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seacondor
June 11th, 2010, 17:03
Baltimore is up at Regs hangerThese are for MAW. There is a mission set by Househobbit as well.
So have fun.
I'm doing the B24's now but it will take a while. It is not easy to get the files on the server. Takes many tries sometimes. But It will be happening.

lewis11777
June 11th, 2010, 17:25
Nice work fellas, this is a sweet little plane!:ernae:

10170
10169
10168
10167

loverboy1
June 11th, 2010, 20:35
WILL there be any future ETO missions of such as it seems a great effort and knowing the ETO simmers will get jealous of the MAW-SIMMERS ...having such na peice of work , maybe some scraps can be given in thought and for the ETO ......SIMMERS OF LIFE


;LOL

JOSHUA

Autothrottle
June 11th, 2010, 20:44
Is the Baltimore compatible with ETO yet?

Can this work for stock CFS3 or not?

seacondor
June 11th, 2010, 21:03
Is the Baltimore compatible with ETO yet?

Can this work for stock CFS3 or not?
I had the Baltimore working in my CFS3 but it has a lot of Maw stuff in it so it is best to try it and see how it goes. I don't expect the missions will work in it.

FOO FIGHTER
June 11th, 2010, 21:38
Awesome work! Thank you.:salute:

ndicki
June 12th, 2010, 00:22
Great stuff! I can delete the old ones then! ;-) Thanks to you all.


Autothrottle - If you transfer the sound files, and make sure you have the pylons, weapons and effects, any CFS3 aircraft is flyable in any install, MAW, ETO, PTO, OFF or whatever it may be. The effects and guns will be in the AvHistory weapons download in any case, and that is standard in ETO too.

va44
June 12th, 2010, 03:32
10184

she is very pretty.

Many thanks:applause::applause:

mthrift
June 12th, 2010, 05:32
Most excellent!

Thanks to all involved! :applause:


Michael

sdsbolt
June 12th, 2010, 06:55
Thanks for hosting Greg

HouseHobbit
June 12th, 2010, 12:29
I have her loaded into my ETO set up with No Problems..
And I Have been flying Her without any conflicts..
Thanks to the Masters at Regs for this one..
She is fun to fly..
BRAVO..:salute::salute:

hairyspin
June 12th, 2010, 15:10
Haven't you crashed her yet, HH????

HouseHobbit
June 12th, 2010, 15:58
Oh Yea, been tearing the wings off of her, She does bounch very well..
And when you fly into the ground really pretty colors..
Too Cool..
Oh watch the rear gunner when you snack into trees at 250mph, he flys out and Flips you off..

OPPPS..
:jump::jump:

loverboy1
June 12th, 2010, 17:15
my rear gunner is seeking your rear gunner big boy ...im seeking a shoot out , taking hobbit out in and off the ground

seacondor
June 12th, 2010, 17:36
I have her loaded into my ETO set up with No Problems..
And I Have been flying Her without any conflicts..
Thanks to the Masters at Regs for this one..
She is fun to fly..
BRAVO..:salute::salute:

Just so everyone understands. I had nothing to do with this great plane. It was Steve and the boys baby. I've only done the web site work for it.

Autothrottle
June 12th, 2010, 20:28
Great stuff! I can delete the old ones then! ;-) Thanks to you all.


Autothrottle - If you transfer the sound files, and make sure you have the pylons, weapons and effects, any CFS3 aircraft is flyable in any install, MAW, ETO, PTO, OFF or whatever it may be. The effects and guns will be in the AvHistory weapons download in any case, and that is standard in ETO too.

Thanks alot, will try it out!

MajorMagee
June 12th, 2010, 21:22
I didn't realize that the stock MAW effects don't include aircraft navigation lights until I tried to add them to these planes this evening. I was able to add vapor trails and gun smoke/shell casings though. Just paste these lines in at the bottom of the effects section of your xpd file.

<Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.90" PosZ="-0.7" PosY="0.91" MinVel="25" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.90" PosZ="-0.7" PosY="0.91" MinVel="25" MaxVel="50"></Effect>
<Effect Type="Shells0" EffectName="fx_shells_s" PosX="5" PosZ="2.3" PosY="-0.50"/>
<Effect Type="Shells1" EffectName="fx_shells_s" PosX="4.4" PosZ="2.3" PosY="-0.50"/>
<Effect Type="Shells2" EffectName="fx_shells_s" PosX="-5" PosZ="2.3" PosY="-0.50"/>
<Effect Type="Shells3" EffectName="fx_shells_s" PosX="-4.4" PosZ="2.3" PosY="-0.50"/>

Oh, and I finished this tonight as well...

http://i549.photobucket.com/albums/ii362/MajorMagee/Greek_Baltimore.jpg

ndicki
June 12th, 2010, 21:46
Major, to save you the trouble - I actually copied the latest ETO effects xml directly into MAW, and then carefully transferred the effects dds files. As the ETO effects simply expand on the original MAW ones, no MAW effect is left out. It's perfectly safe! But back it all up just in case, you never know...

Nice skin - you've taught me something! I didn't realise the Greeks operated Baltimores in Greek, rather than RAF, markings.

greycap.raf
June 13th, 2010, 01:12
In case someone has made the effects swap here are the actual lights. Also new (I think) engine startup positioning.

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="8.85" PosZ="0.07" PosY="0.36" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="8.85" PosZ="0.07" PosY="0.18" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-8.85" PosZ="0.07" PosY="0.36" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-8.85" PosZ="0.07" PosY="0.18" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.1" PosZ="-8.3" PosY="2.3" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.1" PosZ="-8.3" PosY="2.3" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.48" PosZ="0.88" PosY="0.19" MinVel="1" MaxVel="35"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="5.48" PosZ="0.88" PosY="0.19" MinVel="1" MaxVel="35"></Effect>
<Effect Type="Track" EffectName="_fx_ac_Light_landing_effect" PosX="-5.48" PosZ="0.88" PosY="0.19" MinVel="1" MaxVel="33"></Effect>
<Effect Type="Track" EffectName="_fx_ac_Light_landing_effect" PosX="5.48" PosZ="0.88" PosY="0.19" MinVel="1" MaxVel="33"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-2.5" PosZ="1.5" PosY="0"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="2.5" PosZ="1.5" PosY="0"/>

MajorMagee
June 13th, 2010, 04:05
Nice skin - you've taught me something! I didn't realise the Greeks operated Baltimores in Greek, rather than RAF, markings.

Coming from you, that means a lot to me...

These were transfers from the RAF to Greece.They just overpainted the original Middle Stone painted areas with Dark Green, and applied the National Markings.

dmaloof
June 13th, 2010, 07:27
Hi, how goes the B-24 loadup? Still giving trouble?

MajorMagee
June 13th, 2010, 10:40
Just a minor detail, but on the Baltimore III everything is fine when you're up close. When the texture jumps to the second closest LOD the models uses the starboard side fuselage for both sides. As you move farther out to the third LOD it goes back to having both sides being different.

sdsbolt
June 13th, 2010, 11:04
Ok, nice catch but the mesh was lost years ago in an HD crash so we can't really fix it .

westview
June 13th, 2010, 12:32
I was just about to ask if someone was going to make a Greek Skin......
Any plans to upload?

MajorMagee
June 13th, 2010, 17:41
I was just about to ask if someone was going to make a Greek Skin......
Any plans to upload?

If I can get permission from the development team I will.

Bravo/4
June 13th, 2010, 18:26
If I can get permission from the development team I will.

Major, as long as you give credit, you are good to with your skin upload, but I can't give premission for standalones, that is up to the model maker!

Daiwilletti
June 13th, 2010, 18:37
Thanks to all involved, I can't wait to try this bird :applause::applause:

MajorMagee
June 13th, 2010, 19:54
Is the Bombardier Station supposed to be working? I see the cockpit files for it, and the entry in the xpd file, but nothing in game.

sdsbolt
June 14th, 2010, 04:11
If I can get permission from the development team I will.

Thats fine by me too. Nice skin BTW

Phenozo
June 14th, 2010, 08:15
1036910370

Thanks so much for this aircraft! ~S~

seacondor
June 14th, 2010, 12:36
Is the Bombardier Station supposed to be working? I see the cockpit files for it, and the entry in the xpd file, but nothing in game.

The Station is working for me. Infact it is the best bombsight I have seen.

sdsbolt
June 14th, 2010, 13:06
Infact it is the best bombsight I have seen

I'll second that!

MajorMagee
June 14th, 2010, 14:01
Is it some special key combination other than F6, F7 or F8?

Phenozo
June 14th, 2010, 14:44
10418Major, did you try toggling F3 when in Bombadier Mode F7?

MajorMagee
June 14th, 2010, 17:15
Thanks, It really did help knowing that it was supposed to be working.

I checked and the Bombardier View was properly assigned to the F7 key but it was non-functional. I deleted the assignment, and tried to reassign it as F7, but CFS3 reported that F7 was already being used. I changed it to Shift+F7 and viola it works.

Now I just need to track down why my default key assignments have more than one entry for F7.

Nonato
June 20th, 2010, 09:26
This mission is up Guys!! Enjoy!

10888