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simonu
June 28th, 2009, 08:20
Greetings experts, can I pick your brains,
I am working on a model for CFS2 in Gmax,
Reguarding using the FS stock animations like "rudder" and "elevator" is there a way to control or limit the amount of rotation the parts get, I am finding that the elevators are rotating about 300 degrees (way too much). Cheers

Gramps
June 28th, 2009, 08:56
you might can use the "elevator_key" or "elevator_percent_key" tag and animate them from 0 to 100

I think it'll work in cfs2, not 100% sure tho

Milton Shupe
June 28th, 2009, 09:11
For those aircraft that I built in gmax that were converted to CFS2, I simply used the l_elevator or r_elevator and rudder stock names. These should not need key frame animation and deflection is controlled in the aircraft.cfg file in the airplane_geometry section.

The elevator pivot should be aligned with World (then to the object's edge) and rotate on the X axis.

The rudder pivot should be aligned with World (then to the object's edge) and rotate on the Z axis.

Example statements in the airplane_geometry section:
elevator_up_limit = 35
elevator_down_limit = 25

rudder_limit = 25

simonu
June 28th, 2009, 11:05
Thankyou Gentlemen, I will report back