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twintrow
July 13th, 2006, 22:03
Been reading about WWII airfields, and especially the British fields described the use of a lot of Nissen Huts (see thumbnail).
So, trying to add some to some bare fields.

how?

Once I save as a .bgl file how do I place it on the field.

Thanks
Tom

gary20
July 13th, 2006, 22:08
Been reading about WWII airfields, and especially the British fields described the use of a lot of Nissen Huts (see thumbnail).
So, trying to add some to some bare fields.

how?

Once I save as a .bgl file how do I place it on the field.

Thanks
Tom

Which program are you using to make them and place them Tom.
Then we can tell ya how and perhaps make a few suggestions to help

Gary

EDIT:
Love the nissen hut Tom - looks awesome.

twintrow
July 13th, 2006, 22:48
Guess that would help. I use FSDS2 and 3.

Obviously no textures yet. But, had to "paint" the corrogated steel, couldn't find any samples.

There were so many variations, I'll be building a while.

gary20
July 13th, 2006, 23:25
Guess that would help. I use FSDS2 and 3.

Obviously no textures yet. But, had to "paint" the corrogated steel, couldn't find any samples.

There were so many variations, I'll be building a while.

Well they look great Tom

Here's my suggestion for ya.

If your building for FS9 and when you create a scenery object file, save them as an .mdl instead of a .bgl.

Only FSDSV3 will create an .mdl object.

An .mdl object file is created along with the .xml.
The .xml has the unique GUID number in it for that object.

Now there's a number of ways to place that object in FS9.
You can edit the co-ordinates into the .xml with notepad and compile it to a .bgl with bglcomp ... thats one way and a bit timely and you still gotta figure out the rotation and co-ordinates .... or you can use one of an assortment of programs to place the object into FS9 such as Scenegenex or other scenery object placement tools (others will likely suggest the best object placers out there) - I dont use them.
Most of these programs come with descent instructions for adding your own .mdl objects.

This is so much better than working out the co-ordinates and rotation and adding that to FSDS before compiling to a .bgl for each and every nissen hut you want to add - especially if you're going to be placing a large number of nissen huts and other objects.
The .mdl will also be easier on framerates.

If your designing for CFS2 then use FSDSV2 and save them as a macro - .api and again use a program such as FSSC to place them into your scenery.

You can place objects withh FSDS, but it's a lot of work when there's many objects and if your adding nissen huts chances are there'll be a few.

Get your head around one of the scenery placement tools and it'll be a lot easier

Hope dat makes sense.

Gary

twintrow
July 13th, 2006, 23:30
Well I can always give it a try.
Much appreciate the help. I'll let you know.

thanks again

Tom

gary20
July 13th, 2006, 23:35
Also

And this would probably be if you want to populate an entire airfield ....

When you say you're placing them on bare fields ... if they're default fs9 airfields you can open the default airfield in Lee's AFCAD tool and save them as a .bgl to a temp directory.
Then import that .bgl into Scenegenx and you have the airfield in Scenegenx to place your objects in.
Populate your airfield and then compile.

Then edit the .xml that Scenegenx produces in notepad and remove all but the objects.
Compile that .xml with bglcomp and you have all of your scenery objects in one .bgl !!!!!!

Dont forget to remove the .bgl that scenegenx places in FS9 when it compiles or you'll have a conflict.

I've regressed tons of default FS9 airfields this way