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Milton Shupe
June 24th, 2009, 11:00
This aircraft was done in FSDS2 I think.

Note the shadow of the canopy area. It looks upside down or something. Does anyone know what causes this?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=3584&d=1245825162

Thanks

hairyspin
June 24th, 2009, 11:12
The link is apparently to somewhere we're not allowed to go....

FelixFFDS
June 24th, 2009, 14:30
Inspector Poly has advised that one should look for rogue polygons caused by the improper snapping together of vertices/points. (gmaxspeak: colocated vertices/degenerate polygons..) or an inadvertent duplicated part

Henry
June 24th, 2009, 15:57
something like this?
Milt that link will not work without access
H

Milton Shupe
June 24th, 2009, 16:21
Sorry 'bout that ... try this one.

thicko
June 25th, 2009, 03:51
This aircraft was done in FSDS2 I think.

Note the shadow of the canopy area. It looks upside down or something. Does anyone know what causes this?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=3584&d=1245825162

Thanks

For FSDS2, you will need to add a Shadow Model to eliminate this sort of problem. Shadow Model is on the drop down list, the same one that you would use for adding a VC or LOD Model. For the Shadow Model, remove all texture mapping, internal parts, blurred prop, the seal over the cockpit area and open engine cowl with added polys. I hope this will help.
Cheers Thicko

bismarck13
June 26th, 2009, 13:29
Looks like a hierarchy issue to me. If it is FSDS, just cut all glass and paste it back, making them the last parts in the hierarchy. Then cut and paste the prop disks otherwise the glass won;t show properly behind them . . .

:jump:

Milton Shupe
June 26th, 2009, 19:53
Thanks bismark ... he has it corrected now. :applause: