View Full Version : the "candy clipper" cometh
Captain Tenneal
June 10th, 2005, 19:33
Despite opinions to the contrary, biplanes were operated by the USN during WW-II. In this scene, a Grumman J2F Duck, "The Candy Clipper", whose name resulted from earlier missions devoted to flying candy and other supplies to General Douglas MacArthur, this is Paul Clawson's 'FS-9' duck recompiled for CFS2
Jagdflieger
June 10th, 2005, 19:47
Great!!!
This should be a very nice additon to the aqua hanger.
If it sounds like a duck and it looks like a duck, it must be a duck!
Glad this amphibious bug has bitten you Capatain.
Captain Tenneal
June 10th, 2005, 19:56
"amphibious bug" I can't any credit these are thankful to Put Put he makes um I just compile them for cfs2 this will be number 3 i think first the Vin Dic then the PB2y now the duck. ;) Rey Lopez also helped us allot to.
and i hate "the CAN'T use it in MB bug" and whats WWII PAC opps with out a good duck? the good thing is that any of the Mick Morrissey repaints of Pauls duck will work also
:jawdrop:
Jagdflieger
June 10th, 2005, 20:09
Sometimes it's like flipping a coin to see if they'll work in the mission builder or not. Thankfully the Coronado works great in the MB with only a few minor distractions.
I've read a couple of different theories on it. Wish I knew why as like you say, the PTO needs a good AI Duck.
Talos2005
June 10th, 2005, 20:11
" i hate "the CAN'T use it in MB bug"
I completely agree with you, Bruce!!
Thank you very much.
Good points on Duck is not only amphibious but also landable on the deck of flat top. I believe you must put on this bird her wire arrester.
We could make her land on VNPreSara, couldn't we?
Kind Regards,:wavey:
P.S. Of course, she would need SPLASH as well.:ernae:
Captain Tenneal
June 10th, 2005, 20:38
oh she is a frog/hooker too! :sheep:
Talos2005
June 10th, 2005, 20:42
COOL............................:mix-smi:
Kind Regards,:sheep:
bearcat241
June 10th, 2005, 21:57
Well I got the original converted.... working on a good dp setup. What are you using for your dp payloads Bruce, boxes of candy?.....with Dbolt's shine tech? :D
Captain Tenneal
June 10th, 2005, 22:32
Well I got the original converted.... working on a good dp setup. What are you using for your dp payloads Bruce, boxes of candy?.....with Dbolt's shine tech? :D
heehee yep throughin kisses and shootin Hershey squirts :barf: the shine is in the MDL as compiled :D ...... she will need some Airfile/cfg/DP work Im using the SG_Sopwith_Cuckoo's airfile the one that came with the fs2k4 duck just did loop-d-loops over and over
The B24 Guy
June 10th, 2005, 23:43
Look Good,
The more Ducks the Better.
B24Guy
Buddha13
June 11th, 2005, 10:56
Hi all,
Don't wish to rain on your parade but i have already posted a conversion of Pauls Duck here.It is in the CFS2 aircraft section named FS9 to CFS2 Grumman Duck.It is usable as an ai a/c.It is here:
http://www.sim-outhouse.com/index.php?loc=downloads&page=info&FileUploadName=buddha13&FileID=3112
Buddha13
bearcat241
June 11th, 2005, 11:05
Thanx Buddha, I missed that one....CheerZ
Captain Tenneal
June 11th, 2005, 12:48
I missed that one to Buddha13, :wiggle: and you wouldn't have rain on the parade I just LOVE wwII float planes. VF2_Rolf once voted, me most likly to put floats on a 747, when i was with the VF-2 :mixedsmi:
Jagdflieger
June 11th, 2005, 13:08
Buddha13,
I had her stuck in my FS 9 Library for some reason. Probably as it came out for FS 9 first. A quick check and I found your CFS 2 conversion installed in my Europe 1940 installation so I tried her out in a mission.
Great results in Freeflight and through the Mission Builder. I was getting 140 FPS for a single Duck against the sky and 35 FPS when three of them were on the screen at once.
I recall several FS 9 repaints for the old gal. Does anyone know if they'll work with the CFS 2 version without conversion? If they need converting, do you convert them to DXT3 format? If not, which format for CFS 2 with Martin Wright's DXT program?
Captain Tenneal,
I'm still looking forward to the "Candy Clipper" for my VIP flights.
Here are a few shots of the Duck over the Mediterranean.
Buddha13
June 11th, 2005, 13:36
Well Captain.
If you love float planes you will love this one.Think it is in the new donationware wildcat package or will be added later.Just got mine but not had a chance to look at it yet.
Buddha13
Jagdflieger
June 11th, 2005, 15:17
Buddha,
Is that a screen shot from FS 9 or CFS 2?
By the way, the FS 9 skins seem to work fine on the J2F Duck. This duck is screeming for a few new sets of clothes though. Something in non-spectral blue and perhaps three tone cammo would be nice...
Captain Tenneal
June 11th, 2005, 15:48
to be totally honest my repaint should work just fine with the converted one I was only doing this because i didn't know that there was a working conversion of Put Put's fs-9 duck.... :bump: i think i'll move on to other media
bearcat241
June 11th, 2005, 21:27
to be totally honest my repaint should work just fine with the converted one I was only doing this because i didn't know that there was a working conversion of Put Put's fs-9 duck.... :bump: i think i'll move on to other media
And, er, where did you say that repaint was uploaded to? :mixedsmi:
oldwheat
June 11th, 2005, 21:56
Buddha,
Is that a screen shot from FS 9 or CFS 2?
By the way, the FS 9 skins seem to work fine on the J2F Duck. This duck is screeming for a few new sets of clothes though. Something in non-spectral blue and perhaps three tone cammo would be nice...
....Are the horizontal tail surface textures on the Duck mirrored??...........
Captain Tenneal
June 11th, 2005, 22:43
....Are the horizontal tail surface textures on the Duck mirrored??...........
Yes they are......
Captain Tenneal
June 12th, 2005, 00:26
Buddha,
This duck is screeming for a few new sets of clothes though. Something in non-spectral blue and perhaps three tone cammo would be nice...
man i havn't been able to find anything with a duck in a 3 tone cammo :icon34:
Jagdflieger
June 12th, 2005, 13:47
I've been looking for a good photo too and the only pictures even hinting at US Navy combat liveries were actually models of the plane. All actual photos showed it in Gray or bare aluminum liveries.
I did find a nice painting of the "Candy Clipper" though.
fonebone
June 12th, 2005, 22:25
Jag--- Nice photos of the old Duck! The one on the right looks like a rescue or something while taking shore fire during the getaway.
Captain Tenneal
June 12th, 2005, 23:40
I've been looking for a good photo too and the only pictures even hinting at US Navy combat liveries were actually models of the plane. All actual photos showed it in Gray or bare aluminum liveries.
I did find a nice painting of the "Candy Clipper" though.
the painting was my inspiration for doing the Candy Clipper
also folks from Florida might have been lucky enough to see a replica of her at the fantasy of flight museum
http://www.fantasyofflight.com/aircraftpages/duck.htm
Talos2005
June 13th, 2005, 03:06
Hello Gentlemen!
Splash for Duck is ready...........with some reservations.
It is because Buddha's air file and aircraft.cfg do not work any more properly on my system. It is not his fault but my system matters.
So, I am forced to change the both files to those of GC_Swordfish_float with Contact Points modifications.
Please make adjustments if necessary. Also, I keep "golf ball" because it gives skipping splash effects (at least I think). Getting rid of these emitters is up to you.(Please check GreenGhost advices) Thank you in advance.
1. Zip file includes ContactPoints.cfg This is my new contact points. Please copy &paste if necessary.
2. Also, I add a rear gun and 100lb bombs to buddha's DP. I do not have the detailed documents or photos on this addition. Just for experimental purposes. Please make corrections if necessary.(I saw a web-site saying she had one .303 rear gun and two 100lb bomb lauchers . Is this correct?)
3.Panel.cfg.....gaugeXX=DAP_CFS2v1!BellyLand, 258,149,10,9
4.Aircraft.cfg
[LIGHTS]
panel=0, 0.62, -1.2, fx_bowspDuck
5.Please remember to put in fx_5.bmp and fx_wake_3.bmp into Texture Folder
Kind Regards,:)
Talos2005
June 13th, 2005, 03:12
Hello Gentlemen!
I have a simple question on Duck.
Does she have Flaps?
I know PBY Catalina does not have Flaps, but get no idea on Duck's flaps.
Any suggestions would be appreciated.
Kind Regards,:)
Captain Tenneal
June 13th, 2005, 04:25
Hello Gentlemen!
I have a simple question on Duck.
Does she have Flaps?
I know PBY Catalina does not have Flaps, but get no idea on Duck's flaps.
Any suggestions would be appreciated.
Kind Regards,:)
Talos,
I don't think it did but i could be wrong
Talos2005
June 13th, 2005, 04:54
Thanks, Bruce!
Kind Regards,:naturesm:
CoralSea43
June 14th, 2005, 13:25
I have downloaded the "Grumman Duck" FS9 conversion to CFS2 by 'Buddha13' and followed the install instructions and every time I try to fly the Duck either on land or water it wants to start doing back flips even before I can start the engine.
I have even tried "Talos2005" suggestion of changing the aifile and installing his contact points from his posted zip file 'DuckSpray' but to no avail it, will do nothing but just flip and crash.
Has any other member been experiencing this little quirk by chance? Nothing I have tried will alter its behaviour.
Any suggestions?
Captain Tenneal
June 14th, 2005, 13:47
yep that's the same thing i get it's because its a FS-9 airfile i guess i now use the airfile from the SOC seagul
bobhegf
June 14th, 2005, 19:07
My Duck did the same thing.
Jagdflieger
June 14th, 2005, 19:49
Did you guys use Buddha13's conversion? I put it right into my CFS 2 and the Duck performs as it should on both land (wheels) and on the sea or rivers on its floats. Even has a hook for traps.
Captain Tenneal
June 15th, 2005, 00:11
sure did Dave right from download to cfs2/aircraft. no joy but itsa the same thing i get when i put the original fs-9 ducks airfile in candy clipper
bearcat241
June 15th, 2005, 09:24
Mine works OK too.....what FM settings are you guys using: easy, medium or hard?
Jagdflieger
June 15th, 2005, 11:34
I checked my sim and the settings were on medium so I changed them to hard and the plane still performed well with no flips or shakes, either on landing or take off.
My only problem with the plane is that it is a bit nose heavy when using the brakes. I need to use them lightly and pull back on the elevator all the way to keep the plane from nosing over and resting on the front of its centerline float.
CoralSea43
June 15th, 2005, 12:34
I hope I am not speaking where I shouldn't be but Mr. Talos2005 just send me his version of the DUCK and it now flys as it should no more back flipping around like a wounded Duck with one wing shot up!
The only thing I am curious about is I have downloaded several different Floatplanes from here at Sim-Outhouse and Simviation and a few of them want to automatically start up in Free Flight already in the air and with their engines running even before I hit the 'E' key to start the engine or engines.
Does this has something to do with if they have landing gears showing up or not? Or does the problem stem from the plane's airfile, aircraft cfg or in their MDL file? Or maybe because of the starting point at a Seabase addon due to elevation or water location for takeoff?
I have also noticed with the H6K5 Mavis when I first installed it and tried to take off from either 'seabase1 or seabase2' an addon scenery which I seem to forget who it was by or where I got it the plane shows up in chase view with the wing spares at the fuselage buried in the water along with the rest of the main fuselage almost up to the cockpit window.
Then when I try to take off with the engines at full throttle it just sits there and will not move. The only way I have been able to correct this is by editing the aircrafts cfg file and adding more engine and scalar power to it, plus altering the contact points like in a land base plane by either moving the points up or down depending where I want the plane to rest in the water. Also by editing the Airfile and increasing the engines horsepower, compression ratio and cylinder diameter along with maxium manifold pressure and even adding extra horsepower with the emergency power section.
I now have one version of the plane that will set in the water well above the original version. You can actually see the wing spares above the water line where they attach to the fuselage. The Mavis will now start moving in the water when I start adding more throttle to increase the engine's rpms and power.
Just curious about this little matter if anyone can shed some light on it for me. Thanks in advance! :iidea:
bearcat241
June 15th, 2005, 14:25
..........The only thing I am curious about is I have downloaded several different Floatplanes from here at Sim-Outhouse and Simviation and a few of them want to automatically start up in Free Flight already in the air and with their engines running even before I hit the 'E' key to start the engine or engines........
Comin' a little late to the seaplane party CS....we just covered all this last month and early June. Check out the old CFS2 archive forum for all the seaplane related threads and postings. Here's one:
http://216.194.85.165/sohforums/showthread.php?t=18904
CoralSea43
June 15th, 2005, 16:03
Thanks 'bear241' for the info concerning some issues about floatplanes in relation to my previous post about why some Sea aircraft will start flying even before you get a chance to start the engines and others will behave like a float aircraft should.
I read the past thread and all of the Posts from fellow members concerning this little CFS2 delima. That you referred me too.
Now it is time to sort thru my addon Seaplanes and do a little tinkering with the ones that want to start flying for me even if I haven't begun to go thru the start up checklist.
There are some things after all of these years of having CFS2 from it's release that I can still be amazed about that other members went thru the time and trouble to sort out and correct for the rest of us to benefit from.
As far as I am concerned this is what makes Sim-Outhouse such an enjoyable site to be a member of! Along with the game itself, because a person can and does have the ability to play around with so many aspects and parts of it as a whole. Myself as being a fellow member off and on for the last several years I have learned and gained so much insight into the inner workings of CFS2 and all of its parts that is why I keep coming back here to learn and be infused with other members wealth of knowledge from their trails and errors.
Even though Microsoft will not release their source codes for the game to others, that could possibly take this little Flight Sim to a whole new level. I still find myself amazed from all of the talent individuals that have added so much from their efforts and work to make CFS2 far more than what it was when the game was first released.
At least Microsoft did designed the game to where certain aspects of it could be played around with and improved upon rather than be a closed Sim, like alot of others that no part of it can be changed or altered.
Enough said I will go back and start applying what has just been revealed to me from other fellow members and make my several versions of CFS2 even better.
One last thing before I end this post. If I could add every plane, effects, ships, scenery, weapons, sounds, campaigns and mission addons into just one version of CFS2 I am sure it would be somewhere between 40 to 60 megabytes alone if not more.
bearcat241
June 15th, 2005, 17:19
.........If I could add every plane, effects, ships, scenery, weapons, sounds, campaigns and mission addons into just one version of CFS2 I am sure it would be somewhere between 40 to 60 megabytes alone if not more.
"40 to 60 megabytes" I wish....Man, my total setup is 50+ GIGABYTES!!! :crybaby: LOL.....and I still have tons of addons I haven't even touched, some going back to 2001! :mix-smi:
BravoCharlie
bearcat241
June 15th, 2005, 17:26
Jagdflieger, where can I get that blue/yellow/silver livery in your screenie?
BravoCharlie
Buddha13
June 15th, 2005, 17:31
Hi all,
I do not know why some of you are having difficulty with the airfile i provided.It is strange that it works for some but not others.I had similar problems initially with the airfile but thought i had them sorted.I believe that it is something to do with the contact points being different for the a/c in the water and on land.Thought i had them solved but as it seems i had not.atleast not for all.
Buddha13
Jagdflieger
June 15th, 2005, 19:43
Bearcat,
It's an FS 9 skin, but it works fine in CFS 2 other than it's a bit dark. I think that I got it at Avsim. It's file name is: J2F_vip
bearcat241
June 15th, 2005, 20:02
Bearcat,
It's an FS 9 skin, but it works fine in CFS 2 other than it's a bit dark. I think that I got it at Avsim. It's file name is: J2F_vip
Thnx man....goin' after it now....:)
stoney
July 24th, 2005, 23:59
Did anyone ever come up with an answer on the air flipping thing? My J2F keeps on rolling all over the place.
bobhegf
July 25th, 2005, 02:37
I had the same problem but no answer as yet that I know of.
kanecb
July 25th, 2005, 07:15
SaME PRBLEM i JUST DOWNLOADED AND SHE JUST FLIPS OVER AND OVER TILL SHE CRASHES
T Square
July 25th, 2005, 20:01
I've been looking for a good photo too and the only pictures even hinting at US Navy combat liveries were actually models of the plane. All actual photos showed it in Gray or bare aluminum liveries.
I did find a nice painting of the "Candy Clipper" though.
__________________
Keep your airspeed up,
Jagdflieger
Jag
Check the thread I just posted "Great pics for Seaplane Lovers" there are 2 color pics in the zip file of Camo Blue J2F Ducks. Not 3 tone but may be what you are looking for, or as close as we can get.
kanecb
July 26th, 2005, 07:57
Is anyone working on a fix?
Buddha13
July 26th, 2005, 15:29
Hi all,
The fix for the Duck is in the way yountake off.The Duck was always nose heavy.So as you start your take of use your elevators to keep it down.Gradually increase your speed.Do not just ram the throttle forward.As your speed increases let the tail raise a little till you have enough airspeed to take off.
Buddha13
stoney
July 26th, 2005, 20:20
Buddha13. I can't get her to set still long enough to take off. Just keeps doing flip after flip. Any chance that there might be a cure for it?:rolleyes: Thanks.
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