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merida72
November 25th, 2009, 14:29
The usual problem of the black texture of canopy when i do the conversion from FS9 to FSX...

Why?

How we can solve this?

The problem is only the alpha channel?

I'm trying to do the conversion of 339 of the cloud9...


Thank you in advance to anyone who can elucidate on this issue


:ernae::ernae::ernae::ernae::ernae::ernae::ernae:: ernae:

MCDesigns
November 25th, 2009, 16:23
Why? because it was designed for FS9, which uses different display properties than FSX in many cases. In the material properties when designing, FSX gives you much more control in assigning special properties, this control is what makes existing FS9 texture properties look the way some of them do, black canopies, extra shiny textures, strange transparencies, etc.

Best bet is to either stick to FSX native aircraft or nicely email the original developer and plead for an FSX version, but seeing as it's a Cloud9 addon, good luck.

dhazelgrove
November 25th, 2009, 21:46
Of course, you could simply invert the glass alpha channel.
No guarantees.

Dave

Daube
November 26th, 2009, 03:49
Inverting the Alpha channel of the canopy texture will solve the problem in 99,99% of the cases.

Still, there are some examples where this will not work. Or even worse, sometimes it doesn't work for everybody, only for some people. The F/A-18 Super Hornet by Daisuke Yamamoto is the most famous example.

merida72
November 26th, 2009, 09:50
before without your advice
http://www.pctunerup.com/up/results/_200911/20091126194449_339prima.jpg

AND


after with your advice


http://www.pctunerup.com/up/results/_200911/20091126194734_339Dopo.jpg


thanks a lot guys!

Here with Alpha at 95% Black
:ernae::ernae::ernae::ernae:

ZIPPER010
November 26th, 2009, 10:22
can someone please explain how this is done?

Many thanks

dhazelgrove
November 27th, 2009, 04:46
Open the offending item with dxtbmp. There's a menu item "Invert Alpha Channel".

Easy.

Dave