falcon409
August 31st, 2009, 17:33
While I'm sorting out the mess that plugging in my iPod did to the drive letters and what that did to every single project I've worked on in SBuilderX since the beginning of time, I decided to gather up all 16 of the final airports I did and release them.
The airport scenery files will be posted here only, some time this evening. In the readme file, there will be a link to the object files zip that you'll need to have in order to see everything. It will top out at approx 100meg and the scenery files will be a bit more at 117meg.
These are a "try em' and if you like em'. . .keep em'" package. The main problem that most folks had with these when testing some were elevation problems. I run GXE & UTX, so if you don't, that could be a problem. If you run FSGenesis (which I don't) that could cause a problem. If your terrain settings in the cfg file are different. . .who knows.
Anyway. . .these are nice airports, small, tree lined, remote. . .some are Island strips, some tricky approaches. . .all of them have been completely redone from the default. Where photoreal imagery didn't work, the airport boundaries were completely redrawn, some had landclass changes all of them had lot's a trees added, which brings up another note: The additional trees used to fill in around the airport are not seasonal, they are scenery objects and will remain green year round. For the most part, the only season that poses an obvious problem would be winter, otherwise I think the green will work pretty well with Spring and Fall.
That's about it. I hope that the majority work for everyone. . .I know there will be problems and if there are and you are not able to fix the problem yourself. . .dump em'. I have no way of correcting problems on remote computers.
The airport scenery files will be posted here only, some time this evening. In the readme file, there will be a link to the object files zip that you'll need to have in order to see everything. It will top out at approx 100meg and the scenery files will be a bit more at 117meg.
These are a "try em' and if you like em'. . .keep em'" package. The main problem that most folks had with these when testing some were elevation problems. I run GXE & UTX, so if you don't, that could be a problem. If you run FSGenesis (which I don't) that could cause a problem. If your terrain settings in the cfg file are different. . .who knows.
Anyway. . .these are nice airports, small, tree lined, remote. . .some are Island strips, some tricky approaches. . .all of them have been completely redone from the default. Where photoreal imagery didn't work, the airport boundaries were completely redrawn, some had landclass changes all of them had lot's a trees added, which brings up another note: The additional trees used to fill in around the airport are not seasonal, they are scenery objects and will remain green year round. For the most part, the only season that poses an obvious problem would be winter, otherwise I think the green will work pretty well with Spring and Fall.
That's about it. I hope that the majority work for everyone. . .I know there will be problems and if there are and you are not able to fix the problem yourself. . .dump em'. I have no way of correcting problems on remote computers.