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RosieC
July 27th, 2009, 08:12
IL-2 DEMO AVAILABLE WEDNESDAY



IL-2 STURMOVIK: BIRDS OF PREY X360 SINGLE PLAYER DEMO DETAILED

Milton Keynes, 27th July 2009 – 505 Games in collaboration with 1C Company have today confirmed the date of the single player Xbox 360 demo for upcoming flight combat title IL-2 Sturmovik: Birds Of Prey. Gaijin Entertainment’s hotly anticipated WWII action simulator will get the demo treatment on Xbox LIVE Marketplace from 29th July, with the full release hitting UK shelves on 4th September for Xbox 360, PS3, PSP and DS
The IL-2 Sturmovik: Birds Of Prey demo will give players a taste of two of the game’s memorable conflict scenarios, The Battle of Britain and The Battle of the Bulge.
In Battle of Britain: Red Skies Over Dover, players are given the role of an RAF pilot commanding the legendary Mk. II Spitfire with B wing armament (two canons, four machine guns). What starts off as a routine ‘mopping up’ mission on a few stray He-111 German bombers soon develops into a fracas in which the RAF faced their finest hour. The mission demonstrates the skills required to intercept larger bombers as well as the more nimble Stuka bombers. The effective use of wingmen will become apparent as the mission unfolds and survivors will have the opportunity to land on a home airstrip.
In Battle of the Bulge: Tiger Hunt, the US Air Force P-51D Mustang is the weapon of choice as players are invited to pick off some German armour ploughing through the Ardennes. Defending FW-190 fighters will also have to be dispatched; although the Tigers are the primary target as US forces aim to stem the German advance and defend the front line. The mission will allow players to try rocket attacks on ground targets as well as sample the snow capped vistas of the December Belgian landscape.
Based around large-scale aerial combat over the ground-based military operations of World War II, variety is at the heart of the action in IL-2 Sturmovik: Birds of Prey. Players participate in the most famous confrontations of the era piloting fighters, battle planes or heavy bombers across a range of missions. There are 6 theatres of war in which to engage – The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun – representing the main airborne battles of World War II in Europe.
As well as taking environmental and landscape visuals to new heights by incorporating satellite technology, IL-2 also boasts a tangible damage effects engine. Players will see real-time damage to the aircraft such as holes in the wings and trail lines during dogfights.
IL2 Sturmovik: Birds Of Prey will be published by 505 Games in collaboration with 1C Company on 4th September 2009 for Xbox 360, PS3, DS and PSP. Visit the official website at www.il2game.com (http://www.il2game.com) for all the latest information.
Visit the IL2 Twitter feed to keep up to date on the latest news http://twitter.com/IL2BirdsOfPrey


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RosieC
July 29th, 2009, 03:01
Hey guys,
Just to let you know that the IL-2 Sturmovik: Birds of Prey Demo is now live on the Xbox marketplace, so go check it out !

If anyone has any questions in regards to the game, be sure to give me a shout :)

--RosieC

RosieC
July 29th, 2009, 06:11
Hey again Sim OutHouse members,

Let us know your thoughts on the Demo via TWITTER with the hash tag #IL2Demo

http://twitter.com/IL2BirdsOfPrey - Be sure to follow us !

--RosieC

DennyA
July 29th, 2009, 09:32
I dutifully #IL2Demo tweeted this, but I have to say that I hope the controls are going to be fine-tuned before the game releases.

I'm a hardcore sim fan who's flown combat sims since the C-64 days, and I have stick time in real-life planes like the F-15 and T-34, and I found the "Realistic" mode crazy hard to fly in the second demo mission. It's sooo easy to stall the planes because of the short throw of the joystick on the Xbox 360 controller that flying requires a level of thumb precision that makes it dramatically harder than flying real-life planes.

I also hope there's a good padlock mode even in "simulation" mode. I know this has been an issue with IL-2 since the original PC version, but the fact is, when you're looking at a viewscreen rather than sitting in a real cockpit with a swiveling head attached to your shoulders, a good padlock is not in any way a cheat or arcade-ish -- it's merely a computational way of compensating for the different environment compared to real life.

I only had time to fly the first mission, and crash the Mustang about five times in the second mission thanks to the aforementioned stall issue, so I'll come back with some more comments after I have more time to play. The first mission was a lot of fun, at least.

Gdavis101
August 6th, 2009, 13:32
I am anxious for the PC version.. Tried the 360 demo and it just feels to much like all the other flight games for the 360.. Its pretty though!