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View Full Version : How complex is it to change damage effects and when a plane is considered shot down?



Lonny007
February 6th, 2010, 18:34
Last on my list I have been playing against allot of German fighters I have downloaded and would like to change the way a plane shows or takes on damage, sometimes I shoot one up nicely and engine is on fire, cockpit ablaze and leaving heavy trail of smoke, it looks like she is done, then the plane can zoom around like this for along time like nothing is wrong, or sometimes I even get a nice explosion, then no more fire or smoke and the fighter seems to be a deadly adversary once again. Would be nice to have a plane that is on fire that bad to have the pilot eject soon and the plane to explode or be heading to the ground shortly. I would imagine changing this stuff is no easy task? Again thanks for any info.

sc7500
February 6th, 2010, 19:27
...It's pretty easy to mod aircraft effects using Notepad and a little "insider info".

The file you want to modify is the *.DP in any given aircraft package.

ALWAYS MAKE A BACKUP FIRST !

After THAT, try adding in from my "base effects" package shown below:
--------------------------------------------------
// DP Mods (c) sc7500/TMC 02/10

[EFFECTS.0]
; System = Nose Structure
Location = 0.003,0.039,0.821
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_m,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine
Location = 0.569,0.039,1.244
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_L,
effect.4=97,BOMB,,
effect.5=99,BREAK,7,
effect.5=100,LIBRARY,fx_wingfire,

[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.4]
; System = Port Guns
effect.0=50,LIBRARY,fx_gastank_m,
effect.1=100,BREAK,,

[EFFECTS.5]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_m,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Pilot
effect.0=25,LIBRARY,fx_pilwound,
effect.1=70,LIBRARY,fx_pilwound,
effect.2=80,LIBRARY,fx_pilwound,
effect.3=90,LIBRARY,fx_pilwound,,
effect.4=95,LIBRARY,fx_pilkill,
effect.5=100,DEATH,,

[EFFECTS.7]
; System = Radio
effect.0=75,LIBRARY,fx_smkpuff_m,
effect.1=90,ELECTRICAL,,
effect.2=100,BREAK,,

[EFFECTS.8]
; System = Center Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_m,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=99,BOMB,,
effect.8=100,LIBRARY,fx_volcano,

[EFFECTS.9]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.10]
; System = Rudder Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Bomb Release
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Elevator Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.13]
; System = Port Wing Structure
Location = -0.391,-0.482,-0.466
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,1,

[EFFECTS.14]
; System = Port Fuel Tank
Location = -2.738,-0.312,-0.485
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.15]
; System = Port Flap
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Gear
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.18]
; System = Port Wing Tip Structure
Location = -5.208,-0.07,-0.546
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,

[EFFECTS.19]
; System = Port Aileron
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.20]
; System = Starboard Wing Structure
Location = 0.352,-0.496,0.144
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,2,

[EFFECTS.21]
; System = Starboard Fuel Tank
Location = 2.19,-0.404,-0.485
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.22]
; System = Starboard Flap
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Ail. Cntrl Cable
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Gear
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.25]
; System = Starboard Wing Tip Structure
Location = 5.243001,-0.071,-0.454
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,

[EFFECTS.26]
; System = Starboard Aileron
effect.0=65,LIBRARY,fx_smkpuff_mm,
effect.1=100,BREAK,,

[EFFECTS.27]
; System = Tail (Fwd) Structure
Location = -0.004,0.035,-4.53
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.28]
; System = Tail (Aft) Structure
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,3,

[EFFECTS.29]
; System = Rudder
effect.0=85,LIBRARY,fx_smkpuff_m,
effect.1=95.DAMAGE,,
effect.2=100,BREAK,13,

[EFFECTS.30]
; System = Port Elevator
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,11,

[EFFECTS.31]
; System = Starboard Elevator
effect.0=65,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,12,

[EFFECTS.32]
; System = Tail Gunner
effect.0=25,LIBRARY,fx_pilwound,
effect.1=60,LIBRARY,fx_pilwound,
effect.2=95,LIBRARY,fx_pilkill,
effect.3=100,DEATH,,

--------------------------------

I use Nibbio's Pilot Kill effects [you can d/l the small file package from here or on the web], but otherwise this should have your planes doing some spectacular and somewhat realistic demise-ing.

Good Hunting ! :ernae:
SC
:kilroy:

Lonny007
February 7th, 2010, 23:04
Right on thanks for the info, I will give this a try!