N2056
January 1st, 2010, 21:07
I never was happy with how I did the original cowl. I had a fuselage that had a pair of separately modeled cheeks jammed into each side. It looked ok, and at the time it was the best I knew how to do. Since then I have learned more about how to work with a mesh, and so (as I endlessly do) I went back and made the cowl like it should have been done in the first place! :icon_lol:
The cheeks & fuselage are now a single part, and this shot shows what it looks like in Gmax as I work on the bumpmapping texture. The improvement is seen along the seam of the cheek & fuselage...it is now parallel with my textured panel line.
On a side note, for those of you that have not already figured it out, I learned a lot about myself in the last year while exploring the incredibly fun world of payware developing. What I learned is that for me, it is totally not worth my time when I have a good day job that has plenty of overtime for those interested. I have decided that I should make my money there and do this stuff because it is supposed to be fun. Piglet has become my hero :icon29:
25009
The cheeks & fuselage are now a single part, and this shot shows what it looks like in Gmax as I work on the bumpmapping texture. The improvement is seen along the seam of the cheek & fuselage...it is now parallel with my textured panel line.
On a side note, for those of you that have not already figured it out, I learned a lot about myself in the last year while exploring the incredibly fun world of payware developing. What I learned is that for me, it is totally not worth my time when I have a good day job that has plenty of overtime for those interested. I have decided that I should make my money there and do this stuff because it is supposed to be fun. Piglet has become my hero :icon29:
25009