fliger747
May 15th, 2010, 00:50
One of the issues with dealing with float and ski planes is the mechanics of the fluid dynamics of both water and snow. Both allow far too little resistance on takeoff and landing. Snow tends to act like a packed snow/ice surface. In FSX given a slope a plane can accelerate and actually takeoff with no power because the surface is so slick. In reality snow has a lot of sliding resistance! It is so bad you cannot park a ski plane in FSX on any slope whatsoever.
For float planes, the takeoff resistance is far too little and short takeoff runs are possible. It is particularly unrealistic on landing when the plane can go and go and go. Float planes can in reality decellerate very rapidly due to the drag properties of water.
The question.... It was possible to modify the friction coefficent of dry pavement in the FS9 .cfg file, and possibilities of doing this for snow and water for FSX?
Cheers: T
For float planes, the takeoff resistance is far too little and short takeoff runs are possible. It is particularly unrealistic on landing when the plane can go and go and go. Float planes can in reality decellerate very rapidly due to the drag properties of water.
The question.... It was possible to modify the friction coefficent of dry pavement in the FS9 .cfg file, and possibilities of doing this for snow and water for FSX?
Cheers: T