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Bjoern
July 22nd, 2010, 16:06
Good grief, battling with the material settings wasn't pleasant at all. But hey, she finally has spec and bump maps! :d


Note the (very, very) subtle rainbow effect on the cockpit windows...
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_1.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_1.jpg)


http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_2.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_2.jpg)


Introducing: The APU version.
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_3.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_3.jpg)


http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_4.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_4.jpg)

Spoiler actuators.
http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_5.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_5.jpg)


http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_6.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_6.jpg)


http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328_AlmostThere_7.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328_AlmostThere_7.jpg)


Next: Definately the UK version with the large antenna.

Then, either finally getting those [censored] taxi and landing lights to work properly OR already doing 3D "illuminate stuff" lights.

After that, either paint liveries and WIP release or the -300.

Sundog
July 22nd, 2010, 16:14
Those pics look great Bjoern, nice work!

Bone
July 22nd, 2010, 16:20
Great work, Bjoern. How much time have put into the build?

kilo delta
July 22nd, 2010, 16:21
Very nice,Bjoern. I'll look forward to flying it in sim.:wiggle::salute:

Can it do reverse hammerheads and whats the roll rate like? :d

Bjoern
July 22nd, 2010, 16:27
How much time have put into the build?

Goodness, don't ask!

The time frame would be more than two and a half years so far, at least judging from the age of my WIP thread on FFDS.

Here's the very first pic dated march '08.
http://i120.photobucket.com/albums/o183/t3h_3vil/Misc/328_complete_render.jpg

The worst thing is: There's still a LOT missing and I won't ever be really done...




Can it do reverse hammerheads and whats the roll rate like? :d

Ask Dornier, not me!

I dare to say though that the climb abilities even put a full blown fighter jet to shame.

N2056
July 22nd, 2010, 16:31
Wow!

Bjoern, your project has been fun for me to follow not only here but in the design forums as well. You have kept at it for a long time, and now you are getting close to a finished project! I look forward to seeing the final product. :)
Here's to a job well done! :ernae:

Bjoern
July 22nd, 2010, 16:35
I look forward to seeing the final product. :)

"Final product", he says...ha! :icon_lol:


(It will always be WIP, I might throw in the odd one or two other projects though.)

txnetcop
July 22nd, 2010, 16:45
Amazing Bjoern! Absolutely amazing
Ted

N2056
July 22nd, 2010, 16:47
Well, if I told you that I have been at my Thorp since 1996...:d

Piglet
July 22nd, 2010, 19:16
That's pretty dang slick plane making!
Little tip about spinning prop textures---
Dont have the texture go all the way to the poly's edges. Leave a transparent "rim" so the poly looks perfectly round, and can't see the straight edges.
But you prolly already knew that...

Lionheart
July 22nd, 2010, 19:32
Nice work Bjoern!

You've done a heck of a lot in 2 weeks.

So, when you are done, what are you going to treat yourself to as a reward? Go to Hawaii? 2.5 Years is a long project.


Bill

PRB
July 22nd, 2010, 20:15
I'm up for a good twin turbo-prop. This one is looking nice!

anthony31
July 22nd, 2010, 22:24
Looking mighty fine there Bjoern.

Another little tip. If you get Arno's Model Converter X from fsdeveloper you can load aircraft mdls into it and find out exactly what material settings are used. A very handy educational tool.

Brett_Henderson
July 23rd, 2010, 03:59
Superb model .. very impressive .. :salute:

Milton Shupe
July 23rd, 2010, 04:46
Superb model .. very impressive .. :salute:

Agreed! Great to see this coming to fruition Bjoern. :applause:

Bjoern
July 23rd, 2010, 08:46
Thanks guys!



Dont have the texture go all the way to the poly's edges. Leave a transparent "rim" so the poly looks perfectly round, and can't see the straight edges.

Didn't think of that, to be honest. :redface:
Thanks, Tim!




Well, if I told you that I have been at my Thorp since 1996...:d

Good grief! :isadizzy:

I guess you had to start all over serveral times so far, with all the new FS iterations...



You've done a heck of a lot in 2 weeks.

The joys of the post-exam and pre-internship period.


So, when you are done, what are you going to treat yourself to as a reward? Go to Hawaii?If you'll pay, why not? :d




If you get Arno's Model Converter X from fsdeveloper you can load aircraft mdls into it and find out exactly what material settings are used. A very handy educational tool.

I've used MCX extensively on the default models, but even Aces couldn't get any consistency in terms of material settings into them. *Grr*

SADT
July 23rd, 2010, 13:59
Bjoern,

Just out of interest, how many polys are in this project? I cant wait for it to be released - no pressure.

anthony31
July 24th, 2010, 02:09
I've used MCX extensively on the default models, but even Aces couldn't get any consistency in terms of material settings into them. *Grr*

LOL. It seems with the new FSX materials there are now a thousand different ways to do the same thing and everyone does it differently.

I think *Grr* is woefully inadequate to express the frustration you can experience when making stuff for FSX :icon_lol:. I think I've invented a whole bunch of new swear words since installing the FSX SDK (there were a few swear words involved in just installing the SDK!).

Bjoern
July 25th, 2010, 12:37
Just out of interest, how many polys are in this project?

So far 107000 or so. Don't use it as an AI plane I say...






I think *Grr* is woefully inadequate to express the frustration you can experience when making stuff for FSX :icon_lol:.

Too true. I think every developer has more or less masochistic tendencies. :d

Bjoern
July 25th, 2010, 20:30
"And God said "Let there be light"
And there was light."

(Is it right that way, Christians?)


http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328lts.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328lts.jpg)

*Whistles nonchalantly*


I might go for the VRS/Lotus method for landing and taxi though.
But Bill Leaming's is great for logo, inspection and other non-important lights...



- Edit: For funsies, one more...

http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328lts_2.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328lts_2.jpg)

SADT
July 25th, 2010, 22:55
WOW! :jawdrop:

anthony31
July 25th, 2010, 23:12
Excellent Lights Bjoern.

Bjoern
July 26th, 2010, 20:31
Mwahahahahahaha!

http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328LL_Alt_Progress_1.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328LL_Alt_Progress_1.jpg)

http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328LL_Alt_Progress_2.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328LL_Alt_Progress_2.jpg)

http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328LL_Alt_Progress_3.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328LL_Alt_Progress_3.jpg)

http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/th_328LL_Alt_Progress_4.jpg (http://i120.photobucket.com/albums/o183/t3h_3vil/Do-328/328LL_Alt_Progress_4.jpg)

(Yes, you need that magnifying glass. And yes, it's just the port light.)

It's just the ground splash so far, but Lotus'/VRS' system freaking WORKS!


I don't have any idea though how large the moving lighsplash is or its intensity.

Can some of you RL pilots help me out?

I've assumed the maximum range of the 450W lights of the 328 to be 3.5 km and the splash kicks in at about 1600ft.
Reference were the 600W lights of an A320 which can apparently illuminate signs on the runway end from about 5 kms away on final.

Alternatively, could you guys owning the L39 or F-18E take a peek at the size and intensity of the splashes there?



(Light cones are to be implemented later.)