Bill Kestell
July 20th, 2010, 16:39
I'm trying to post the insides of the DP ... let's see what happens. FWIW ... I replaced the m/s torpedo explosion with USIO'S ... much nastier!!!
[BOXES]
box.0=%box_name.0%,-9.05,4.73,32.15,10.40,8.41,50.07
box.1=%box_name.1%,-9.15,4.82,8.16,10.19,7.34,31.92
box.2=%box_name.2%,-9.53,4.77,-14.44,9.89,7.42,7.97
box.3=%box_name.3%,-9.97,4.53,-32.49,10.51,7.43,-14.71
box.4=%box_name.4%,-9.76,4.41,-52.63,10.35,7.25,-32.88
box.5=%box_name.5%,0.44,-10.49,4.74,10.72,5.02,50.46
box.6=%box_name.6%,-8.41,-10.29,4.37,-0.19,5.02,50.39
box.7=%box_name.7%,-9.78,-10.29,-52.76,-0.29,4.76,4.29
box.8=%box_name.8%,0.44,-10.29,-52.50,10.67,4.76,4.73
[SYSTEMS]
system.0=%system_name.0%,2000,-1
system.1=%system_name.1%,2000,-2
system.2=%system_name.2%,2000,-3
system.3=%system_name.3%,2000,-4
system.4=%system_name.4%,2000,-5
system.5=%system_name.5%,1500,-6
system.6=%system_name.6%,1500,-7
system.7=%system_name.7%,1500,-8
system.8=%system_name.8%,1500,-9
system.9=%system_name.9%,200,-10
system.10=%system_name.10%,200,-11
system.11=%system_name.11%,200,-12
system.12=%system_name.12%,200,-13
system.13=%system_name.13%,200,-14
[BOXMAPS.0]
; Box = deck_for_5
boxmap.0=80,-1
boxmap.1=20,-10
[BOXMAPS.1]
; Box = deck_mid_6
boxmap.0=80,-2
boxmap.1=20,-11
[BOXMAPS.2]
; Box = deck_mid_7
boxmap.0=80,-3
boxmap.1=20,-12
[BOXMAPS.3]
; Box = deck_mid_8
boxmap.0=80,-4
boxmap.1=20,-13
[BOXMAPS.4]
; Box = deck_mid_9
boxmap.0=80,-5
boxmap.1=20,-14
[BOXMAPS.5]
; Box = hull_for_1
boxmap.0=100,-6
[BOXMAPS.6]
; Box = hull_for_2
boxmap.0=100,-7
[BOXMAPS.7]
; Box = hull_port_4
boxmap.0=100,-8
[BOXMAPS.8]
; Box = hull_star_3
boxmap.0=100,-9
[EFFECTS.0]
; System = deck_for_5
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_airexpl_l,
effect.2=25,LIBRARY,fx_veh_fire_l,
effect.3=25,LIBRARY,fx_oilslick,
effect.4=50,LIBRARY,fx_airexpl_l,
effect.5=50,LIBRARY,fx_engfire_l,
effect.6=50,LIBRARY,fx_oilslick,
effect.7=75,LIBRARY,fx_airexpl_l,
effect.8=75,LIBRARY,fx_burningoil,
effect.9=75,LIBRARY,fx_oilslick,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_airexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick,
effect.14=100,LIBRARY,fx_debris_m,
[EFFECTS.1]
; System = deck_mid_6
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_airexpl_l,
effect.2=25,LIBRARY,fx_veh_fire_l,
effect.3=25,LIBRARY,fx_oilslick,
effect.4=50,LIBRARY,fx_airexpl_l,
effect.5=50,LIBRARY,fx_engfire_l,
effect.6=50,LIBRARY,fx_oilslick,
effect.7=75,LIBRARY,fx_airexpl_l,
effect.8=75,LIBRARY,fx_burningoil,
effect.9=75,LIBRARY,fx_oilslick,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_airexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick,
effect.14=100,LIBRARY,fx_debris_m,
[EFFECTS.2]
; System = deck_mid_7
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_airexpl_l,
effect.2=25,LIBRARY,fx_veh_fire_l,
effect.3=25,LIBRARY,fx_oilslick,
effect.4=50,LIBRARY,fx_airexpl_l,
effect.5=50,LIBRARY,fx_engfire_l,
effect.6=50,LIBRARY,fx_oilslick,
effect.7=75,LIBRARY,fx_airexpl_l,
effect.8=75,LIBRARY,fx_burningoil,
effect.9=75,LIBRARY,fx_oilslick,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_airexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick,
effect.14=100,LIBRARY,fx_debris_m,
[EFFECTS.3]
; System = deck_mid_8
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_airexpl_l,
effect.2=25,LIBRARY,fx_veh_fire_l,
effect.3=25,LIBRARY,fx_oilslick,
effect.4=50,LIBRARY,fx_airexpl_l,
effect.5=50,LIBRARY,fx_engfire_l,
effect.6=50,LIBRARY,fx_oilslick,
effect.7=75,LIBRARY,fx_airexpl_l,
effect.8=75,LIBRARY,fx_burningoil,
effect.9=75,LIBRARY,fx_oilslick,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_airexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick,
effect.14=100,LIBRARY,fx_debris_m,
[EFFECTS.4]
; System = deck_mid_9
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_airexpl_l,
effect.2=25,LIBRARY,fx_veh_fire_l,
effect.3=25,LIBRARY,fx_oilslick,
effect.4=50,LIBRARY,fx_airexpl_l,
effect.5=50,LIBRARY,fx_engfire_l,
effect.6=50,LIBRARY,fx_oilslick,
effect.7=75,LIBRARY,fx_airexpl_l,
effect.8=75,LIBRARY,fx_burningoil,
effect.9=75,LIBRARY,fx_oilslick,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_airexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick,
effect.14=100,LIBRARY,fx_debris_m,
[EFFECTS.5]
; System = hull_for_1
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_tpdexpl_l,
effect.2=25,LIBRARY,fx_engfire_l,
effect.3=25,LIBRARY,fx_oilslick_s,
effect.4=50,LIBRARY,fx_tpdexpl_l,
effect.5=50,LIBRARY,fx_burningoil,
effect.6=50,LIBRARY,fx_oilslick_s,
effect.7=75,LIBRARY,fx_tpdexpl_l,
effect.8=75,LIBRARY,fx_oiltankfire_l,
effect.9=75,LIBRARY,fx_oilslick_s,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_tpdexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick_s,
effect.14=100,LIBRARY,fx_debris_m,
effect.15=100,SINK,2,
[EFFECTS.6]
; System = hull_for_2
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_tpdexpl_l,
effect.2=25,LIBRARY,fx_engfire_l,
effect.3=25,LIBRARY,fx_oilslick_s,
effect.4=50,LIBRARY,fx_tpdexpl_l,
effect.5=50,LIBRARY,fx_burningoil,
effect.6=50,LIBRARY,fx_oilslick_s,
effect.7=75,LIBRARY,fx_tpdexpl_l,
effect.8=75,LIBRARY,fx_oiltankfire_l,
effect.9=75,LIBRARY,fx_oilslick_s,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_tpdexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick_s,
effect.14=100,LIBRARY,fx_debris_m,
effect.15=100,SINK,2,
[EFFECTS.7]
; System = hull_port_4
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_tpdexpl_l,
effect.2=25,LIBRARY,fx_engfire_l,
effect.3=25,LIBRARY,fx_oilslick_s,
effect.4=50,LIBRARY,fx_tpdexpl_l,
effect.5=50,LIBRARY,fx_burningoil,
effect.6=50,LIBRARY,fx_oilslick_s,
effect.7=75,LIBRARY,fx_tpdexpl_l,
effect.8=75,LIBRARY,fx_oiltankfire_l,
effect.9=75,LIBRARY,fx_oilslick_s,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_tpdexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick_s,
effect.14=100,LIBRARY,fx_debris_m,
effect.15=100,SINK,3,
[EFFECTS.8]
; System = hull_star_3
effect.0=10,LIBRARY,fx_airexpl_l,
effect.1=25,LIBRARY,fx_tpdexpl_l,
effect.2=25,LIBRARY,fx_engfire_l,
effect.3=25,LIBRARY,fx_oilslick_s,
effect.4=50,LIBRARY,fx_tpdexpl_l,
effect.5=50,LIBRARY,fx_burningoil,
effect.6=50,LIBRARY,fx_oilslick_s,
effect.7=75,LIBRARY,fx_tpdexpl_l,
effect.8=75,LIBRARY,fx_oiltankfire_l,
effect.9=75,LIBRARY,fx_oilslick_s,
effect.10=75,LIBRARY,fx_guns,
effect.11=100,LIBRARY,fx_tpdexpl_l,
effect.12=100,LIBRARY,fx_oiltankfire_l,
effect.13=100,LIBRARY,fx_oilslick_s,
effect.14=100,LIBRARY,fx_debris_m,
effect.15=100,SINK,4,
[EFFECTS.9]
; System = deck_for_5_sinker
effect.0=100,SINK,2,
[EFFECTS.10]
; System = deck_mid_6_sinker
effect.0=100,SINK,0,
[EFFECTS.11]
; System = deck_mid_7_sinker
effect.0=100,SINK,0,
[EFFECTS.12]
; System = deck_mid_8_sinker
effect.0=100,SINK,0,
[EFFECTS.13]
; System = deck_mid_9_sinker
effect.0=100,SINK,0,
[MISC_DATA]
unit_family=5
category=19
allegiance=4
min_speed=0
cruise_speed=30
max_speed=55
entered_service=12/1/41
[EXTRA.0]
location=0.0,0.0,14.5
effect=fx_wake_s
[EXTRA.1]
location=0.0,0.0,-20.7
effect=fx_stern_s
[STRINGS]
"box_name.0"=deck_for_5
"box_name.1"=deck_mid_6
"box_name.2"=deck_mid_7
"box_name.3"=deck_mid_8
"box_name.4"=deck_mid_9
"box_name.5"=hull_for_1
"box_name.6"=hull_for_2
"box_name.7"=hull_port_4
"box_name.8"=hull_star_3
"system_name.0"=deck_for_5
"system_name.1"=deck_mid_6
"system_name.2"=deck_mid_7
"system_name.3"=deck_mid_8
"system_name.4"=deck_mid_9
"system_name.5"=hull_for_1
"system_name.6"=hull_for_2
"system_name.7"=hull_port_4
"system_name.8"=hull_star_3
"system_name.9"=deck_for_5_sinker
"system_name.10"=deck_mid_6_sinker
"system_name.11"=deck_mid_7_sinker
"system_name.12"=deck_mid_8_sinker
"system_name.13"=deck_mid_9_sinker
PS ... on a note of truth, guys, I just made a "stew" out of everyone elses work. I couldn't "make" an effect if you held a gun to my head. I wish I could find a REAL EASY TO UNDERSTAND TUTORIAL on how it's done. I got a million ideas ... better burning aircraft ... we've all see the footage ... looooong, boiling gas flame ... THICK, OILY black smoke streaming back. Or how about a REALLY BIG-ASSED FIREBALL EXPLOSION (think Lexington cooking off and brewing up) ... or the RAGING fires that must have been going on while thousands of gallons of av-gas were catching fire and cooking off torpedoes and bombs on Akagi, Kaga, Hiryu, Soryu at Midway!
That's what we REALLY NEED from guys who KNOW WHAT THEY'RE DOING ... not some "hack" like me that just throws stuff together and sometimes gets lucky.
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