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dog1
November 3rd, 2008, 18:08
hello,
i just downloaded the newly uploaded seaplane which has an excellent FPS and skin, a great add on for scenery layouts on land and sea etc but i noticed that when landing on water there is no seaspray and wakes, is there a way of for example of copying the one from the Emily and how do you do it?
dog1

Oglivie
November 3rd, 2008, 18:47
Dog1,

You can modify the fx_bowspH8.fx for the Cat. Make another copy of fx_bowspH8.fx and rename it fx_bowsp_pby.fx or whatever you like. Open it in Windows Notepad (or any text editor). What you are going to look for are the Emitter sections of the fx file and adjust the X, Z and Y Offsets so that they match up to the Cat hull and floats. It's kind of trial and error until you get it matched up right. You will also need the DAP gauge (if you don't already have it) and follow the install directions that are with it.

fx file emitter section samples:

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=6.00, 12.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-20.00, 20.00
Y Particle Velocity=20.00, 35.00
Z Particle Velocity=-35.00, -30.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
//X -L +R
//Y -Dwn +Up
//Z -Aft +Bow

With an X offset of 0 this tells me it is the hull. You will probably need to adjust the Z offset.

[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-50.00, -50.00
//Y Offset=1.00, 1.00
//Z Offset=-50.00, -50.00

Offset of X = 0 and Z = -50 is the aft part of the effect for the hull.

[Emitter.6]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=160.00, 160.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=-4.30, -4.30
Y Offset=-3.00, -3.00
Z Offset=1.00, 1.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

Offset of X = -4.30 is the left float (accordingly the emitter with X = 4.30 would be the right float).

Etc.

DAP gauge download:http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=downloads&FileUploadName=Greenghost

Allen
November 3rd, 2008, 19:19
Also hit New PBY-5 in the CFS2 Sticky Threads. There are already updates made by us SOH forum user for it.

Ravenna
November 3rd, 2008, 20:18
dog1,
Another option is to check in your EFFECTS folder to see whether you have Talos2005's bowspCat fx file. If you don't I have added it below...just change the extension to .fx. After you add it to the EFFECTS folder open the aircraft cfg file and change the [LIGHTS] entry to
[LIGHTS]
panel=0, 0.62, -1.8, fx_bowspCat
//panel=0, -8.62, -1,fx_bow_l
then add the DAP gauge (by Green Ghost) line to your panel cfg (the method is in the second txt document.)
To allow the wake, just press the L key.

dog1
November 3rd, 2008, 21:28
thanks all above info,
dog1