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DataForge22
June 8th, 2005, 18:12
That's right, we're bringing it back. Other than that, what's your favourite plane to fly in CFS3?

westview
June 8th, 2005, 20:16
hmmm....my favorite plane, my favorite plane is probably the Bf-110G2, either that or the Spitfire Mk. 14

Whitehawk
June 9th, 2005, 01:07
Heh heh I was wondering if this thread would make a return.

With regards to your question, probably 1% Spitfire Mk.V :D:

DataForge22
June 9th, 2005, 01:53
I never included it, but mine is the 1% Spitfire Mk 14e MNM.

CybrSlydr
June 9th, 2005, 03:59
Gotta say the U-Boat IX-C is my... Oh, wait... This is about airplanes?... :eek

Awesome
June 9th, 2005, 05:14
Didn't I start the original "Whats your CFS3 plane" thing? Don't remember. Anyhoo, I think its the P-38... other than that, almost any fighter-bomber will do. :)

EDIT: AH! NOW we know why Cybr has such a high post count. :hatchet: :icon_eek: :sheep:

Awesome

What A?
June 9th, 2005, 11:55
Gotta say the U-Boat IX-C is my... Oh, wait... This is about airplanes?... :eek
Hahaha!!! CybrSlydr you are too funny...I'm still with the IX-b and for aircraft I don't know becuse it's to many.:greenf:
Btw. I take this link up here to so you SHIII fans can check it out: http://subsim.com/subsim_files/patches.html

stinky
June 9th, 2005, 12:11
hahahahaha

Uncle Albert aka Urlybird
June 9th, 2005, 17:55
If i "HAVE" to fly these days i'll take up a Tempest V or Mosquito,

But to echo CybrSlydr and What A , My favourite chariot of war at the moment is the VII b , U-124 , :wiggle: :wiggle: :wiggle:

Ubd

Wulfmann
June 9th, 2005, 20:55
After 1000+ post I get to start all over. That sounds about right!!!

While to date the most dominate plane I have flown would be the Spit14, either. But, it is so superior it is no fun to fight as you just whip around killing as many as you have ammoo. Nothing can touch you. Boooooooooooooooring!!!
Give me a good match up where my hands are sweaty and I barely make it out alive.
Neither the Hurricane or 109E were that good compared to the Spit 14 (or the new SpitIX) in the BoB series but they were such a good match I had a great time with them and that was why those missions worked so well.

Wulfmann:cowboy:

GhostFlyer
June 10th, 2005, 02:12
The 1% Spitfire MkV gets my vote - a "classic" Spit IMHO. Handles like a true thoroughbred, including the tendency to want to bolt off to the side of the runway when you ramp up the revs! :rolleyes:

Lately I've been rather partial to GC's Bf-110 G2 as well ... a very nice aircraft in all aspects - and plenty of firepower up front too !

GhostFlyer

WildBat
June 10th, 2005, 02:29
My company has ordered me to buy a DVD burner on their account.. so it wont be long before I will buy SHIII :D

I like orders in the category.

HundertzehnGustav
June 10th, 2005, 10:38
hmmm....my favorite plane, my favorite plane is probably the Bf-110G2, either that or the Spitfire Mk. 14

ditto
erase that spitpest part...:naturesm:

Mathias
June 10th, 2005, 11:25
ditto
erase that spitpest part...:naturesm:

HundertzehnGustav?
aka Bobbele aka Leon aka Messerdriver aka Nazichaser aka............:sleep: :ernae:

HundertzehnGustav
June 10th, 2005, 11:45
:wavey: Matze :icon37:

Whitehawk
June 10th, 2005, 21:59
Type VIIb, on patrol #13, SW of Ireland at 92% realism. Heading NW radio reported large neutral convoy, course ESE, speed 6 knots. I was going to ignore it until my watch crew started calling in sightings. I did a quick 180 and leapfrogged in front of the convoy just as the sun broke over the rolling seas. Moving into a position ahead of the convoy I slipped to periscope depth and rigged for silent running to wait.

As I crept towards the closing convoy I kept a close eye on the leading Destroyer, the only visable escort as the convoy resolved into three columns of ships four rows deep.

Waiting with baited breath while the escort slowed to listen, breath again as he picked up speed to get back ahead of his charges. Turning my attention to the merchantmen, I discovered that this "Neutral" convoy consisted of a mix of American and English shipping. As I was already inside the outer column I set up a quick solution on the lead C2 using my stern tube, "Torpedo Los!" While it ran I put another fish in the water heading for another C2 behind the first, bearing 280 so I could use a bow tube.

Just then my first torpedo impacted the hull of the C2, just aft of the superstructure, there followed a tremendous detonation blasting wreckage into the air as she split in two. The escort now aware of my presence, I decided to clear datum, but not before I launched at a third C2. Slowly descend to 100m arcing West out from under the convoy, no further contact.

My second and third torpedos missed their intended targets, probably due to mistakes made in setting up hasty firing soultions. Still, one C2 down for 6300 tons and no damage to myself as I proceed to my assigned patrol grid.

Game saved :p

The moral of this story is:
Those "Neutral" convoys do not always consist of just neutral shipping :D:

Happy Hunting

Whitehawk

What A?
June 11th, 2005, 05:34
Great storie Whitehawk! It must have been a good show and keep the stories comeing. thanks

WildBat
June 11th, 2005, 08:34
I will join the German sub service soon :D

What A?
June 20th, 2005, 17:22
Some pics from air attacks...Btw Question: Why does the Hurricanes have desert camo?

1. Formation flying looking for targets or calls for help...

2. Target id as hostile. Bombs away!!!

3. Attacks continue...but some will fall victim to my 20mm's.

4. Close? Well those close calls gives the sub a good shake and the watch crew a shower.

Winder
June 20th, 2005, 17:33
Ah well at least I did not start the 2nd innings of this thread - seemed strange that the one I started in the old forums had more hits than many (most) CFS3 related topics - gulp what does that mean??? lol...

Urly you still subbing then?
I have yet to actually start SHIII - maybe when 1.4 comes out as I see unhappy posts re 1.3??

WM

Uncle Albert aka Urlybird
June 20th, 2005, 18:28
WM

I've got busy in the greenhouse and veggie plot so my patrol time has been cut back , most days it's gone 2200 before i'm indoors ,

But currently i'm midway through patrol 18 , career 3 ,

" i screwed up patrol #2 with that s*dding 1.3 patch, my own fault i know for not heeding the warnings at the download site"

The mute sonar operator , just means you have to listen for your self in the sound room , it doesnt take long to recognise the different ships signatures , as i'm sure others here will agree

A.I escorts of all classes appear to be more aggresive , pesristant , and more experienced , simple tricks that worked with 1.2 don't work with 1.3 ,

IMO the 1.3 patch has took away a little but made a lot of improvements elsewhere ,
i'm just hoping the fellas at UBI have read my posts , on a forum someplace else , asking for the ability to anotate marks , and a chronometer which is on the nav plot

regards

Ubd

Winder
June 21st, 2005, 05:17
I see there is talk about 1.4....!?

Hope you are well on the mend mate.

Best

WM

NSS
June 21st, 2005, 09:33
Noooooooooooooooooooooo, this is a flight sim forum.

Leave it out!!!!1

NSS
June 21st, 2005, 09:34
Ps fave to fly

DH98 Mosquito
Any Version or MK

Uncle Albert aka Urlybird
June 21st, 2005, 17:30
WM

Yes patch 1.4 is "allegedly" being tested at this moment in time ,

I'm on the mend in fact i feel better now than i have for a long time , but i'll be off work until October at least

regards

Ubd

Winder
June 22nd, 2005, 03:05
Great Urly - take it easy mate.

WM

Uncle Albert aka Urlybird
June 22nd, 2005, 17:26
Thanks WM , will do , but not too easy , or i'll turn back into a computer potato , lol,

BTW patch 1.4 has been released by UBI , i've just downloaded it .

I'll keep you posted

regards

Ubd

Whitehawk
June 23rd, 2005, 04:03
Patch 1.4? That was quick! *Runs to Ubi*

Winder
June 23rd, 2005, 04:08
Thanks Urly....


Best

What A?
June 23rd, 2005, 17:46
Added the P38 fighter bomber to the inventory of American forces and the campaign
Added the Wellington bomber to the inventory of British forces and the campaign
Ohh CRAP!!!! It seems like I have edit my game too much so I can't install the new patch...Can anyone do me a BIG favor and zip up the P-38 and Wellington and upload at www.yousendit.com (http://www.yousendit.com/) or anywhere and post the link here? I would be really happy and greatful. Plllleeeaaaassseeee?


Btw. I was really bored with the Hurricanes and why desert camo? So I thought of a little makeover for it (Check pic) Only a test so far with killmarks letters and some minor stuff and maby a green/brown camo would fit better......No???

Uncle Albert aka Urlybird
June 25th, 2005, 06:18
Hi WM / all
After downloading the patch , i returned to base , anxious not to repeat my mistakes from the last patch and lose my campaign , I restarted patrol 18 from Brest, on May 06 1941 ,
I'd been at sea for 6 hours when the first pair of Hurricanes appeared on the horizon ,the watch officer shouted out the " Alarm ", " A/C bearing 160 range 2000 closing ",
The flak gunner opened fire , there were tracers and bullets flying around the conning tower , bouncing of the casing ,as the 2 planes swooped low over U-54 raking her length with gunfire , a bomb exploded about 500 metres off the bow ,
as the planes disappeared into the haze of a fine spring morning ,a close shave but no serious damage done,
Then they were back , coming in low from the North heading straight for us again machine gun blazing , bullets splashing into the sea alla round us , the flak gunner traversed the gun onto the direction of the planes , but couldnt fire as he was aiming over the W.O , i watched from the bridge as the planes flew over us heading South , " Medic" cried the W.O , man down on the deck , sure enough the flak gunner had stopped a couple of bullets , and was indeed wounded ,i sent him down below to the fwd quarters where the medic was holed up ,and had another crew member replace him , as the planes return , this time from the West , another strafing run at low level followed by another bomb being dropped , this time it fell short and the conning tower was drenched with spray as the planes flew overhead, with the flak gun blazing away at them , a plume of smoke and glycol trailing from the leading plane ,
Meanwhile down below the injured flak gunner was tended to by the medic ,after some 50 patrols over 3 careers i've never had anyone injured so wasnt sure what to expect.
Three hours later and the injured man was showing signs of recovering , his band aid sign had been replaced by the red " ! " ,6 hours after that he was back to normal , albeit with a slightly lower morale ( which i suppose is to be expected )
We were attacked twice more before we reached the diving position , but no casualties were inflicted on either side ,but it appears to me that the aircraft have become more aggresive post patch 1.4 !
Anyway , i digress , we'd been dived for about 11 hours with nothing much going on , when the S.O suddenly spoke ,"Merchant bearing 300*, range medium ,closing, speed constant" I nearly Sh*t myself , i hadnt heard his voice for so long ,
I clicked on the report contact ,and the S.O called out " merchant bearing 301* range medium ,closing, speed constant " , then 30 seconds later he spoke again " merchant bearing 303 * , blah , blah , blah ," every 30 seconds he reported the merchant , He wouldnt stop , after so long without a voice it seemed like he was making up for lost time , he just went on and on , even talking over reports from the NavO , and C.E,
I decided to fire the stern tube first so ordered a change of course to bring us into a good firing position ," Merchant lost , last Brg ###* " reported the S.O , it appears that he's learnt a new phrase whilst his voice has been on leave ,
As i was calculated the firing solution i noted also that the range for the TII G7a torpedoes had been increased to 3000 metres , another good thing included in the patch ,
As for the improvement to radio traffic , alas U-54 seems to have been blessed or cursed with possibly the laziest R.O in the entire kriegsmarine , i'm still finding it very hard to actually get him to do anything but wipe his hands on his trousers, so i cant comment on that aspect of the improvements , nor can i say much about the port improvements as it was dark when we left the wharf , but i'll keep you posted

regards
Ubd

Winder
June 25th, 2005, 06:55
Thanks Urly,
I can only assume 1.4 is good then! :):icon29:

WM

Uncle Albert aka Urlybird
June 25th, 2005, 08:21
WM

Yep with 1.4b installed a good sim just got better ,much better ,

Now if only i could figure out how to get the stopwatch to show on the nav map i'd be a happy (ish) submariner ,

regards

Ubd

Wulfmann
June 25th, 2005, 12:04
These Hurricane II trop FB should not enter for 2 years later and never have bombs for shipping patrols. They were used as Ground Support in NA and Burma and never against U-Boats.

1.4 seems more stable than 1.3 and with a few ships in ports now there is that fun. It is a bit too easy to slip in and wreck the place. I slipped into Hartelford (Forgot it real name here) on the mid east coast on England. There was a C2 and 2 small merchants. I snuck in and set up on the C2 when a V&W DD came right into port and tried to DC me. I back up to the wall (typeII) and he was too long to get his butt over me so he backed away. I took out the C2 and slipped into a dock to wait. Hurri bombers attacked me so I backed out and moved over to line up on the DD. Another DD came charging in from the sea but tried to go through the sea wall and sank (dumb!!). The first DD then attacked the dock I had occupied battering it until he damaged his bow and sunk 6 up. I took out one of the small merchants with my last torpedo and left. It was fun but the DDs did not act at all like DDs. I wish they would add small coastal craft with DCs for this situation. It was fun but after 3 missions to test 1.4 in a type II (They take much less time) I am off to attack the convoy routes in a type VII.
I have a new RND.mis file I modded as they did not fix their's in 1.4. I am leaving it stock so no mods will be needed to the roster. It will simply make sure the ships called for are in service so the early convoys have some escorts and a few will have a battleship possible and the Victory Ships will not be included in convoys until they were actually in service, that's a novel idea, LOL.
Once this test OK I will make a second one that reduces the single ship traffic and greatly reduce the sighting reports. I know it means ships everywhere to attack now but I am tripping over them and that ain't so real.
Wulfmann:cowboy:
The overall shows the C2 burning to the left, the DD sunk to the right and the small merchant getting it.
Close up of the warship that thought he was at Salamis, "Ramming Speed"

What A?
June 25th, 2005, 17:28
the flak gunner had stopped a couple of bullets ,
Uhh ohh... that's 20mm's we talling about...He was lucky. Yeah I have notice that the planes have begin to strafe the U-boat without doing damage to it but I for sure don't want to be assainged watchman at those moments.

Big thanks for the stories: Wulfmann & Uncle Albert aka Urlybird :icon29:

Uncle Albert aka Urlybird
June 25th, 2005, 18:27
Hey Wulfman

When you've done playing with them thar file's , could you send me a copy of them , i'd like to have a go with them please

regards

Ubd

What A

I stopped a slug from a .22 air rifle once , that was big enough calibre for me,
But as i'm allergic to Bee and wasp sting's an insect can sit me on my a*se for about 6 hours ,
Ubd

Uncle Albert aka Urlybird
June 25th, 2005, 18:49
A post from another land (forum)


quote:

Originally posted by TheRealWulfmann:
I am sure the devs were not aware of this as the DDs were never meant to operate in these ports so are likely as surprised as we by this.
While this is fun I will not attacks ports. For me it is getting a more realistic feeling of being a U-Boat CO and this is just not real. I do believe many will enjoy the gamey fun of port attacks, just not me.
Wulfmann



I'm with the wulfman on the ship's in port , methinks , although i'm no naval historian a U-boat would be more likely i'm sure to have encountered armed trawlers , tug's and patrol boats rather than DDs,
But then i've been in the pub all evening and i may be wrong , or p*ssed , or both:icon29: :icon29: :icon29: :icon29: ,

yeah i know , but my cardiac specialist said " A little bit of what you fancy , won't harm you , as long as it's in moderation "

G'nite

regards

Ubd

Wulfmann
June 26th, 2005, 18:10
Well I did go into Ewe. I had chased two convoys and either they disappeared or I just missed them both.
My fuel was critically low and I had not fired a torpedo or my gun. I even had to short cut to get home at 10Kts so I snuck into Ewe as my only chance to do anything on this patrol.
My sonar mann gave so many updates on the stupid trawlers I just ignored him.
Then I saw a weird ship in front of me going by to port and away. This was the first time I had ever seen a Nelson class battleship. It had 2 Tribals in front, 2 V&Ws behind and a CClass on each flank.
Good thing I was on silent!!!
Now for the stupid why I think these port things are ridiculous again!!!!
1: The Class to the port flank ran aground.
2: The Nelson BB disappeared. No trace. It could not have come out unless it passed me. It did not. After I searched, I went to outside view (92%) No Nelson.
The DDs were docked, one Tribal was on fire aft, there was something buried in the town with a radio mast and Union Jack sticking up from the pavement and black smoke around it. Too small for Nelson, believe it was an Elco PT Boat.
I torpedoed a docked V&W DD and then hid to the inside of it as that port flank CClass was looking for me. It ran at flank speed into the seawall and destroyed itself. I than sank a T2 tanker at the dock. Another V&W came after me that I was able to sink with a lucky shot but a Hunt class just sat there with the 2 Tribals and let me leave.
With the disappearing BB and the stupid antics of the DDs I must conclude their usual neat behavior at sea was never meant to work as a port patrol.

I am posting with a few guys on RNDs and between us we should come up with a few much improved choices.
RUB does not actually mod that only reduce the single traffic and reports. What I already have is much better, IMO but a couple other guys have some good ideas and I am trying to talk Serge into adding DCs to trawlers so they become relevant.

Wulfmann :cowboy:

HundertzehnGustav
June 27th, 2005, 09:55
These Hurricane II trop FB should not enter for 2 years later and never have bombs for shipping patrols. They were used as Ground Support in NA and Burma and never against U-Boats.

1.4 seems more stable than 1.3 and with a few ships in ports now there is that fun. It is a bit too easy to slip in and wreck the place. I slipped into Hartelford (Forgot it real name here) on the mid east coast on England. There was a C2 and 2 small merchants. I snuck in and set up on the C2 when a V&W DD came right into port and tried to DC me. I back up to the wall (typeII) and he was too long to get his butt over me so he backed away. I took out the C2 and slipped into a dock to wait. Hurri bombers attacked me so I backed out and moved over to line up on the DD. Another DD came charging in from the sea but tried to go through the sea wall and sank (dumb!!). The first DD then attacked the dock I had occupied battering it until he damaged his bow and sunk 6 up. I took out one of the small merchants with my last torpedo and left. It was fun but the DDs did not act at all like DDs. I wish they would add small coastal craft with DCs for this situation. It was fun but after 3 missions to test 1.4 in a type II (They take much less time) I am off to attack the convoy routes in a type VII.
I have a new RND.mis file I modded as they did not fix their's in 1.4. I am leaving it stock so no mods will be needed to the roster. It will simply make sure the ships called for are in service so the early convoys have some escorts and a few will have a battleship possible and the Victory Ships will not be included in convoys until they were actually in service, that's a novel idea, LOL.
Once this test OK I will make a second one that reduces the single ship traffic and greatly reduce the sighting reports. I know it means ships everywhere to attack now but I am tripping over them and that ain't so real.
Wulfmann:cowboy:
The overall shows the C2 burning to the left, the DD sunk to the right and the small merchant getting it.
Close up of the warship that thought he was at Salamis, "Ramming Speed"

Good morning Wulfmann!!

Jhust replace thehurricane by the "walrus" plane (Mod)... ez done, much more real...:greenf:

Wulfmann
June 27th, 2005, 10:53
Do you mean use the name Hurricane with the Walrus model or by replacing the Hurricane or removing it and adding the Walrus it is called on by the game engine to fly in the Hurri's place?
I removed the bombs from my Hurri and now it only recons me. Bad enough as it alerts near by destoyers which is a very real scenario, IMO.
But, I would agree using the Walrus is better. elaberate!

:a1451:
I have found a sort of CTD bug in 1.4. Sometimes the limits to TC can be exceeded for some reason. I just start clicking until it hits 32 (or 8 depending on distance) but as I did that it went to 128 and CTD. It is not suppose to go to 128 in proximity to other near by ships and these were close enough to be 8X max as they were pinging me.
I also noticed that if the game stutters when you are 1024 it means it is getting close to things that must load and move and therefore use computing space and time. If you see this slow down to 512, 256 or 128, what ever it takes to run smooth. Since I have a X800 VC and 2GB (2X1024) DDR RAM it is not a lack of power; just something to manually watch and correct. I was chasing two convoys last night so with escorts and local traffic the PC was computing me and 40 or so ships and courses. I have noticed in 1.3 it would CTD during these events and believe it will continue to do so. Just an opinion.
Wulfmann :cowboy:

HundertzehnGustav
June 27th, 2005, 11:15
well dont know, havent modded anything and am stioll on SH1.0. but you could jhust repace the hzurricane files with the walrus-Mod files, name the necessary files from Hurricane to walrus and Bingo!

the game shouldnt care.... and IF, you jhust do a reinstall....

Wulfmann
June 27th, 2005, 19:33
The first thing I did in SH3 was a similar approach to the River class. Things do not work the same as Hex editing a couple entries didin CFS3, there are about 60 in SH3, it is more than I would want to do. I also thought as you with our CFS3 mod minds. Not the same.
Wulfmann

HundertzehnGustav
June 28th, 2005, 10:03
Crap...

i occasionally try to understand the system of files and random ship textures in SH3- but i jhust dont get it at all.:costumes: :violent:

well dont matter, i have a great time as is.
last night i had fun "towing" destroyers across calm sea at full speed under water. each time they were at 180°, Angle of attack 0°, i fired a torpedo right under their Bow, breaking 3 up, and disabling 2 others, only to finish them off by Deck gun...:costumes:

Scapa Flow in spring 1941 rocks!:greenf:

Uncle Albert aka Urlybird
July 4th, 2005, 20:12
I don't know if you're interested , but i thought i'd let you know that at the end of patrol #18 career#3 , i was promoted to Lt Cdr aboard U-54 , and awarded the U-boat badge ,
And after returning to Brest during the daylight , I think the 1.4 textures are much improved ,

regards

Ubd

Wulfmann
July 4th, 2005, 21:23
I just switched to 100%. I was sunk on my first patrols twice and on the third career, I was sunk on the second patrol. I have learned it is much more difficult to evade the enemy without my satellite recon view, LOL
I play dead is dead, no re start, redo retry etc.
But, the two months at 92% really helped me learn the angles of approach and I am doing well on my fourth 100% career starting mission number 7 Mid 1940.
I use RUB 1.4 but my own RND file which is working very well, a big improvement over stock and , IMO much better than RUB. They reduce traffic by 80%. I reduce reports by 60% and traffic by 40-50% depending on the area. (Except fishing boats, I reduce them by 90%)
PM me an email and I will send you the RND file, done up to mid 1944. I also have the CClass DDs with depth charges as it should have and early trawlers with DCs as well, also as they should have. The round is based on stock with no extra ships needed but because I have the DDs not named any DD available will escort the convoy and not converting the CClass to have DCs would be unreal. I also have many more trawlers escorting those early convoys and have made some little 3-4 ship convoys with trawlers for later.
Wulfmann :cowboy:

My last screen before I went to 100%

What A?
July 5th, 2005, 10:19
The harbour traffic is GREAT!!! I have become a harbour ghost, sneak in, sink the ships and sneak out and disapear as if I never had been there but some are very shallow so we better watch out.

A ship laying still in a harbout is a very easy target but as the water is so shallow 15-20meters the ships could be repaird and used again so it's better to sink them at sea becuse there are they gone forever but it's fun to attack harbours becuse the enemy don't expect it...lol

Btw. The new planes looks nice but where are the sub hunting Mosquito and Beaufighters??? They was really dangerous in the real war.

1. Yesterday was the first time I saw mines...not dangerous at surface but I would rather not dive at those places. Don't know if they are contact only or magnetic or both. Hidden death!!!

2. A "WIP" Sea Hurricane made by Blue-Devel and me. Yeah I know the Royal Navy only had 1 or 2 letters but I like it this way. Removed the desert colour add a pilot some kill marks and some other small stuff.

Winder
July 5th, 2005, 12:20
Looks fantastic - far better than the stock skins which are really dire!

:icon29::icon29:

Still looking fwd to SHIII

WM

Wulfmann
July 5th, 2005, 15:20
The devs added harbor attacks as any after thought to appease some critics. Truth is the game is not set up for it and does not do it well at all. DDs come after you and crash into sea walls destroying themselves.
I got sent to the area around Dover (I am doubtful if any U-Boat would be stationed there as a patrol area) I snuck into Dover and sank a Hunt DD,a small merchant and a C2 but was not credited with the C2 which broke in two. I was chased by trawlers (remember, mine have depth charges) and then one then 2 DDs. What a terrible area to patrol. I can't go ten klicks without running into a DD. I just finished my 24 hours, seemed like a week and have headed north. Besides Herr Prein's Scapa raid were there any other "real" harbor attacks? I know about Malta, Alexandria and the Tirpitz but I mean with normal sized boats.
Wulfmann :cowboy:

What A?
July 5th, 2005, 16:32
I got sent to the area around Dover... What a terrible area to patrol. I can't go ten klicks without running into a DD.
Wulfmann :cowboy:
Thanks Winding Man! :icon29:
What type of sub do you run Wulfmann? I still have my IXb and will keep it for a long time (Still wants more cannon rounds) I sink all Destroyers I can becuse they gives you ALOT more reown than cargo ships and why not weaken the Royal navy abit? The best is to fire a TI depth 1meters and the speed to 45knots impact only aim at the front of the ship and fire, Otherwise do the same but set the depth to 3.5meters magnetic...Do remember that the TI torpedo running distance is 5000meters at 45knots. Works good if he have not seen you and running at 12 - 15knots and if you miss the first time....RUN!!!becuse after he have seen you he goes into zig-zak and is alot harder to hit. The trawlers are slow and not worth a torpedo...lol the best is to outrun them or sink them with the deckgun at long distance.

Wulfmann
July 5th, 2005, 22:58
I run RUB 1.42 which alters the gun so it fires at about one round every two minutes unless you have a gunnery rated officer and chief then you can get down to one round every minute. U-boats were terrible gun platforms having difficulty even in calm seas at point blank range. SH3 makes a super sniper and I could destroy corvettes at long range without being hit. Fun, but not close to reality and I want to get the feel of being a U-boat CO as much as I can with this. I have sunk a fishing boat and one small merchant at night which took about 45 minutes.
I attacked a coastal merchant in the channel but a V&W DD came to the rescue and gave me the worst depth charging I have ever got. I was lucky to get out alive had flooding in two compartments and every compartment was damaged. I keep a damage control officer with a DC chief in the DC compartment when any attack begins so I can run around and fix things before they get out of hand. It likely saved me on this one. As I finally slipped away, I yelled out “Not today” like in Das Boot!!!
I run the VIIB. It is more maneuverable and at 100% difficulty that ability to turn fast and sharp as the DD makes his run makes a difference. Besides, without Milche Cows one can not get to the places the Type IX would really go. When they add Milche Cows, I will do another type IX
100% is so much harder that I can not believe it. But, that makes it so much more satisfying. Without those extra helps once you start a mission you can not cheat. You are more humble about your power or lack of it and you know full well you as fragile as a raw egg on the floor at a dance hall!
I miss taking screen shots but this is so cool I can not imagine going back to gaming this.
Wulfmann :cowboy:

What A?
July 6th, 2005, 12:05
U-boats were terrible gun platforms having difficulty even in calm seas at point blank range. SH3 makes a super sniper and I could destroy corvettes at long range without being hit.
Wulfmann :cowboy:
Hmm...Don't know about any "Snipers" becuse my gunner has 900+ in experiance and special skill gunner and he can't hit a brodside of a C2 cargo over 5000meters...I can in good wether but yes it's a terrible gun platform.
I also like realety to a limit but I also like the outside veiw, screenshots, raiding harbours and so on. Would not be possible in real becuse of all anti sub nets and mines (Don't see much of them ingame) It's childs play to get in Scapa Flow.........I also let my officers do the heavy duty then I just adjust their settings.
Yes I admit that I cheat abit against the destroyers but they seams to cheat as well knowing exacly where I am and my depth. I did a test find a V&W reloaded the game dive to 100meters silent running and engine off...after a few min yes there he was crusing and then he was 4300meters out I heard the well know -WE HAWE BEEN SPOTTED. sir and the DC's exploded right on top of me...I'm dead (!)

androo
July 6th, 2005, 14:13
Hey guys-


really enjoying your mission reports and screenshots- keep 'em coming! (Wulfmann, perhaps you can snap a couple of quick pictures when you are up top?)

Wulfmann
July 6th, 2005, 14:39
The stock elite DD has 90% sonar sweep which is not right. RUB has a fix for that so while they make things harder in some ways they improve on your chances in others by correcting such things. I can remember a DD making a 40% turn, coming right to me a dropping 3 DCs all right on me. Black screen instant!!!
The stuff in RUB is also available separately. You just need to look through the different downloads and read what they do. The DD fix is most important as by 1944 all DDs are elite and you actually have no chance of escaping them.

I man gun myself, aim and fire the torpedo manually.
I want to have the pressure.
I do not use the normal manual method but set my angle by guessing the course and my Boat’s angle then watching the two converge firing the torpedo when the bow is 5% off zero. I have gotten very tricky on odd angles as well but sometimes in my haste I actually can go 30% the other direction, LOL

I just snuck into a big convoy and bagged 2 T3s, a T2 and a small cargo with my stern tube crashed dived away to 80 meters from the DD and once he was on my trail went to silent and hung a 90% turn going to 120 meters. I got away clean. That is what I believe we must strive for.
Total stealth.
Dueling with DDs will end in death. Sharks are not fighters they just assassinate their prey. U-boats were known as sharks, not orcas.
Wulfmann :cowboy:

Uncle Albert aka Urlybird
July 6th, 2005, 17:59
I rarely go after the DD's or for that matter any escorts when attacking a convoy,
After i've found the convoy i'll plot it's course on the map , then if the conditions are right , ( it being dark or stormy ) i'll surface a safe (ish) distance form the convoy and steam at full ahead until i can get into a position where i can dive , then manouver myself into a spot where the convoy will pass over our heads , It's a bit hairy having several thousand tons of shipping bearing down on you , but the noise from the merchants tend to block out any noise that you make,
at around 2000 meters range it's fairly easy to pick out the juiciest target ,and you've still got a bit of time to shunt around to get abeam of the targets track ,once i've got a rough firing solution for my main attack , I'll select another tgt and work out where it will be when the 1st torpedo is fired , and calculate a solution for the 2nd attack,
As the 1st ship is approaching 90* abeam i'll fine tune my firing solution and lose the first salvo against Tgt 1, then my fish at tgt 2 and go deep ,100 metres or so and rig for silent running , stop all engines and wait for the bangs ,
Usually i'm quite lucky with this method of attack and the escorts rarely find me , if they do get a "ping" on me i'll wait 'til they begin their attack run then attempt to get away by heading the boat onto the bearing of the attacking ship and going underneath it , and into the stern arc where our noise is lost amongst the noise the attacking ships prop's ,
After the escorts call off the hunt ,sometimes this can be an hour or more i'll come back up to P.D and have a look , then shadow the convoy for a while , just to see if it's changed course , If all is going to plan i'll steam a course 90* away from the convoy for about 8000m then surface and sprint on the surface into a position where i can repeat my attack , and so forth and so on

I learnt a valuable lesson on my first career , that is , "Don't go anywhere near the UK coastline in anything bigger than a type VII U-boat the water isn't deep enough ", if you get ordered to patrol the Strait's of Dover "disregard you Op orders , go to the S.W , N.W of Ireland , or the Iceland gap , anywhere but the Dover straits" Ok you may lose some renown for not reaching your patrol area , but chances are you'll live to patrol again .

I went into Loch Ewe once , (pre 1.4 patch) and having been there in a modern SSN , i was shocked at what the developers at UBI had done to the place , there were towering cranes , high rise structures , dozens of dockyard cranes and ancillary buildings etc , when in fact , it was refueling jetty/assembly point , with bugger all there ,over the weekend I'll dig out some photos of the place circa 1988 , post a couple here , and you'll see what i mean

regards

Ubd

Wulfmann
July 6th, 2005, 21:30
That is pretty much how I attack a convoy. I want the middle ships (tankers) as they go down easier and I get more tonnage. I now try and come in from the left side (my left). Never straight in as the DD will pick you up. I try and get in front then angle to port to miss the dd and make my turn so I am just outside one line to shoot at the next as the closer passes.
My new policy is to break off if I am detected, it is not worth the risk.
Another neat thing from RUB is the Das Boot alarm wave file. I love that!! I will get them to follow me as I plunge at high speed, go silent and turn 90%. Depending on what they do I can make other turns
I lined up on three tankers in a convoy and took them all out. generally when the first one goes the next will steer to port so being at 90% for number one on his starboard side means you then turn 15% to port as the next will turn for a perfect 90%. The third was unusual as I had a C2 coming down on me and I had to full reverse to keep from being rammed and that actually put me in position for number 3.
Over 33K on that one stint. I also do not attack DDs unless I have a great shot by chance as I do anything to avoid them now at 100% as it is way too dangerous. I am starting patrol number 10 on this 100% career but RUB is giving me hell's toilets to patrol AM 68, I think, in the middle of St Georges channel. Who goes there? But, that was the second time in a row I was ordered there.
I made the above convoy attack on the way and then attacked another in that patrol area getting two more tankers before bagging number 6 tanker on the way home. 60+K at 100% is not that easy.
Nice to see the Hipper class in St Nazerine, RUBs doing

Wulfmann :cowboy:

Hipper in France.

Red Baroness
July 6th, 2005, 21:57
BOOOOOBCHEENNNNNNNNNNNN!! *jumps up and down* I wuz just thinkin' about you today, wonderin' where you was.

For Red's favorite plane, I will have to say it's a ZG76 Sharksmouth 110-C for this old bird. No, nothing to do at all with familial ties *coughMichaelHauercough*

Completely shameless, I know.

Luft still has Silent Hunter II - was up to nearly 400,000 in tonnage before we took the game out to make room for the flight sims. Hee hee hee.

HundertzehnGustav
July 7th, 2005, 09:22
LOL
Hey QUEENIE
good things never die :costumes: and never go away.

they jhust change their Login name:costumes::icon29:

What A?
July 7th, 2005, 13:56
Hey Red Baroness Welcome!!! to our new place. :greenf: :icon29: :greenf:


Nice done Wulfmann! The tankers are a bit tricky...A small tanker goes down by one torp but the T2 tanker must have two hits and sometimes three and a T3 tanker must get hit three times before it gives up.

Thanks for your reply androo and enjoy :wavey:

Btw. I found a anitsub net today and nearly run straight in to it without any warning from my crew...-HEY YOU!!! wake UP!!!!!...lol

1. Antisubnet. Sorry for the night pics

2. Hey!? Watch the propellars....

Wulfmann
July 7th, 2005, 15:51
If you hit a T2 amidships it should go with one. the T3 needs to be hit right aft of the main superstructure for a one hitter.
I no longer fire more than one at a tanker.
After the first one, I set up the second depending on impact area. Also Tankers that do not sink right away will do so later. I hit a T2 with my last fish and shadowed it for an hour until it rolled over.
Rememeber, when you get over the difficulty of manual targeting, you start to have more control over where you aim that fish.
I have aimed (and missed) at ships moving away so they would be left behind while I reload after the escorts leave and I can finish her off then.
Wulfmann

What A?
July 7th, 2005, 17:39
when you get over the difficulty of manual targeting, you start to have more control over where you aim that fish.
I still let the crew do the aiming and then manualy adjust their settings to my liking becuse sometimes it seems like they can't hit a barn from the inside with a shotgun...Hahahaha
What depth do you set the torps on to sink a T2? A T2 tanker usely gives up after two hits but it's not unusely it keep on steaming like nothing has happend and force you to set up a thierd...It's seems to be the best way to set up two torps very close together (Three seconds apart) 11meters depth magnitic medium speed and both should hit the middle of the ship. The first throw the ship into the air and then all the tons comeing down again it's twice as heavy and at that moment the second should explode throwing it up again and becuse of all that force it usely split into two pices...It's like to bend a pipe or wood over your knee, you pressing it down and your knee it up...You know what happens then.

Wulfmann
July 7th, 2005, 20:02
I was firing two quick ones close together for the tankers but started getting "she's going down" in between on some. I only have to shoot the second one half the time and by firing at 10% to one side then setting up for 10% for the other I am ready if I don't get a quick sinking. But, that does take a center hit. I use the old steam torpedo for contact at standard depth. I only alter that for DDs or trawlers when I switch to about 8 feet.
Since I am at twice the tonnage of any real CO I think at 100% it may still be too easy. I just can't figure how to handicap myself more. I have reduced single traffic and increased escorts for the early convoys as well as increased the crew ratings for DDs and all escorts from "1" to some "2" and many "3" even a few "4" so I will just have to see how much more difficult things get as 1941 looms.
Wulfmann

What A?
July 9th, 2005, 15:37
Since I am at twice the tonnage of any real CO I think at 100% it may still be too easy.
Wulfmann
Hahaha!!!! You are just too good. :medals: BUT how many would play if nothing ever happens?

I had a nervus day today...On the surface it was really big guns keeping me down but under the water I suddenly find myself in a minefield (!) I had no other choise then cruse between them.

1. British/American contact mine with depth set by a chain and ancor.

2. Oops.......But it's fun to watch the cargo ship run them over. :p87:

3. Thank god for the outside veiw...lol If you don't want to "cheat" you can see them in your periscope.

Red Baroness
July 9th, 2005, 15:59
LOL, Queenie... I guess when ya hit "old age" you go from "Princess" to a Queen. Ahahahaa...

Methinks if someone took my login name I'd have to "visit" them. if you know what I mean.

Man, this new ASDL is faster than a Komet at full bore... sheeeeeeeyeeeeowww!

*wavey* What A? - I'm so gwad to be home... now where did the GC put my shipment of Jagermeister?

Whitehawk
July 9th, 2005, 16:25
3. Thank god for the outside veiw...lol If you don't want to "cheat" you can see them in your periscope.


Unless you're using the Real U-Boat mod, then you can't even see your own bow
:D

Real U-Boat can be found here:
http://www.subsim.com/subsim_files/patches.html
Up to version 1.42. It's in 7zip format but there is a link to 7zip next to the link for RUb.

Uncle Albert aka Urlybird
July 9th, 2005, 18:20
Hi Fellas

This is the story , i'm on my way home from a dismal patrol in my trusty VII-b , U54 , we've had 13000 of shipping from our torpedo load and deck guns , which is pretty sh*te i know , but such is the way of the Atlantic ,
Anyways , i send my patrol report , and get the "recall" signal by way of response , so i set a course for Brest ,

The wife informs me it's nearly bedtime , and wanting to get the boat back into port before then , i hit time compression x 1024 and away we go , as we approach the breakwater at Brest , the game freeze's then starts up again , but , it won't let me slow T.C down, consequently we hit the wharf , head on at 9 knots, resulting in the total loss of U-54 and her entire crew , and the message " You PRAT , it's time for a new career" or something like that ,
Well what i'm getting at , is , " as the disaster was induced by my P.C/game freezing up , would it be right ,(in the spirit of dead is dead) to resume my carrer from the last save , or should i start on career number 4 ?

Ubd

Wulfmann
July 9th, 2005, 18:27
I really do not know what I would do in a minefield. As WH said you can not see very far in RUB 1.42 with real water.

I think I will adjust the tonnage of ships down. the tankers are too heavy for the average sunk in the war and same with the cargo ships.. At November 1940 I am at 403K tons with 55 cargo, 2 aux cruisers and 2 destroyers sunk. With the super slow gun I can no longer beat up the corvettes and trawlers and only dare shoot at a DD with a fish when I am very close and have a good chance. I now disengage if I get word that my boat has been detected with a DD anywhere in the area or in a convoy. With 100% is is a slippery slope to dare a DD and once a good career is on track a foolish bit of bravado makes no sense.
Wulfmann :cowboy:

androo
July 9th, 2005, 22:51
Well I play "dead is dead" in other sims (don't have SH III), but real world interferences, including PC tantrums, don't count. So I would say keep going from that last save Uncle Albert.;)

SD325
July 10th, 2005, 01:39
My comp would probably never play SHIII (I'm quite content with BF1942 DC, CFS3, FS2002, and C3C though.). Looks cool though.

On another note, the guy who started this topic got banned, why?

What A?
July 10th, 2005, 06:53
Unless you're using the Real U-Boat mod, then you can't even see your own bow.
Yeah maby the water is alittle to light... (Stock)
I always will try a shot against the Destroyers (They gives more reown than a cargo and reduse the ships in the Royal Navy) but I do it at looong range so I have time to slip away if I miss becuse a close combat with a destroyer is nothing I would recomend.
Hey Uncle Albert aka Urlybird. I would say go ahead and reload your last save becuse you was out of controll or was you on a runaway sub...lol DING...DING...ABANDON SHIP!!!...ABANDON SHIP!!!...DING...DING...

Pic. Fund a really nice place today with good wether and a great beach and I should stop for a while and let the men relax, take a bath, sunbath and maby some water skiing after the submarine...:) :sleep: :)

Wulfmann
July 10th, 2005, 12:31
All the new stuff added with RUB makes coming near a port over cook every thing. So, I set a course to have me at a stopped position about one mile from my dock so even if it does do exactly what it did to you my boat will only drift a little ways and not hit the dock.
While I play dead id dead, I believe this is a PC-game malfunction and I would reset. I have also started to save the game a couple time in patrols so if I get a power problem (Florida this time of year!) I do not have to redo this patrol.
I had a DD ram me when I was at 1024TC and it came out just as the DD hit me. I considered that bad luck and started a new career. But, once I was traveling along, open ocean at 1024TC and the screen went to black, you are dead. I thought that was not the intended design of the game. We don't have meteors or Tsunamis in our game so I reset that one, the only one I ever reset.
I had a very dismal patrol with the new Unreal U-Boat RND file. This is a great file as the guy made a program to modify it so it could not have mistakes, something doing by hand can not assure. (I am, of course, modifying his for the convoys) But, he also reduces the traffic too much IMO. I left St Nazerine went through the channel up to Scapa area for my assignment, nothing. I went over the Orkney's into the NA south of west of Iceland, nothing. I headed home and nearly got there when I got a convoy report. I saw an odd looking ship but sank the lead tanker. While I then sunk the bigger one I was amazed at how many bad shots I made after reloading. But, I am sure you would agree the one shown was worth the small tonnage of this patrol. I then found a fishing boat on the way home and sunk it with my 20MM as the deck gun takes tooooooooo long to reload in RUB. I will do patrol 12 for this 100% career which I really feel is my first true simulation. It is so nerve racking to know so little on what is going on or what their intentions. It is the anxiety that best simulates being on a U-boat, IMO
Before 100% I use to shoot at DDs as well. No more. It has to be a great shot with convoy tonnage as my reward.
Wulfmann :cowboy:

What A?
July 10th, 2005, 15:43
Before 100% I use to shoot at DDs as well. No more. It has to be a great shot with convoy tonnage as my reward.
Wulfmann :cowboy:
Where do you find all the convoys?????????????????? I have only find one in the entire game...and that was about in the middle of the English channel. A 12 ship one escorted by one V&W and two trawlers, I sunk them all with good help of the luftwaffe and at one point I was afraid they not gonna leave some ships for me...lol Btw. I play at 71% real as I want the outside veiw and help with my aiming.
And where is all warships??? I only had the honor to find and sink a Carrier, one aux crusier and one Black Swan frigate witch all was to be found in ports.
I have become a harbour raider and has harbours as my main target now becuse I'm tired to waste time and fuel hunting at sea and find nothing... I'm gonna visit every harbour on the map so join the U-boat fleet and see the world...Errr the ports anyway...lol
Ports are easy to sneak into as they have very little defence if any at all. There you line up some easy kills and get away without a scratch and at least 18000 tons of shipping destroyed then off to next and there you get another 18000 tons...Yes I know it's not much of a thrill but it's the ships sunk that counts.......No?
You have to watch out for costal batteries, antisubnets and mines or maby a lone destroyer watching the entrence.

Btw. Mid 1940 the armed trawlers have become a enemy to be recon with as they have been armed with depthcharges but you can still outrun them at surface or throw a torpedo into them.

How to defeat:
Costal batteries: Simply dive.
Antisubnets: Go over or around them, they don't do much damage if you should run into them but you can't go throw them and they stop deep going torpedos as well.
Mines: Your most dangerous enemy...silent and hard to spot, use the outside veiw or a sharp eye in the periscope if possible.

Pics:
1. I dare you! hahaha...can you see me? The elevation limit of the guns makes me feel safe. :a1310: :a1310: :a1310:
2. Now the trawlers have become dangerous as they sweep the ocean...
3. You better watch out for old wrecks as well then you are under water.

Awesome
July 10th, 2005, 18:59
On another note, the guy who started this topic got banned, why?

Slight attitude problem.

Awesome

Wulfmann
July 10th, 2005, 21:02
If you look at the map that came with the game it has the convoy routes. I use to go to Northern Ireland and wait just off shore as the Brit patrols don't come to the Irish land. I might have to wait a couple days but eventually a convoy will be reported and I move in front of it and slide under the escorts from a front side angle.
I mo longer do that as it is not real but instead cruise the convoy lanes in hope. I don't remember a patrol without a convoy attack.
I modified my trawlers so they have depth charges from the beginning because they really did. Without Sonar they are not that deadly but must be taken seriously in a convoy attack.
I also do not attack ports because that is so unrealistic, even if it is fun.
I also got a mod from Serg to have the CClass with DCs so no escort is without them in my game.

A neat trick I found was to never put your periscope up all the way. You can avoid detection by keeping it down a little. You get water interference but the merchants don't report you and you can make a good set up, sink a couple big ships and slip out to reload.
That was the first cruiser at sea I have ever been close to. I have seen a Dido at night when I had the outside view and once I saw a Fiji in a convoy but only from way behind and when I circled around I ran into a different convoy. The big ships are rare.
Wulfmann :cowboy:

What A?
July 11th, 2005, 11:58
I also do not attack ports because that is so unrealistic, even if it is fun.
Wulfmann :cowboy:
Thanks Wulfmann! Yeah I know becuse in real it was nearly impossible to get in a port and the Germans know it so not many did even try. It was however some daredevils with nerves of cold steel who scored one and two kills and got away with it.
In SH3 it's a childs play.

WildBat
July 11th, 2005, 12:12
Got my DVD burner today.. Silent Hunter III is under way this week :D Weeeeeee

"Kapitan, Ich see eine engländer destroyer."

"ALARM ALARM!"

What A?
July 11th, 2005, 12:28
Silent Hunter III is under way this week
Great! Be sure to get the patch 1.4b and enjoy. Some good add ons can be found here:
http://subsim.com/subsim_files/patches.html
http://u-boot.realsimulation.com/

WildBat
July 11th, 2005, 13:12
Thanks :D

Uncle Albert aka Urlybird
July 11th, 2005, 16:53
Got my DVD burner today.. Silent Hunter III is under way this week :D Weeeeeee

"Kapitan, Ich see eine engländer destroyer."

"ALARM ALARM!"

Welcome to the " Kriegsmarine" Wildbat

regards

Ubd

Wulfmann
July 11th, 2005, 22:18
I will help you on this one.
While RUB1.4b is too real for some you must at least get the three wave files installed. Two are from Das Boot. One a clip of a normal dive and the other a crash dive that is so cool it is one of the best things in the game.
I have to send out replacement RND files to those that have gotten them before. This is the hub of the game and I have re-tweaked a combo of what others have done with my historic twist. Not too little like RUB but not too much like stock where you have a virtual bridge of ships you trip over.
I attacked my first Yank convoy today. Could not figure out what the destroyers were at first until I saw the stars and stripes. There were 3 DDs out in front of the convoy.
1942 is much harder than 39-41, way soooo much. The first time I swaggered across the Bay of Biscay I got my ars handed to me by PBYs. I was shelling a trawler which got sunk by the bombs and then my flak crew got killed, two compartments were destroyed and I had flooding in six compartments. Guess I better dive!!!!! I was 200 miles out of port and went right home with my rudder between my legs. I now head SW out of France and circle around the air patrols. The happy days are over for this Kaleun!!!

Wulfmann :cowboy:

Whitehawk
July 12th, 2005, 05:15
Hmm, wonder what it will be like trying to schnorkel across the Bay of Biscay in late '44-'45?

Just restarted my campaign (1939) as I did a complete re-install for the last patch, so, here we go again!

MobyGrape
July 14th, 2005, 13:46
I just made in home 1945 Bergen..Now that was tough, it's very shallow..BUt you can just keep boat submerged..Wish the sea was calm I could have defended myself from that swarm of planes..I think I am on last mission its march 1945..heading to the coast of Africa..:icon29:

androo
July 15th, 2005, 03:07
MobyGrape: cool, hope you survive the war mate! At the end of hostilities perhaps you should just run 'er up on some secluded African beach and then you and your men can sit under the palms drinking coconut milk and charming the local women...:cool:

WildBat: how is the sub career going?

WildBat
July 15th, 2005, 03:25
I have just concluded the navy academy 20 mintes ago :D

Going to sea in 30 minutes.. wish me : hals und beinbruch.

WildBat
July 15th, 2005, 05:36
First patrol completed.. 3 ships sighted, shot 3 torpedos at the last one, 2 missed and the last was a dud. Dang munition factory workers must have been drunk assembleing it.

Almost ran out of disel on my way back. Need to get better at fuel mannagement.

But it sure was fun!

WildBat
July 15th, 2005, 08:16
Second patrol: 5 ships sunk, tonnage 14900.

Man it took like forever.... :D

Uncle Albert aka Urlybird
July 15th, 2005, 08:50
Hey wildbat

Be careful it's very addictive

Ubd

WildBat
July 15th, 2005, 09:43
No s**t I just finnished my third patrol in one day. 3 ships sunk, tonnage 9000. hard work at times..but loads of fun.


KapitanLeutnant Wilde Fleder signing off.

Wulfmann
July 15th, 2005, 11:02
I installed SH3 on my smaller PC to run a stock 1.42 for fun. I can not believe how bad it is compared to heavily modded version.
I started a 1940 career, sank 3 ship out with deck gun, 10K plus. Found a convoy with a corvette and DD. Stayed at peri depth not silent on flank and just turned when they came near to DC, no problem. The convoy kept getting all confused with ships turning in each others way. I sank a tanker and a cargo but could not continue, it was like playing stock CFS3 after you have done the later stuff.

So, now what I intend, for guys like Wildbat, that have made such great contributions to CFS3, is to mod it with the very slightest stuff to tweak it just enough to take the ridiculous from a stock game with nothing tricky to add. We will see if that is a contridiction in terms.

Moby, do you play at high level with once dead start over? I hope not as I can't get past a couple mission in 1943 before I am fish food.
For me its 100% no redo after death. Makes one more cautious!

Wulfmann :cowboy:

MobyGrape
July 15th, 2005, 12:03
I cheated..I died in 3rd mission when i ran aground at Lorient, France//Tc lockup//soooo I felt i had a do over..And once again When hedgehogs 1st appeared i was getting a drink..So once again the do over rule applied!:costumes:

Update on mission 35 now its April 1945..I have sunk 2 ships 14k..Have successfully patrolled my grid and heading back toward Bergen..Boat in excellent shape..used 3 ells..Looking to do more damage,:icon29:

I played SH2 for a long time.so I'm fairly experienced when a sub.:)

What A?
July 15th, 2005, 16:13
I played SH2 for a long time.so I'm fairly experienced when a sub.:)
Me to! But I cant go higher than 71% becuse then I will miss the good stuff.

You doing great WildBat. Keep the head down and your men happy.

I have actually not died yet but it has been really close as I have run into mines, antisubnets, costalbatteries, ships, DC's, got hit several times by aircrafts, being ramed and gone aground but my IXb holding up great.

I'm on my third career now becuse some mods and probs have forced me to start all over. Now on my nine patrol I have a big jucie target (check pic) in sight and prepareing three torps.

Wulfmann
July 15th, 2005, 21:21
Many of the tough things in SH3 do not kick in for higher difficulty unless you are at 100%. Found that out today. It explains much and I kinda suspected it but now it is confirmed.

Eins Null Null oder nicht!!!!

Wulfmann :cowboy:

HundertzehnGustav
July 16th, 2005, 09:00
No s**t I just finnished my third patrol in one day. 3 ships sunk, tonnage 9000. hard work at times..but loads of fun.


KapitanLeutnant Wilde Fleder signing off.

check 46th.net :costumes::icon29: more often:)

MobyGrape
July 17th, 2005, 04:17
Staying alive mission35..24k..homeward bound


WISH U_were-here:)

What A?
July 17th, 2005, 07:46
Good pics there MobyGrape thanks.:icon29:

1. Are you planing to take on the whole R.A.F???
2. You better watch it...It should be a shame if you survived the war just to die running aground.
3. Nice!
4. What ship is that? Don't think I have seen it before but I haven't fight the Americans yet.

Pic:
It can be really nice evenings then you are just happy to be alive.

CybrSlydr
July 17th, 2005, 09:35
hehehehe Page 3, on to page 4! :D

MobyGrape
July 17th, 2005, 13:28
WhatA..

Thanks!
It's a viic with upgraded conTower..lots of room for Flakguns..I love this boot:)

Sunrise are beautiful:icon29:

What A?
July 17th, 2005, 16:18
hehehehe Page 3, on to page 4! :D
Yep! Ohh... btw I got this message today (check pic) What does it meen??? Is it a code? Should I take any notice about it or is it just some nasty joke from the British trying to fool me that something not right happening...or is it just radio spam..lol

CybrSlydr
July 18th, 2005, 00:40
So... What mods are you guys running? I'm still only on 1.1 I think.

MobyGrape
July 18th, 2005, 00:55
Just a new dock security crew.

What A?
July 18th, 2005, 07:28
So... What mods are you guys running? I'm still only on 1.1 I think.
Patch 1.4b and alot of add ons.

Some pics from earlyer today.

1. Brest harbour seen from the air.
2. MAN! Those British really do have strong street lights...lol
3. Don't know who first posted this but it reminds me of a antisubnet but for aircrafts. :greenf: :costumes: :greenf:

CybrSlydr
July 18th, 2005, 11:18
Wow, 1.4b? I'm REALLY behind the patch process! :D

Wulfmann
July 18th, 2005, 11:33
1,4b plus others but it is my own RND file that makes it more intense. I start the war with nearly all veteran escorts with a few elite. Even in RUB the war starts with Girly men on the DDs. Too easy..
I have been testing the latest version of things building up a new SH3 on my older PC. Some Mods can conflict with each other and so I am going slow on this build to make sure.

I had a number of patrols out of Bergen in 43 and a tough but good 43 Med patrol. Well, the second was good. On the first I decided to let a Greek freighter shell me so I could get surface position for a torpedo attack. That did not go well, LOL
The next career I did very well but ran my U-Boat into the dock at full speed. Not sure were that kaleun was buried?
Point is not a single CTD with a partial RUB1.4b and my new RND.mis file. very tough with less single traffic but more than RUB which is too sparse, IMO
The stock is practically a ship bridge across the sea. The deck gun super slow load time was a must to me to all but eliminate its use, just not historiclly accurate as stock has it. Although it was fun
But, what ever makes one happy is the set up that should be had.
Wulfmann :cowboy:

MobyGrape
July 18th, 2005, 13:03
Dock worker's unite!:costumes:

ok the MP game was over..so i got a little crazy:)

WildBat
July 18th, 2005, 13:24
Water and reflections like this would be lovely in CFS3 :D

Uncle Albert aka Urlybird
July 18th, 2005, 20:08
So... What mods are you guys running? I'm still only on 1.1 I think.

CybrSlydr

I'm not running any mods yet , but as soon as i get time to make a fresh install of SH3 , I'm going to put Messr Wulfmann's RND files into it and see what happens , oh bugga , i lie'd , but just a little one , i've got wazoo's nomagraph , snurgler , snicketty type thingy m jig installed ,

regards

Ubd

What A?
July 18th, 2005, 21:05
Water and reflections like this would be lovely in CFS3 :D
I'm just starting my fourth career becuse I was overjoyed then I saw a mod that should add the Walrus to the game...But all it did was to destroy my game so I had to reinstall and completly forgot to back up my career save...All gone...I really wanted to shoot at those great little planes. Very boring with only Hurricanes but well well.

Some pics:

1. Yeah! Talk about reflection.
2. This is stock water.
3. Feeling very strange to be back in a VIIb...Everything seems so so............small

MobyGrape
July 19th, 2005, 00:44
Love that Dark(heavy water}..:icon29:


heres some on the lite side.:)

WildBat
July 19th, 2005, 04:42
SH3 sure is a pleasure for the eyes :D

What A?
July 19th, 2005, 10:47
Question: What happens if I fire at neutral ships???
Do I get punished or lose reown? They to aid the British and I can't let them do that......

Pic:
Lesson one. Don't drink and drive (!)

1. This is going really well and it's a beautiful day.....
2. Oops...What happend?

Wulfmann
July 19th, 2005, 11:36
:a1451:

I think that was Ralph driving at Indy, LOL. Withdraw the entire fleet, the rubber on the rudder can't handle turn 5!!!

The Germans declared a war zone around the UK. If they are there, they are targets to me. In the North Sea any neutral far enough out and going toward the UK is also a target to me. Ergo, if you believe they are supplying the English, sink'em. Dam the renown, full speed ahead

UB, trash that stuff I sent, I will be sending out a very good RND file that will improve the play as much as 1% aircraft improved CFS3 over stock.
No kidding.
I had just about every mod and something was causing a problem with CTD and I thought it was mine. I did a fresh 1.4 install and ran it fine then added my stuff. I have started a dozen careers and run over 50 patrols without one problem. I don't know which other it could be but will gradually add mods and test. I do know what I will send you will not cause a problem.

What it will do is:
Add Sloops (Frigates in SH3) to the early convoy escorts (real) and moves up their enter date to what it should be
Add depth charges to the CClass DDs and armed trawlers, the later being in many early convoys. (The DCs for CClass was a mod by serg)
Increase the escort crew rating to be dangerous from day one. You will beat good ships to earn your medals, no more turkey shoots.
It will end convoys without escorts (SH3 used ships that did not enter service when those early convoys ran)
It will not require removing anything else so there is no way of screwing it up. Even if you only added the RND file you simply would have escorts without depth charges and or missing ships.
It adds Greek destroyers that should be there (but because all Med Greek escorts are asked for as a DD and not name it does not matter if you add them or not) The Greeks had Type II and III Hunts but the game has only type I which they did not have. I just added the II and III which can be picked if added or the type I if they are not will always show
It reduces the single ships in the North Atlantic so you are not tripping over them as in stock. But, at much higher levels than RUB which can cause empty patrols.
It reduces sighting reports but not single ships in the IO, SA and Caribbean.
It drastically reduces the number of fishing boats around every country.
It adds some small convoys, 3 ship that have trawlers as an escort or even a Corvette.
The big convoys are spaced further between ships and there are more ships and more variation each time the convoy spawns as well as with escorts. Destroyers are asked for as destroyers and can be any available so will be different each time (hence the need to put the DCs on the CCClass which most had in real life anyway). This is based on the Unreal improved convoys by Jason that I have been somewhat involved in with what escorts are to be used. But, I have these to only use the stock merchant ships (except I make the C3 Cargo enter at the beginning) and do not have the Norway and Netherlands tankers and others so the mod is more generic. They are just flags to me. I have done this much different than Jason who also drastically reduced single ship traffic too much, IMO
There is a possibility of a battleship in the 1940 early 41 convoys as well as some with light cruisers. But, not very often. (when you see one and have a shot it is very cool)
You would be able to put this in when you are in base and run the next patrol without starting a new career but not at sea.

I did not realize how much an improvement this was until I did that stock install and tested it. Lame, really..
I just want to see if there is anything else I want to do before I send it out.

Wulfmann :cowboy:

What A?
July 19th, 2005, 12:12
Thanks Wulfmann! I'll think about that next time. You should have been a good commander I think.
Allthrough the neutral ships is a target now some will slip away unharmed anyway, where ever they should be...like this (Check pic)
a Swedish ship, It should be a mistake to sink it as they supply Germany with iron and other well needed stuff...and I could not possibly fire at my own countrymen. Maby a warning shot across the bow and ask them to turn back if they are court supplying the enemy.
Earlier today I found a C2 cargo with an Israel flag just outside Dover, It was declare neutral and I diden't know what to do so I did let it go. They was lucky...this time. They was for sure loooong way from home.

Btw. Wulfmann you should help UBI with their next patch.

CybrSlydr
July 19th, 2005, 12:44
So... In 1.4, are there ships in port?

Wulfmann
July 19th, 2005, 13:24
Well, I doubt the Israeli ship would be supplying the Germans.

The RUB 1.42 has a new SCR file that loads up the base ports. There is a Hipper in St nazaire in 1940 as well as many ships and planes flying around. It is a frame drain, though. I was looking at it to see about making a "lite" version but it is not worth the ffort as it is eye candy to me. There are two versions and one has mines so you must follow a destroyer out through the swept channel.
It just takes time away from killin the English!!!

Well I am half Greek but the German part will sink any Greek ship that crosses my bow.

I attacked a Med convoy and had a Greek DD at 180 charging at me fast. Seemed a bit more scary from that angle then a Brit or US DD, LOL
I gave the destroyer from Greece the slip, though, LMAO

Wulfmann :cowboy:

What A?
July 19th, 2005, 14:02
Well, I doubt the Israeli ship would be supplying the Germans. Wulfmann :cowboy:
No I would not think so.....But I diden't know how it would affect my career if I had sink it or our contryes relationship. but I did report it to the BDU and hope they will take appropriate actions.
Another matter is the passenger and red cross ships that we now know did carrie troops, weapons and other supplyes together with lot's of inocent people...What shall we do? sink them? let them go? hit them so they sink slow? I'm confused...And the cargo ships that have a red cross? are they carry medical supply? shall we sink them? becuse they are id (Britt flag) as enemy. Or is all that just a camo for VIP's or very important cargo?

Btw. Yes in the UBI patch 1.4b there will be atleast four ships in every port. Like shooting birds in a cage.

Pic:

WAAAA!!!! A ghost ship.

Uncle Albert aka Urlybird
July 19th, 2005, 17:29
:a1451:

I think that was Ralph driving at Indy, LOL. Withdraw the entire fleet, the rubber on the rudder can't handle turn 5!!!

The Germans declared a war zone around the UK. If they are there, they are targets to me. In the North Sea any neutral far enough out and going toward the UK is also a target to me. Ergo, if you believe they are supplying the English, sink'em. Dam the renown, full speed ahead

UB, trash that stuff I sent, I will be sending out a very good RND file that will improve the play as much as 1% aircraft improved CFS3 over stock.
No kidding.
I had just about every mod and something was causing a problem with CTD and I thought it was mine. I did a fresh 1.4 install and ran it fine then added my stuff. I have started a dozen careers and run over 50 patrols without one problem. I don't know which other it could be but will gradually add mods and test. I do know what I will send you will not cause a problem.

What it will do is:
Add Sloops (Frigates in SH3) to the early convoy escorts (real) and moves up their enter date to what it should be
Add depth charges to the CClass DDs and armed trawlers, the later being in many early convoys. (The DCs for CClass was a mod by serg)
Increase the escort crew rating to be dangerous from day one. You will beat good ships to earn your medals, no more turkey shoots.
It will end convoys without escorts (SH3 used ships that did not enter service when those early convoys ran)
It will not require removing anything else so there is no way of screwing it up. Even if you only added the RND file you simply would have escorts without depth charges and or missing ships.
It adds Greek destroyers that should be there (but because all Med Greek escorts are asked for as a DD and not name it does not matter if you add them or not) The Greeks had Type II and III Hunts but the game has only type I which they did not have. I just added the II and III which can be picked if added or the type I if they are not will always show
It reduces the single ships in the North Atlantic so you are not tripping over them as in stock. But, at much higher levels than RUB which can cause empty patrols.
It reduces sighting reports but not single ships in the IO, SA and Caribbean.
It drastically reduces the number of fishing boats around every country.
It adds some small convoys, 3 ship that have trawlers as an escort or even a Corvette.
The big convoys are spaced further between ships and there are more ships and more variation each time the convoy spawns as well as with escorts. Destroyers are asked for as destroyers and can be any available so will be different each time (hence the need to put the DCs on the CCClass which most had in real life anyway). This is based on the Unreal improved convoys by Jason that I have been somewhat involved in with what escorts are to be used. But, I have these to only use the stock merchant ships (except I make the C3 Cargo enter at the beginning) and do not have the Norway and Netherlands tankers and others so the mod is more generic. They are just flags to me. I have done this much different than Jason who also drastically reduced single ship traffic too much, IMO
There is a possibility of a battleship in the 1940 early 41 convoys as well as some with light cruisers. But, not very often. (when you see one and have a shot it is very cool)
You would be able to put this in when you are in base and run the next patrol without starting a new career but not at sea.

I did not realize how much an improvement this was until I did that stock install and tested it. Lame, really..
I just want to see if there is anything else I want to do before I send it out.

Wulfmann :cowboy:

Wulfmann

I await , with trepidation the latest files

many thanks

Ubd

Wulfmann
July 20th, 2005, 12:05
The British shot at German air sea rescue planes, unarmed painted white with red crosses. The bloddy British started it. Kill'em all!!!

I am 4 patrols into a 100% 1943 career. Very tough. I had not penetrated a convoy since patrol #1 and thought maybe it was impossible. But, on patrol 4 I got into one (then could not on two others). I kept the peri low and waited till I was in the middle, sank a troop ship and 2 tankers then went deep and evaded. very succesful concernering all the escorts but it was a vast convoy, must have had 10 tankers and 20 big cargo and SL I believe. However, it is still very hard to penetrate the screen in 43 as the equipment is better and the number of escorts is much higher. There were three in front!! When you play at 100%; dead is dead no replay, you are more cautious, or I am!!

UB, when you get the RND and stuff, start a 1939 career to get use to the new level of things.

Wulfmann

What A?
July 20th, 2005, 13:09
The British shot at German air sea rescue planes, unarmed painted white with red crosses. The bloddy British started it. Kill'em all!!!
Wulfmann
You are really a tough commander...But the British are also sneaky and hide behind the red cross. Civil people and medical supply eh? Hmm...we see about that.

Pic:
Had a little rought time today....Thank god for early years. not less than 9 destroyers was there. I was able to get some distance and fired all tubes full spred and did run for open sea. Two was hit and sunk.....

1. I was spotted and every destroyer in Britain rushed to the place.
2. Wanted dead or alive! 100000 pund in reward
3. More and more and more showing up, What on earth do they want???..lol

What A?
July 21st, 2005, 16:50
I had not penetrated a convoy since patrol #1 But, on patrol 4 I got into one, sank a troop ship and 2 tankers then went deep and evaded. When you play at 100%; dead is dead no replay, you are more cautious, or I am!! Wulfmann
Yeah you should be careful but if your sub is not in a immediate danger you should stay and sink as much as you can.
Every ship counts or are some decoys?

Pic:

A civil tanker???

Wulfmann
July 21st, 2005, 17:17
Since this RND file has all veteran and elite escorts and more of them; reloading inside a convoy will bring them charging in. I must remain hidden, giving away my position would only have them pounding me and I would not get the time for another shot before the first torpedo is reloaded. Better to take 30K to the bank than try and get another with DDs attacking, IMO.
Again, 100% adds more difficulty to the AI.
There were 3 DDs in front with a corvette to the one flank and a frigate on the other and at least one?? bringing up the rear. I would have had to increase speed, go off silent running to stay in the convoy but I would not have kept up at flank unless I went to snorkel. Any option was not advisable.
Play 100% with RUB in 1943 and then we'll talk!!! LOL Just getting to your patrol area and back is very hard even without one ship contact! Any such contact brings patrol bombers so when you come in contact with any merchant you must not let him see you at all and be in position for a quick surprise torpedo attack. As in real life, planes become the bigger threat from 43 on.


Wulfmann :cowboy:

What A?
July 21st, 2005, 18:17
Play 100% with RUB in 1943 and then we'll talk!!! LOL Wulfmann :cowboy:
Hahaha!!! I think you are great. :icon29: :greenf: :icon29:
Well...Is it possible for EVERY escort to be elite and veteran? where did they get all training? or practice? some must be "green" on their first mision. and to counter those hard boild DD's we have the snorkel and decoys and not to forget the ocean depth. Why not take a shoot at long range? 7500meters or even 12500meters...worth a try and target the escort as well becuse if all are elite it would be a hard blow for the British to lose them...and just maby another sub will make it becuse that destroyer is not there.
Myself is still a harbour raider destroying the ships while in port. They have very little defence if any at all.
If you having probs with the convoys you can call in the luftwaffe to help if there is not to much AA defence. I haven't seen any air to air combat yet.....
As the war drags on the torps geting more advance too but I still like the good old TI.

CybrSlydr
July 21st, 2005, 19:14
Personally, I like the TII or the T... IV? Which is the longer-ranged electrical? That's the one I always took.

The gas are just too noticable.

I really should get into playing again. :D

So, reccommended downloads? I'm on 1.2 atm. Obviously the 1.4b patch - what else?

I play on about 80ish%. Outside views and I have my WO do the targeting solutions.

What A?
July 22nd, 2005, 09:01
So, reccommended downloads? I'm on 1.2 atm. Obviously the 1.4b patch - what else?
A must is the smoke mod!!!!!! patch 1.4b then scroll back in this thread and you find two links that will lead you to some great stuff.

Yes the steam torpedo is noticable but if you set the speed to 45knots and the target is not going too fast it's detection is often too late to evade and remember to aim for the bow becuse then you have the whole ships length to hit if you have count wrong or if he speed up...Booom...lol Happy hunting CybrSlydr

CybrSlydr
July 22nd, 2005, 14:43
Huh. Good point What A. I hadn't thought about that.

Well, I'm doing a reinstall of SH3, patching to 1.4b and then using the Simple Mod thingy to get all of them squared away. Hopefully that'll make things easier as I'd love to get the 100+ merchant skins, sounds, Uboot skins, RUB, etc.

EDIT: I must say, this Generic Mod Enabler program is the best thing since sliced bread!! I LOVE it! Makes puttin those mods in that much easier!

Thanks to it, I have Ali Sky, RUB 1.42, Improved Smoke, Sound Environment Upgrade, Hi Res Flag mod and the Military Mods pts 1-3 Ready to go! w00000t! :D

Only problem is the Merchant Variety Pack is kicking my ass... I can't seem to figure out how to get it done. I don't have a standard install path, so mine's on D:\Games\Ubisoft\Silent Hunter III Anyone possibly have it done up so that it's working with the Generic Mod Enabler?

What A?
July 22nd, 2005, 15:58
Only problem is the Merchant Variety Pack is kicking my ass... I can't seem to figure out how to get it done.
If you meen the: MERCHANT VARIETY PACK, Early War Edition, V1.0 (http://subsim.com/subsim_files/patches/MVP-1.0.rar) so read the readme very good and then you have done that do it again. I was close to give up on that myself but I figered it out at last.
Not very nice done of the maker...

CybrSlydr
July 22nd, 2005, 16:00
lol Well, I've got RUB 1.42 and many others, so I don't think there's much I'm missing out on having not installed it. :)

Imagine my surprise when I pull out of Willhelmshaven early Sept, 1939 and see THIS right outside!

Wulfmann
July 22nd, 2005, 16:14
Hahaha!!! I think you are great. :icon29: :greenf: :icon29:
Well...Is it possible for EVERY escort to be elite and veteran? where did they get all training? or practice? some must be "green" on their first mision. and to counter those hard boild DD's we have the snorkel and decoys and not to forget the ocean depth.
As the war drags on the torps geting more advance too but I still like the good old TI.

I use the old steamer as well. It allows me to track the torpedo and because it is faster I can have better aim, IMO I use that even later with the latter torpedoes and the acoustic. Sank my first US DE yesterday in 1944. A down the troat shot with a FATIII. I crashed dive after firing so only heard the explosion and saw the kill. Very satisfying

I have made all the DDs elite but not because I believe all the escorts were veterans, they were actually terrible at first because the DDs were busy and the few sloops and trawlers were not coordinated. As the war progressed the Brits trained groups of ships that stayed together as a team for escorting convoys.
But, remember, the U-baots have it too easy by judging the scores. No U-boat ever say 300K, ever. I can do 400K by the end of 1940. So making the escorts more efficient is meant to balance the play and not be a turkey shoot.
This is a fun game but with no wolf packs it is actually not very real or very accurate. So my intent is to find mods and mod myself to make it more as it was, then make it a reasonable challenge where it lacks such
.

Wulfmann :cowboy:

What A?
July 22nd, 2005, 18:09
As the war progressed the Brits trained groups of ships......Wulfmann :cowboy:
The sub hunting groups is the worst of all and sweeping the ocean and don't leave a single stone unturend....I did the mistake to sink one of their ships reviling myself and got the worst pounding ever....I sliped away with 97% hull damage and I have never been so close to death. Actually it was a antisubnet that saved me, I parked on the bottom very close to it and then the ships speeded up to get me they run into the net and sunk one by one becuse they coulden't see it or get over it. At the end of the 3hour long battle it was funny to see them get sunk by their own weapon.

Later convoys will get escorted by heavy warships and even carriers so they will have aircover all the time and if they find you they won't leave you alone for a minut and don't even think of surface..............

Btw. The TI will be my main weapon throughout the war.

Even how good or well trained a destroyer crew is....they can't fight what they can't see so line up 5000meters, one TI, 45knots, 3.5 meter depth magnetic and fire....down periscope silent running backwards. some times they won't even see it or it's to late...sometimes it's funny to see them try to evade by speed up breaking stering but they can't get away a well aimed shoot.
Another but scary method is to let him see you...DIVE!!! DIVE!!! and then he will come toward you at max speed, no zick zack turn your bow toward him and fire (same settings as above) if done correct you won't even have to aim. but beware it should only be done by men with nerves of steel or death whish...best done with a IX boat becuse if you miss and can't get away by a sharp turn in silent running and leave a decoy (if you have them) so surface and ram him...you live to fight another day and he don't.

Btw again. Does the Destroyers and other DC carrying ships have a limit supply of DC's? becuse sometimes it's hard to belive.

Pic:
What kind of camo is this??? Looks like they have repaird or built a new ship with various parts of others...lol

Wulfmann
July 22nd, 2005, 22:56
I was not referring to the hunter groups.
I was referring to the convoys escorts.
After the first convoys were battered the British realized one of the worst things was the inability of any escorts to work together. So as they trained new ships (Flower class etc) they trained small groups of ships and those remained together as a group for escort assignments.. By early 1941 they started to exact a price on the U-boats and knocked out the top three aces within days of each other in March..
We don't have wolf packs so are always alone but the escorts are also deficient, although not the group I faced tonight. 6 buggers, I was annoyed they wanted me so bad and herded me around. Unfortunately, they herded me into the middle of the convoy so I took a chance and went to peri depth where I lined up a tanker with a liberty behind him. Got lucky and sank them both. Fired my acoustic at a destroyer and went deep. It hit something but it did not sink, I got no credit. Finally escaped with destroyed stern diving planes and one rudder destroyed. Just received a message from BDU that Brest has been abandoned. Don't know if I should go to St Nazaire or make the trip to Bergen. They did not instruct.
Wulfmann :cowboy:

Whitehawk
July 23rd, 2005, 04:34
What A?


It looks to me like a derivative or the so-called "Splinter" camoflage, combined with elements of "Dazzle" Camoflage. IIRC, the main purpose of these forms of camoflage was not to make the ship blend in with her background, but to break up her outline and make it harder to identify and/or target her.

What A?
July 23rd, 2005, 09:24
Ohh...Thanks Whitehawk.

Hey Wulfmann! Sorry that I did quote you on that but the british did like you said train "special" groups like the Subhunters, Escort and other heavy warships groups who was made to deal with the kriegsmarine and others. One time I got a message from a recon plane reporting a "Task Force" and a really big warship icon appered on my map...But they did travel at high speed and I was to far away to see what it was about.

CybrSlydr
July 23rd, 2005, 14:17
So far in 2 patrols in late 1939, I've racked up 11k tons+ of ships. w00t!

I decided to be bold on my 3rd and you folks remember that passenger liner sitting outside my port?

I torpedoed it. :D

Got me 25+K tons. hahaha Took 6 torpedos to sink from about 1000m away.

Later in that patrol, the game crashed. Ack. Gotta do it again. lol

Wulfmann
July 23rd, 2005, 20:04
Right now I am cheating a lot, LOL
I am trying to go through the war to make sure this new RND.mis file is bug free. It is so complex I hope I did not miss anything. But, a bug in the RND CTD at about 60% across the red line start up bar and that has not happened once. The only problem I have had was with the RUB AI file that had been replaced because of a bug and once I had the new version that was fine.
In this test career, I re do a death because I am testing and trying in ways I would not act to push things. When I got to Bergen (I left Brest while it was red, ergo in allied hands?????) and once in Bergen I added 30,000K in renown to get a XXI for testing..
Talk about a big leap!!!
I didn't have time as I needed to get through the mission so I decided to see what works and does not for this Sea Porsche. I just blew by the DDs as they fired at me with their guns and took a 2,000 Meter shot at a tanker and C2 which I sank both, to my surprise. But, there were 6 escorts and they tried the ole herd tactic. I did stuff to see what it took to get sunk so if I ever get this far for real I will not blow it. going to silent with this many is not the way, IMO. I found that by staying at flank speed with the boys reloading the fish this is no U-boat it is a Schlacht-boot.
I get the herd boys to charge in from the bow and when they pass by I turn 90% as they drop their DCs and at 100meters I am not there when they go boom! Now the escorts must turn and come at me from behind but at 15KTs I am walking away and putting in a nice acoustic surprise and I don't mean the six string kind.. On my way out I do a pair of 40% shots and take out a Liberty then when the boys are starting to catch up, I do a 90 and fire the acoustic and 2 FATII. Scratch one J-class and a River class DE. 4 escorts are something a XXI can handle but still one must be careful so I do my get away and a couple boys don't want to let up. But, when they make their run I do a 90% when the DCs are dropped and am just never there. Finally I get them at medium range and come to peri depth. BTW, careful as this will leap out of the water at 15KTs so it is best to come to 25 first then go to peri. I turned and sent the second (and last) acoustic, scratch the Flower child. The other I just outpaced. I ran into a DD on the way home at 1024TC and he hit me before I knew he was there but using the 90 left, 90 right, back and forth, I got away.
Had these things been in service before D-Day, they well may have changed the war if these are even a slight indication. And, I was not really trying just hurrying through.
Still with better execution, I could take down more than 3 escorts which is the most I have done at any level (except for trawlers these were a DD DE and a Corvette.
But, this is at 100% so at lower setting others would have career days
Its like the speed of the 262 in CFS3 but with the turning ability of a Spitfire.
Wulfmann :cowboy:

CybrSlydr
July 23rd, 2005, 22:14
I had a pretty successful patrol! 5 enemy ships sunk in my VII-B for around 12,000tons. 4 Coastals and a Destroyer. I think. So, I'm running low on diesel and am heading home.

Well, BDU calls and says there's a large, enemy convoy! w000t! So, I aim to intercept. After a few days (in game), I obviously missed the convoy. Drat!

So, I check my fuel and find I have about double what I need to get home. Right now I'm right off the western coast of Britain between Britain and Ireland, just north of Liverpool.

I replot my course home to take me above and around Britain as to not worry about all the DDs and whatnot in the Channel.

A few days later, I get another call from BDU saying there's ANOTHER large, enemy convoy en-route in my area. Seeing I could squeeze out the fuel, I change course to intercept.

OMG. Folks, it's the MOTHER LODE!

I've also managed to give myself nearly perfect firing position. They will all be passing me almost DIRECTLY abeam from my right to left. OMG!!

Unfortunately, I have but 5 torps. 2 in my front tubes, 1 in my stern, 1 in my stern reload and one in my external for the stern tube. Drat.

Well, I figure I'll put two fish in the big, juicy tanker near the middle of the convoy. Sneak off and go home w/3 stern fish. Good enough?

Well, I go to external and pan out to encompass the entire convoy so I can get you a screenshot. I hit the screenshot button and - BAM - CTD.

That's why I'm posting about it now instead of hours later with stories of a sunken tanker and nearly 20,000tons to my name.

ARRRRRRRRRRRGH!!!!!!!!!!!!! :a1451::violent::tgun2::sheep:

What A?
July 24th, 2005, 09:44
I go to external and pan out to encompass the entire convoy so I can get you a screenshot. I hit the screenshot button and - BAM - CTD.
Ohh nooo!!! Happens to me sometimes when I hit the save button...I save the game before every major event and you should really save a few times during your patrol becuse you never know what's gonna happens...like last night when my whole town went black....

Hey Wulfmann! Good to hear that you enjoy yourself. Play with the destroyres and do stuff you NEVER should have done otherwise and maby test some new moves and tactics that you can use later then you play for real.
Becuse you have all on veteran and elite you should be able to predict what they gonna do...I have all on random so I'll never know how good they are or what they thinking of...some hit every shot at 7000meters and know exacly where I am at all time no matter what I do and some don't even notice than I pass them by at 1500meters at surface in brod daylight.

CybrSlydr
July 24th, 2005, 11:21
Yeah, well, I decided to give another mission a go last night. Managed to put myself in about the same position with another HUGE convoy. This time I saved before engaging. :D

What A?
July 24th, 2005, 17:51
Today I wanted to do a patrol but got this message everytime I tried to start(Check pic)...

I have done nothing since I played it the last time. Anyone know what's it about??? Reinstall?

CybrSlydr
July 24th, 2005, 18:29
A little update...

I managed to save before engaging the convoy this time so I could go again if I CTD.

Got myself 30,000+tons. w000000t! Got 3 tankers, a C3 (I think that was it - it was huge and sitting very low in the water - took only 2 torps!) and a destroyer. w00000t! Went home with only 2 fish on board - both in the aft. :D

Only problem is I think it really capped my renown as two of my torps missed their intended target and sunk a neutral American ship. D"oh!!!!

What A?
July 24th, 2005, 19:01
Got myself 30,000+tons. w000000t! Got 3 tankers, a C3 (I think that was it
Hey CybrSlydr! Press the "K" button and you see your score list...and you can send a patrol report back to base and
then press the "M" and you see your curent status and how much tonnage you have sunk.
As I can't start my own game I can't show you any pics. Hope it's helps abit.

I buy you a :icon29: for your stories. But don't get drunk!!! becuse you know what happen's then if you have look at my pics...lol Enjoy

Wulfmann
July 24th, 2005, 19:21
Any ship in a convoy is the enemy of the Reich; Sink it, damn the renown, kill'em all!!!

I have heard of a dll file doing that before. I did a complete copy of everything so I can replace them. Move that out of the game and see if it will replace it on start up. Couldn't hurt to try. It looks like it says you have a bad mod but I thought you did not mod yours????? Is it the exe file. If you can fiqure out which one I will post one as a reply attachment.

Well after the XXI patrol, what a rush, I went to back my "real" career that is if he dies its over, no redo. It is March, 1941, the Month Kretschmer was captured and Schepke and Prein were killed. I stayed in the western approaches for a long wait and finally a convoy. The mother load, a tanker convoy (Benifit of having a custum RND). I could not see all the ships but counted 13 tankers and not one was a small one! 3 Frigates (Sloops in real life) and a corvette. I slid in and sank 2 and went deep and got away but it was at dawn so I made a run around came back in and got another while damaging a fourth. I got away and came back behind the convoy hoping that burning tanker would slow but no luck. With 2 small cargo on the way out and a c3 going home I got 46K but should have had another 20. I am at 517K so even at 100% this is too easy. I think I will mod all the ships to lower their tonnage. Maybe 1500, 2000, 4,000 and 6,000 for cargo and 3000, 6,500 and 8000 for the tankers about a 30% reduction would knock that score down by over 150K, still too much but better. I could then mod the rating so my crew would still get promotions and medals on the same ratings.
I really gotta stop modding everything. By the time I get done I will be bored just as I get it right!

Wulfmann :cowboy:

What A?
July 24th, 2005, 19:47
Thanks Wulfmann! I see if I can figger it out...
Yes I have done some moding but it did work fine yesterday and I have done nothing since then...could it be the power fail that so sudden ended my game??? Maby I have to reinstall but this time I have my career backup.

It's hard to say why the "real" commanders don't have so much tonnage, Was they too careful? to many to share with? couldent find any targets? harassed by aircrafts? who know but I have hear that they did sink over 500000tons a mounth between 1940 - 1942.
How much did those ships weight emty and fully loaded? maby some was decoys and run emty but I would not think so, so you should count as fully loaded.

Wulfmann
July 24th, 2005, 21:39
The only top ten ace to die was Prein. Wolfgang Luth was shot by a German sentry for not giving the right password in 1945 so 8 survived because they were promoted to desk jobs. The rest died before they could get as high as Kretschmer (256K in SH3 but I read 266K in other places)
75% of U-boat men died, the highest casualty rate of any branch of service in any country in WWII.
It is likely impossible for a man to last the war in real life of almost 6 years on patrols.
You should not have to reinstall, it must be something easy. If you do, copy everything so you can just replace those in the directory next time.
Wulfmann :cowboy:

CybrSlydr
July 25th, 2005, 07:33
I remember my career before I reinstalled the game. Man.... I was in 1944 on a 1.2 stock install. Loved my IX-C. Had shatloads of upgrades for it too.

1944 was a pain in the ass! Planes everywhere, relentless ships.... Oy. And that wasn't even near the end! lol

CybrSlydr
July 26th, 2005, 16:17
Just finished up a patrol in early 1940.

Ran from Wilhelmshaven to somethin like AM54.

Enroute, I found a C3 cargo. w000t!

Fired two torps at it (TI, fast, Magnetic) - perfect shots as both hit!!! EXCELLENT!!

She didn't sink. Argh.

So, I line up for another shot. The next 6 TORPEDOS are DUDS!!!! None missing, all striking. ARGH!!

I go to flank and cut across it's bow to give my stern tube a shot from about 1500m. DUD. OMFG!

Finally, on my last loaded fore tube, I turn about 100 degrees to line up a decent shot - BOOM! FINALLY! Sunk it - broke it in two.

I'm still 2 days journey from my patrol spot. :violent:

So, I get both my fore and aft externals down below decks and ready to go. Fore tube loaded and ready, aft ready to fire and one in reserve.

I'm chugging along, one ship for 6400 tons took me... about 10 torpedos to sink. 3 left. -sigh-

About a day away from my patrol zone, I find another C3! Yay! But I only have 3 torps. Awww.. :(

So, I fire off my fore tube, HIT! Yay! It's slowed, so I speed up to cut across the bow and fire with my aft tube again. Just for S&Gs.

BOOM - blows in 2! OMG!!! Yay!!! hahahahha! 10,000tons!!!! HELL YES! :D

So, I'm left with one fish in my aft. Wonderful. lol

I head towards my patrol zone again. Few hours later, I spot a coastal merchant. YAY! Those'll go down with one fish!

Well, I get in position (after a few hours) and fire it off. She evades as I forgot to put it on fast. ARGH!

So, I'm not even to my patrol zone yet and I've used all my torps for 16,000+ tons. Eh, not bad in total, but a HUGE waste of torps!

I make it home uneventfully.

Wulfmann
July 26th, 2005, 16:56
One of the reasons for my laboring for weeks to make a new RND.mis file was to correct single ships, both the amount and number of sighting reports that are like popcorn going off.
That and a complete make over of the convoys with tougher escorts and more both in number and variation of merchant ships. I rarely get more than one or two sighting reports on the way out that I can respond to. U-boats were intended to sink what ever they could but convoys were the primary target and if most of your fish have swam away before you find one, that is not real, IMO
Jason’s improved convoys does this as well but he reduced the single ships to a very small amount so I had to make my own. Since he used my ideas for escorts and I used his for the large merchant numbers, we both have what we wanted. Not yet sure if I will release mine. I may be done with SH3 except for playing it.
Wulfmann :cowboy:

CybrSlydr
July 26th, 2005, 20:41
Usually I don't get many sightings either raidioed to me. Usually I can make them, but it's pretty close. Last couple of missions I've not gotten any, but the missions have had me patrolling the east coast of Britain.

I was given a mission to patrol AN87.

I want you folks to take a look at that coordinate and tell me what the problem is. :D

Scotchy
July 26th, 2005, 21:23
Bought it today and just going to test er out!

CybrSlydr
July 26th, 2005, 23:33
I"m sorry, it was AN78, not 87.

Here's a pic to help visualize. :D

Scotchy
July 27th, 2005, 09:29
This game is going to take some getting used to man! Im trying to figure out all the controls for torpedoes(getting lined up and shooting them fish away is hard enough), diving, speed AHHHHHHHHH Too Much Content!!! but Im impressed with everything so far

Wulfmann
July 27th, 2005, 11:20
I hope you have patched it with 1.4, Scotchy

Wulfmann

Uncle Albert aka Urlybird
July 27th, 2005, 14:20
I"m sorry, it was AN78, not 87.

Here's a pic to help visualize. :D

Hey Cybr

at the end of your run , you'll only be about 20 miles from my house , lol

Ubd

CybrSlydr
July 27th, 2005, 14:29
lol How about I go a bit further inland and you pick me and my crew up and take a jaunt down to your local pub. :D

What A?
July 27th, 2005, 15:49
Just finished up a patrol in early 1940. So, I line up for another shot. The next 6 TORPEDOS are DUDS!!!! None missing, all striking. ARGH!!
Hey! Don't waste torps on a 1940 ship they are defenceless so take them with your deck gun and btw it tok about 15 sek to reload a 88 if the crew was bad and the sea rough...
C2 and C3 should go down by 38 rounds if you hit the weak spoots and waterline, small & costals 21 - 25.
Your load in a VIIb = 200rounds HE/AP + 40 star + 1000 20mm they are good to.

CybrSlydr
July 27th, 2005, 16:04
With RUB, it takes aLOT longer than 15 sec. to load the deck gun.

The deck gun has been rendered nearly useless in RUB - a big disappointment for me personally.

What A?
July 27th, 2005,