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bobhegf
July 2nd, 2010, 03:25
Have we got any Petes ot Ruffs here at the SOH?

JapLance
July 2nd, 2010, 06:43
A Rufe for sure:


http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=1063

TARPSBird
July 2nd, 2010, 08:22
I don't think there are any Petes here but Yasuhiko Sasaki (Yashico) has several versions at his site: http://yashico.cool.ne.jp/index.html

safn1949
July 2nd, 2010, 08:41
I'm fairly sure there is a Pete,give me some time to find it.Ok,here it is...http://www.sim-outhouse.com/sohforums/local_links.php?s=&catid=66&keyid=&sort=N&page=1&pp=15&nameid=DEF

Dirtman
July 2nd, 2010, 09:23
One word of caution about the Pete:

Never attack from his 6 oclock high, as I think the rear gunner is the brother of the tail-gunner from the Betty .... his fire is like a laser beam ... Damn accurate too!!!

- I found this out the hard way .....

......... 11764

P51FAN
July 2nd, 2010, 15:39
One word of caution about the Pete:

Never attack from his 6 oclock high, as I think the rear gunner is the brother of the tail-gunner from the Betty .... his fire is like a laser beam ... Damn accurate too!!!

There has got to be a way to make the rear gunner less accurate.

Talon
July 2nd, 2010, 16:05
There has got to be a way to make the rear gunner less accurate.

There is a way to tone it down and it has been discussed many times on how to do it in these forums.Maybe someone with more knowledge than me can put you on the right path.Hint-It has to do with the DP file.


Talon

Dirtman
July 7th, 2010, 09:51
There has got to be a way to make the rear gunner less accurate.

Yes ... Talon is correct. There are two ways to do this - both are located in the a/c DP:

First you must understand the Gunstation code:

[GUNSTATIONS] ; Weapon name/description
gunstation.number=weapon type,system ID tag,trigger,firing interval,muzzle velocity, time alive,flash duration,attacking range,sound,tracer percentage,damage dice,X position,Y position,
Z position,pitch,bank,heading,left angle (deg),right angle(deg),
up angle(deg),down angle (deg),weight of each round(ounces)


1) Reduce the firing interval - 4th entry in dp code (increase the time between rounds):

gunstation.0=0,-2,1,0.10,883,2,0.01,500,2,40,4d4*14,-2.826,-0.653,0.696, 0.2494260,13.010904,1.0793248,0,0,0,0,1.60
firing Interval. [Machine gun and cannon only. All other weapons = 0]

This is the interval between rounds, measured in seconds. It is calculated as follows:

1 / (Rounds per minute / 60)

Most weapon specifications (http://javascript%3Cb%3E%3C/b%3E:Popnote%28%22pnDP_weapons.htm%22,%22width=450 %22,%22height=400%22,%22scrollbars=1%22%29;) state firing speed for guns as rounds per minute. The Browning .50 caliber machine gun can fire between 485 and 635 rounds per minute, which yields a firing interval between

1 / (485/60) = 1 / 8.0833 = 0.124 secs
and
1 / (635/60) = 1 / 10.5833 = 0.095 secs


2) Increase the tracer percentage - 10th entry in dp code (fewer rounds - more tracers)

gunstation.0=0,-2,1,0.10,883,2,0.01,500,2,40,4d4*14,-2.826,-0.653,0.696, 0.2494260,13.010904,1.0793248,0,0,0,0,1.60
tracer percentage. [Machine gun and cannon only. All other weapons = 0]

The percentage of bullets fired from this weapon that will be displayed as tracers, e.g. 40%. Try to keep this value low. The higher the tracer percentage, the more you degrade your computer's performance.


All data here I have directly copied from Caleb Flerk's "DP Bible". It supplies complete explanations & examples of the entire dp file. This is a MUST HAVE tutorial for all CFS2 addicts.

Find it here & MORE: http://www.cfgse.calebflerk.com/cfgsedownload.htm

First download the CFGXE.exe , run it & you'll find all the links for the specific tutorials inside.
All are in .exe format - don't be afraid ... they install nothing on your PC.

Look for: cfgse_DP.exe this is the one for dp's

Hope this helps you out.

.

sc7500
July 7th, 2010, 13:52
If you're using DPEdit....


12172

Changing the indicated info will do the same thing !

SC
:kilroy: