oldwheat
August 30th, 2010, 14:25
Here is the 'gunless' .MDL provided by A.F. Scrub plus the innards of Peperez' DP with added 'Gun tubes' for the Finnish version.
17220
; 2- 50 cal cowl guns Plus 4-.303 cal wing guns
[BOXES]
box.0=%box_name.0%,-0.67,-1,2.61,0.63,0.74,3.53,33,34,35,36,53,54,55,56
box.1=%box_name.1%,-0.56,-1.02,-0.02,0.53,0.76,2.62,37,38,39,40,57,58,59,60
box.2=%box_name.2%,-0.34,0.04,0.26,0.34,1.33,1.04
box.3=%box_name.3%,-3.64,-0.65,-0.24,-0.56,-0.24,2.11,17,18,19,20,21,22,23,24,25,26,27,28,97,9 9,100,101,102,103,104,105,106,107,108,109
box.4=%box_name.4%,-5.6,-0.48,0.15,-3.66,-0.11,2.04,29,30,31,32,110,111,112,113
box.5=%box_name.5%,0.53,-0.71,-0.26,3.64,-0.22,2.19,1,2,3,4,5,6,7,8,9,10,11,81,82,83,84,85,8 6,87,88,90,91,92
box.6=%box_name.6%,3.66,-0.48,0.13,5.64,-0.15,2.1,12,13,14,15,16,93,94,95,96
box.7=%box_name.7%,-0.46,-0.84,-2.58,0.44,0.73,-0.01,41,42,43,44,61,62,63
box.8=%box_name.8%,-0.36,-0.54,-5.55,0.34,0.72,-2.59,45,46,47,48,49,65,66,67,68,69
box.9=%box_name.9%,-1.97,0.35,-5.28,-0.41,0.53,-3.94,77,78,79,80,117,118,119,120
box.10=%box_name.10%,0.38,0.33,-5.28,1.95,0.53,-3.94,73,74,75,76,114,115,116
box.11=%box_name.11%,-0.1,-0.3,-6.11,0.09,2.19,-4.88,50,51,52,70,71,72
box.12=%box_name.12%,1.42,-2.46,1.18,2,-0.7,2.44
box.13=%box_name.13%,-2,-2.46,1.18,-1.42,-0.66,2.44
[SYSTEMS]
system.0=%system_name.0%,184,0
system.1=%system_name.1%,10,2
system.2=%system_name.2%,80,3
system.3=%system_name.3%,15,7
system.4=%system_name.4%,100,31
system.5=%system_name.5%,100,46
system.6=%system_name.6%,100,45
system.7=%system_name.7%,70,8
system.8=%system_name.8%,40,9
system.9=%system_name.9%,170,42
system.10=%system_name.10%,171,18
system.11=%system_name.11%,10,19
system.12=%system_name.12%,96,20
system.13=%system_name.13%,10,22
system.14=%system_name.14%,151,-1
system.15=%system_name.15%,80,15
system.16=%system_name.16%,15,24
system.17=%system_name.17%,50,25
system.18=%system_name.18%,10,26
system.19=%system_name.19%,20,27
system.20=%system_name.20%,50,-2
system.21=%system_name.21%,40,29
system.22=%system_name.22%,151,-3
system.23=%system_name.23%,80,12
system.24=%system_name.24%,50,32
system.25=%system_name.25%,10,33
system.26=%system_name.26%,20,34
system.27=%system_name.27%,50,-4
system.28=%system_name.28%,40,36
system.29=%system_name.29%,120,37
system.30=%system_name.30%,105,38
system.31=%system_name.31%,45,41
system.32=%system_name.32%,40,39
system.33=%system_name.33%,40,40
[BOXMAPS.0]
; Box = Nose
boxmap.0=30,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7
boxmap.4=10,46
[BOXMAPS.1]
; Box = Fuselage
boxmap.0=15,8
boxmap.1=5,9
boxmap.2=0,42
boxmap.3=40,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,45
[BOXMAPS.3]
; Box = Port Wing
boxmap.0=30,-1
boxmap.1=10,15
boxmap.2=10,24
boxmap.3=15,25
boxmap.4=10,29
[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,-2
boxmap.1=10,27
boxmap.2=5,25
[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=10,31
boxmap.1=30,-3
boxmap.2=10,12
boxmap.3=15,32
boxmap.4=10,36
[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,-4
boxmap.1=10,29
boxmap.2=5,32
[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=85,37
boxmap.3=5,42
[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38
[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39
[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40
[BOXMAPS.11]
; Box = Rudder
boxmap.0=100,41
[BOXMAPS.12]
; Box = Starboard gear
boxmap.0=10,33
[BOXMAPS.13]
; Box = Port gear
boxmap.0=10,26
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Engine
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.4]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,
[EFFECTS.5]
; System = Machine Guns
effect.0=100,BREAK,,
[EFFECTS.6]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,
[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.8]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.9]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.10]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.13]
; System = Port Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.14]
; System = Port Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,
[EFFECTS.15]
; System = Port Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.19]
; System = Port Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.20]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.21]
; System = Starboard Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.22]
; System = Starboard Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.23]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.26]
; System = Starboard Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.27]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Tail (fwd) Structure
Location = 0,0,0
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.30]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.31]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.32]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.33]
; System = Bomb
[GUNSTATIONS]
; Port Cowl Gun
gunstation.0=0,24,2,0.08,870,2,0.02,500,2,40,1d1*1 3,0,0.52,3.6,-0.28139,0,0.10443,0,0,0,0,1.62
; Starboard Cowl Gun
gunstation.1=0,24,2,0.08,870,2,0.02,500,2,40,1d1*1 3,0,0.52,3.6,-0.28139,0,0.10443,0,0,0,0,1.62
; Port Gun inner
gunstation.2=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8 ,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Port Gun outer
gunstation.3=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8 ,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Starboard Gun inner
gunstation.4=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8 ,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Starboard Gun outer
gunstation.5=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8 ,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Bomb release
gunstation.6=3,20,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
[guns.0]
gun.0=200,-0.32,0,-0.08,0,0,1,200
[guns.1]
gun.0=200,0.32,0,-0.08,0,0,1,200
[guns.2]
gun.0=500,-1.68,-0.22,-0.03,0,0,1,500
[guns.3]
gun.0=500,-1.81,-0.21,-0.03,0,0,1,500
[guns.4]
gun.0=500,1.68,-0.22,-0.03,0,0,1,500
[guns.5]
gun.0=500,1.81,-0.21,-0.03,0,0,1,500
[guns.6]
gun.0=6,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=1.67,-0.49,1.98
mount.1=1.8,-0.47,1.98
mount.2=-1.67,-0.49,1.98
mount.3=-1.8,-0.47,1.98
[PAYLOADS]
payload.0=%payload_name.0%
[PAYLOAD.0]
; Payload = Guns Only
mount.0=1tube, 13, 0
mount.1=1tube, 13, 0
mount.2=1tube, 13, 0
mount.3=1tube, 13, 0
[MISC_DATA]
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=200
cruise_speed=248
max_speed=302
min_alt=50
cruise_alt=14000
max_alt=32700
entered_service=4/7/37
crew=1
[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"box_name.12"=Starboard gear
"box_name.13"=Port gear
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Starboard Guns
"system_name.5"=Machine Guns
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Center Gear
"system_name.9"=Fuselage Structure
"system_name.10"=Rudder Cntrl Cable
"system_name.11"=Bomb Release
"system_name.12"=Elevator Cntrl Cable
"system_name.13"=Port Wing Structure
"system_name.14"=Port Fuel Tank
"system_name.15"=Port Guns
"system_name.16"=Port Flap
"system_name.17"=Port Ail. Cntrl Cable
"system_name.18"=Port Gear
"system_name.19"=Port Wing Tip Structure
"system_name.20"=Port Aileron
"system_name.21"=Starboard Wing Structure
"system_name.22"=Starboard Fuel Tank
"system_name.23"=Starboard Flap
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Wing Tip Structure
"system_name.27"=Starboard Aileron
"system_name.28"=Tail (fwd) Structure
"system_name.29"=Tail (rear) Structure
"system_name.30"=Rudder
"system_name.31"=Port Elevator
"system_name.32"=Starboard Elevator
"system_name.33"=Bomb
"payload_name.0"=Guns Only
; DPED Version 1.21
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