Chuck_Jodry-VJPL
June 23rd, 2009, 12:25
<DIR>Developed for the YF23 are a new form of lighting for FSX that are
not effects based , don't use attach points , can be multiple intensities ( dim & bright as shown here ),
can flash (as these do ) or not , do not wander as effects lights do in FSX depending on viewpoint and can be any color desired .
They are completely based on model code and can be made to be as bright as desired or as a subtle glow ,
and can be made in any shape or form as well.
Its been a good day , one of the things that has driven me nuts with FSX since day one is the way effects based lights
tended to wander around and be in different positions depending on what viewpiont was used , they also reacted differently
depending on altitude , to have finally found a solution to these problems as well as how to make a decent
Slime Light ( those rectangular ones ) has made my day .
PS The Cockpit shot is there as a looksee only , the lights i made today are on the exterior , but could be used in a vc where attach points cannot .
</DIR>
not effects based , don't use attach points , can be multiple intensities ( dim & bright as shown here ),
can flash (as these do ) or not , do not wander as effects lights do in FSX depending on viewpoint and can be any color desired .
They are completely based on model code and can be made to be as bright as desired or as a subtle glow ,
and can be made in any shape or form as well.
Its been a good day , one of the things that has driven me nuts with FSX since day one is the way effects based lights
tended to wander around and be in different positions depending on what viewpiont was used , they also reacted differently
depending on altitude , to have finally found a solution to these problems as well as how to make a decent
Slime Light ( those rectangular ones ) has made my day .
PS The Cockpit shot is there as a looksee only , the lights i made today are on the exterior , but could be used in a vc where attach points cannot .
</DIR>