PDA

View Full Version : Need Hornet carrier help



dswo
July 11th, 2009, 12:52
I was starting to get the hang of carrier landings with the Tomcat -- not to the point of being reliable, mind you; but it wasn't a miracle anymore either.

The Hornet seems harder. I'm getting to where I can catch the hook all right, but then the bird inevitably flips over. -- Which is different from flipping the bird, but inspires a contiguous range of emotions.

What am I doing wrong? This is the Hornet from Acceleration.

Boomer
July 11th, 2009, 13:43
Wings level on trap!

The Hornet seems touchy when landing on a CV. I have found that to prevent tipping over that you landings have to be smooth.

One thing that will help is as you start to tip pushing your stick in the opposite direction seems to help.

Hanimichal
July 11th, 2009, 15:45
get an fix!




(I dont know why nobody likes my fix? 3:22 & 6:09)
http://www.youtube.com/watch?v=7DDGmg-RdCE

EgoR64
July 12th, 2009, 06:42
Hi,

What is the fix ?

This has always bugged me about the F-18, Do not even fly it much now that there are so many other birds to do carrier ops with.

Thx,

Cheers !!

IanP
July 12th, 2009, 07:09
The main problem is weight - the Hornet cannot trap at full fuel load so if you do, it will fall over. Also, as others have said, ensure wings are level - or very close to level - at touchdown. It does seem to be a bit finickety at landing, but it is possible.

Personally, I much prefer the CS version of the airfile with their F/A-18D in the XLoad pack. They did the model for the Accel Hornet, but it doesn't look like the FDE is their fault, because the D is much easier to land than the A.

Hanimichal
July 12th, 2009, 08:30
Hi,

What is the fix ?

This has always bugged me about the F-18, Do not even fly it much now that there are so many other birds to do carrier ops with.

Thx,

Cheers !!

http://www.sim-outhouse.com/sohforums/showthread.php?t=17856

dswo
July 12th, 2009, 08:47
1. I would like to think it's the model's fault, not mine, but real life is not usually that flattering.

Hanimichal, I watched your video on YouTube. There's one commenter there who claims to be a real-life Hornet pilot; he says that the FSX model is great in the air but slides around too much on the ground. I also spent some time reading the unofficial F/A-18 forum at fsdreamteam.com forum. You had a couple of conversations there, but you didn't seem to persuade the more experienced pilots. The virtual Blue Angels website has several recommended mods, but contact points are not one of them. Do you know something they don't?

If there's someone here with some relevant, real-world experience who could help settle this? If the real answer is just "Practice more" I can handle that.

2. I also notice that the CS version mentioned by Ian is only about US$12 now. The reviews I've read are somewhat mixed. For the price, I don't care about the Nighthawk not having its own cockpit or flight model. I guess my main concern is framerates; one of the things I like about the Acceleration Hornet is that it's smooth on my hardware.

Meanwhile I'm going to try again with a lighter fuel load.

IanP
July 12th, 2009, 09:04
I have no problems at all with frame rate regarding the F/A-18D David. I never fly the F-117, it just doesn't vaguely interest me, so I bought the pack entirely for the two-seat Hornet, which I much prefer the lines of and the load feature is a nice bonus. It sits a lot better and lands massively better than the default Acceleration model. As for it being a single seat VC, well I tend to be looking forwards, not backwards, so don't tend to notice!

Hanimichal
July 12th, 2009, 09:07
in real life f-18 when crash in deck carrier dont have spins!

my fix is based in this reality

<object width="445" height="364">


<embed src="http://www.youtube.com/v/NpcMHAs81OY&hl=pt-br&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></object>

dswo
July 12th, 2009, 09:20
in real life f-18 when crash in deck carrier dont have spins! my fix is based in this reality<object height="364" width="445"></object>

Hanimichal, what I'm about to say is bound to seem rude, so let me preface it with this: thank you for trying to help. Not only did you do the work of experimenting with different contact points, but you also documented it on YouTube -- which is even more work.

About the crash video:

1. It seems to me that the Hornet does spin on the deck when it crashes.

2. Even if it didn't spin, what does this tell us about normal operations?

Boomer
July 12th, 2009, 10:02
David, GET the CS version!

I never fly the default one anymore. The CS bird is so much better, not only to look at but in handling too. I never noticed any reduction in performance.
Besides, you will be on a CV at sea. Nothing else to render, you should get great frames :engel016:

Boomer
July 12th, 2009, 10:05
Hanimichal, I dont dispute your fix but watching that vid I would of been surprised if it didnt spin!

He was at a 30+ deg angle & hit on a single wheel. IMO hardly proof of some inherit instability.

Hanimichal
July 12th, 2009, 12:14
I was referring to this spin

<object width="445" height="364">


<embed src="http://www.youtube.com/v/buAX25AJ_IU&hl=pt-br&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></object>

IanP
July 12th, 2009, 12:59
Well, just because I had an excuse to do so, I just popped Bananabob's Green Knights livery onto the default F/A-18A, emptied just the auxiliary tanks to lighten the fuel load and went from Whidbey Island out to the Nimitz, which I had just placed conveniently offshore.

140KIAS steady gave me a steady yellow donut, flew it down, slightly below glideslope on the meatball, straight into a perfectly good trap with no dramatics whatsoever - certainly no spin, very little roll and no crash.

I get massive amounts of roll if I land too fast. That happens every time, and the brakes need to be handled very carefully on runway landings, but that's the only time the aircraft attempts to spin and that can be controlled by not slamming the brakes hard on.

I still much prefer the CS F/A-18D dynamics, but the can easily control the default as well.

All of those crashes on the video look like very fast and heavy landings - pilot error in other words.

Edit: I just did a quick landing and took a video using FRAPS. It'll take a major eternity to upload to YouTube, but should be there before tomorrow. An abysmal landing, way too fast, way too low, but because I lightened the fuel load first, it didn't crash. Carrier aircraft don't land with full fuel tanks!!!

Edit 2: YouTube "failed to convert" the avi file and wants me to re-upload. Er. No. I don't have the time or patience right now. Maybe tomorrow!

peter12213
July 12th, 2009, 16:10
simple your hiting the wire to fast
land below 120kts

Dino Cattaneo
July 13th, 2009, 00:53
I'm not a real-life Hornet pilot...but, during the T-45 and F-14 development, I made hundreds of traps in the Hornet (including the "carrier landing IMC" mission - BTW is not as hard as it may seem provided you follow the the other plane very closely)... so I just want to share my humble opinion:

If you have the right weight, approach speed and yellow donut the Acceleration F-18 will not tilt/spin while landing. My experience is that, when it does it was (almost) always my fault.

Some "fixes" out there make the gear much stronger and almost indestructable...thus making the landing much more forgiving - which is fine, as long as you have fun (I still think that fun is the ultimate goal of recreational flight simming - like it or not, we're talking about videogames) but not very realistic IMHO...

I do not think there is anything wrong with the default FSX Hornet behaviour while landing. On the other hand, ground handling is not perfect...

But again, this is just the opinion of an hobbyst armchair pilot.

MenendezDiego
July 13th, 2009, 01:16
dswo,

Peter is right, it's all about speed. I've done hundreds of landings with the default F/A-18A without modifications, and it really just comes down to speed.

As for the CS F/A-18D...get it, especially if it's only 12 dollars. It has all the things you'd wish the default had, and more!

http://i297.photobucket.com/albums/mm206/MenendezDiego2008/182.jpg


Regards, Diego

dswo
July 13th, 2009, 06:13
Thank you, all. The consensus seems to be: keep practicing!

Meanwhile, two more questions:


What's a realistic fuel load for a recovering Hornet? 5,000 pounds? 3,000?
My thinking is that it's better to concentrate on one flight model at a time, at least when you're still learning the basics. Has anyone grafted the Xload FDE and aircraft.cfg onto the Acceleration Hornet's external model?

IanP
July 13th, 2009, 07:45
1) My rig is set to kg rather than lbs, so I can't comment directly, but I've found that simply setting to the "aux" tanks to 0 on the fuel page puts the weight well within limits for shipborne landings.

2) Nope. But I'll do that right now and see what happens. :)

EgoR64
July 13th, 2009, 08:47
:ernae:

Yes, I agree on the speed, hitting the deck to hard will certainly be rewarded with the bouncing effect as portrayed in the vid, I know it well. I went ahead and purchased the xload, not bad for $14 smacks, Have not tried any carrier landing yet in her, although I'm having a hoot in Mr. stealthy. Also Carrier capable, will have to get me a Carrier populated with A-117, X-f18, and f-14.

Cheers, & thx for the tips, :icon29:

BASys
July 13th, 2009, 09:44
Hi Folks

David -
Although it's intended for a mission
maybe take a peek at Dale Snodgrass'es instructions -
Topgun Simulations - How To Fly (http://www.topgunsim.com/tgssite/DayTrapsBrifings.aspx)

HTH
ATB
Paul

IanP
July 13th, 2009, 10:37
Well, I still haven't got last night's video to work, but I did a quick conversion to put the CS .air file and aircraft.cfg entries into the F/A-18A and I think I'll keep them there. Even with a new and very different joystick to contend with, the end result of the first attempt was...

I'll let the pic speak for itself. Wish I'd done the video of this one. :icon_lol:

dswo
July 17th, 2009, 02:26
Thanks for everyone's help: in particular, the recommendations to (a) buy Xload and (b) keep practicing. I wouldn't want to ride down in the back seat with me, but I've hit an inflection point. You practice and practice, the desired result seems no closer -- and then, suddenly, it starts to work. I remember the same thing happening with normal fixed-wing landings and later helicopters.

peter12213
July 17th, 2009, 11:16
I find keep switching to the outside view when learning to trap a new aircraft, keep your speed down and keep an eye on ya sinkrate good luck!