DB93
November 21st, 2009, 22:05
Hi all,
I've done a couple of repaints recently, and am currently working on a new one. The first two I did, I did not include mipmaps for the textures because I was under the impression that the textures remain sharper if there aren't mipmaps on a player's aircraft. On the paint I'm working on now, I've experimented both with and without mipmaps, and I don't see a difference except that the version with mipmaps is around 1MB larger in filesize.
I'm using DXT5 .DDS files (mostly 2048x2048) and am compiling them into that format using imagetool. Since I don't notice any difference between using mipmaps and not using them aside from filesize, is there any reason/benefit as to why I should include mipmaps for aircraft repaints, or is the generally accepted practice these days to just not use them?
Thanks for any info or tips. :)
-George
I've done a couple of repaints recently, and am currently working on a new one. The first two I did, I did not include mipmaps for the textures because I was under the impression that the textures remain sharper if there aren't mipmaps on a player's aircraft. On the paint I'm working on now, I've experimented both with and without mipmaps, and I don't see a difference except that the version with mipmaps is around 1MB larger in filesize.
I'm using DXT5 .DDS files (mostly 2048x2048) and am compiling them into that format using imagetool. Since I don't notice any difference between using mipmaps and not using them aside from filesize, is there any reason/benefit as to why I should include mipmaps for aircraft repaints, or is the generally accepted practice these days to just not use them?
Thanks for any info or tips. :)
-George