View Full Version : Annoying Virtual Cockpit in my FSX
ajaakko
December 30th, 2009, 04:01
Hello and Happy New Year to all
I have both FS9 and FSX with Acceleration Pack and nowadays I fly mostly VRS Hornet FA18 in FS9 and I am very happy with that.In other words everything works very well. But some times I would try Hornets in FSX and then I get these annoying features. The Virtua Cockpit view zooms in and out when I use my CH Pro Throttle and FighterStick USB. Especially the annoying effect happens when I am flying Flight Deck 5.
I think that it has to be some sort of error in my FXS settings, because my HOTAS works definitely OK in FS9
AsusP5QL Pro
Intel Core 2 Duo 3,16 GHz
4 Gt DDR2 800 MHz
Asus Radeon HD 4870 PCI-E 1024MB
Corsair650HX ATX
Samsung Spinpoint F1 750 GT
Windows XP Home Edition + SP2
harleyman
December 30th, 2009, 05:35
I would say its software related , or maybe how something is mapped in FSX...
Never heard of it happening before , so I am no help.....
Tako_Kichi
December 30th, 2009, 05:50
Are you opening and closing the throttle when these effects occur?
Some AC in FSX have 'pilot head movement' modelled and react to inertia.
Dangerous Beans
December 30th, 2009, 08:41
Open your fsx.cfg in notepad and search for the [DynamicHeadMovement] section and play with the numbers.
ajaakko
December 30th, 2009, 08:50
Are you opening and closing the throttle when these effects occur?
Some AC in FSX have 'pilot head movement' modelled and react to inertia.
Hello Tako Kichi
You are right.It must be modelled head movemet and it happens when I use my throttle. It occurs mainly in the jetfighter cockpit. I have never been in the cockpit of the flying jet so I did not realize that the head movemet was so large.
So I guess I have to tolerate it like the real pilot
Thank you
ajaakko
December 30th, 2009, 08:52
Open your fsx.cfg in notepad and search for the [DynamicHeadMovement] section and play with the numbers.
Hi Dangerous
I will do that
ajaakko
December 30th, 2009, 09:05
Dangerous
Did you mean these?
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
jmig
December 30th, 2009, 09:10
Hello Tako Kichi
You are right.It must be modelled head movemet and it happens when I use my throttle. It occurs mainly in the jetfighter cockpit. I have never been in the cockpit of the flying jet so I did not realize that the head movemet was so large.
So I guess I have to tolerate it like the real pilot
Thank you
The head movement in FSX is BS. It is nothing like that in a real fighter. I find it annoying to because it is unrealistic. Like the loud breathing in some fighters.
You harness would lock at the rate FSX shows the pilot moving forward. Then if the harness is locked and the head is attached to the neck...well...I am sure you get the picture.
ajaakko
December 30th, 2009, 10:34
Hello
My new head movement settings are here
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.002000
LonAccelOnHeadPitch=-0.001000
RollAccelOnHeadLat=0.001000
YawAccelOnHeadLat=-0.010000
RollAccelOnHeadRoll=0.010000
Orginal settngs are
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
So I changed them quite lot, but now I am very satisfied.The head stays
almost steady and IMHO the annoying, almost unrealistic feeling is gone.
Perhaps I could later tinker them a bit up
Thank you for help
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