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View Full Version : Psst HMS Victorious has put to sea



Rich
December 7th, 2009, 22:20
She slipped out under cover of darkness and is on the hunt,


http://flyingstations.com/victorious.html

Roger
December 7th, 2009, 22:43
Excellent news!

jeansy
December 7th, 2009, 23:12
thankyou wonderful news indeed

foreigndevil
December 8th, 2009, 04:06
Great news, indeed!

Ian Warren
December 8th, 2009, 04:07
This Carrier is going to look nice in concert with the Deltasim KG5 :icon_lol::medals::medals: as escort

peter12213
December 8th, 2009, 04:23
amazing DL now, is there an AI carriers .cfg included?

peter12213
December 8th, 2009, 04:56
Wel just had my first flight and everytime I land and the hook takes a wire I get an object collision crash, its definately not my flying I made a pretty perfect landing but it was something on the ship to do with the wires! anyone else had this problem?

MCDesigns
December 8th, 2009, 05:06
Nice work!!! :ernae:

Cag40Navy
December 8th, 2009, 05:45
look forward to taking her on a test cruise!:applause:

Snuffy
December 8th, 2009, 05:50
Good Job!! :ernae:

Flyboy208
December 8th, 2009, 06:08
Fantastic News! Mike :ernae:

Mobayrasta
December 8th, 2009, 07:08
Brilliant!

JamesChams
December 8th, 2009, 07:19
Thank You! :wavey:

SkippyBing
December 8th, 2009, 08:07
Wel just had my first flight and everytime I land and the hook takes a wire I get an object collision crash, its definately not my flying I made a pretty perfect landing but it was something on the ship to do with the wires! anyone else had this problem?Peter, have you tried taxiing around that area of the flight deck to see if you can replicate the crash? Oh and what aircraft are you getting it in?
It's not something that happened to me during testing but I may have missed it!

GBrutus
December 8th, 2009, 08:07
Looks fantastic!

Boomer
December 8th, 2009, 08:13
:applause::applause::applause:

GBrutus
December 8th, 2009, 08:15
Is Acceleration a must for carriers? I'm still running SP2...

SkippyBing
December 8th, 2009, 08:42
GBrutus,

The ship should show up and follow AI tracks etc without Acceleration, it should also still have a landable deck as that's not an Acceleration specific modelling thing. You just won't get working arrestor gear or catapults, having said that I did manage to land a Swordfish on her last night without using the tailhook just to see if it'd work. Apparently in the 'Fish they were only used by those of a nervous disposition initially!

Flyboy208
December 8th, 2009, 08:45
I don't have Microsoft Word installed anymore on my PC, so I cannot view the readme. Is this carrier in a certain location, or can it be placed anywhere like the Nimitz addon?

Mike :running:

GBrutus
December 8th, 2009, 08:53
GBrutus,

The ship should show up and follow AI tracks etc without Acceleration, it should also still have a landable deck as that's not an Acceleration specific modelling thing. You just won't get working arrestor gear or catapults, having said that I did manage to land a Swordfish on her last night without using the tailhook just to see if it'd work. Apparently in the 'Fish they were only used by those of a nervous disposition initially!

Thanks, SkippyBing. May I ask where you got the Swordfish?

noddy
December 8th, 2009, 09:28
Works great in AIcarriers as well.

Henry
December 8th, 2009, 09:30
Works great in AIcarriers as well.
how do you set it up in ai carriers?
http://i22.photobucket.com/albums/b327/henrybaker/w1.jpg
H

SkippyBing
December 8th, 2009, 09:40
I don't have Microsoft Word installed anymore on my PC, so I cannot view the readme. Is this carrier in a certain location, or can it be placed anywhere like the Nimitz addon?Ahh, I must start doing read mes in HTML!! There are two routes, or you can use AI Carriers to place it anywhere.

From the Read Me:

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font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> The first route included replicates the route followed for Operation Pedestal in August of 1942.<o:p></o:p>
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<!--[endif]--><o:p></o:p>
Victorious passes South of Gibraltar around Midnight Monday, an included saved flight places the default Cessna on the flight deck early on Tuesday morning with the ship heading East towards Malta.<o:p></o:p>
The second route has Victorious leaving Scapa Flow at 1200 Monday heading towards Iceland. She departs from a Fjord North of Reykjavik at 1000 Wednesday for the return journey. The round trip is repeated again later in the week leaving Scapa Flow at 0200 Friday morning, arriving Iceland 1530 on Saturday before departing again at 1800 to arrive off Scotland at 0930 on Monday.<o:p></o:p>
<!--[if gte vml 1]><v:shape id="Picture_x0020_3" o:spid="_x0000_i1026" type="#_x0000_t75" alt="Scapa.jpg" style='width:464.25pt; height:198.75pt;visibility:visible'> <v:imagedata src="file:///C:\Users\Bing\AppData\Local\Temp\msohtmlclip1\01\c lip_image003.jpg" o:title="Scapa" croptop="14179f" cropbottom="13693f" cropleft="6512f" cropright="8248f"/> </v:shape><![endif]--><!--[if !vml]-->
<!--[endif]--><o:p></o:p>
Saved flights are again included, one off the North Coast of Scotland outbound to Iceland and the other departing Hvalfjord for the return journey.

GBrutus, the Swordfish is a WiP building on the mesh Mathias gave me earlier in the year. Hopefully out soonish if I can figure out what some of the randomly placed levers in the cockpit do!

noddy
December 8th, 2009, 09:41
In the AICarrier .cfg add a new line like so

[formation.12]
title=HMS Victorious
unit.0=VEH_Victorious, 0, 0

Of course the number depends on the next one on your sequence

Then in the SimObject boats create a new folder called VEH_Victorious, and copy all the textures from the original Victorious in to this.

Once you have done that change the .cfg in the new folder to this

[fltsim.0]
title=VEH_Victorious
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.3, 0.3 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 90
[Effects]
wake = fx_wake_xl

SkippyBing
December 8th, 2009, 09:57
Noddy,

I think you can just change

unit.0=VEH_Victorious, 0, 0

to

unit.0=Victorious_1940

without any adverse affects and then you don't have to copy the folder.

JamesChams
December 8th, 2009, 10:03
Gents,

All that is way too much, unecessary, work...:kilroy:

Just extract and copy this file (attached) to your "...\AICarriers\conf.d\" Folder and enjoy! :salute:'

PS: Under the AICarriers Menu it is listed as HMS Victorious – Early War (1940)

noddy
December 8th, 2009, 10:04
Oh bother, oh well.

JamesChams
December 8th, 2009, 10:24
Oh bother, oh well.
Yes, much simpler to create and install than you'd think... :bump:

=========================

Mr. Rich Ruscoe,

Please feel free to include this AICArriers file in your installation and am grateful for a WWII Carrier to use all my "OLD Girls" with; looking forward to your future versions.:wavey:

PS: Does the Baracade raise/lower with a function key, like the FSX's Tailhook's (if the gauge is installed into the aircraft ONLY)?

EDIT: I found out that it does... Thank you; it looks great but, you still need either need to catch the wires or step hard on the brakes as the Baracade doesn't seen to hault your forward motion in any way. Still a great feature, if only as "eye candy," but none the less useful in telling (visually) whether or not you've deployed your tailhook on "Birds" that DON'T come equiped with them.

Henry
December 8th, 2009, 11:04
thank you gentlemen
H:guinness:

SkippyBing
December 8th, 2009, 11:43
the Baracade doesn't seen to hault your forward motion in any way

Alas no, I spent about a week trying to get that to happen but I couldn't' find a way to attach a platform to a moving object, the other problem would be if you hit the barrier you'd crash and reset the flight which to be honest wasn't my preferred option either.

Dexdoggy
December 8th, 2009, 13:16
Awesome work, she is a beauty!

SkippyBing
December 8th, 2009, 13:57
Mike, and anyone else who doesn't have Word, the read me is now viewable on the download page which should make life easier!

peter12213
December 8th, 2009, 13:57
Peter, have you tried taxiing around that area of the flight deck to see if you can replicate the crash? Oh and what aircraft are you getting it in?
It's not something that happened to me during testing but I may have missed it!


Yeah its when I tried to take the first wire using the Real Flight Hellcat, got an object collision, it happens even if I try just flying low over them with the hook down trying for another wire, this has me baffled!

Thank you Mr JamesChams for the AICarriers config, much appreciated!

SkippyBing
December 8th, 2009, 14:13
Peter,

I'll try and check it out tomorrow, I've managed the same myself without any snags, video below hopefully. Apologies for the lack of audio, WMG being ****s.

jm0NCSriLSM

Rich
December 8th, 2009, 14:33
Hi All, Peter there is no object collision problem I have done god knows how many landings and cat launches off Victorious with no problems, where you have a problem it is with the Hellcat going hard noseover when it catches the wire have a look here I posted new settings for the hook

http://www.sim-outhouse.com/sohforums/showthread.php?t=26936


The thanks should go to Skippy Bing and Sketchy not me I am just the messenger

Rich
December 8th, 2009, 15:09
Try it with another aircraft even a jet and see what happens one thing is not to touch down behind the hanger lift as the deck slopes down from there and it will launch you skyward like a ski ramp.


Yeah its when I tried to take the first wire using the Real Flight Hellcat, got an object collision, it happens even if I try just flying low over them with the hook down trying for another wire, this has me baffled!

Thank you Mr JamesChams for the AICarriers config, much appreciated!

Flyboy208
December 8th, 2009, 15:23
Mike, and anyone else who doesn't have Word, the read me is now viewable on the download page which should make life easier!

Fantastic, thanks very much ...

Mike :ernae:

Rich
December 8th, 2009, 18:16
peter12213

I have taxied up and down the deck a dozen times from stem to stern and had no object collisions with crash detection on and off is FSX reporting a building crash or is that your interpretation of your crashes.

Check with a trike gear jet or somesuch to see if you have the same results.

Is anyone else getting the same crashes

peter12213
December 8th, 2009, 22:56
Well ive tried it in several other aircraft, like the maam avenger, the A2A corsair with no problems it worked great but its just the real flight hell cat that I'm getting this problem with, its not nosing over or anything like that its just as soon as the hook touches the wire it causes an object collision, must be something to do with that particular aircraft and not the carrier!

Rich
December 8th, 2009, 23:08
Certainly not the ship, I have landed on without the problem you describe did you look at this thread and try the hook fix which also gives cat launch ?? on page 2 I posted 2 files one to add cat launch to the Corsair and one to fix the tailhook nose over and add cat launch.

How do you know it is a building/object crash and not nose over ??

The Hellcat works fine for me and I know Skippy uses it too

http://www.sim-outhouse.com/sohforums/showthread.php?t=26936

Rich
December 8th, 2009, 23:40
peter12213, please post your Hellcat tailhook section from your aircraft.cfg here so we can see if there is anything wrong with it

peter12213
December 9th, 2009, 00:40
Rich I've just installed yours and I'm going to try it now, I will get back to you soon mate! Its definately not a nose over, as the aircraft is still at a normal attitude when I land her i'm going for a 3 point landing to minimise the nose over effect speed is around 80-90 mph on touchdown!

peter12213
December 9th, 2009, 00:51
Rich its was the old tailhook setting mate, I installed yours as well as the catapult config and its working a treat now, many thanks for all the help guys!

Rich
December 9th, 2009, 01:07
peter12213, as a matter of interest please post your old tailhook settings, you may well have been touching down at the correct attitude but nose over I have found can be a straight tipping onto the prop and thats it or going through the deck and dissapearing into oblivion which i think you had.

Old settings please so I can work out which.

Did you try putting other tailhook settings from other aircraft on the Hellcat, this does make a difference and no one can sort out if it came from the origional download or your own self inflicted wounds.

Feedback helps in fixing but only truth not Porkie Pies

Anyway glad you got it fixed it is a nice model.

I am not a Guru just detemined not to be beaten and use a lot of trial and error

peter12213
December 9th, 2009, 06:35
It was the default tailhook setting for the hellcat!

Stickshaker
December 9th, 2009, 11:43
Many thanks for this labour of love! Truly fantastic!

Rich
December 9th, 2009, 17:21
Ok but what you had was a form of nose over the one that sends you through the deck rather than ending up with the nose on the deck and the tail sticking up.


It was the default tailhook setting for the hellcat!

peter12213
December 9th, 2009, 17:49
I wasn't going through the deck or nosing over it was the hook taking the wire, I just don't know what was causing it I think it may have been the hurricaine on the right of the deck but I'm not sure, to explain fully I tried landing on the round down which I did then as the aircraft moved fowards and took the wire I got an instant object collision, its happeneing even with the new tail hook settings but not as much now, I'm deinately not landing wrong I know these aircraft like the back of my hand and regualry fly from cassablanca class carriers with them and have no problems, as well as the ark royal in your wyvern!

Rich i'm going to keep checking this, as its very strange tbh I'm having alot of frame stuttering with the carrier also much like the early ark royal release (this is my system it doesn't like big textures or dxt5 lol), I will keep trying and reporting back! However it was a building object collision!

http://img684.imageshack.us/img684/7489/20091210329125.png

Rich
December 9th, 2009, 19:44
peter12213, in a attempt to replicate your problem I have done half a dozen fast taxis in the Helcat from the hanger lift forward with the hook down close and to the right edge of the deck slicing the right wing through the Sea Hurricanes and the island with no problems if there is a object crash it would I think show on all aircraft not just one.

11 people have downloaded the Hellcat settings I posted but no one else has reported any problems with object crashes or crashes of any other sort, unfortunatly even though 11 people beside you downloaded the fix no one has said whether it works or not even though I did ask for feedback good or bad seems a waste of time for me to post the fixes at all since I do'nt know if they work for others or not.

While not speaking for all the Flying Stations team, as far as I am concerned there is nothing wrong with the ship or the Hellcat but I think we would all agree on that.

If you find a answer please let us know.

peter12213
December 9th, 2009, 19:47
Ok I agree, I will keep checking mate, thank so much for your support and I will keep you informed!

fliger747
December 10th, 2009, 18:32
Nice to see a boat with barriers!

T

JamesChams
December 10th, 2009, 19:48
Mr. Peter "peter12213 (http://www.sim-outhouse.com/sohforums/member.php?u=78304),"
<SCRIPT type=text/javascript> vbmenu_register("postmenu_308024", true); </SCRIPT>

Since you were having troubles with the RF Hellcat's tailhook settings, you might want to look at the Tailhook settings in this post...

... and, for those that may have missed it as well ...



Click below to Download
Aircraft AI Carrier Configurations v1.9 by James F. Chams (http://x-plane.org/home/JamesChams/AI_Carrier_Addon_Aircraft_Configurations.txt)




This will help you'll get the landings/Launches for many of you FSX Payware/Freeware models in ALL FSX Acceleration Carriers, AICarriers R2, Mr. Javier's Nimitz/Eisenhower Ver.'s 1 & 2, Mr. Sylvain Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier, Flying Stations' HMS Victorious R38 - Early WWII Carrier & HMS Ark Royal v.IV and the Carriers to come.... Enjoy! :wavey:

JamesChams
December 10th, 2009, 21:56
Mr. Rich Ruscoe,

FSX's Acceleration Default and AICarriers utility Carriers use a ILS/TACAN frequency of 111 MHz or TACAN channel 47X. Mr. Javier's Nimitz package uses the frequency of 112MHz or TACAN channel 57X.

Please can you tell me what your HMS Ark Royal IV and HMS Victorious WWII Carriers use as ILS/TACAN frequencies?

Thanks you very much and Merry Christmas! :wavey:

Rich
December 10th, 2009, 22:14
You need to check with Skippy on that it is his model I am only the deck sweeper,as far as I know no nav aids

peter12213
December 10th, 2009, 23:44
I've just realised this ship was built not 1 mile from where I live, she's a Geordie lol!

SkippyBing
December 11th, 2009, 03:43
Please can you tell me what your HMS Ark Royal IV and HMS Victorious WWII Carriers use as ILS/TACAN frequencies?James,

The models themselves don't have any nav-aids in as that's not possible, the Hornet HUD that adds TACAN and ILS is actually searching for the two Nimitz models amongst the traffic, rather than tuning into a beacon.
I'm toying with making something similar for the Swordfish I'm working on, although I think the homing beacon on the Vic only provided bearing (Type 72 DM Homing Beacon) but I'm still researching it.
I'm not sure what frequency Ark IV used for it's TACAN, although a google search would probably turn something up!
However, from looking at the code, it should be possible for the HUD gauge to be re-written to include other carriers.

PZL Belfegor
December 11th, 2009, 08:01
Thank you, this is a very nice addon, the animated anchor is a great touch :) I have two questions concerning the carrier itself: there is a cloud of steam coming out near the right side of the catapult (clearly visible on this photo (http://www.maritimequest.com/warship_directory/great_britain/photos/aircraft_carriers/victorious_38/03_hms_victorious.jpg)) - I wonder if it is a part of steam cataplut system? If so, why was the steam let out instead of being accumulated (was the pressure simply too big?)?
And I'd like to find out what is the purpose of two large cylindrical objects located on both sides of the deck near the last arresting cable? Are they part of recovery system?
Cheers,
Dymitr

SkippyBing
December 11th, 2009, 08:37
The steam is actually there to indicate the wind over the deck, the catapult system was actually hydraulic and referred to as an Accelerator to differentiate it from steam powered systems.
The two large cylinders are the gun directors for the aft 4.5" guns, they were an optical sighting system essentially where the sight looked the guns followed. Various prisms etc. allowed you to calculate the range which could then be compensated for, by the end of the war radar would take over. Having used a smaller version of the system to keep station on a carrier in real life I can confirm that this was a good thing!

PZL Belfegor
December 11th, 2009, 10:09
That's very interesting, thanks for the informative answer!

mfitch
December 11th, 2009, 17:14
11 people have downloaded the Hellcat settings I posted but no one else has reported any problems with object crashes or crashes of any other sort, unfortunatly even though 11 people beside you downloaded the fix no one has said whether it works or not even though I did ask for feedback good or bad seems a waste of time for me to post the fixes at all since I do'nt know if they work for others or not.

I am one of the eleven, and I am still waiting for time to test. Now that the semester is over, I should have ample time.

The odd crash is something I have experienced with my own Gambier Bay (Casablanca class). Sometimes my test aircraft would crash with their wings over the edge of the deck even though there are no objects there. After enough work it would go away for unknown reasons, then resurface after more modifications. My assumption is that I have forgotten something in the modeling (e.g., scaling though I have fixed that). This probably does not apply here (these are better modelers than I), but I have seen odd crashes.

JamesChams
December 12th, 2009, 12:16
James,

The models themselves don't have any nav-aids in as that's not possible, the Hornet HUD that adds TACAN and ILS is actually searching for the two Nimitz models amongst the traffic, rather than tuning into a beacon.
I'm toying with making something similar for the Swordfish I'm working on, although I think the homing beacon on the Vic only provided bearing (Type 72 DM Homing Beacon) but I'm still researching it.
I'm not sure what frequency Ark IV used for it's TACAN, although a google search would probably turn something up!
However, from looking at the code, it should be possible for the HUD gauge to be re-written to include other carriers.

Thank you very much, Mr. "SkippyBing" and Mr. Rich Roscue!

You actually educated me about "How" they did this...(knowing that NAV AIDS couldn't be attached to moving objects, etc.) Knowing this, it might be worth adding to the Aerosoft's F-16 HUD as well? In the mean time, I look forward to your updates that might enable a TACAN (for the Ark Royal) or an NDB (for Victories Models) to your models. What ever happens, these are exceptional carrier models. I've even created .cfg files for their use in the AICarriers utility. I plan on releasing them in a package shortly and you have my permission to FREELY add them into your next update(s), if you wish.

Thank you very much and have a Merry Christmas!

mfitch
December 12th, 2009, 22:22
Finally today I was able to test landing and take-off with the Victorious. I had no problem landing (okay, I think I damaged the landing gear since they would not retract after the first landing). This is with the default tail hook settings for the RealFlight Hellcat. I could not see a catapult, so I took off without one. There were no object collisions though I left the deck about 3/4 from the stern (Hellcat takes off quickly).

Rich
December 13th, 2009, 18:43
mfitch, when you say you could not find a catapult do you mean you could not see one on the deck or you could not hook up.

Here are a few screenies to show the location of the catapult on the deck, ok there is no visible shuttle but the blue light under the prop will show hook up point.

The Hellcat does not have Launch assist in the default aircraft.cfg so unless you added the one I uploaded you will not find or hook up, the small blue light is a guide to get to the hook up.

http://img.photobucket.com/albums/v453/RichRuscoe/Hellcat1.jpg

http://img.photobucket.com/albums/v453/RichRuscoe/Hellcat2.jpg

There are 2 shots showing the default tailhook attachment points and the location of the virtual hook when it is down, a little forward of the visual hook but near enough, when I have a plane that noses over no matter how much I move the hook location in the aircraft.cfg hook section back a little till the nose over stops.

http://img.photobucket.com/albums/v453/RichRuscoe/Hellcat3.jpg

http://img.photobucket.com/albums/v453/RichRuscoe/Hellcat4.jpg

I have'nt looked at it yet but I suspect if a proptip scrape point was added to [contact_points] labled propstrike you would get propstrike warnings off many of them.

Have long since deleted the default hook location so could someone pleas post the Hellcat default hook settings so I can confirm I have it in the right place

mfitch
December 13th, 2009, 22:23
Thanks for the photos Rich. I could not find the spot on the deck. At this point I have successfully trapped on Javier's Nimitz, Ark Royal, Victorious, Clemenceau, and Gambier Bay. Catapulting has been successful on Ark Royal (rear catapult), Clemenceau (front catapult), Nimitz (front catapult). I will try Victorious now that I know where to go.

In each case I must have the engines at about 15 Hg to activate the catapult (ctrl-I). If not, the Hellcat bounces around and after a couple seconds disengages. This is not the case with other planes (modern jets like Dino's Goshawk). However, it works reliably, so I am very happy. Thanks for all the help.

I have not tried the F4U yet (not enough time).

The original tailhook section is included below. I'm not sure which line is the original (I also do not have a completely non-modified version).

[TailHook]
tailhook_length = 4
// tailhook_position = -15, 0, -1
tailhook_position = -22.3, 0, -1
cable_force_adjust = 1

Rich
December 13th, 2009, 23:05
mfitch, thanks for posting your hook location, what you have with your setting is not default, compare it with mine which is in the download I posted,

Mine

[TailHook]
tailhook_length = 4
tailhook_position = -22, 0, -0.22
cable_force_adjust =08

Yours

[TailHook]
tailhook_length = 4
// tailhook_position = -15, 0, -1 This is default
tailhook_position = -22.3, 0, -1 This is modified
cable_force_adjust = 1

Screenshot of both hook positions so yours will work near enough the same as mine, it does'nt really matter as long as it works, as to cat dissengaging it does'nt for me it maybe a FSX thing that does'nt like piston engines used in max realism as I can sit at full throttle for ages with easy realism

Rich
December 14th, 2009, 15:42
mfitch, have you got a typing error here shift + I activates the cat, do'nt know what ctrl + I does

In each case I must have the engines at about 15 Hg to activate the catapult (ctrl-I).

mfitch
December 14th, 2009, 21:44
As it turns out I have multiple errors. Yes, the keystroke is wrong (I no longer think about them, my fingers just move to the correct place).

Also, it turns out I have not yet successfully installed the HMS Victorious. After running the installer and setting up AIcarriers, the Victorious fails to show up. I put two carriers in the group and only the second one showed up (which explains why I couldn't find the catapult, since the second carrier does not have one).

So far I can find no reason why the model fails. Using a utility, I can read and display the model with no problem. However, it does not show up in FSX. I am still investigating the problem.

mfitch
December 15th, 2009, 10:37
Hours of looking and finally I discover a typo. Now the HMS Victorious works great. I love the automatic crash barriers.

With some effort I have trapped twice on deck. I did have trouble with crashing into the ship not entirely similar to the notes by peter12213. Unlike his, mine involved bad landings. In the first I bounced over the wires and crashed as I came abreast of the tower (no visual collision however). The second time I trapped far to the left then a crash was indicated though again there was no visual collision. However, when I landed properly (down the center line) I did not collide with anything. Apparently there are some sensitive areas for collisions, but so far they have not been totally unrealistic for me.

I have not modified the tailhook settings, nor do I intend to play with them more, since trapping on multiple carriers works fine.

There was no problem connecting to the catapult on the Victorious so long as I leave the engine revving high enough (same on every carrier). I can apply more power and still stay on the cat as well.

The only problem remaining seems to be an issue with Acceleration. The catapults are so strong, these little planes are hurled off at nearly 200 kias. That is a problem because the flaps and landing gear are damaged around 125 kias. This means any additional flying is hampered by not being able to retract landing gear and having no flaps.

Does anyone know how to reduce the force of the catapult? I know I could turn off airplane damage (not going to do that), and I suspect the effect would be less if I had a full load of fuel and bombs, but I like practicing landings with a light fuel load.

Rich
December 15th, 2009, 14:48
mfitch, tailhook settings what you posted as your settings has been modified, the line with the double slash in front is the default setting

// tailhook_position = -15, 0, -1 This is default dissabled by double slash

the line tailhook position is modified

tailhook_position = -22.3, 0, -1 This is modified

I going to make a issue of it but your statement that you landed ok with unmodified hook settings is not correct that 7 ft between -15 and -22 makes a lot of difference, why the default is at -15 I cannot imagine unless it was copied from another aircraft as it is 7 ft in front of the tailhook position



Mine

[TailHook]
tailhook_length = 4
tailhook_position = -22, 0, -0.22
cable_force_adjust =08

Yours

[TailHook]
tailhook_length = 4
// tailhook_position = -15, 0, -1 This is default
tailhook_position = -22.3, 0, -1 This is modified
cable_force_adjust = 1

mfitch
December 15th, 2009, 18:49
I going to make a issue of it but your statement that you landed ok with unmodified hook settings is not correct that 7 ft between -15 and -22 makes a lot of difference, why the default is at -15 I cannot imagine unless it was copied from another aircraft as it is 7 ft in front of the tailhook position


You are of course correct that I am using a modified tailhook position. Perhaps a more precise statement on my part is that I have made no changes since the long forgotten change you note, and I am not going to make any more since it works for me. This lack of change with tailhooks is meant to be contrasted with the request for ideas on how to keep the catapult from destroying the landing gear and flaps.

Incidentally, the original tailhook position makes sense if you look at how tailhook entries are embedded in a model. Since the hook spits out the tail, it is originally much farther forward. If the pivot position were read from the model it would be far forward. This of course does not mean they should work. Your entry is more functional.

Ian Warren
December 26th, 2009, 11:52
HMS Victorious , the second of 3 in her class of the British Fleet Aircraft Carrier .
http://i100.photobucket.com/albums/m31/Ian_Warren/1Large-80.jpg
With my Hellcat ground currently grounded , Corsair was to be
http://i100.photobucket.com/albums/m31/Ian_Warren/1aLarge-3.jpg

http://i100.photobucket.com/albums/m31/Ian_Warren/2Large-79.jpg

http://i100.photobucket.com/albums/m31/Ian_Warren/3Large-76.jpg

http://i100.photobucket.com/albums/m31/Ian_Warren/4Large-74.jpg

http://i100.photobucket.com/albums/m31/Ian_Warren/5Large-64.jpg

http://i100.photobucket.com/albums/m31/Ian_Warren/6Large-60.jpg

http://i100.photobucket.com/albums/m31/Ian_Warren/8Large-44.jpg
course not the same ship nor the year , I wonder if i could ask Igor S to put a hook on it
http://i100.photobucket.com/albums/m31/Ian_Warren/9Large-31.jpg

The link http://flyingstations.com/victorious.html


<!--IBF.ATTACHMENT_8252834-->

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CG_1976
December 26th, 2009, 11:58
Could some please set a traffic file for this in canada's Arctic passway.

fliger747
December 27th, 2009, 11:15
With regards to WWII homing beacons. I am not familiar with the british iteration of this, but the USN used a "YE" beacon. The pilot was issued a "code wheel" for the day as the beacon transmitted a different morse coded letter for each 15 degree segment from the carrier. By matching the recieved letter with the wheel it was possible to determine what direction you were from the carrier. This was a fairly short range system, perhaps up to 40 miles at 4-5000' altitude and less at lower altitudes.

Cheers: T

SkippyBing
December 27th, 2009, 12:08
T,

Thanks for that, as I understand it the UK and US systems were similar (Victorious got a YE beacon in her mid-war refit), what I didn't know was what size the segments were as the only info I'd found was a technical document that explained how you could transmit different morse idents in two directions from the same aerial array.
I might be able to come up with something to simulate a Type 72/YE style beacon if I think about it...

Seaking055
December 27th, 2009, 17:41
Who's Venom is that ? maybe I've missed something !

Rich
December 27th, 2009, 17:59
Is it a Venom or a Vampire ? Sea Venoms I think were all 2 seaters


Who's Venom is that ? maybe I've missed something !