View Full Version : PB&J Skin for TR's B25J...?
Blue Devil
December 22nd, 2009, 13:12
Hey SC,
Liked your PB&J skin for the PBJ-1C so much...
...I made a PBJ-1J out of TR's wonderful B25J.mdl for the PTO '44-'45 install.
(imagine my surprise...)
Any help would be appreciated.
Thanks SC (and TR)
Best Re: and Merry Christmas,
Blue Devil
PS.
I'll trade ya for my ACM .dp file...
Sopwith Chameleon
December 22nd, 2009, 14:12
Hey SC,
Liked your PB&J skin for the PBJ-1C so much...
...I made a PBJ-1J out of TR's wonderful B25J.mdl for the PTO '44-'45 install.
(imagine my surprise...)
Any help would be appreciated.
Thanks SC (and TR)
Best Re: and Merry Christmas,
PS.
I'll trade ya for my ACM .dp file..
Blue Devil.
Hmmmm - the model texturing for the PBJ & B25J are different - there isn't a quick fix for this I'm afraid :pop4: - the model is looking in the wrong place for the texturing for the gun Sponsons & the Canopy framing - I'm afraid you need to make a whole new skin for the 25J to have a passable PBJ-1J
Thanks for your Good Wishes - My Best to you for the Holidays & New Year
Jim :santahat::snowman:
Blue Devil
December 22nd, 2009, 15:33
Thanks SC.
I'll see what I can throw together. (Cut'N'paste)
(If the project sparks your fancy, ...you already have one(1) taker.)
PS. Here is a .dp corrected for the "skip bombs", ...that require then to be included in the torp count.
Enjoy.
Blue Devil
December 23rd, 2009, 00:03
Well...
Cut'N'Pasted the waist-gun blisters in and filled a little texture to cover the package-gun blisters.
Cockpit frames and spinners are mapped to the under side of the wing on the "Abd-B25-WL.bmp", ...so all you can do is clean it up to a monolithic belly color.
PBJ-1J.mdl re-map...?
Until then, ...looks ok from the outside, ...and fights like hell from the inside.
Thanks TR/SC.
Re:
Blue Devil
Blue Devil
December 29th, 2009, 13:48
Had a miss-number on the rocket load-out selections...
Corrected.
Also revised the rocket/skip-bomb load-out to pickle singles instead of doubles.
Also added a skip-bomb dp with a 2X damage profile, ...to reflect side contact at the water-line.
Enjoy.
Nole
December 30th, 2009, 09:25
With regard to the texture mapping issue on your repaint, you might just ask the author to remap a MDL file for you.
Blue Devil
December 30th, 2009, 14:56
With regard to the texture mapping issue on your repaint, you might just ask the author to remap a MDL file for you.
That would be TR et. al.
...and as of yet he has not offered to do so.
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