MajorMagee
February 20th, 2010, 19:57
Has anyone ever mapped out the M3D file structure? In my Panzer Elite days we had a similar problem of not having a tool to go backward from the finished model files back to editable source files. Once we worked out the data structure we could go in and hex edit some key things even without having the proper reverse engineering tools.
I've had a few models where the polys were left some set color rather than having a texture mapped to them. It probably wouldn't be possible to hex edit a correct texture mapping without going back to the source, but with some knowledge of the file structure these fixed color polys could at least be given a proper color.
I've had a few models where the polys were left some set color rather than having a texture mapped to them. It probably wouldn't be possible to hex edit a correct texture mapping without going back to the source, but with some knowledge of the file structure these fixed color polys could at least be given a proper color.