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peter12213
April 12th, 2010, 14:10
Hi Guys does anyone know of a program or tool that allows you to increase or more importantly reduce the size of textures? Like making them 1024 from 2048 and that sort of thing?

Skittles
April 12th, 2010, 14:29
The GIMP will do it, completely free as well.

The question is, why would you want to?

merida72
April 12th, 2010, 14:30
Hi Guys does anyone know of a program or tool that allows you to increase or more importantly reduce the size of textures? Like making them 1024 from 2048 and that sort of thing?


<object type="application/x-shockwave-flash" data="http://www.gstatic.com/translate/sound_player.swf" id="tts_flash" height="18" width="18">



</object>
perhaps increases, however if you lose in quality

I hope to help you


:jump:
http://www.gimp.org/

peter12213
April 12th, 2010, 14:37
Thanks guys, and yes its because I get much better FPS with 1024 textures, 2048 really affect my system!

peter12213
April 12th, 2010, 14:52
Unfortunately Gimp doees not recognise .DDS files

GypsyBaron
April 12th, 2010, 15:19
texconv.exe will do resizing and is free.

Paul

peter12213
April 12th, 2010, 15:33
Thanks Paul!

jetstreamsky
April 12th, 2010, 15:46
Irfanview is a great and free graphics tool that will let you resize, view and also do screen capture. It's lightweight foot print, yet powerful for image manipulation, although it's not a painting tool. It does .dds according to it's settings too.

peter12213
April 13th, 2010, 05:53
Thanks for all the sugestions and help chaps!

Paul Anderson
April 22nd, 2010, 15:01
Been mucking about, results pretty much the same on my machine.
Instead of resizing paints (and losing detail if you upgrade your sytem), have you tried the 'texture_max_load=1024' [2048, 4096, etc.] option in the graphics section?
Don't know what goes on under the covers, but if some paints have been created large sizes (16mg - 4096) without mips and you have Nhancer for Nvidia card, you can check on 'force mips'.
So what happens to 'mipbias=6' in display section tweak to increase clarity? Seems the same to me.
Maxload at 2048 works good for me with Nhancer combined antialiasing set to 8 instead of 4 did before at 4096. As always, your mileage may vary because of system and other tweaks you may have done.

p.s. Frosty Software had a texture_maxload editdor that you could have run before fsx (manual or automatic) that would ensure graphics changes in fsx did not alter the setting. Was looking forward to their lod_radius keeper before they went off the air. Maybe they'll be back - hope so, could use it.

Cazzie
April 22nd, 2010, 15:45
Peter, you need Martin Wright's DXTBitmap to initially carry the texture into a graphics editor, then make the edit in size and recall the texture in DXTBitmap as in the opriginally DDS format.

Here: http://www.btinternet.com/~mnwright/

Caz

BASys
April 23rd, 2010, 00:10
Hi Folks

May I suggest XnView,
an excellent freeware utility for viewing and converting graphic files,
it also takes screenshots.

Home page - http://www.xnview.com/
Download page - http://www.xnview.com/en/downloadwin32.html
Ensure you get the full version with plugins included, (bottom of page).

HTH
Paul

peter12213
April 23rd, 2010, 00:43
I have been using DXTBmp for a while now and what I've been doing is comberting the .DDS files into .BMP 32bit then using Gimp2 to resize the .BMP's to 1024 then going back to DXTBmp and converting the .BMP's back to DDS DXT5 it's time consuming and labourius but it works non the less!

Does anybody know of a resizing tool that deals directly with .DDS files to save me at least changing them to .BMP and back again to .DDS after?

Roger
April 23rd, 2010, 04:51
I have been using DXTBmp for a while now and what I've been doing is comberting the .DDS files into .BMP 32bit then using Gimp2 to resize the .BMP's to 1024 then going back to DXTBmp and converting the .BMP's back to DDS DXT5 it's time consuming and labourius but it works non the less!

Does anybody know of a resizing tool that deals directly with .DDS files to save me at least changing them to .BMP and back again to .DDS after?

Peter,
If you use Irfan view as your editor in DXTBMP, resize the image then reload after editing and save the file you should be ok and it will still be a .dds file.