sc7500
February 6th, 2010, 19:27
...It's pretty easy to mod aircraft effects using Notepad and a little "insider info".
The file you want to modify is the *.DP in any given aircraft package.
ALWAYS MAKE A BACKUP FIRST !
After THAT, try adding in from my "base effects" package shown below:
--------------------------------------------------
// DP Mods (c) sc7500/TMC 02/10
[EFFECTS.0]
; System = Nose Structure
Location = 0.003,0.039,0.821
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_m,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Engine
Location = 0.569,0.039,1.244
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_L,
effect.4=97,BOMB,,
effect.5=99,BREAK,7,
effect.5=100,LIBRARY,fx_wingfire,
[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.4]
; System = Port Guns
effect.0=50,LIBRARY,fx_gastank_m,
effect.1=100,BREAK,,
[EFFECTS.5]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_m,
effect.1=100,BREAK,,
[EFFECTS.6]
; System = Pilot
effect.0=25,LIBRARY,fx_pilwound,
effect.1=70,LIBRARY,fx_pilwound,
effect.2=80,LIBRARY,fx_pilwound,
effect.3=90,LIBRARY,fx_pilwound,,
effect.4=95,LIBRARY,fx_pilkill,
effect.5=100,DEATH,,
[EFFECTS.7]
; System = Radio
effect.0=75,LIBRARY,fx_smkpuff_m,
effect.1=90,ELECTRICAL,,
effect.2=100,BREAK,,
[EFFECTS.8]
; System = Center Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_m,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=99,BOMB,,
effect.8=100,LIBRARY,fx_volcano,
[EFFECTS.9]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.10]
; System = Rudder Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Bomb Release
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Elevator Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.13]
; System = Port Wing Structure
Location = -0.391,-0.482,-0.466
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,1,
[EFFECTS.14]
; System = Port Fuel Tank
Location = -2.738,-0.312,-0.485
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.15]
; System = Port Flap
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Gear
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Port Wing Tip Structure
Location = -5.208,-0.07,-0.546
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,
[EFFECTS.19]
; System = Port Aileron
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.20]
; System = Starboard Wing Structure
Location = 0.352,-0.496,0.144
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,2,
[EFFECTS.21]
; System = Starboard Fuel Tank
Location = 2.19,-0.404,-0.485
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.22]
; System = Starboard Flap
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Ail. Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Gear
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Starboard Wing Tip Structure
Location = 5.243001,-0.071,-0.454
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,
[EFFECTS.26]
; System = Starboard Aileron
effect.0=65,LIBRARY,fx_smkpuff_mm,
effect.1=100,BREAK,,
[EFFECTS.27]
; System = Tail (Fwd) Structure
Location = -0.004,0.035,-4.53
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.28]
; System = Tail (Aft) Structure
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,3,
[EFFECTS.29]
; System = Rudder
effect.0=85,LIBRARY,fx_smkpuff_m,
effect.1=95.DAMAGE,,
effect.2=100,BREAK,13,
[EFFECTS.30]
; System = Port Elevator
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,11,
[EFFECTS.31]
; System = Starboard Elevator
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,12,
[EFFECTS.32]
; System = Tail Gunner
effect.0=25,LIBRARY,fx_pilwound,
effect.1=60,LIBRARY,fx_pilwound,
effect.2=95,LIBRARY,fx_pilkill,
effect.3=100,DEATH,,
--------------------------------
I use Nibbio's Pilot Kill effects [you can d/l the small file package from here or on the web], but otherwise this should have your planes doing some spectacular and somewhat realistic demise-ing.
Good Hunting ! :ernae:
SC
:kilroy:
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