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sortofred
August 21st, 2009, 21:17
Why is the P-51D fly so poorly in ETO? Stalls easily even in a gentle climb with little bank and is almost always readily defeated in any QC by aircraft that historically are inferior? I was hoping that the ETO model would be an improvement but it has not turned out to be so. The P-51B has better flying characteristics then the Model D. I've tried the 1/2 tank fuel. No difference. Anyone else feeling this way? Any suggested fixes? thanks

BeauBrummie
August 21st, 2009, 22:52
As far as I'm aware the P-51D in ETO is the stock model and is therefore pants. They've had to use the original stock models when creating the seperate install. The ETO customised P-51's are not the 'D' version as far as I'm aware. Download any Av history model and you'll have a much better flight model.

Regards
Beau

ndicki
August 21st, 2009, 23:45
Makes you wonder why they didn't delete the thing completely. You'd need to leave the p-51d folder in place so that the texture files are available for any other model that shares them, but it would be safe to delete the other files, such as the .air, aircraft.cfg and .xdp/.bdp files and the models themselves. Delete the lot, though or you'll get an annoying error message when you launch the sim.

That applies for the stock everything else too, except for the Bg109g-6, P-47d-25, B-26 and Ju88. These must stay intact as they are hard-coded into CFS3.exe, but there is nothing to stop you fitting AvHistory flight models and damage models to them. The model names must NOT be changed, however.

All the other stock aircraft can be safely deleted, but... do not delete texture files, and in the case of those aircraft which carry full sound files, you should leave them in place as well. So for example, in the stock p_51b folder, all that remains is the sound folder with the sounds(!), and the .dds files. The rest can safely go in the recycle bin!

Of course, this means you can't fly in online games that require stock aircraft, but you shouldn't be using your ETO install for that anyway.

Lightman
August 22nd, 2009, 02:16
Of course, this means you can't fly in on line games that require stock aircraft, but you shouldn't be using your ETO install for that anyway.[/QUOTE]


Um mm,
I don't really want to get anything started here , but could you explain why he should not use his ETO install for on line games ??????????????

ndicki
August 22nd, 2009, 05:46
If you're playing online non-ETO games with your ETO install, you're going to get mismatches somewhere or other, and you'll be bounced out. As you have your initial CFS3.1a install unmodified - the one you had to have for ETO to install correctly - then that is the one which you will be using for online non-ETO gaming.

Obviously for online flying with other people running ETO, you'll be using your ETO install, but then you'll be flying the more accurate ETO/AvHistory aircraft, not the stock junk anyway.

sortofred
August 22nd, 2009, 10:38
Thanks for the responses. Apparently you all agree with me about the 51d performance. Can anyone suggest a reasonable replacement? Thanks

Stickshaker
August 22nd, 2009, 10:47
The Firepower P-51D is the best I know, with also a much better VC than the stock one, and some nice repaints are available at SOH. But it doesn't come free...

lewis11777
August 22nd, 2009, 11:12
Can anyone suggest a reasonable replacement?

Try this one!


http://www.sim-outhouse.com/downloads/download.php?FileID=14127

sortofred
August 22nd, 2009, 12:33
Try this one!


http://www.sim-outhouse.com/downloads/download.php?FileID=14127


THanks lewis. I renamed the .air . cfg files that were in the ETO/aircraft/p51d folder, left all others there and then copied themodded .air and .cfg into the folder. I then replaced the 1 line of text required into the .xdp file but then when I went to load ETO is said that it could not load the p51d xdp file as it was corrupted or some such error.

Any idea what i did wrong? Thanks!

lewis11777
August 22nd, 2009, 16:16
Try copying and pasting this into your xpd file, and make sure the .air and .xpd files are named p_51d, respectively. That should load up.

<?xml version="1.0"?>
<UnitData>
<General Allegience="3" LongName="P-51D CrHorse" ShortName="P-51D" ModelName="P_51D.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="05/01/1944" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="usa" AllowSpawn="y" InfoURL="help\topics\infop51.htm" ChecklistURL="help\topics\infop51.htm">
</General>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Left cowl gun" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Right cowl gun" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="outer right Guns" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cheek_gun" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Inner right Guns" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cheek_gun" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="inner left Guns inner" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="outer left Guns inner" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
</GunStations>
<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="25" FovDown="15" >
<PadlockLimit AzimuthMin="-154" AzimuthMax="154" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
<GunStation ID="4"/>
<GunStation ID="5"/>
</GunStations>
</Station>
<Station Name="Bombardier" Type="bomber_station" View="1"/>
</Stations>
</Seat>
</Seats>
<Description String="North American P-51D Mustang

Rating:
Maneuver=13 Firepower=14
Load=20 Range=10
Durability=33 Cost=5
For basic information on the P-51, see the P-51B description.
The bubble canopy of the P-51D model added superior visibility.
Fast and agile as an interceptor, the Mustang gave Allied forces excellent tactical support in the ground attack role.
Its heavy gun armament, combined with bombs and rockets, helped the 9th Air Force suppress enemy ground forces and transport, speeding the advance of Patton’s Third Army across France and into Germany.
P-51D specifications
Weight:
7,125/11,600 lb.
(3,230/5,206 kg)
Span:
37ft 0.25in (11.29 m)
Length:
32ft 2.5in (9.81 m)
Engine:
One Rolls-Royce/ Packard
V-1650-7 liquid-cooled V-12
with 1,490 hp
Armament:
Six 0.5-in. Browning machine
guns with 270 r.p.g. (outboard
and center pairs) and
400 r.p.g. (inboard pair),
plus two 500-lb.
or 1000-lb. bombs
or six 5-in. rockets
Max speed @ altitude:
437 mph (703 km/h)
@ 25,000 ft (9,144 m)
Ceiling:
41,900 ft (12,780 m)
Initial climb rate:
3,475 ft/min (1059 m/min)
Range:
1,300 mi (2,092 km);
2,080 mi (3,347 km)with drop
tanks "/>
<Moving MinSpeed="71" MaxSpeed="595" CruiseSpeed="131" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="10000" BlastDice="1" BlastDieSize="1" BlastOffset="5000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="5"/>
<Loadouts>
<Loadout Name="Clean"/>
<Loadout Name="(2)100lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_100lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_100lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)250lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_250lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)500lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_500lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)1000lb Bombs" MissionType="Strike">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_1000lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_1000lb" Quantity="1"/>
</Loadout>
<Loadout Name="(6)HVAR Rockets+(2)250lb Bombs" MissionType="Search_Destroy,CAS">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P51D_3" PayloadType="A_HVAR" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_P51D_4" PayloadType="A_HVAR" Quantity="7"/>
</Loadout>
<Loadout Name="(6)HVAR Rockets+(2)500lb Bombs" MissionType="Anti_Ship">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P51D_3" PayloadType="A_HVAR" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_P51D_4" PayloadType="A_HVAR" Quantity="7"/>
</Loadout>
<Loadout Name="(2)108gal Drop Tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercep t">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_108gal" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_108gal" Quantity="1"/>
</Loadout>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="60" Points="1170"/>
<BoxMap SystemID="center_fuel_tank" Probability="30" Points="1399"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="31" Points="884"/>
<BoxMap SystemID="right_guns" Probability="5" Points="100"/>
<BoxMap SystemID="right_cheek_gun" Probability="5" Points="100"/>
<BoxMap SystemID="right_gear" Probability="5" Points="177"/>
<BoxMap SystemID="right_flap" Probability="15" Points="295"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right" Probability="10" Points="221"/>
<BoxMap SystemID="right_fuel_tank" Probability="20" Points="589"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="70" Points="292"/>
<BoxMap SystemID="aileron_right" Probability="30" Points="221"/>
</Box>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="50" Points="490"/>
<BoxMap SystemID="engine_one" Probability="35" Points="1174"/>
<BoxMap SystemID="oil_reservoir" Probability="5" Points="100"/>
<BoxMap SystemID="coolant_reservoir" Probability="5" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="31" Points="884"/>
<BoxMap SystemID="left_guns" Probability="5" Points="100"/>
<BoxMap SystemID="left_cheek_gun" Probability="5" Points="100"/>
<BoxMap SystemID="left_gear" Probability="5" Points="177"/>
<BoxMap SystemID="left_flap" Probability="15" Points="295"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left" Probability="10" Points="221"/>
<BoxMap SystemID="left_fuel_tank" Probability="20" Points="589"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="70" Points="292"/>
<BoxMap SystemID="aileron_left" Probability="30" Points="221"/>
</Box>
<Box ID="damagebox_fuselage_aft" Parent="damagebox_fuselage">
<BoxMap SystemID="fwd_tail_struct" Probability="96" Points="292"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_tail" Parent="damagebox_fuselage">
<BoxMap SystemID="rear_tail_struct" Probability="91" Points="292"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="center_gear" Probability="5" Points="146"/>
</Box>
<Box ID="damagebox_vertical" Parent="damagebox_tail">
<BoxMap SystemID="vertical_stabilizer" Probability="78" Points="197"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder" Probability="20" Points="99"/>
</Box>
<Box ID="damagebox_r_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="right_horizontal_stabilizer" Probability="53" Points="197"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_right" Probability="45" Points="99"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="53" Points="197"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_left" Probability="45" Points="99"/>
</Box>
<Box ID="damagebox_canopy" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="72" Points="102"/>
<BoxMap SystemID="pilot" Probability="10" Points="100"/>
<BoxMap SystemID="radio" Probability="10" Points="50"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine">
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_right"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Library" Parameter="fx_pilotkill" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_guns" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_cheek_gun" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_guns" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_cheek_gun" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_fuel_tank" Name="Center Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
<Effects>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="5.63" PosY="-0.055" PosZ="-0.20" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-5.63" PosY="-0.055" PosZ="-0.20" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.65" PosY="-0.095" PosZ="-0.18" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.65" PosY="-0.095" PosZ="-0.18" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.08" PosZ="-5.65" PosY="1.60" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.08" PosZ="-5.65" PosY="1.60" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_formation_blue" PosX="0.01" PosZ="0.061" PosY="-0.825" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_blue_reflected" PosX="-0.01" PosZ="0.019" PosY="-0.805" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="1.69" PosZ="0.53" PosY="-0.46" MinVel="-0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-1.69" PosZ="0.53" PosY="-0.46" MinVel="-0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="ac_Light_cabin_red_small" PosX="0.0" PosZ="-0.450" PosY="0.140" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" MinVel="30.00" MaxVel="60"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" />
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0" />
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0" />
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0" />
<Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0" />
<Effect Type="Track" EffectName="fx_sonicboom" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="330" MaxVel="340"/>
<Effect Type="Track" EffectName="wtv_p51_l" Location="emitter_r_vapor" MinVel="230" MaxVel="900"/>
<Effect Type="Track" EffectName="wtv_p51_r" Location="emitter_l_vapor" MinVel="230" MaxVel="900"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="12771" CruiseAlt="6691" DryWeight="2491" MaxWeight="3865" FuelWeight="0" CrewSize="1" CombatRadius1="362" CombatRadius2="362"/>
</UnitData>



Now copy this to your .cfg file:


[fltsim.0]
title = P-51D CrHorse
sim = P_51D
model = P_51D

[General]
atc_type =
atc_model =
editable = 1
performance = * Weight: 6152 lbs Max 8197 lbs * Power: 1350 hp MIL 1475 hp WEP * 7.5g Corner speed: 258 mph * Max speed @ SL: 316 mph * Max speed: 391 mph @ 26247 ft * Climb rate: 3156 ft/min @ 125 mph Flight Model By: Gregory Pierson 12/9/03 12:28 PM Flight Model Workbook V2.84.15

[pitot_static]
vertical_speed_time_constant = 2
[WEIGHT_AND_BALANCE]
max_gross_weight = 8520
empty_weight = 5215
reference_datum_position = 0, 0, 0
empty_weight_CG_position = 0, 0, 0
CG_forward_limit = 0
CG_aft_limit = 1
max_number_of_stations = 11
station_load.0 = 200, 0, 0, 3
station_load.1 = 0, 0, 0, 0
station_load.2 = 0, 0, 0, 0
station_load.3 = 0, 0, 0, 0
station_load.4 = 0, 0, 0, 0
station_load.5 = 0, 0, 0, 0
station_load.6 = 0, 0, 0, 0
station_load.7 = 0, 0, 0, 0
station_load.8 = 0, 0, 0, 0
station_load.9 = 0, 0, 0, 0
station_load.10 = 0, 0, 0, 0
empty_weight_pitch_MOI = 5000
empty_weight_roll_MOI = 3618
empty_weight_yaw_MOI = 9577
empty_weight_coupled_MOI = 0
[flight_tuning]
cruise_lift_scalar = .4
parasite_drag_scalar = 1
induced_drag_scalar = 1
elevator_effectiveness = 1.1
aileron_effectiveness = 1.3
rudder_effectiveness = 1
pitch_stability = 1
roll_stability = 1
yaw_stability = 1
elevator_trim_effectiveness = 1
aileron_trim_effectiveness = 1
rudder_trim_effectiveness = 1
[GeneralEngineData]
engine_type = 0
Engine.0 = 9, 0, 0
fuel_flow_scalar = 1
[piston_engine]
power_scalar = 1
cylinder_displacement = 137.5
compression_ratio = 60
number_of_cylinders = 12
max_rated_rpm = 2900
max_rated_hp = 1250
fuel_metering_type = 2
cooling_type = 1
normalized_starter_torque = 0.015
turbocharged = 1
max_design_mp = 61
min_design_mp = 9
critical_altitude = 21951
emergency_boost_type = 3
emergency_boost_mp_offset = 3.2
emergency_boost_gain_offset = 0.256787812683499
fuel_air_auto_mixture = 0
auto_ignition = 0
max_rpm_mechanical_efficiency_scalar = 1
idle_rpm_mechanical_efficiency_scalar = 1
max_rpm_friction_scalar = 1
idle_rpm_friction_scalar = 1
fuel_flow_scalar = 1
emergency_boost_duration = 300
[propeller]
thrust_scalar = 1
propeller_type = 0
propeller_diameter = 10
propeller_blades = 3
propeller_moi = 30.6
beta_max = 65
beta_min = 15
min_gov_rpm = 435
prop_tc = 0.01
gear_reduction_ratio = 3.6
fixed_pitch_beta = 30
low_speed_theory_limit = 80
prop_sync_available = 0
prop_deice_available = 1
prop_feathering_available = 0
prop_auto_feathering_available = 0
min_rpm_for_feather = 700
beta_feather = 88.5
power_absorbed_cf = 0.9
defeathering_accumulators_available = 0
prop_reverse_available = 0
minimum_on_ground_beta = 1
minimum_reverse_beta = -14
rotation = 1
[contact_points]
max_number_of_points = 13
point.0=1, -13.68, 0, -3.7, 2165.354, 0, 0.549, 12, 0.253, 2.5, 0.498, 4, 5, 0, 158, 179
point.1=1, 2.02, -5.917, -7.4, 2165.354, 1, 0.549, 0, 0.633, 2.5, 0.8, 5.5, 6, 2, 158, 179
point.2=1, 2.02, 5.917, -7.4, 2165.354, 2, 0.549, 0, 0.633, 2.5, 0.8, 6, 6.5, 3, 158, 179
point.3 = 2, 8.8, 0, 0, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.4 = 2, 7.7, 0, -4.9, 44, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.5 = 2, 6.3, 0, -2.4, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.6 = 2, -1.47, 0, -2.2, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.7 = 2, -17.06, 0, 0.6, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.8 = 2, -15.38, -5, 0.75, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.9 = 2, -15.38, 5, 0.75, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.10 = 2, -0.3, -17.68, -1, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.11 = 2, -0.3, 17.68, -1, 700, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.12 = 2, -19.46, 0, 5.31, 700, 0, 0, 0, 0, 0, 0, 0, 0, 9
static_pitch=13
static_cg_height=6.2
tailwheel_lock=1
[airplane_geometry]
wing_area = 180.8
wing_span = 34.7
wing_root_chord = 6.31
wing_dihedral = 3.5
wing_incidence = 0
wing_twist = 0
oswald_efficiency_factor = 0.890706514970481
wing_winglets_flag = 0
wing_sweep = 0
wing_pos_apex_lon = 1.29807692307692
wing_pos_apex_vert = 0
htail_area = 14.24
htail_span = 13.1
htail_pos_lon = -15
htail_pos_vert = 0
htail_incidence = 0
htail_sweep = 0
vtail_area = 5.67
vtail_span = 4.2659
vtail_sweep = 0
vtail_pos_lon = -16
vtail_pos_vert = 0
elevator_area = 9.62
aileron_area = 12.65
rudder_area = 5.8
elevator_up_limit = 25
elevator_down_limit = 25
aileron_up_limit = 15
aileron_down_limit = 15
rudder_limit = 30
elevator_trim_limit = 5
spoiler_limit = 90
spoilerons_available = 0
aileron_to_spoileron_gain = 0
min_ailerons_for_spoilerons = 0
min_flaps_for_spoilerons = 0
[flaps.0]
type = 1
span-outboard = 0.5
extending-time = 5
flaps-position.0 = 0
flaps-position.1 = 10, 259
flaps-position.2 = 20, 248
flaps-position.3 = 30, 237
flaps-position.4 = 45, 226
damaging-speed = 259
blowout-speed = 281
system_type = 1
lift_scalar = 0
drag_scalar = 0
pitch_scalar = 1
[fuel]
Center1 = 0, 0, -0.5, 71, 0
Center2 = 0, 0, -0.5, 21, 0
LeftMain = 0, -4, -1, 11, 0
RightMain = 0, 4, -1, 11, 0
fuel_type = 1
number_of_tank_selectors = 1
[Reference Speeds]
flaps_up_stall_speed = 91.7
full_flaps_stall_speed = 80.4
cruise_speed = 271
max_indicated_speed = 700
max_mach = 1.0
[forcefeedback]
gear_bump_nose_magnitude = 6000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 6000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 6000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 3250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 750
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 10000
crash_direction1 = 1000
crash_magnitude2 = 10000
crash_direction2 = 9000
crash_period2 = 75000
crash_duration2 = 2500000

sortofred
August 22nd, 2009, 16:49
Lewis:

thanks again but no luck. I replaced the .cfg and the .xdp with the info. Copied over the .air file (all files are the same name as in the ETO, didn't change) but still when loading ETO get the same error that the .xdp file has been changed or corrupted and cannot load. hmmmm perplexing. I do not delete any of the other files in the folder do I?

lewis11777
August 22nd, 2009, 18:06
I am out of town next week but pm me with your email address and I will send you my P-51 which does work when I get back.

ndicki
August 23rd, 2009, 00:25
Did you swop the aircraft.cfg file? If so, you'll need to change the sim name and model name in it.

Was a bdp file generated? You did delete the existing bdp file, didn't you?

sortofred
August 23rd, 2009, 11:59
Did you swop the aircraft.cfg file? If so, you'll need to change the sim name and model name in it.

Was a bdp file generated? You did delete the existing bdp file, didn't you?


Hi Nick,

Thanks for your suggestion. No I had not looked into the names in the new .cfg file so I checked that and the new .cfg did have the model name slightly different from the original cfg (upper case "D" vs a "d") so i changed excited that maybe I had it (the sim name was ok). I did also run the ETO BDP zapper too which i assume gets all the bdp files you refer too. No go though on startup. Still comes up with the error that the p_51d.xdp is not useable or corrupt. Now I have made sure that all the names for the folder and files are the same as the originals. I did notice that the information in the .cfg files look different in the new cfg vs the original one, but I assume that this is just a variance of the modeling and should not affect loading the .xdp as Lewis above uses it. I also checked to see if the sim or model name is referenced more than once in the new cfg but it isn't. I'm sure it's something simple but maddening!!!!

sortofred
August 23rd, 2009, 12:02
BTW the new model only has an .air and .cfg in it to replace the original ones along with a one line replacement change to the xdp file that carefully did making sure to matched it exactly.

sortofred
August 23rd, 2009, 12:10
One more bit of information in case anyone out there can assist (and thanks to those that have!): I notice that in the folder (named p_51d) with the new .cfg and .air and modefuied .xdp files that a .bdp file is never present unlike all the other files. But this may be because the .xdp never loads. Since I'm not sure I thought I would mention it.

ndicki
August 23rd, 2009, 23:07
That's right - if no bdp file is generated, it's (generally) because the xdp is corrupt.

htpcorsica
August 24th, 2009, 02:41
Hi, Thats a very underpowered p51d in the cfg file. it should be 1720hp max at 61hg and i think 67hg wep. also the gear reduction ratio engine/prop does not look correct 3:6? Merlin66's are 2.096:1 or as indicated in the engine specs 0.477:1 prop:engine. cfg file parameters use engine:prop. check p51d specs for this. also check compression ratio for this engine 60? think it should be 6:1 also max rpm should be 3000 not 2900?

htpcorsica
August 24th, 2009, 03:54
http://www.wwiiaircraftperformance.org/mustang/mustangtest.html

sortofred
August 24th, 2009, 08:39
http://www.wwiiaircraftperformance.org/mustang/mustangtest.html


HTP:

I am jsut trying to modifty the stock P51D in the ETO file to that which I gotta believe is better than that which it uses now. I want to modify the stock p51d so that I can use it in campaign play, not just for quick combat. Do you have a modified P-51D that you use that is in the stcok P51D folder in the aircraft folder of ETO? If so would you mind sharing it? I tried the one Lewis mentioned above from SOH but for some reason cannot get it to get past the corrupt xdp stage even though I am following the instructions to a "T"!

ndicki
August 24th, 2009, 21:41
PM me with your e-mail address and I'll see what I can find!

ndicki
August 26th, 2009, 07:23
I saw what I could find. Should do the trick...