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tobob
December 11th, 2009, 09:06
http://i222.photobucket.com/albums/dd317/Tobob1/gmax_construction_hangar.jpg

crashaz
December 11th, 2009, 10:41
Depends on the scenery density. How many polygons are we talking?

That really is fantastic work though!!:applause:

tobob
December 12th, 2009, 05:07
20!

tobob

Tako_Kichi
December 12th, 2009, 07:38
Congrats on getting the alpha transparency trick to work so well. I have always failed miserably whenever I have tried to do that.

Snuffy
December 12th, 2009, 07:42
Thats just awesome! Good Job!

What software did you use to create it?

tobob
December 12th, 2009, 08:51
Yeah, alphas are great. I used gmax and photoshop. :salute:

Milton Shupe
December 14th, 2009, 05:11
20!

tobob


Dual-sided textures? i.e. DS_texture_t.bmp

tobob
December 14th, 2009, 15:37
Dual-sided textures? i.e. DS_texture_t.bmp

I will be the first to admit that I don't know everything. I used dual sided polys.

How does a ds_texture differ from a double sided poly?

tobob