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Cowboy1968
July 8th, 2009, 11:07
I am trying to figure out how to solve a problem. I have an aircraft that when i release ordinance just disappears. You will see what i mean in the video i have posted here. Anyone have any ideas on what to do about this? It is the same result for all payloads.

http://i342.photobucket.com/albums/o431/Cowboy31a/Vedios/th_Movie_0002.jpg (http://s342.photobucket.com/albums/o431/Cowboy31a/Vedios/?action=view&current=Movie_0002.flv)

TARPSBird
July 8th, 2009, 11:34
Cowboy,
For each weapon you carry on the aircraft you have to have a gunstation line in the damage profile (.dp) file, otherwise the weapon will disappear on release as you are experiencing. Go here for more info:
http://www.cfgse.calebflerk.com/DP_Guns.htm

Cowboy1968
July 8th, 2009, 12:24
gun stations are there in the .dp

OBIO
July 8th, 2009, 12:35
There has to be a gunstation for bombs and rockets as well...without those lines, bombs and rockets will simply disappear when released.

Add this to your gunstation section, changing the X and Y to the next needed number

; Bomb
gunstation.X=2,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
; Rockets
gunstation.Y=3,-3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

Add this to your DP file below the last [Guns._] section, again changing the X and Y to the next number in the sequence.

[guns.X]
gun.0=6,0,0,0,0,0,0,6

[guns.Y]
gun.0=6,0,0,0,0,0,0,6

These lines will allow your plane to have up to 6 bombs and 6 rockets. IF you need to have more bombs or rockets, changing the bolded numbers will allow you have have more.

OBIO

Cowboy1968
July 8th, 2009, 13:25
thanks that solved the problem......thanks guys

Cowboy1968
July 8th, 2009, 13:25
the stations were miss numbered

bearcat241
July 8th, 2009, 15:01
[guns.X]
gun.0=6,0,0,0,0,0,0,6

[guns.Y]
gun.0=6,0,0,0,0,0,0,6

These lines will allow your plane to have up to 6 bombs and 6 rockets. IF you need to have more bombs or rockets, changing the bolded numbers will allow you have have more.

As Obio said, you need the gunstations to make the drops work at all. However, changing the quantity allowance in each station only involves the first bold value in the chain, not essentially both. I never even bother with the second matching value when altering quantity:

[guns.X]
gun.0=6,0,0,0,0,0,0,0

I mean, you can do both if it feels good, but you don't need it in order for the change to take affect. It just saves another step when changing the ammo count in your P-47, B-24 or B-17