap as you might 'think' it is. I can tack on a ton of costs.

Not to mention, if you package your product lines.



You do not build the planes one at a time so there is no over head.

flyer01


My group does. If my model maker makes 3 planes (at a huge cost to get them made, payment due on delivery) and it takes me several months to turn the model into a flyable, textured, refined bird, then set it up for market, I have sat on that debt for how long, and what is the recovery time (if it pays off). Another words, does one have the money in the bank?



IMHO The developers that low there prices will survive and the one's that don't won't.

flyer01


I tried this. It was also my thoughts that this was true. So I created the Pasped Skylar. 3 Textures, pure FSX, bump maps, custom gauges, only $12.00. Loss.... Instead of generating tons of sales, it went under and barely sells. My thoughts are that the price makes people think its not worth it. I now agree. But... I did give it a try. The market decides the final answer.


I would again like to add that putting files up to friends and groups, VA's and Torrents destroys it all also. You might think 'nah...... ' but it does. In the several years I have been in this, (short time), I have seen sales dropping big time. Where we have lots of releases, they are now becoming few and far between. The lake is drying up.



Bill

TeaSea
September 1st, 2010, 02:32
We want a completely new, revised flight sim using the latest software and technology -- that runs all our old stuff.
- Don't really think anyone's stated that in this thread.


Triple PS: Don't mean to come across as trying to stir up a controversy here. Just stating what I think.

No controversty here Dave, and I was taking some tongue in cheek poetic license....you're right, I've not heard these things in this thread...but bear with me in they are common lamentations through a good part of the simming community....

I do think that the base MS FSX product is not really for most serious simmers or even aviation enthusiasts. Like most gaming products, its for adolescent boys since they will make up most of the market that will plunk down the cash to make it profitable. They may only run it a dozen times or so and go off to something else....but in the market, that's okay. If anything, the fact that MS has produced a fairly high end game that appeals to a chunk of the market beyond that basic target is a testimony to the developers and teams that put it together.

I distinguish the basic sim from the third party add ins, which clearly target a more sophisticated niche (folks such as ourselves)...and do so fairly well from my perspective. As to the expense of putting something to market, I would guess that the market would dictate, except to those hobbyists who do this more for the creative hobby aspect than the profit.

As to what could kill FSX? ...a newer product that increases the immersion and is fairly affordable. Failing that, I think we're still in the first half of the run.

DaveKDEN
September 1st, 2010, 06:32
- I tried this. It was also my thoughts that this was true. So I created the Pasped Skylar. 3 Textures, pure FSX, bump maps, custom gauges, only $12.00. Loss.... Instead of generating tons of sales, it went under and barely sells. My thoughts are that the price makes people think its not worth it. I now agree. But... I did give it a try. The market decides the final answer.


Bought it right when you released it Bill. She's a beauty, but I think a bit too obscure for some, which is probably why it didn't sell as good as your other designs.

IMO, you've hit the price point right on the spot. Still love your Epic LT! $24.95 US for such a nice flying machine.
Also, fantastic customer support on your side!

- And......... As Baz states, there are large overheads with payware. Its not as cheap as you might 'think' it is. I can tack on a ton of costs.

I'm sure you can add a ton of costs to a product, however, many aren't necessary in this market as compared to conventional products - which was my original point. As for a $10,000 page ad in a magazine as Bazz states - well I'd guess I'd skip advertising in that magazine. Let word of mouth do my advertising for me on the many flightsim forums.

Once again, I'm not stating payware developers shouldn't charge for their products, or should charge unreasonably low prices. However, once you get above a certain price point, you end up killing sales as you make the product unaffordable or undesireable for many.

bazzar
September 1st, 2010, 14:57
Unfortunately, the "many flightsim forums" just don't provide enough marketing territory.

To reach the mass market, where an awful lot of people have never even heard of a flightsim forum or would visit one, you need to advertise. That's why you will see the big glossy ads from Just Flight, Flight 1, Aerosoft and others in your favourite aviation or flight sim magazine.

A large amount of the market still buy their simulators, add-ons and other games from stores.

Only recently has the industry started to educate people to the fact that they can save money by downloading instead of boxed product. It takes a long time and a lot of cost to do this as these people have a natural mistrust of paying via the net and rarely download anything.

Then you have to include instructions on how to use a zip or installer. It goes on and on, believe me.

Unfortunately, we "enthusiasts" who populate these excellent forums (fora?) alone are not enough to make commercial production viable.

CheckSix
September 3rd, 2010, 01:29
Personally I rely solely on this and other forums to find out what is new and in the pipeline, I haven't missed out yet on an up & coming project and release.

I think the "Pay for Marketing" line is simply just that... A line - Now granted you might bag a few extra sales from those who do not inhabit such forums but not that many. Those who spend amounts of money on flashy advertising have too much ego and too much expendable cash on hand, simple as that, before anyone produces their 37mm and attempts to shoots me down; I do have considerable experience in this field and I do not make that statement lightly.

Mistrust of paying via the internet. I have to disagree with this too. In the day and age of even orderign your Pizza online let alone all those Ebay junkies (my other half included on this one) even down to doign your weekly shopping onlien for home delivery. No not many folk are shy of buying over the net these days.

Sorry Dev's I really do not mean to be contrary but I do disagree with a lot that has been said here.

The first payware I ever bought was way back when (circa late 80's / early 90's). It was a Pilatus PC9 set from a company I cant even remember who and they certainly do not exist any more. It was a scottish gentleman who moved to Canada. You paid for it via Compuserve and the floppy's were sent to you with an extremely nice thank you letter, hand signed. How much did I pay all of $5 all inclusive.

Then came Alpha Simulations in 97/98 and I lityerally bought Phil's entire collection without missing one, every new release was purchased on the day. How much? If memory serves me right: $5 a pop going to $8 over the next couple years. Those models whilst simple by todays comparison were every bit as ground breaking and difficult to produce back then as their modern counter parts are today. Sales were deemed low... Well FS was still in its relative infancy, Phil and his crew were way ahead of their times.

Thats all I have to say lest I write a book.

bazzar
September 3rd, 2010, 01:53
Well, disagree or not, you are talking prices and conditions of some ten to twenty years ago.
By comparison, currently, it costs approximately $7 - 10 just to put an add-on on a disc and mail it you without the cost of tha actual software itself. One reason we stopped at AH and why download delivery is growing.

The fact remains that a large proportion of the market is unaware of specialist sites like this. In fact comparatively few are aware that add-ons exist at all.

Bjoern
September 3rd, 2010, 09:23
What I've always wanted to know is what motivates people to do add-on developing on a full time base.
From what I'm usually reading, developing commercially for MSFS barely pays the bills. Is the love for modeling, painting and programming really stronger than anything else?




(I for myself could never do it. As much as I like virtual flying and developing I wouldn't want to trade a "standard" job with much higher income for it. FSX just wouldn't be worth it.)

pilottj
September 3rd, 2010, 10:28
I tend to agree with Baz that we the flighsim forum junkies who milk up everything that AH, A2A, LH, Realair...etc makes are a fairly small portion of the total number of people who buy FS. Even those of us with limited budgets and fly mostly the freeware, we still are involved with the community and provide good feedback for developers. This game's community seems large to us from our point of view. I have come accross quite a few who have FSX who dont now about flighsim.com or avsim, dont know they can add airplanes/scenery to their sim. Many just buy it, hook up their joystick and have fun with the default game. They have no idea of the wonderful community that makes this hobby more than it is.

If FSX was a closed system and did not allow for 3rd party development, would you buy it? Probably not because we are airplane geeks and appreciate attention to detail, aircraft systems modelling, appreciate more obscure designs...etc and truely pushing the boundries of FS realisim.

Maybe we are used to Fs9 and earlier sims where things were faster to make and new planes were cranked out every couple of weeks. I understand why high end FSX products are pushing 60-80 dollars. The level of detail and work put in to creating such works of art is serious time for these folks...and most of them have day jobs too with bills/family that is their priority. Developers are artists, they create works of art that function in a sim. I don't mind paying a little extra to support these folks and their craft. No one is forcing anyone to pay 60 bucks for an add on either there are many great free and low cost alternatives. Even if you just downloaded planes from Master Tim's you would have quite a diverse full hangar in your sim.

I am sorry to hear the Pasped didn't sell as well as it should have, it is a wonderful airplane. After spending time flying it, the Cub, the GAS Wacos/Stearmans, there is so much old simple airplanes like that can teach us about flying. That A2A Cub made me much better taildragger pilot, I am starting to nail more 3 pointers....on the runway...in big round taildraggers now. Anyway I hope it doesnt discourage Bill from making another from that time period. :)

An idea for developers, maybe have a small discount on release day, or maybe offer small discounts to those who bought previous products as I am sure you all have loyal fans.

Anyway thats my 2 strips of gold pressed latinum.

gera
September 3rd, 2010, 11:30
Much truth here, much...but its price the main situation, price. Some looney is charging 80 American buckaroos for a 837!!! who needs it? and just to ponder there are those making "one of a kind speedy" who 3 people might know in half the world, who wantīs that?..I bet that when the real FSX DC-3 being cooked, if price is kept within the average world situation itīll sell very well.....some designers should do more market studies if they want to have better success with their productions....do you want a Bishkar-37???---:salute: